Jump to content

FFW TUT

Members
  • Posts

    350
  • Joined

  • Last visited

Everything posted by FFW TUT

  1. they demounted their Q a long time ago... the video you've linked to is an old one... ladder 4 has definitely no mech Q anymore since they have to use their EQ2B... but lets stop discussing about this siren thing now, BTT! asking for it doesnt make us give out any screen faster, just quite the opposite... we give out things when we think its right to
  2. we just improve those vehicles which need to get improved thx mikey, the wheels arent too small, its the angle of the screen... but you are right... we make them more round again, these wheels arent too small, its because of the angle why it looks so small... the hi way bars are on their exact right position, i know this battalion very good also there are no rear LEDs in reality
  3. decided to show you the rework of battalion 1, still gets improved
  4. we dont answer any questions for trucks or cars beeing in the mod, except those which are shown at the first page
  5. ladder 1 and 1 battalion are still the old ones i said in the past that i'm going to update the whole first page when i find the time
  6. just a little update, since engine 7 was replaced at 10/12 with its new marauder 2 also going to change it in the first post
  7. Okay i'm going to make some other loading screens for the cycling system soon
  8. nope, they are not placed there in game, just stored them there for a screenshot in the past and forgot to put em off there -.-^^ shame on me!
  9. very nice idea its possible but just with every time you starting the game, not possible in every mapchange
  10. sure, the white bar is moving while loading... and yop we used PS EDIT: another version or
  11. yep, k12 rescue saw the only problem with this solution is that the whole picture gets overloaded with graphics... also the lettering and the loadingbar as far as the truck get overwhelmed by the background and thats really not necessary for a loading screen... doesn't look really nice, we tested it out
  12. we need your opinion, you like it? what would you change? we are not sure with the truck at the bottom... maybe we add an other screenshot^^ but thats the reason why we want to hear you
  13. i'm going to update the first page as soon as possible with all updates of the past, just had a really busy time behind me... glad to hear you are back
  14. we dont answer questions like that, meanwhile i think this should be clear for everybody ... so dont waste your time with asking for new trucks
  15. the satellites are remaining of the the old super pumper system and consist of two components... the satellite itself and a 2000 gpm engine which is assigned to the satellite company (because the satellite Co's do not have their own pumps), also each satellite has a backup engine company (in case of sat1 its e24). the stang intelligiant monitor on top also has different changeable tips and is capable of flows, for example, up to 4700 gpm through a 3 1/2-inch tip.
  16. we developed now for one year on the current and final concept
  17. ya, it is... i just tested out how it looks like
  18. emergency 4 and 911:first responders are the same games
  19. this mod is JUST for em4, we personally dont like em2012 and see no reason for developing a whole new mod for that "new" game... besides that it isnt clear how far 2012 will be "modable" also i'm not going to buy the game
×
×
  • Create New...