-
Posts
350 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by FFW TUT
-
as you might see in the description, this video was caught while pruduction phase of this script, so we didn't mind whether they run or not. the important thing when we took that clip was seeing the scripts worked well... cops run like every other personal too
-
there are no fueling stations for your units in the mod
-
mostly a gas pump in the firehouse
-
we dont tell you how the gameplay will look like, where's the "wow" and "explore" effect when you play it the first time if we would tell all about the mod now? also theres no need of money in the mod
-
dont worry, it wouldn't be worth the time we invested into producing the mod when it would be so buggy at the end
-
yea sure, just have to find it... give me some time (Screen status December 2009) here you go and thats the configurator (status june 2009), just found the screen of the german version from top down: Time for PASS: - (Number of seconds listed, you are inactive, until the PASS gets activated) - ... -... The time is equivalent to realtime! The button on the right side activates or make the whole gimmick inactive. Time you run out of you compressed are in the SCBA: - (Number of minutes listed until you run out of air) - ... -... The time is equivalent to realtime! The button on the right side activates or make the whole gimmick inactive. ------------------------------------------------------------------------------------------------------------------------------------------ ? patients can deny medical treatment/transport ? aggressive pateints can attack your units ? hydrants can ice up (only in winter season available) ? activate your MDT (meanwhile standard setting, because your whole gameplay will work over MDT's) ? activate prank calls/alarms which turn out as false ? emergency shutdown button (you are not able to use it, its for us while working on the freeplay) as already mentioned, the status of the configuration program is summer of 2009... its not up-to-date but the functions you see in the picture are still there... just added some new things
-
As stated in the screens of the start menu different seasons are included
-
one mutual aid giving what is well known to me, is for yonkers usually with engine 81 and truck 46... and as far as i know, the only mutual aid receiving was on 9/11/01
-
sure, already have this included in the mod
-
all FF's who graduate from the academy must be at least CFR's, its the basic training... and yea, FFs in the mod are able to stabilize persons (possibility of successful stabilisation varies to the level of injury)... they cant heal or transport them, thats the PM's part Thats no problem, we have to think about including this
-
yes, ladders have outriggers and jacks and they are animated too
-
i quote myself: thats the text above the screenshots no, theres no nypd traffic division and no i dont know if we include them into further versions the chapter "tiller ladder" was completely finished in early 2009, all works and looks fine so far one of our map textures;) yes, if you run out of the water you carry with you, you need to set a supply line
-
amen... @all: let you surprise we have some really special things
-
and thats the reason why there's only ONE incident AT A TIME don't worry, our system is well-wrought
-
not a big problem to do this
-
no dispatcher screen anymore, but i dont tell you the whole alarm system too now the alarm tones are with the units which respond... e.g. rescue with "special unit" or engine and satellite with "engine + special unit" yea thx, but know the squad thing already we create a whole new map... long process, but more concerning the map and its long development time in later big update you'll see we dont think highly about much automatic scripts... our mod is mainly kept manual, don't want to see someone fall asleep while gaming
-
we have to try out this system and then decide depending on how it works and how the "feeling" is while gaming, we'll keep this suggestion in mind and test it out
-
our freeplaysystem is created on mission basis, this allows us to create and use more own extended scripts... also we are able to create every incident very detailed, from pain in the chest (EMS) over a gang shootout (PD) to phone alarm of a possible structure fire (FD). you cannot compare the standard emergency/911 incidents with our system.... its something complete new because we can create every single detail for the incidents. we make every single incident from scratch, thats a very time consuming work but its worth the time. we just try to make a modification where the player is involved more interactively. There's just one map in the first version, its like normal freeplay... just based on a big mission, simply described. Maybe there was a little misunderstanding because you said it will be a bunch of different missions on different maps hope you can understand it, finished school about 8 years ago so my english isn't as perfect as it was^^
-
someitmes i thought you learned it... but okay, no light videos for the next time, thats the consequence
-
Video information: Sometimes reading helps
-
So something new... FDNY R1 Light Preview hope you will enjoy it
-
no, why? they have the right proportions
-
this bus was originally a mercedes benz citaro
-
yop all of them are equipped with hurst tools, like in real life a friend of mine just wear his patch on the left shoulder... little joke for him i think i can speak for all of us in the team, its hard to tell when you spend some hours on every single car really, i cant say it... i love 'em all
-
all this stuff is too old... everything got changed meanwhile (tower ladder clip, engine response clip, street view pic, etc)