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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Im like a kid on x-mas waiting for it. I was playing in the editor and noticed when i turned on a few things, my card really lagged, otherwise the 9800GTX+ serves me well, but I need more bang. Now I just need to get my inheritance money and then get my Intel SSDs:p but back to the mod. The only place I had a problem was at the PD station, one scout or negotiator got left behind from the swat suv closest to the two lane street. The other place was in FS1, 2 medics got left out of an ALS. Oh and some things i noticed. On the police parking, im confused, is it set up to return to the parking lot only when they dont have a suspect? Because I didnt try that but if I have a suspect they always park out front. I also tried exiting SWAT from there SUV and respawn them via the alarm at FS1 and FS2 but no officers spawned. Are all the police cars spawned with 2 officers in them? I forget how large your file is, but try www.sharebee.com. You upload your file there and it automatically transfers it to 5 or 6 other mirrors like rapidshare,megaupload and so forth.
  2. It is fully compatible with 1.9.2,and technically its compatible with 1.9SG. However, with 1.9 SG it would only update the primary units since his mod requires so many new prototypes. So for example, if you install this, it will not cause problems with 1.9 SG(although the HES,LES, and Ambulances will not have the redirect command) but say LAPD 1 will have the updated lights, while LAPD 02 will use the original LA Mod lights. The first ALS engine at FS1 will have the new lights while the second ALS at FS1, and the third ALS at FS2 will not have the new lights. I have no plans to make this fully compliant with 1.9 SG at the moment. This was released just to fill the void left by PRL and Tony's Lights until some one else is kind enough to update them. The only update I will likley ever make to this download is when I have the lights completely done as I still have a few updates from both packs to go through, extra prototypes to clean up, and some timing issues.
  3. There not pinned. Theres a line of 3-8 vehicles depending on how quickly I get it cleaned up and the cars are not pinned because of a pedestrian or bird or anything like that. All vehicles that are backed up here refuse to be redirected weather I try the first vehicle,second,third,etc. Even once the wreckage is all clear they refuse to budge so I send an UMPC with 4 officers out, 2 with guns drawn and 2 with extinguishers. Say I blow up the third vehicle, and tow it off, the fourth vehicle is still not budding. The only way to redirect traffic here is to have an officer standing by where that street intersects the 4 lane avenue so that you can redirect vehicles before they get the turn completed. Thats my only major traffic problem now. On occasion a patrol car gets stuck but usually the only one that gets stuck is at the intersection just south of the port on the downhill slope and once i move the patrol car out of the way everything fine. I can redirect traffic any where on the map with no problem. I even found if you position officers just right you can some times redirect only one lane of traffic. I believe this was discussed in the first post. You should check the first post before reporting bugs.
  4. Theres not a fix at this time, so niether. He may have a patch or something in the future yes.
  5. You mean the map with the island on the right side? If you choose deluxe map(if you have EM 4 Deluxe) you can use this map with this mod. You may even be able to rename all the dfreeplayfiles to freeplay and be able to use it that way if you dont have deluxe. @Shane, not sure the spawn issue is performance related, although I had very little problems with spawning. I have a Intel Core 2 Quad Q6600, 4 GB RAM, and 9800GTX+ that will be swapped for a 4890 in a day or two.
  6. My guess is because you installed Project Reality Lights, no need to make another topic about it when you already realized you had problems after installing PRL.
  7. Hoppah i forgot to ask for permission first, but is it alright that I released a light pack? Its based on Tony's Light and Project Reality Lights, and both NFK and CFD have given me permission to release the pack based on there work. I dont for see why it would be a problem, but if it is then feel free to delete it and I apologize for the inconvenience.
  8. If your worried about the price you should have pre ordered. The original presale price for 7 Home Premium was $50, its now double that, so dont expect a price drop very soon. Maybe, just maybe one for x-mas but i dont see it happening. And what was so bad about vista? Dont give me excuses you heard, but from your own experience.
  9. Im not a FF so i cant really add to much but...Chris has a point imo. Here vollys can have lights on there trucks, but not lightbars. Most have a light on the dash and maybe strobes in the tail lights. I dont THINK they can run a siren, but cant recall for sure. 10 and 11 should be combined..a crew cab isnt equipment its part of the model/make info. Decals, well I have never seen a volly ff with decals on there truck. Tools, other then a wrench(assuming you hooking up a hose), what would do you think your going to need? The only thing I could think of is maybe a crow bar if you need to break a window, which you could break with your elbow or fist wrapped in a jacket, and if the glass is to thick to break by hand, then I dont know that a crowbar will make much difference. I see no problem with a hose on your truck but im not the expert. I see no problem with medical equipment on your truck, but what would you actually carry? A shield thingy for mouth to mouth? Thats tiny. A first aid kit? You can get them pretty small to. The truck sounds awesome, but seriously what do you need a big ol 8 cylinder truck for? What about the gas? Are you volly or career?
