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Everything posted by Xplorer4x4
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[BETA July 21][WIP]Los Angeles Mod v2.0 4x4 W00ds Map v1
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
RESERVED -
This is a beta release and bugs are expected. Some engines and units serve as place holders for the final models. So things may not be 100% accurate in terms of models at this time. Some units are missing unit images, and such. Some scripts are still being tweaked. That said you should be able to enjoy this with out much issue.The final version will likely be hosted on my dedicated server allowing fast downloads and have very little wait time and nice installer..although technically the mod installer works great, just sucks at compression. Download: Beta 3 https://www.mediafire.com/file/85lsqhiccgma03m/Los_Angeles_Mod_v2.0_4x4_W00ds_Map_v1_BETA_03.rar/file This mod requires Narco's light pack. If you are getting white boxes where the lights should be, it means that the light pack was not installed properly (if at all). It also requires these extra coronas: http://www.filesonthe.net/CVk3M
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That's what i get for trying to count when I just woke up lol
- 1,018 replies
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- Ohio Modification
- Extra Vehicles
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Read the 4th post up and tell me what you think,,
- 1,018 replies
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- Ohio Modification
- Extra Vehicles
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Have you modified the script at all? If so post it.
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lol on a serious note, Hoopah is right when he said start off simple. Rather then going all out from scratch pick a mod and start tweaking that until you really get the hang of it.
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Is the WAV file Mono AKA Single channel? As for the lights, when your in the light editing part of the editor, in the bottom right corner you will see three letters R, G, B each with a number beside it. This stands for Red, Green, Blue, respectively. You need to set the number according to the shade of blue you want. I believe soemthing like 10, 10, 100 is going to get you a blueish white light. Where as 10. 10, 200 gives you a much more true blue.
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Game Crashes to Desktop On Startup
Xplorer4x4 replied to massmedic's topic in Technical Related Support
In the game directory there is a file called logfile.txt attach that to a post here. In the mean time try updating your graphics card/chip drivers. -
Yeah it does seem to be some sort of coordinate. Something about figuring out the closest unit to send. Its in the Battalion Chief script: http://pastebin.com/7Y3tWz2R
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So looking in the battalion chief call script, I see things like this: if(Station1) { v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_GATES, Caller, 5, false); float dx = 1050.f, dy = 0.f, dz = 0.f;What is float dx?
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Doors have there own prototypes and model/.v30 files. You need to edit the v3o files for those and then you can find the prototypes for the doors in the Objects section I believe.
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Yeah cable management is always the biggest pain imo. If you get some shots of the back of your fan controller maybe I can point you in the right direction, that is if you still want to use it.
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Thought this was an interesting watch.
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Thanks this might come in handy for me too. Technically there are a few small alterations between w00ds map and this map. Nothing major but one thing that comes to mind is the fire station driveway for FS1.
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Right click installer, run as admin. Do not change anything, just keep clicking next. Do no run the map switcher as that is for the original map and Hoppah's LA Mod map.
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With out seeing the scripts we would be guessing forever.
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I would suggest just posting what you need help with in the alterations section so that who ever is online can respond speeding up your response time.
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Seriously? Grab the installer from this thread...it has both of w00ds maps in it..Besides the links in that thread do not contain the updates version for LA Mod 2.X compatibility.
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I managed to fix it by copying a working submod in to a new folder and slowly adding in the top level folders from the "incompatible"(sorry used the wrong word earlier) to the new folder and while I did not find a culprit, the project is back to being fully functional and no longer "incompatible."
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Over all nice build but I would look in to swapping out that PSU ASAP! As for the ASUS burner, while I don't trust ASUS Mobos I know atleast some of the ASUS drive are actually just rebadged LiteON drives. I am running an ASUS optical drive in my current build.
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According to wikipedia, in other words take this with a grain of salt, says EM5 should be out this year. I don't think that seems unreasonable at all given the game engine is already in place(I assume it's the EM2012/13/14 engine) so it's not like they have to start from scratch. They have to make an editor, obviously, which takes time, and they will probably add some new missions and such but over all, this year seems to be a reasonable guess imo. @BeastyBill88, one of the greatest movies ever made(in reference to your avatar)!
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Yeah you seem to be some what knowledgeable in the scripting area judging by some of your other posts, but I think your best bet is to simply use Hoppah's scripts. No point in reinventing the wheel ya know?
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or post the link here? There used to be an icon pack in the downloads section with templates for the different icons if memory serves me right.
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Not to be a dick but does that mean you have abilities beyond reskinning? If not, I am not putting you down as you can learn if you want. Simply curious!
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Then learn it(English)! As for English variances, the words differ but he general way to make a statement is the same. lmao at your silly childish threats, as if your going to come beat me up lol