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Everything posted by Xplorer4x4
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You need to make sure you have the right(or edited) freeplaybase.xml or freeplaybase_d.xml(depending in if you use a regular map or deluxe map).
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hmm interesting, its in the mission scripts folder. Thanks, just what i was looking for.
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And..? Im aware, I never said it didnt cause a problem, i simply stated i cant seem to see the problem. Once I get some sleep might look into this some tomorrow.
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^unless its 4wd its not going to matter much if its FWD or RWD. We had a bad ice storm back in January, unlike anything the citys ever seen. I had to get a tow a few weeks later and was talking to the driver, and he said that it was so bad they shut down the interstate because cops kept sliding off the road. He said they pull a cop out, hed get going, theyd go pull another cop out, and the first cop was stuck again. None the less when it comes to FWD and RWD on ice, I have always heard FWD is better, I suppose since the majority of the cars weight is in the front. Not sure I was under the impression, the Interceptor was the likley replacement for the CV Interceptor.
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Not sure if any one besides Hoppah can answer but I noticed in lafirestationstart the script it uses the command VcmdStart to staff the riggs when the game starts, but how do you tell the game/mod to run a command like this?
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No problem, I looked at the station alarm, and I cant seem to find a problem with it. I see no reason the game shouldnt allow two different alarms looking at the way the script is written.
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LA Lights 4x4 - Unmarked Charger and Impala Avaliable
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Well if you like I can easily remove it, but i think its clear, this is not PRL. And no offense, but the whole first page of PRL was discussing how unrealistic your lights were anyways, so I wasnt under the impression that they were ever truly that realistic to begin with. -
LA Lights 4x4 - Unmarked Charger and Impala Avaliable
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
On the charger and impala? I know the other units need some tweaking, but the projects not done. I have gone through all of the packs from Tonys thread, and have a few of yours to finish going through so I dont want to touch them up till I have all the lights on all the units. BTW did you get you computer sorted out? -
Put them in a folder and zip or rar them up and upload them.
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LA Lights 4x4 - Unmarked Charger and Impala Avaliable
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
I think I already gave you credit in another post, but none the less, yes, as I said before, be sure to thank NFK for doing the unmarked units submod. -
Nice job, Id love to use it if we had an airport on the map. On the repacking, i never repack either. Just a theory, but EM4 wasnt the best written game even in its day, so I suppose it has problems with files that were packed, and then unpacked. If the files never been packed, then it will pack it up fine.
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It would be awesome if youd take the time to share that with us. Atleast part of it anyways.
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And where did you get this raw data?
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No problem, now enjoy the mod.
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LA Lights 4x4 - Unmarked Charger and Impala Avaliable
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
No that would require modeling and im not altering models because thats not the base of the project, i dont have permission and, well most of all I cant model. I dont have a problem with suggestions and such but dont be offended if I dont add them because this is my personnel project and was never intended to public release but people want a custom light pack so I decided to put this out as a quick fix as I already had the lights ready. -
LA Lights 4x4 - Unmarked Charger and Impala Avaliable
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
http://www.youtube.com/watch?v=mghmgLSsgY4 You can see the charger and impala now. Just download the zip form the first post and overwrite the old files. The only change is the impala and the unmarked charger. -
Submod: New Freeplay map v1.2 Released!
Xplorer4x4 replied to w00d's topic in Submods [Not released]
Read 2 posts up and tell me what the answer is. -
Ok well you probably need to path the game(this if for EM4 not the LA Mod but the patch is needed none the less). If your games German http://forum.emergency-planet.com/index.ph...amp;showfile=13 If your games French http://forum.emergency-planet.com/index.ph...amp;showfile=16 That should fix the map, and possibly the errors. With out a specific error to go on its hard to say but try that patch and let us know if it works out or not.
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Ok I updated the first post with both scripts. As far as I can see its just fine. I took another page from your mod renaming the VOs to tiller and ladder. Obviously you did it since you left Hazmat on the map and I havent but I liked the idea of having the VO name be more accurate.
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http://www.powerarc.net/images/photo_galle...rgepics/121.jpg http://www.powerarc.net/images/photo_galle...rgepics/120.jpg http://www.powerarc.net/images/photo_galle...rgepics/116.jpg Can any one tell me what kind of trucks these are?
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Problem is my tower never staff after the initial staffing at the beginning of freeplay.
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Arent the current sirens pretty actuate or are you just looking to spice things up?
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Just click ok and let it load. It should be fine.
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http://forum.emergency-planet.com/index.ph...=Search&f=6 SEARCH
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I have the tiller in station 1 and Tower in Station 2. At the start of freeplay the tower personnel spawn and run to staff the rig. However once I send the tower back to the station, the personnel exit, and every time after that I have to spawn 22 FFs manually from the control panel to staff the rig. I cant figure out why it would spawn the personnel fine at the start of the game, but never again. Lafirestationstart is attached.