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Everything posted by Xplorer4x4
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Just thought I would say I have been really busy lately with selling my old totaled out truck, and managed to get me a 2003 Chevy Trailblazer and I love it! Anyways we been busy as hell getting caught up on things we have been behind on being with out a vehicle for 8 months. Things have just been rather crazy for the most part. Now aside from my personal life, I cant say anything about the mod because frankly I have no clue. 2 modelers started on models for me probably 2 months ago now. When I asked for status updates, which was not often I was told over and over they were almost done, and yet I still do not have models to complete the mod. I have no reason to suspect I will ever see the models in progress completed. Due to these circumstances the project may be officially dead. I am tired of getting my hopes up that I will have models to complete this project only to have my hopes fall through. It is very disheartening and with deep regret that I have to say that I seriously doubt this or my other projects will ever be accomplished. And for the record, I haent said any names as I am not looking to call any one out. I am simply updating the public on where the project stands, which is dead in the water atm, and likley going to drown and die so to speak. -
LA Mod 2.0.2 OMO (Oringinal Map Overhaul) Submod
Xplorer4x4 replied to Texas_DPS's topic in Submods [Not released]
Heres a list of the stations if ya want them: fsdirectory.pdf This is out of date by now but it is the most up to date one available online. If you have Microsoft Office, I can send you an excel spread sheet I amde up with a bunch of information on stuff like which stations have a BC in a new suburban, which stations have the ALF Tillers, and soem other things like that. If not I have a text list to, just PM me if your interested. That would be over kill. If you do small stations, 3 maybe 4 stations with only 2 bays would be best imo, and locating the hospital in a central location...well that takes part of the challenge out of the game imo. Adds more realism to imo. Because GTA4 is a highly advanced game period, much less in comparison to EM4. EM4 was a low, maybe moderate budget game made by a company with limited resources. Rockstar, who developed GTA4 is a massive company with development facilities all around the world. They have massive funds considering the success of the previous GTA games. Midnight Club series, Max Payne, State of Emergency, Manhunt series,Red Dead series, and other less popular games that they still made money off of. GTAIV was released in 2008, 4 years or so after EM4, and technology changes majorly in a span of 4 years in todays world. I am not sure it could be done via scripting unless Sixteen Tons releases a new patch, which will not happen as they refused to make one for Wurpal(or something like that) Mod, even though Sixteen Tons did not have to write the code them selves, simply allow for the developers to utilize some of there resources I believe. 16T flew the devs of the mod out for a meeting in Germany where 16T is located. 16T nixed the idea. -
Xplorer4x4 mod with YSB changes (Available)
Xplorer4x4 replied to YSB's topic in Submods [Not released]
If you know what you are doing, then yes. It would require you to read the scripts and figure out where to add New virtual objects(VOs), rename some existing ones, alter the scripts possibly depending on if the stations are facing the same direction as the ones from the other map. It would take some work. Nothing really hard, just a bit tedious. -
LA Mod 2.0.2 OMO (Oringinal Map Overhaul) Submod
Xplorer4x4 replied to Texas_DPS's topic in Submods [Not released]
Didnt get to read all the details but sounds good Jon. Look forward to it! -
Megaupload and mediafire are probably the 2 best hosts. And there is no question if the SG submod is compatible with 2.0. It will technically work, but the problem is you will not get the full experience.
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lol the red negative button is a disabled post voting systems not a report button. Hence why there is a button that says report on it in the bottom left of the post.
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Error starts even though I got the dds plug-in.
Xplorer4x4 replied to ShadyCB's topic in Modding Related Support
The DDS Plug in only works on the 32 bit version of CS5. If you have Windows 7, theres a good chance you have a 64 bit version of windows. In which case Photoshop should install the 32 bit and 64 bit version. Install the DDS plug in and open the dds file in the 32 bit version of photoshop. -
Here they are. ui.zip
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The regular LA Mod or something like my LA Mod 4x4 submod?
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
lol i have no idea what your talking about Jon. -
It depends on the model. Just keep in mind you can not use the EM3 prototype. You have to make a new prototype and add the models manually. I tried to carry over the EM3 LA Mod Hummer some time ago but the model was made completely out of "children." Maybe if you were to load the model files in zmod and link them all together, aside form the doors, then perhaps it would copy over right. Just remember, that atleast in case of the LA Mod, the EM3 models were crap compared to the EM4 models. Now this wasnt so much Hoppah and companies fault as I understand it. The tools they had to work with back then just werent as good, atleast I think Hoppah said something like this once.
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1. It helps to read the youtube video description. The answer is there. 2. The program in that video is not ideal for making EM4 vehicles.
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He actually released it at one point in time, but I think he pulled the download link for one reason or another. I think people were whining about somehting or another..who knows. I spoke with him just the other day and he did not give me the impression that he was actively working on it, but thats just an assumption.
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Not sure if thats the current model or not, as I dont think I have seen that one before, but FDNY does have a large vehicle that is more or less a modified city buss on the inside to act as a mass causality unit.
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We all do plenty of dumb stuff when we are young and dumb, ahh the good days.
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I need help with Paint.NET for some modded cars.
Xplorer4x4 replied to ShadyCB's topic in Modding Related Support
Go read the reskinning tutorial in the LA Mod forums somewhere. I think its in the alterations forum. You didnt unlock the skin file. -
Are we talking freeplay or missions? Are you using the LA Mod? This is a known bug on one of the mission.
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I actually have to disagree. The few i have listed to(namely just the Timberwolf Mechanical Siren comes to mind), I would rather have it from the manufactures site as you get a clean siren sound with out all the distortion and other sounds like people yapping or engine noise,etc. I suppose it comes down to which style you like more.
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Yeah the chief said that even though they could have raised the money, he was worried about being able to fund the department for another year after that...sounds like an excuse to me. Why not cross that bridge when you get there? Oh well, I guess the extra money the city is getting is going to good use though as the city is spending $800,000 for a new 107 foot Quint. Looks like a Ferra.
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Yeah drop me a PM about that if you would.(sorry lazy moment).
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Well firefighter111 summarized this pretty well, but my point is, not everyone is familiar with response needed. More so if your not familiar with the FDNY. If I knew german emergency apparatus better maybe I would understand winterburg, but since I have no idea what truck carries which tools, and I always forget which one I need, for extrication, for example, I cant just browse the list and see, oh this truck has extrication tools on it..With FDNY its a bit different. You may have 7 engines available to you, but the engines all pretty much looks alike. That and an engine is, well an engine. Not every apparatus has a different name. The problem is memorizing everything. I thought it was pretty funny given the posts he was quoting.
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Even if the backseat doesnt fold down, I dont think trunks are air tight. Even if they are, they may only be going a short distance so there would be enough air to last normally. I have ridden in a trunk before back when I was young and my buddy just started driving. I didnt want to walk home from the ice rink and the car was full so i got in the trunk.
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To me it looks like you only modeled one side of the truck. Just guessing but on a completed 3d model you wouldnt see the black section on the rear of the cab because the side would be covering it.
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I thought you were offering to model.
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Major Graphical Problem/Resolution Problem
Xplorer4x4 replied to WelshManDan's topic in Technical Related Support
You mean theres black bars on each side of the screen? You need to manually edit the em4 config file(x_res and y_res i think) to match your monitors resolution.