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Everything posted by PFAexplorer
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haha love the optimism. So hoppah, if someone ever created a mission for the la mod would you include it?
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Fire- Nat. Gas explosion Arson Unknown Orgin Electical Failure Lightning Strike Fireworks Car Fires Fires from exploding bombs Fires from active shooters Suicide attempt (tall building or water) Several MVA's (two w/ vics/cars in water) Brush Fires EMS- Circulatory Collapse Unknown Medical Person Down Police Bank Robbery Assault/Fight in Progress Hostage situation Car Theft Active Shooter Bomb Threat Shoplifting Unauthorized Demonstration Rabies Alert **V 1.9** Speeding tickets (not released, and not a mission but a side event to get money) Tech Traffic Light Failure Train Crossing Failure **Earthquake; not specific to one agency but mostly you have to deal with persons down and fires Now as far as the FBI, Coast Guard, and National Guard, they arent used for specific incidents, the computer reccomends what to sedn to each incident for realism but the three basic services can handle all incidents. Every Incident listed is a multi-agency incident (i.e traffic accident requires PD for traffic control, fire for extrication, Tech for tow away, and EMS for injured) but i have listed the incident under the primary agency needed. Hope this helps
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Feel better hoppah!! come up with some new screenshots so we can feel better and make you feel better when we flip out about them and praise you lol...just kidding, take some time off and heal up bro
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it would only be a lafd diver with a different skin. as of now atleast its imposible to have the diver jump from the chopper to the water so it would be no different than a normal diver
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is there a sort of special operatins chief in the LAFD?? if so, maybe we could use it in the game and it would call units like HR56, Heavy resuce squad and moterboat transport, etc.
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A Guide to the LAFD and assisting agencies....
PFAexplorer replied to MikesPhotos's topic in Los Angeles Mod
lol...totally made my day right there... -
dude, it was sarcasm lol....anyways, i kinda like the whole diver takes to long, because 9 times out of ten in the real world when you have a vehicle that needs to be recovered from the water, the vic is DOA, so the diver taking too long kinda lets the life of the vic get lower and lower.... *evil laugh*. and hoppah, is the second station able to fit the tower and/or tiller?? i can see a submod coming if its possible...
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Hoppah thisis awesome!
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Now hoppah i have two questions for you, is the tiller able to be called? Now hoppah i have two questions for you, is the tiller able to be called by a bc or ems capt? and in the future will it be possible to say put the tiller in one station and the tower in the other?
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i couldnt find a vehciles.xml file anywhere.. where else could it be
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where do i find these files?
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Im doing my own reskins and i have two questions, How can i change the type of units that can get in a vehicle, (ie. a CHP officer using an LAPD car) and the other one is how can i change the name of the unit so in the game it shows in the menu as LSCO crusier insted of LAPD crusier. Thanks
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Colorado state/Ft. collins reskins
PFAexplorer replied to PFAexplorer's topic in Submods [Not released]
the LSCO slicktop is the lapd slicktop, the swat car is the unmarked cv -
1:Larimer County Sheriff's Office (LCSO) Supervisor 2:LCSO Patrol Car 3:Ft. Collins Police SWAT crusier 4: Poudre Valley Hospital System BLS Medic 5: Poudre Fire Authority Engine 4 (ALS) 6: Poudre Fire Authority Wildland 4 7: Poudre Fire Authority Tower 1 8: Poudre Fire Authority Engine 1 (BLS) 9: Poudre Valley Hospital System ALS Medic
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look at the screenshots and tell me that doesnt look like it? http://www.gamestop.com/Catalog/ProductDet...roduct_id=74503
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ok big question, i have paint.net and a wanna reskin, how d i get the files into the paint.net to use reskins?? please help
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im trying to do a few reskins using paint.net. how do i do this exactly? like get the files in place/etc? thanks
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so how do i get this?? i love it
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...so could i use another 3d program and still get it into 911fr. cuz i have some professional stuff that id like to use
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oh, well in the game a contamination is never specified, so thats where i was lost, but it would be cool to have a chlorine truk flip most engines now have stuff called quick-dry and oil-sorbant, i think its more efficent than sand
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i find that to be inaccurate..you can have chlorine on a tanker truck and i never see PD. if that explodes/ignites you get a big problem..
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As far as MVAs w/ car fires, typically i would imagine you dispatch an engine to go to the accident, on some accidents the cars will be smoking, if you leave this unattended they explode/ignite. so you do get fires but the engines are on scene and automatically extinguish them before you realise that it was ever on fire
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Dont get me wrong, i agree that the cheif should stay put, im just answering a question, you can just add the command, i think....
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ok so my biggest problem is getting the model back into z-modler...how do i do that? i want to try reskins but i have no idea were to start...