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Everything posted by Brendon
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I use the Tahoe/Suburban for SWAT and park it in front of the PD since the SUV can park there.
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A Guide to the LAFD and assisting agencies....
Brendon replied to MikesPhotos's topic in Los Angeles Mod
I know, but it's not listed on the up and coming.. Oh well. Good work Mike for everything else though! Looks like you put a lot of effort into it. -
My name is Brendon. You got it wrong on the main post Good clan name too. We need to set up some meetings.
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Remove the LAX Units. Maybe even the port police. I wouldn't mind seeing more love for the LASD
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A Guide to the LAFD and assisting agencies....
Brendon replied to MikesPhotos's topic in Los Angeles Mod
No love for cops. :frown: -
And ahhh, I see you stayed true to Randy's!
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Eh, Police Captains in real life never leave their offices. After you make Lt in Police work you'll never be outside again really. I wouldn't mind a Patrol Supervisor, but eh, I just want the map done, and done well! Maybe in 2.0. I don't use a lot of the things either. Hazmat already almost never gets called out and that has its own station spot. After I put the boat in the water at the beginning of the game, I send the transport boat home. USAR does all car accidents and the like. I never use forestry units, I always call in a plane as soon as a forest fire happens. LASD is never used, nor is FBI. Port Police is used on occasion. Airport Police is not. Coast Guard is useless in Freeplay, etc. Mass Cass., has only been called out one time in 6 months for me in Freeplay due to a gas explosion with 8 down. If I need to send a special unit to a scene, I call it from the map which you could just pretend you requested it from an outside station. You don't need to have every single vehicle in the game on the map. The battalion chief is too much of a pain in the ass to use since I can already see the fire and don't need him to call out more trucks. If anything, in 2.0 I'd like the ability for the car itself to be able to call for backup like a Police Officer can if somebody is in it. That would help a lot.
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Hi, my name is Brendon. I generally play EM4 Multiplayer because finding an LA Mod game is hard. Rescue is always my first choice, as very rarely do any civilians die when I am playing that position. I also play a very good police role if someone has taken the spot of medic. Tech is also fine with me. I dislike being a firefighter, so for me it would be Rescue/Police/Tech. I am a very professional player, and enjoy playing with professional teammates. I always update other players on what I do.
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It rains a couple of times a year, not nearly every day like it currently is. Too much rain, it's crazy.
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I don't get what the big deal is with tillers. A lot of obsession over it. I hardly ever use the ladder truck as it is except when there are second story rescues, and the tiller can't even do that.
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The only thing I didn't like about the vanilla EM4 is that you couldn't send units on patrol, and they had no sirens really.
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The way everything placed now is realistic. 1 Hospital, 2 FireStations and 1 PD. If we had anymore, all there would be is buildings that have to do with Firestations and PD, and that would be unrealistic. In real life there aren't hospitals and Police Stations everywhere. Also, are you going to make it so that it doesn't rain? It rarely rains in LA, and thunderstorms are very rare as well. Fog is also extremely rare, as LA is in the desert.
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I hope V1.9 will add more music to the freeplay map from the original game. The two song rotation is getting annoying, might as well add the rest of the music from it.
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In Los Angeles where the Commercial areas are, there are no "planned community" types. Those are all on the outskirts of LA and most of what you see of them is actually in Ventura. I'm going to guess the last two empty corners will be filled with houses like a strip, which is common for houses near commercial areas in LA.
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A lot of the Offices in LA also have a modern look. You could probably replace the texture on some to make it look more glassy. Like this:
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One good thing about the Emergency 4 houses is that some of them (the houses, not the apartments) look like they belong in Los Angeles because of the Stucco style, so that should make things easier.
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Hah. Cool thing on the graffiti. What's going to occupy the empty bottom right hand corner? Hopefully not a forest.
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Same video card I have! It has never let me down and it's a real workhorse . The building models look absolutely fantastic too! Since you have changed car models, will pedestrian models have been changed to? I'm also curious on how roadways will be handled to for driving. Will all the lanes be filled with traffic? Thanks for the good work, keep it up.
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Can't wait for the update
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Yesterday I had an Exploded Gas Pipe, except there was one difference... It was in the largest shop on the map and there were 8 Casualties! Every Police and Fire Unit was dispatched.
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Great sounds, thanks!
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If your Officers get injured, even minor, almost every call, you're doing something wrong. My Officers are rarely, if ever get injured. The only time I ever remember any of my Officers getting severely hurt was during an Earthquake.
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How do they do it with horses?
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I'm interested if anything important on the map changed, when I first saw the layout, it didn't look like there were enough streets going east/west. I'm also wondering if there are any changes to patrol routes.
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Here's my story: Suicide Attempt! Man jumped from a bridge into the water. One LAFD Boat and a BLS Ambulance, haha. Honestly though, PD Control for traffic is completely useless, firetrucks can make cars turn around, and traffic doesn't build up enough to the point where traffic control is needed, and since traffic only travels on one side of the road since the other is always empty, I just position my units on the empty side. Also, when there really is a bigger emergency, the last thing I need to care about is traffic control, since there are more important things to do. The only time I ever do traffic control is during the one MVA off of the bridge, since that one takes quite a while.