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Everything posted by Xplorer4x4
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Atlanta,Georgia Modification;Update:A new Poll,Please vote!
Xplorer4x4 replied to MT275's topic in Modding Related Support
Well said again, lol. Seems like a HUGE station, like it would take up like a whole city block. -
Thats not always true. This could be looked at from both real life and the mod. IRL: If its an area near city limits LASD could just as easily respond faster. Depends on where the units are when there dispatched. Mod: If you need a K-9 near the hospital LASD would be quicker since they spawn in that top right corner of the map. Odd law, but this could possibly be argued since theres a Toyota Plant about 20-30 minuetes from where i live. Thing is so huge it almost needs its own zip code lol. I forget what there making now. At one time it was Tundras I think, then the Sequoia and now I think there making the highlander.
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^3min. I thought it was like 5 or more.
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http://www.code2high.com/LAPD/lapd_k9_8.jpg Gets my vote. The S&R SUV is pretty much the same the suv pictured.
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Take No for an answer. In LA, the ambulances are run by the fire department aside from private companies like AMR. So in this case the ambulance crew is employed by the city of LA, and thus part of the LAFD making them firefighter/emts and firefighter/parmedics. And do you have stats to back that up?
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You could possibly look at the script for the fire engines since they lock in place when there deployed. Personally, I have always been torn on weather i like this idea or not. :-/
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Thanks! I just hope I can some how make this an automatic light.
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Before you make new units you should take the time to actually make new unit images. Make unit images that are of the actual units and not just using the unmpc unit pic.
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Actually, making the boat into a police station wouldnt require much scripting at all. Just some small modifications to the script for the LAPD chopper.
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^didnt notice the extra headlights. Seems odd to have projector and halogen lights unless the halogens are like take down lights. Just noticed they dont have a tear drop spot light on any of the units in the photos. As much i hate them with a passion when being pulled over, I can certainly understand the usefullness for an officers sake. Not just for traffic stops but searching in dim areas and so forth.
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How do the ASUS hold up? On one of the building forums I post at a few people consistently puts down ASUS saying they typically die a little after a year of use. I have an ASUS P5N-D, although not my first choice, it has lasted almost a year so far with no problems. Why not get a corsair psu? Never even heard of this BeQuiet! brand.
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Atlanta,Georgia Modification;Update:A new Poll,Please vote!
Xplorer4x4 replied to MT275's topic in Modding Related Support
I cant think of anything more to add to this. -
I agree with Hoppah. I really see no reason for it. Hell in freeplay the coast guard chopper serves no use really, much less a ship of this size.
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CHP are patrol officers to ya know. I find it hard to believe this is the policy anywhere. If you have some insight into the CHP or Flordia State Police/Highway Patrol, then feel free to reference something to show this is the case.
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Download the mod, and use an app called universal extractor to extract it. You then have access to all the files in the exe.
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I doubt i would add multiple port police paths. Not sure what you mean. Have the ambulances park in the FS parking lot or doughnut shop? are you changing any thing at station two? such as the hazmant with a Rescue squad or a tower? I have listed the changes to FS2 in this thread.
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Like I said, not in the mod at current. THANK YOU! m so sick of hearing about Chinese crap in every post he makes al though I was going to ask him if the Chinese are so great, why they have to rely on an American made vehicle. Like I said, those things arent in the mod atm are they? No, like i said the way things are now, theres no need. I never said they wouldnt make a good addition.
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I think theres a thread for the mod. Looks descent though.
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Nope. Station 1 has a HES and HRC. Parking ambulances would be simple enough, but it would be easiest to rely on the firestation script to staff them. I may add AMRs around the hospital but I kind of doubt it. This is indeed something I plan to look into. The problem lies with in the pathing. If the path over laps another path im not sure its going to stick to its path.
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Well i checked it, and for what its worth, all your brackets are opened and closed. What line does ti reference in the error? Have you tried notepad2? I think this will help you find the problem easily.
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http://forum.emergency-planet.com/index.php?showtopic=6979
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Theres no need for them the way things are atm. Hostage situations are on the first floor, and some for fires. So technically we have no use for them but could be useful in the future if things were added.
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Did you even bother to load the mod and look at the mission list to see theres 30 missions(EM4/20 + LA Mod/10)?
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The tillers still in use at this time that are not ALF are not Pierce anyways I believe. Maybe LTI. Cant recall for sure.
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It really depends on the location. To my knowledge its up to individual departments to decide what they want to use weather it be SWAT,Patrol Cars, Paddywagon, or what ever the case is. If they want to out fit there patrol division with Cadillac Escapades or Roght Side Drive Mercedes imported directly from Germany, they can so long as they have it in department budget to afford such costs. Obviously most departments arent going to outfit there whole patrol fleet with SUVs. Not that they wont throw in a few SUVs for rough terrain pursuits in rural areas. Should a riot be provoked here, my guess is EPD SWAT Officers on patrol, on duty, and possible off duty, will respond to the scene and gear up there. I would further guess that if there was a need for more RIOT officers, they would be dispatched from the Indiana State Police would respond as they have a Chopper and RIOT gear.