Jump to content

Xplorer4x4

Members
  • Posts

    4,836
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Xplorer4x4

  1. Going to look in to this. Might come in handy!
  2. Looking for some one with programing/scripting experience to help squash some bugs. 1. The tiller often times does not park properly when returning to FS1. The trailer will end up over top of the cab! 2. When using the chase command, under some conditions, an officer will not put his gun away after putting the suspect in the car. 3. When any of the PD units return to station, they drive erratically rather then nice and calm as if they are on patrol. 4. Somewhere along the line, I managed to break the rear gates for one of the fire stations. The child ids and such all seem to match up! The gates are numbered and named properly as are the VOs. Several testers have checked these to confirm. So if you think you can help drop me a PM and I will PM you the working version of the mod.
  3. Made a test run on the last update I made(Alpha 8 for testers) and seems to me we have a very stable project out side of the known bugs that I recalled. Will have to check the known bug list tomorrow and see. I have sent a copy to Dyson to see about getting these fixed! Any respected modders that want to take time to lend a hand in squashing these few bugs let me know via pm! (EDIT) Ok I was wrong, this is A9. Not sure if anything changed since A8 or not but posting it just in case. Testers, you know how to find it. If not PM me for a reminder. Sent from my DROID RAZR HD using Tapatalk
  4. Well I help run a site with about 23K members and about 5K active, so I know exactly how Mikey and NFK feel. Hell soem of the rule breakers probably don;t care. Some are trolls looking to get a rise out of some one, some are just going to post that and get in trouble hopping for a response anyways. I have admined many forums over the years and soaked in knowledge from many webmaster the same way I really like to soak in knowledge when the Elite Modders tell me how things work or why something doesn't work and so forth! Jack of all trades, master of none is my slogan. Might not be the best, but I like to soak in a wide range of knowledge.
  5. A general response to Mikey and NFK, I agree it will not stop the rule breaking! With out a doubt, but it may cut down SOME. If it cuts down SOME then perhaps that evens out the supposed increase work load. My suggestion was based around the idea that the Mods[COMPLETE] forum would be restricted so no one can start threads there. Only once a working version is released will a staff move it. If that is to much work load, hire(so to speak) some one who is very active on the forum. Give them limited mod powers of moving threads only. Even some of the less mature members here could surely handle such a task. Just because it did not work before, does not mean it will fail this time. Those of us who have been around a few years know how much the member base has changed over the years. Modders and members come and go bringing new dynamics to the forum.
  6. This is why we need a forum for the completed mods and WIP mods. I am guessing there is like 10 mods completed and completed/maintained but they are buried in a clutter of WIP mods topics that will never be finished for whatever reason. Just being realistic.
  7. Thanks, who is the main scripter at this point in time?
  8. Can we get a mirror? It wants to me to install the mega add on, which I dont want to but did. Yet I still can;t download it even after restarting firefox. It just wants me to install the add on again and again.
  9. EMP has crawled out of the dark ages! Thanks Stan! Great news! The mobile site wasnt bad but tapatalk is just much better as it integrates all my forums in to one app.
  10. Not really. Like I said I am not trying to get rich but just trying to scrape by with a little income for meds and so forth. Depending on how rings go I am thinking of realesing a public beta/preview. The preview would mainly just lack some of the feathers and probably be like the og 4x4 mod just on a new map. Not really any new commands just a new map but it may have some changes with the fire stations and maybe a new unit or two. Been toying with the idea but not sure yet! Sent from my DROID RAZR HD using Tapatalk
  11. Well if I can't get it done before the 1st I don't know when I will have internet again. Sent from my DROID RAZR HD using Tapatalk
  12. For clarification when i said back to work I meant the mod, not a 9-5. Sadly going to be a day or two still before I end up getting my pain med to be able to hopefully focus and sit up long enough to get real work done on this.
