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Grim_Wizard

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Everything posted by Grim_Wizard

  1. The feature is broken in the new map, if you play the original you will get this event.
  2. I was working on my private mod today and I was going to change some of the hot keys. In the "Keys.xml" file there's a little snippit that points to two commands... "Killnp4" "Burnnp5" Respectivly Kill with hot key Numberpad 4 Burn With hot key Numberpad 5 Has anyone gotten these commands to work?
  3. Hoppah can you pretty please PM me? I see your box is closed.

    1. Voodoo_Operator

      Voodoo_Operator

      If his box is closed, it means he can't send messages either.

    2. Grim_Wizard

      Grim_Wizard

      ;) don't worry about it

  4. =) That was another one of my intentions.
  5. I was sitting there making it and I thought the skull was retarded so I thought and thought and went JACKASS!
  6. IT'S SPARKELY!!!!!!!!!!1111one!!!!1111111 BTW good to hear from you ricky.
  7. I considered putting that on 4chan that made me laugh so hard. Anyways... pirate radio, pirate pay, pirates of the carribean... how about... Pirate ambulance? This is the same skin only different shots so you see the whole model. Sorry that the wheels are off, I had to add them and I suck at that.
  8. Freezing rain as I got the paper today, that's too much if you ask me.

  9. Well you can guarantee one thing, when I get that game, I'm ripping it apart and going to look at all modding possibilities.
  10. Hello all, Many times I go to view help topics and I come across a logfile similar to this: Init Filesystem... Registered FS device "local" Registered FS device "base" Registered FS device "lang" Init UpdateChain... Init Timer... Init Screen... Init Scriptscheduler... Init GFX... Init Vision... Initializing post processor 'PerceptionCore' * Skipping config file Initializing post processor 'MotionBlur' * Skipping config file Initializing post processor 'Nightvision' * Skipping config file OpenGL vendor: ATI Technologies Inc. OpenGL renderer: Radeon X1650 Series renderer-string: ATI;RD;RDN Init Input... Registered FS device "save" Init GameFramework... Init Audio... Init XGUI... Font loaded: base:/Fonts/Tahoma 11.xff Font loaded: base:/Fonts/Tahoma 11 bold.xff Font loaded: base:/Fonts/Lucida Console 11.xff Registered FS device "mod" Loading strings meta list... Loaded lang:commands.xml Loaded lang:fail.xml Loaded lang:hints.xml Loaded lang:missions.xml Loaded lang:objectives.xml Loaded lang:strings.xml Loaded lang:talk.xml Loaded lang:mainmenu.xml Loaded lang:tutorial.xml Loaded lang:poi.xml Loaded lang:infotexts.xml Campaign: 21 entries loaded ?BLFileSystem::Open("base:Save/campaignprogress.xml",BLFM_READ): Could not open !Precaching prototypes ?Cannot add default animation set to Paramedic Team: incompatible bone structure? ?Cannot add default animation set to Paramedic with Injured: incompatible bone structure? Load mission mod:Scripts/Game/Mission/1.script ?Cannot add default animation set to Sheep 01: incompatible bone structure? ?Cannot add default animation set to Deer 01: incompatible bone structure? ?Cannot add default animation set to Bird 01: incompatible bone structure? Incompatible bone structure errors are caused usually when data is corrupted (Such as in a bad install or after a power glitch) And are found in the log file's precache stage. (When models are loaded up for faster data recall.) Unfortunatly the only option is a reinstall to put in fresh correct data. -==ERROR INFORMATION==- Symptoms: Crash to desktop while loading game or mission. Corrections: Reinstall How to find out if you have this issue: Open the logfile in your game directory and look for a incompatible bone structure warning.
  11. Not a problem, if you have any further questions, do not hesitate to PM me or post here.
  12. I was browsing through my hard drive recently checking for some files and came across the LA mod 1st version. However upon opening the folder nothing was in it and I can't find any other trace of it. With Hops unreachable, can someoen help a guy in need? Please and thank you.
  13. I'm usually the only person who helps out here, and I'm kind of busy so it may be a while in between responses. Now what exactly are you trying to do? To make a mod all you have to do is pull down the mod tool bar at the top and click "New Modification"
  14. Or deep silver will release their own mods, such as more missions etc.
  15. I don't think that's the issue. I think that they're trying to get out of the emergency buisness by making a crappy game with 10 missions and a dumbed down style of play. I'm now contemplating on if I want to get this game. Intro looks sweet though.
  16. Where the hell is my cake?
  17. Yeah, it's unavioadable though, it's not that bad though because for me even though they're still at the emergency site, I don't need them to go to another emergency situation. Also to Emergency Planet.
  18. Looking for 3 other players that would like to play on a Saturday on EST. The first three will be accepted. I will specifically edit some events.
  19. What is multiplayer beacon key

  20. I am playing emergency 4 multi player with the username GerardTIII

  21. glee = sux

    1. Show previous comments  1 more
    2. Grim_Wizard

      Grim_Wizard

      I can't stand it, my sister and I gave it a try when it first came out. I think in the first 10 minutes we ditched it and watched south park. I don't kile it mainly because I can't stand they're repackaged music. Too much like kid bop.

    3. Reece.c

      Reece.c

      Some of the music is okay but other tracks they redid should be burned.....

    4. RYAN433PK

      RYAN433PK

      I'm with you Gerard.

      Reece, No just no

  22. Mikey... in the federal government... Anyways, yeah you can puch people out of the way, I've seen it done before.
  23. What are you driving? An Ambo/SUV or Tow Truck?
  24. Well because it's perfectly legal, I tried some spice the other day. And I don't want anymore... that being said kiddies don't try it.

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