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Everything posted by PFAexplorer
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Submod: New Freeplay map v1.2 Released!
PFAexplorer replied to w00d's topic in Submods [Not released]
so what name should it be, like if im adding the brush truck? -
Submod: New Freeplay map v1.2 Released!
PFAexplorer replied to w00d's topic in Submods [Not released]
ok thanks ill give it a shot -
Submod: New Freeplay map v1.2 Released!
PFAexplorer replied to w00d's topic in Submods [Not released]
So I tried to add vehicles to the map through the editor, like putting a few units at the airport and by the bay, but when i go to use them in freeplay, they cant move and persons cant get in but just get equipment..help?? and how do you edit the paths? -
Submod: New Freeplay map v1.2 Released!
PFAexplorer replied to w00d's topic in Submods [Not released]
so how do you fix the whole paths problem? -
The boat is the LAFD moaterboat that he launches in the river
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LAPD heavy rescue truck.
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I had the same error, mine was caused by the pd car not fully parked at the station so the perp wouldnt get out, so i clicked the go to pd station button again then i got the error and hit ignore, I sent the car back out into the street and hit the command again, I think the error is caused by the game responding to the go to station command while the vehicle is trying to follow that command the first time
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The rehab unit is kinda off...but, my police officers are always getting injured in the riots or gun shot wounds, is there anyway to make them automatically heal if they were parked at the police station, kinda like the fire station, if your FF gets injured, he is fine on the next call if he has been to the station, why not the cops, I mean a little bit of glazed doughnut goes a long way
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Not sure if its a HUGE thing, but when the ALS RA (red) is empty, you can click on it to turn on the spotlights, it only shows a red 'do not enter' type sign, the spotlights still work but the icon is missing
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What if a second battalion was created, it would be like a special operations chief that could call in the heavy rescue, move the USAR command to his panel so he would call it out instaed of B1, a roll back truck and your ALS RA and replace the BLS RA with the coroners van, so basically, you have all your heavy equipment units and some special units under his command for technical rescue stuff like vehicle in the water type incidents and the first battalion would be your normal fire units (engine, light force, RA's, etc.) and he could be in a dif. type of vehicle..***cough cough durango cough** , just my idea
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To answer the debate about the ranks in US fire depts: In most moderate sized fire departments it goes: Firefighter D/O (driver/operator) Lieutenant* Captain Batt. Chief District/Division Chief Deputy Chief** Chief of Department *- A typical shift last 24 hours with three shifts. So there is usually a captain who is the head of the company and his subordinates are Lt's who run the other two shifts, that way there is a definate head of the station but still a seperate officer for each shift. **A deputy chief is the fire chief's right hand man but in most departments they assume another role (Public Information Officer, Safety Chief, etc.)
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totally agree mike
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Not true, a quint is a rig that has to support both engine and truck company roles, meaning a full compliment of hose and a pump panel and a fixed ariel device, so it would be an addition to the game for those fires in freeplay that end up on the second story but then you get exposures starting to burn. but thats my opinion
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I think quints may be available, but im not the expert here ..assuming they are able to be in the games, LAco Fire operates quints, that would be a cool addition. Is it also possible to make the LA feeplay map bigger?
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Sweet!!
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So Im not sure if its against the rules for asking, but will there be any new missions added to the LA mod campagin? The crane looks great hoppah! Cant wait to use it in the missions