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Everything posted by Xplorer4x4
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I'm down to help. I have experience running phpbb and vBulletin forums and been kind of itching to start a forum project. Might even have a server we could use for the time being. PM me if your interested.
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Depends how much demand there is, but most likley. I am working on a replacement for the ALS Engine in Station 2 which may prove a little tricky due to the fact the ALS Engine returns to FS1 or FS2 depending on which is closer.It will still serve as an ALS Engine though. Pics soon.
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What do you mean by second lock?
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Hit retry when it gives the error. Then it will tell you the line number causing the problem. Load the script in something like Notepad2 which shows line numbers and you can skip right to the line where the problem is and then try to figure out what went wrong. Plus the line numbers, if thats what you meant, can become useless in a case like mine where my scripts are hacked to death, so depending on what you did to the script, whats on line 400 may be on line 350 for you.
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Well I hope everythings going alright, good to hear from ya Tex.
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I will get screen shots up in the next day or two. I havent actually scripted the hazmat truck yet, but I believe thats all thats pending. I may add some new emergencies to freshen things up and seek permission from hoppah.
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And are you using patch 1 for la mod 2.0? If so thats the problem I believe. Patch 1 contained some fixes for the traffic jam but have made things worse for a few people. Are there random cars(around the pd station and fire station) that dont move?
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That worked, thanks alot!
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I have a request if its not to much to ask, could you put the LED light bar used on the Border Patrol Tahoe on to the BC SUV?
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!BUMP! Hmm lets see if I cant update this with some new info. Fire Department changes: Station 1: Nothing has changed in the station, but that may soon change as I am thinking of replacing the USAR truck. I know some love it but Pierce Rescues dont look that great to me. Im more of a Spartan fan. Rear of FS1: BC, EMS CV, Swift Water Rescue Truck(SWR), and Large Rescue Ambulance(LRA) along the rear wall. Heavy Rescue Crane and Hazmat are parked along side of the station near the civilian vehicles. I had a HES in the rear but decided to drop it. Note: The LRA no longer does patient transport. LRA has been converted to a rescue truck carrying many tools like the Jaws of Life, Jump pad, Chainsaw, Axe and Fire Extinguisher. Station 2: Front: BC Parked in front of Control Panel Inside Station 2: Nothing new as I already mentioned replacing hazmat with the tower ladder. Rear: I decided to switch out the EMS SUV for the EMS Charger JoseOu made, other then that, same said up. 1 Brush Truck and 1 EMS Supervisor. Police: Moving on, the ATF NRU doesnt serve much purpose on its own, so I more or less converted it in to a Bomb Squad truck. EMS: Speaking of the NRU Truck, LA County Coroner has a very similar truck with a few small changes, so I reskined it as a heavy duty coroners vehicle holding up to 9 dead. I also am atempting to create an underground parking garage entrance next to the hospital where ambulances will spawn. I think that coves it for now.
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You have some pretty high expectations from the sounds of it, so I really hope this all works out. Ill be glad to help out in anyway, and have some ability to mod. I was browsing over the bugs list: -Police vehicles on patrol, parked at the police station, or on stand-by can also be sended to the requested location This should be an easy fix. It needs 2 things, a if statement to check if the car is on standby, so it knows to ignore units on stand by. Now if you add that check you could also code in a statement with in the LAtopolicestation.script to make cars go on standby if there transporting to the "jail."
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I agree with billy. soulbody said he is trying to make a submod to where the vehicles like BC can be parked with the trailer attached, but it really isnt even needed 99% of the time.
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Yep your right, This is the first thing that came to mind and it fixed the issue. However if you choose the wrong path they will get stuck.
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Which files do I need for the lightbar on the ems charger? I have the skin working on the car, but the lightbar is not skinned. I got it figured out.
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http://pastebin.com/S2vkudbp Pastebin ok? To lazy to zip
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Wll heres a snippet: ActorList l16 = Game::GetActors(VO_ENGINE01); for(int i=0; i < l16.GetNumActors(); i++) { Vector Engine01 = l16.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_ENGINE01, UNNAMED); m.EnableBlueLights(false); m.SetPosition(Engine01); m.SetRotation(gate4); m.UpdatePlacement(); m.SetMaxPassengers(6); m.SetSpeed(9.0f); m.PushActionWait(ACTION_NEWLIST, 3.0f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); m.PushActionWait(ACTION_APPEND, 1.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false); }
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Are you sure its after time and that there not stuck from the start? I just checked up on some of the cars and think I have found the problem, they have no path assigned to them so they have no idea where to go.
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Hey I'm on my phone so I can't check but there's tons of references in lafirestationstart.script. Try replacing the 6 with a 5 for the bc, 1 for ambo bay, 2 for USAR and so on.
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I thought it was clear, but I am not working on this anymore, and the whole reason this is in beta still, is for the very reason you stated. The images are there, but i simply could not get the unit images for the guards themselves to show up.
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http://forum.emergency-planet.com/index.php?/files/ Find LA Mod, download the file, unzip/unrar, then double click the exe file, and if your using vista or win7, make sure to right click the exe and choose Run as Administrator.
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I have the same problem in the same exact places and I am on Patch 1. Any ideas Hoppah?
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A Guide to the LAFD and assisting agencies....
Xplorer4x4 replied to MikesPhotos's topic in Los Angeles Mod
Do the coroners still use yellow lights? I thought I recalled you saying they switched to red but I do not recall that for a fact. So if they still use yellow, how come the Special Operations Truck uses Red? What kind of operations is this used for? -
In the latest patch the line: m.SetRotation(gate6); Was added. I realize the code in question forces a vehicle to park faced as if they were behind that gate number, but how would I reverse it so instead of pointing at gate6a they would face gate6b.
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^You do realize cancer is a deadly disease right? Maybe you should find a different word.. Ok, but technically if Hoppah updates the model, you wouldnt have anything to do because I assume if he updates the model then it would be updated with an LED lightbar as it is in real life. BTW, you should find a name for the project to better describe it. I assume your going to replace all units with LED lightbars of some sort? What about LA LED Conversion Mod or something like that since the projects gone far beyond LAPD. Keep up the great work, may I suggest some more variety in the lightbars? None the less, keep up the good work. Are you planning to do the Large Rescue Ambulance?
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