  13. Well if all goes to plan I can hopefully get back to work Monday or Tuesday. The thing is, while I have a steady/secure Internet connection(I think my neighbor felt bad because his drunken buddy wound up in the crawl space above my kitchen and decided to walk out on the drop ceiling..He had a nice 8 maybe 9 foot drop lol), I don't know if I will live here past the end of the month. As it stands right now though I can't even come up with the money to fill my medications(pain, blood pressure, anti-depressant - for panic attacks) and on top of that I ran in to some trouble with the law(sorry but if I don't wear my seatbelt I am putting only myself at risk so why is it illegal??!!) for driving on a suspended license for the second time. To the boys in blue, those damn metal bracelets hurt lol. Not mention they cramp my style lol. I should be able to scrape by with some fines and/or community service assuming i find the money by then. Hopefully I can get this thing done by the end of the month but need to check with goog on models, need to squash some bugs that I believe are small in scale but rather annoying(Hoppah if you read this I dropped you a PM about it awhile back! If you could lend a hand I would be very grateful! If you need a DL link hit up one of the testers via PM.), update the fire station scripts to support the new and upscaled FS2(and fix some existing gate issues), and I think traffic is about 95% satisfactory but needs some slight tweaking. Oh and I need to investigate some game calls a bit more. The white crown vic in the last screen shot is an LA County Coroner Investigator unit. This unit will hold 2 coroner investigators and my hope is to try to set them up with a modified version of the investigate command that will trigger a response like "this person died from X(electrical box malfunction, gsw from a sniper, trauma suffered in an MVA, etc)." So I think I have my work cut out for me, assuming I can find a way to get my pain med refilled, but I think if Hoppah or some one of that ability can squash some of those bugs, and the models are ready to roll or pretty close, maybe, just maybe, we can get a finished product out before the end of the month! At that point it may be a bit before I can get a maintenance update out to squash any missed bugs during testing, but hopefully it can help me get on my feet to some extent. On a positive note, between some exercise and rough times scrapping by on little food, I have dropped at least 20 pounds. The bad news is sciatica issues have crept in and over all it has not provided the pain relief doctors always speculate about which is sort of a double edge sword but may get me closer to a confirmed diagnosis rather then a "possible" diagnosis of Fibromyalgia on top of the other arthritis issues, bulging disc, and carpal tunnel.
  14. The map itself is not an issue. The issue is mostly scripting and not white sure what the other problems are related to. One such bug I can't figure out that seems to have happened in my last project has to do with officers not holstering the gun after using the chase command.on the scripting side something is causing a problem on the gates of one of the rear fire stations to open up. Some of the testers and I believed that the gates were working in a previous release but at this point we have tested all the older versions and been unable to find one where the gates worked. If you still think you can help then I might have the testers send you the current version.
  15. Well good news I have a place to stay. Bad news still no idea when I can have a steady internet connection.
  16. You can technically. Click the add.ly URL once a day and the download link. It doesn't make much but its something that might help.
  17. Brandanl, thanks for the offer. I do have some programming issues that I have not been able to debug. Maybe one of the beta testers can pm you a download link and the known bugs and see if you have any luck! As for staffing, to my knowledge LA city FD has Paramedic Assessment Engines(they had ALS Engines but due to budget cuts and maybe staffing, they downgraded to PAEs. The primary difference to my knowledge is simply the PAEs run with a single medic but the ALS Engines ran with two. Otherwise the rigs are BLS. For example all tillers are bls equipped but some may run with a PAE as part of a Paramedic Lightforce.
  18. The only way any one can really help me is with PayPal donations(kalee81@yahoo.com) or ad revenue and download revenue. I am not doing this to get rich, I am not a greedy bastard. I am however trying to get a cheap studio apt so I have a place to live as my dog and I have been camped out in my truck for the past 2 nights because we are now homeless and my own father refuses to help me while trying to get on my feet.
  19. Well guys, some bad news..in a bit over 24 hours, I may be forced to take a hiatus and I really don't know how long that might be for. Hopefully things work themselves out but yeah, not looking good at this point.
  20. Again...what file are you trying to unlock? Certain core game files aren't meant to be unlocked.
  21. Lights: "Lighting wise, still heavy on the lights! I believe most of the light patterns are the same as the last project." So it is a combination. Mostly CFD and a little bit from Occram's light packs when he was around. Generally speaking I think I mainly used Occram's lights on units with rotators in lightbars.
  22. I believe you can do it via the fp_params_endless.xml files or in the editor, edit the spawn points for CarXX and change the interval number making it higher. Higher interval means more time between cars spawning.
  23. It's awesome we have a company that is/has published a game that openly support modifications but the Devs cant find a little time to help out.
×
×
  • Create New...