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Everything posted by Xplorer4x4
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The current limit is 140. I suggested 200. I dont think the extra 60 pixels here and there is going to break your finger from the scrolling.
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Well it seems your only telling the units to recognize the turn to vo for the pd station parking. Not the actual turn to vo for each extra parking space. I would suggest actually doing the stand by points with its own script rather then the to police station script. I could be wrong, but I would think by doing it this way your telling the officers to there parking spot regardless of weather they have one in custody. That would result in the officer walking the suspect to the station from there parking spot on the map. What your doing would be sufficient to increase the parking capacity from 3 to 5 or X should you place the vos in front of the station. Something to consider as well would be to script the separate script to check if the spots are full. Something with an if statement like(basic example of course) if (v.IsCollidingWithVirtualObject(VO_PARK04)) return; else ToVO_PARK04 = true; return; else ToVO_PARK05 =true; You get the idea I am sure.
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Oh and Hoppah, I love the wreck near FS2 where theres a car flipped on top of another one or two. I am glad to see the bomb squad getting some real use. I get alot of bomb calls on this map, and rarely, in fact very very rarely got bomb calls on any of the other maps(I know that falls on wood since he did two of them, just saying). I know there are limited hazmat events for the non deluxe games, but i havent gotten one hazmat call yet. Because of that I felt FS2 was better suited with the tower truck rather then Hazmat. Another event that is missing, is times where the crane or heavy rescue crane could be utilized. The wreck with the upside down car may or may not require it, but I improvise and use it anyways. Amazing job none the less.
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Like Jab said, its probably not going to happen for the submod. Alot of suggestions get thrown around alot, some just plain stupid, some not so bad, some good, but personally, I think its a GREAT idea.
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[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
For those with crashes, have you tried the FAQ? There is a tut for stop lights, but i forget where it is. Try the em4 modding and mod help section. Hoppah: I think this has been reported but there is a traffic accident about one block west of the intersection by the tunnel. Almost as soon as the dispatcher announces it, the vehicles blow up, and it cost me a cop car once because an LASD cruiser was patrolling through the intersection at that exact time. -
Personally i think the rules are bit strict. I see nothing wrong with a banner 200 pixels in height. I dont know of any forums I post at that have rules this strict. None the less, I do think it needs to be enforced more. Good job Voodo.
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[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
I am on Patch 2 and Engine 7 still parks crooked in Station 2. Sorry forgot to mention I was using patch 2. -
No problem.
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I didnt say it was impossible did i? You should read more clearly before you misquote me. I simply said it wasnt available at this time because Hoppah hasnt scripted it that way from the sounds of it and you didnt state having knowledge of C++ so it was better left at that as often people jump into scripting with out the slightest clue what there doing, mess up there scripts, crash the game, dont back up the scripts and then run here for a fix. So hopefully you understand where I was coming from. It would be nice of you to post the altered script here for us to use. Personally I dont see it coming in that handy as I have 5 engines stationed on the map, a ladder, and tiller, USAR squad, and 4 ambulances, 5 police cars, I rarley need to call units from off the map, and the few units I do call are the HES, Bomb Squad and SWAT which cant be called by the commands, only the dispatch menu.
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Post your script here would help. Have you made a turnto vo?
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Thanks, Hoppah. I knew that the symbols mentioned(|| and &&) were needed to make an "or" but couldnt recal which was which, and I knew about ! all through years of working with php but I havent worked with php much for a year or two, so I am bit rusty, However I didnt quite read the V(traget) right when I was reading the code but i get it know. I wasnt as close as I thought, but I was on the right track. Thanks a million Hoppah! Keep up the good work.
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Ok hopefully Hoppah gets back to me on this later. Its a very small change needed The original code was: if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0) { return true; } return false; } }
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My bad. You said"So if you added the swat truck to the list of vehicles" so i thought you meant just the freeplaybase. The section of code I am modifying IS from the get robot script, and thats why I posted this thread as I cant quite figure out how to get the script to recognize both vehicles. The unit folder and xml is done. The truck in game and working fine except for housing the robot on it.
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Does any one know the extent of there training as to weather they provide ALS or BLS? Just a guess but due to the rural location and geography it would be ALS, but just checking as I wanted to add such a team to the hummer. I like to post it up on the large hill in the upper right corner of the map. EDIT: I ended up finding an answer: http://lasdreserve.org/SearchAndRescue.htm Guess I was wrong as they only have to be an EMT.
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No it has to be coded in to the script. It cant just be added to freeplaybase. Otherwise, you can get the bomb squad guy out of the truck, click get bomb robot, but when you hover over the truck the icon gets a big red X on it, where as it doesnt have the red X on the bomb suqd suv even if I got the guy out of the SWAT truck. Its not considered equipment in terms of a unit.xml file.
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[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
Sometimes Engine 7 parks crooked in station 2 taking up its bay and the BLS bay. So far its been a one off experience but my I had 2 engines, tiller, and bc all return to the station. The tiller went to its bay through the front rather then the back. This caused it to park with the cab facing backwards and the trailer on top of the cab. The engines pulled up and stopped in front of the station. 1 of the engines parked crooked in front of the ALS and BLS Engine bays and then the staff hopped of and ran inside. The other engine just stopped out front but the crew did not exit. Clicking the return to station button again got the engines to enter the bays through the rear as they should. And the tiller trailer lights are on when the game starts if its set to spawn in station 1. Not a big deal but just throwing that out there. If your not to busy could you also take a look at this: http://forum.emergency-planet.com/index.php?showtopic=8275 Shouldnt take an expert but 5 seconds to figure out. -
Its in the tutorials forum.
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[EM4] Los Angeles Mod bugs, issues and problems
Xplorer4x4 replied to Hoppah's topic in Los Angeles Mod
I wasnt aware there was a problem with the ambulances, but since switching to patch 2, my BLS got stuck once in the hospital parking lot. This has nothing to do with the LA Mod more then likley. Go read the FAQ section. -
^yeah AMR runs in an old warehouse here and the units are positioned/patrolling through out the city. Also wondered why LAPD has there own dive team rather then relying on LAFD?
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Different free play maps compatable w/ lamod v1.9
Xplorer4x4 replied to captonbob's topic in Los Angeles Mod
The old freeplay maps will work with 1.9 but may be missing some functions. -
Weird I have never ever had a traffic jam there despite playing for hours at a time.
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Did you download the one from my post? The one from my post is for EM4. The EM3 one is in the modding and help section for EM3 and made by Darren.
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Well let me rephrase that, theres no command to simply put the robot in a vehicle. Then again there never is for equipment so I suppose that makes since. Nor is there a simple option to add it in the equipment section of the unit.xml because the bomb squad SUV has no equipment listed in the unit.xml.
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Yep first thing i did was check for a command, but since there isnt one, it wouldnt work
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No, there is no command for the actual vehicles regarding the robot. When i checked the bomb squad suv it just had a few simple commands like vcmdlfashing light, hazard light,return to HQ, and like two more generic commands. BTW, The swat heavy rescue doesnt have deploy swat commands or anything like that. Im talking about this SWAT truck btw: http://farm4.static.flickr.com/3410/363818..._a9976572bb.jpg