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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Could be a golf club, I seen some one tee off on some ones jaw before. The end result wasnt to far from that.
  2. Wow that looks amazing. You should take videos at night time to give some better visualization of the radiation, but none the less, I cant wait. You may want to post here: to make sure Hoppah knows your wanting permission.
  3. Hoppah,Souldbody, ANYONE?! This is the last piece of script needed to get my sub mod working! 3 days of asking for help and bashing my head against a brick wall trying to get this working!
  4. Well said Nick, seriously how hard is it to right click, and hit extract to, or extract here.
  5. People will still ask.. Be patient. Shanes a busy man. Delete the folder, and do a complete reinstall of the LA Mod. The things should work just fine.
  6. Are you sure? These vehicles do not do transport. They just supply meals,water,and stuff like that.
  7. Nice rant, are you actually asking for help, or just ranting?
  8. I broke 3 bones in my back when I was in 8th grade. Spent about 2 hours or so walking through my neighborhood with friends scoping out a house to TP. Then ran from a cop after we tped the house. Well thought I was. Turns out he was just coming home and prolly didnt even have a clue why we ran lol. I had to hop two 4 foot high fences and almsot got attacked by a german shepard. Fun night /sarcasm
  9. Theres no script for it atm. It wouldnt be to hard to do if you know how to work with C++. I believe part of the reason it was never added was, i dont recall specifics, but you can only assign so many commands to a unit.
  10. Hmm, well for what its worth I am pretty sure the problem is the video card. Now I havent heard any one else on the forums using any 5000 series ATI cards, so it may be that these cards are simply to new. I know on my 4890 the 10.1 drivers were buggy with EM4. 10.3 drivers work fine though. My guess is EM4 doesnt like the drivers. Id play around with different driver versions and see what you come up with.
  11. Hey Hoppah, would you look at this script error I am having: This is the only thing holding back my submod from being released assuming you approve. You can look over my submod here: Its similar to the SG Sub Mod. Can I release it? It contains some reskins,alot of script changes in regards to parking, and some other small changes like an LASD Station.
  12. http://img138.imageshack.us/img138/4183/em4deluxe20100507033305.jpg http://img197.imageshack.us/img197/5782/em4deluxe20100507033344.jpg Nothing majorly new here, but you can see the USFS Engine was repainted red and placed in FS2. The ATF NRU now comes with 2 ATF Agents and 1 Bomb Squad Officer as well as the bomb Squad robot. Still need to get the coroner unit based of the NRU up and running. Still need to update some xml files for the new units. Some other few things are pending. Oh and Heres a look at the LAPD Station, I meant for the Impala to be the marked Impala not the undercover. http://img153.imageshack.us/img153/4214/em4deluxe20100507035942.jpg http://img203.imageshack.us/img203/4253/em4deluxe20100507040015.jpg And the LASD Station: http://img28.imageshack.us/img28/7214/em4deluxe20100507035912.jpg I may move this some as visibility is a bit tricky depending on the camera angle. It will prolly just move across the dirt road to where the house is.
  13. Understand what? And what video? I dont see any video in this topic.
  14. rar them up, zip them up, or throw them on pastebin.com.
  15. Ohh forgot about google video, but i thought it only searched google video, guess they changed it, thanks!
  16. Video? Anyways I realized the really good models were made by some one else then the guy making really box shaped models.
  17. Speaking of SCBA Gear, will we actually be forced to use this? Thats one thing I feel the LA Mod(maybe the original game, i cant recall) lacks in freeplay there is no event where you are actually forced to use the SCBA, and even in the missions there are few incidents where your forced to use the SCBA.
  18. The prototype is there in the folder but i think the error is saying its missing a ; symbol on line 462, but there shouldnt be one on 462. Oh and I am back to the very first error now when I try to send units to the FS.
  19. Thanks anyways, hopefully Hoppah or some one can help me out because this is bashing my head in because I cant see anything wrong at all. Checked the brackets, tried basing it off code for the other engines, tried, well a number of things and just cant get it! So here are my latest alterations in an attempt to fix this before I go insane: http://pastebin.com/sGFzFc7N Now im off to bed
  20. If you have the paid version of zmod, yes. Only the paid version will import 3ds files, and Im not sure if the textuers will carry over so you may have to retexture it, but thats something i will leave for some one who does 3d modeling to elaborate on.
  21. Define there? As in in the script? In the fire house? In the script it appears on lines 49,461 and 890. It appears/spawns in FS2 as well. New problem though. EM4 doesnt report any errors, but none of the vehichles can return to the FS. It always says theres no space even if there is, except on Engine 17(aka OBJ_ENGINE017), it reports it does not belong in the FS. Heres the newest script: http://pastebin.com/JfYcNSXN EDIT: thanks anyways maff, but I got the script 100% working now! Thanks anyways! EDIT2: Spoke to soon, ALS Engines dont return to FS1 and Engine 17 doesnt enter its bay. It stop outside the middle bay at FS2 where it belongs but will not enter the station. http://pastebin.com/51AgWYEr
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