  10. Xplorer4x4 Presents...LA Lights V1 The credit really goes to CFD and NewFoundKing because this project is a combination of both there work. With out there light packs this would not be possible. Some units are the exact ones they did. Some are a units have parts from both packs. Some units were done by either CFD or NFK and I simply changed the traffic advisor. Of course with out Hoppah creating the LA Mod we wouldnt have this either. A few units have no changes like the LAX units because i have no use for them in freeplay. If the unit is no in the videos below, its a good chance it still uses the original LA Mod lighting. The chase command will work with all police units except the Port Police(will be added later). This is compatible with LA Mod 1.9 as well as the Unmarked units submod. Preview: LA Ambulance http://www.youtube.com/watch?v=Q29SPXYapf8 LA Fire http://www.youtube.com/watch?v=XccROXUws0M LA Police 1 http://www.youtube.com/watch?v=H33PzyQBTxU LA Police 2 http://www.youtube.com/watch?v=IWKbShFC4CA Unmarked Charger and Impala http://www.youtube.com/watch?v=mghmgLSsgY4
  11. Them test it for your self, and it it works then it works, if not THEN I will be happy to take a look at it.
  12. If you would like to use hoppahs installer let me know and I will write a install script for you.
  13. Well for what my opinion is worth, I say keep it as a submod to be released later.
  14. dds is an image files, and v3o is the actual model file. I cant quite understand the rest of what you said, but let me see if I cant be of some help with a new explanation. First, I assume your using LA Mod 1.9? Ok well lets go to the EM4 directory, and inside you will see a mod folder. Inside the mod folder you will see LA Mod 1.9 Copy and paste this folder to your desktop. Now rename the folder(for example "Cops NY Mod" and open the e4mod.info and change the mod name in the file to something like "Cops NY Mod" Now move the folder back to the mods folder. This ensures you dont alter the LA Mod. Now as for adding new vehicles..are you simply trying to reskin hoppahs models or use your own?
  15. Thats the thing, it was just an idea, i dont deserve credit over just an idea, but thats my humble opinion my friend.
  16. lol thats almost perfect except here theres no strip mall its just a corner market that sells food and single cigs, newports to be exact.
  17. Going off memory, yes it does, but Ill confirm or deny it later after I play just to be sure.
  18. Thats kind of messed up to charge money for such a thing considering officers were killed that day if i recall.
  19. I added LASD SAR Deputies to my personnel mod. The command isnt reserved. All I did was create a new prototype that was cloned from the regular LASD Deputy and then gave them the stabilize command and it works fine for me. As for "rip the reason" to each there own but i disagree as its simply stabilize, this doesnt meant that it wouldnt be best to have a Medic further treatment on scene before transport to insure safe transport. Just depends on the situation.
  20. Look at the reskining units topic in the alterations forum.
  21. Use the install comand, and then select a ff and click on the trailer part where the ladder is. You dont have to have a hose, but i suppose it might be a bit less buggy that way.
  22. Depends on whats going on else where. Usually send one of the SWAT Trucks, set up barricades to keep people away, Send a Scout to Scout the place. Send in a SWAT Officer with Ballistic shield, followed by SWAT officer with flash bang. Flash bang the crook and take him to a waiting cop car. Clean up the scene and send the hostage taker to jail.
  23. Indeed, every great once in awhile I do have a small hang up. The only one i tend to have a major problem with is when I have the MVA at the exit of the police station parking lot. THANK YOU! Glad to see im not the only one who is sick of this answer. The redirect command is vital for traffic flow at times and "not redirecting" simply isnt an option unless you want co cause a mess. Furthermore, in my mind this theory was already debunked because one time I had just started game. Dispatched bomb squad to the bomb on the far right side of the map. Set up bomb squad outside the blast area, and had Engine 7 staged just to be on the safe side. Engine 7 redirected very little traffic since its a low traffic area anyways. The redirected traffic followed a path all the way off the map. Next up was the MVA behind the police station. LAPD is on scene almost immediately to redirect traffic, but traffic would not redirect. Some one please explain to me why vehicles that have never been redirected, can be the root of the problem when the vehicles that are now stuck were never redirected. You could possibly argue that the vehicles exited the map, respawned and happen to be the ones im having trouble redirecting. If it werent for the fact the vehicles that fail to redirect are not the same model vehicles that were previously redirected, I might find that to be a possibility. In closing, yes you cant redirect previously redirected vehicles, but the problem goes beyond that.
  24. That could possibly be the problem. Perhaps the game needs to read 1-5 in order to process the events. Just guessing though.
  25. The entire thing lasted about 45 minuets, so thats not the entire chatter but a nice find none the less.
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