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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Where do you see hoppahs map in cassioebs post, and actually I may have been wrong I think he did that for one of the other mods here, slovokia mod maybe.
  2. As you put it, "quit being lazy" and do it yourself. Seriously though, its the easiest part of modding the game, and it benefits you to learn how to do it because more then likley, no ones going to do it as I have seen very very few reskin requests refilled.
  3. Then dont send 10 cars. I wouldnt mind more paths but I dont find a need for more then 2 LAPD cars(I use slicktop and charger) patrolling the area werst of the LAPD station. 2CHP cars(2 chargers or vic and charger depending on my mood) patrolling the area around FS2, and 2 LASD cars(vics) patrolling the path along the top right of the map. Station a Port Cop in the Port Area and LASD Hummer over the tunnel, and I find I have more then enough officers patrolling and stationed around the map. Oh and as I send them to patrol I have one redirect the second car, so that they patrol the same path, just opposite directions. I find my coverage this way is excellent.
  4. I figured but just checking. You can give this mirror a shot. http://www.sharebee.com/ Upload it to shrebee then shrebee uploads it to like 5 other sites for you such a rapidshare,megaupload,mediafire,zupload,etc.
  5. Well if you want to look at it like that, its never fully realistic either way it goes, because of you do a stretcher crew and a Medic then you have 3 people staffing the rig, which is sometimes normal during patient transport, but not always, but I have never heard of an ambulance dispatched with a 3 man crew except for thing like AMR Critical Care Units and rigs that are mainly equipped for hospital to hospital transport. To those wanting the supervisor mod, download it and add it. It doesnt alter any mods, per say, it alters the original game. It will not require any scripting, or any knowledge except for being bale to copy and replace. Once you install it, it will automatically effect the game, and all submods installed.
  6. Find: if (Donut && !ParkinglotFound) { GameObjectList l6; Game::CollectObstaclesOnVirtualObject(VO_PARK05, l6, ACTOR_VEHICLE); if (!l6.ContainsSquad()) { l1 = Game::GetActors(VO_PARK05); ParkinglotFound = true; ToDonut = true; } } if (!ParkinglotFound) { GameObjectList l7; Game::CollectObstaclesOnVirtualObject(VO_PARK06, l7, ACTOR_VEHICLE); if(l7.GetNumObjects() == 0) { l1 = Game::GetActors(VO_PARK06); ParkinglotFound = true; Replace it with this: if (Donut && !ParkinglotFound) { GameObjectList l6; Game::CollectObstaclesOnVirtualObject(VO_PARK05, l6, ACTOR_VEHICLE); if (!l6.ContainsSquad()) { l1 = Game::GetActors(VO_PARK05); ParkinglotFound = true; ToDonut = true; } } if (Donut && !ParkinglotFound) { GameObjectList l7; Game::CollectObstaclesOnVirtualObject(VO_PARK06, l7, ACTOR_VEHICLE); if(l7.GetNumObjects() == 0) { l1 = Game::GetActors(VO_PARK06); ParkinglotFound = true; You were very close. Im not 100% sure thats all that wrong but at glance thats all i saw.
  7. You have to create a vo for each vehicle, a vo for the spawn point, and then script the changes in to lafirestation,lafirestationstart,latofirestation, and labatalionchief.script(forget the name of the last one but that close enough). Its quite a bit of work.
  8. You might want to check again: http://forum.emergency-planet.com/index.ph...st&p=114385 He referenced the supervisor, unmarked units, and the traffic light at fs.
  9. Never said you knew everything, I said if you know so much.. Thats a good point. joojoo, just wondered where did you find all this footage of dispatch centers?
  10. Well since there not originally in the LA mod, why not ask in the unmarked submods unit thread since you have to realize thaths where they came from.
  11. The editor saves the change to the e4p file in the prototypes folder.
  12. The unmarked units ubmod, even just the charger itself is more then 2 files once its all said and done. If you install it your going to disable units in Shanes mod, so it takes a bit of work. Then he wanted the fs traffic lights, so why dont you set that up on the map for him and post it here should others want it. Not to mention that might need to be edited into lafirestation so it doesnt over write shanes changes. So like i said, take your own advice. Dont be lazy and help him out since you know so much. Anyways, I wasnt sure if I could start a separate topic for this or not, but I was wondering what everyones favorite park of Shanes awesome work is?
  13. I might. If i do its going to just be a copy of the ALS engine since the cab is almost identical nor do i have the patience to do the amazing work CFD and NFK have done. I am waiting to hear back from the unmarked units submod author to see if I can release lights for those. Of course all credit for those units will go to NFK as he was kind enough to do this for me to release for all of you. So be sure to thank him for his hard work.
  14. The reason for 2 medics is for realism. In reality most of the time the medics are not going to grab the stretcher right away. They will asses patient(s) and then grab a stretcher if needed. If you select both medics at once and click the get command, then you will be able to click on the ambulance and get a stretcher. LA relies mostly on LAFD for there BLS and ALS needs, however, AMR is used to a small extent, and LAFD can turn the call over to AMR. Not sure if theres some sort of rule and regulation on just how much they can turn over to AMR and so forth, and in the event of a mass causality incident like a terror attack, im sure AMR would be just as primary in transport as LAFD would be. If you need more AMR personnel, sound the alarm for one of the fire stations. I forget which one but it is in the read me file you downloaded with the sub mod.
  15. I really doubt that you all would suffer. I was simply saying a small volume increase, nothing drastic. I have a better solution, I take the time to help people here all the time by provide fixes, script things for others, so instead of generally telling every one to go do something for there selves, why dont you step up to the plate and help out if you think you know so much.
  16. ^why do you constantly attach pointless images to your posts?
  17. And do we have enough feedback to actuately asses if its to loud or to quiet? Since barley any one has commented then I say no, but now a couple of my biggest fans will probably pop in here and disagree with me simply to disagree weather its true or not.
  18. ^glad it helped. When I had the problem, i tired that but it simply made the resolution change, but still did not fill the screen.
  19. Click retry, and then the box will pop up again. What does it say when it pops up again?
  20. As long as you both have the exact same files, I dont see a problem.
  21. Well actually thats the thing, i dont want to have to crank it up to hear it. The rest of the game is at a comfortable listening level so i dont want to blast it just to be able to hear the dispatch.
  22. Autodesk® Maya® 2010 $3,945 Autodesk® 3ds Max $495 Google SketchUp Pro 7 $495 Zmoddeler $60 Saying zmodeler costs to much = priceless
  23. Thanks but I decided to revert to a back up I had. It was a bit dated and has a bug or two to be worked out but just simple script errors related to parking. I thought it might be the map, but it wasnt, so it has to be in the scripts some where and had to be one of the firestation scripts.
  24. Last time I checked the radios had a volume knob/button/wheel/something, to turn the volume up, or down, so I dont see the harm in increasing the volume on this. Plus this is a game still, and some of us dont hear so well since we busted an ear drum off the high dive at the local swimming pool.
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