Jump to content

acather96

Members
  • Posts

    74
  • Joined

  • Last visited

Everything posted by acather96

  1. Great, just in case anyone else comes across this topic and is wondering the same thing, I'll explain how you do it: 1) First of all, find you 'Emergency 4' folder, and if you haven't done so already, give yourself full access rights. This will allow you to modify and overwrite files. In Vista, you can do this by right clicking, then selecting the 'Security' tab, selecting 'Users', ticking 'Full Control' and then OK. If you're not using Vista, a quick google search should explain how you can do this on your computer. 2)Let's use the example above, and say you want to edit the LA UMCV. This is part of the Los Angeles Mod, so navigate to the LA Mod folder. This should be located at: C:\Program Files\sixteen tons entertainment\Emergency 4\Mods\Los Angeles Mod v2.1 3)Next, follow this path Vehicles>>Police>>120unmarked (for the last folder, it's the vehicle you want to edit. In this case it is 120unmarked because we want to edit the LA UMCV). 4)Now open the units.xml file in Notepad. 5)There should a be a variable called 'loadspace value'. Simply change the number in the quotes inline with the number of prisoner cells/patient bays you want their to be. For example, if I wanted to add two prisoner cells to the UMCV, I will change the zero to a number 2. 6) Make sure to change both loadspace value variables - the units.xml fie has campaign and endless game settings. 7) Click on save. 8) And we're done - when you next play EM4, the vehicle should have your specified number of prisoner cells/patient bays! Thanks guys, any problems with this tutorial then PM me
  2. Can I suggest you do what I did and download Paint.NET - that allows you to open and edit the dds files without converting, and you can save them as a PNG if you wish. I think I remember reading somewhere that the DDS converter only converts things to DDS, not the other way round.
  3. Thanks Dyson, I'll have a go myself and reply with a little tutorial soonish. And FTR, the Manhattan Mod looks awesome so far, can't wait for its release
  4. If you tell me what unit the UMCV is I'll talk you through it
  5. In case I wasn't clear with my original message, I was asking wether 556 was impersonating a mod ?
  6. I think what the above are trying to ask for are screenshots of the models you have made so far
  7. Eh, what? Are you trying to impersonate a moderator, SODeltaColt556?
  8. Hmmmm, that may be the case, unfortunately. However, an idea has occurred to me - I could create a mod which contains the Tutorial level as a level, and then simply install and subsequently load the mod. A cumbersome but hopefully effective way to circumvent the silly lack of a 'Play Tutorial' button in EM4
  9. Hey guys I've been playing around with the editor a little lately, and for the purposes of testing, I would love to be able to access the tutorial level which is present at the start of the game. I've turned on the tutorial level in the 'Options' menu, and then loading Mission 1, or Challenge/Endless mode, but to no avail. I don't want to start campaign all over again - any ideas guys?
  10. If you have screen recording software such as Fraps or CamStudio, you can record yourself playing the mission, then post it on video sharing sites such as YouTube, so others can evaluate your performance and give feedback - it's hard to give you tips using a text description. You can download trial versions of both of the above software for free, I think.
  11. No actually, they do relate to copyright. Let me give a brief explanation: When someone creates something, they automatically own the copyright (the right to authorize copying) on that work, However, sometimes authors decided to relinquish certain rights, and allow distribution for example non-commercial or non-derivative use or attribution. You must ALWAYS specify the source of any model that is not entirely your own creation even if the author has directly/indirectly permitted you to use it. If you have been asked to attribute and you don't, you are infringing copyright - i.e. in breach of international law. Even if the author has given permission for any one to use his work without attribution, it still constitutes a moral offence - that of plagiarism. And if you have no permission of any sort and the author has not released his work under a free license and you use it, that is also copyright infringement - copyright infringement can lead to a warning/ban on this site. I strongly suggest you modify your post immediately to correctly credit the authors, or if you do not have permission, remove those photos. Tl;dr version - Always correctly attribute authors/gain permission or face the consequences. That's me done, sorry if I came across a little harsh, it's just an issue I really want to try and ram home. For now, I've reported the post as a possible copyvio; if you need any help feel free to PM me
  12. Possibly, but you would need to use some fancy programming wizardry to create a map-change with a GUI. However, a map-switcher has been made for LA Mod V2.1 includes a map-switcher tool, and foffler made it into a program with a GUI instead of plain batch file. You can find out more here:
  13. Nice So are these re-skins of existing models, or brand new models created for this mod? I assume not as you talk about obtaining the 'permission of the author'. If the models aren't yours, it is generally considered courteous to provide the relevant attribution details - especially when many models are displayed. Good luck though, hope it all works out well
  14. What do you actually mean? Are you asking for an English-language version of the Winterberg mod?
  15. LA mod has a rapid deployment and un-deployment script for firefighters when their hoses are attached to an engine, where they de-attach the hoses and get back in the engine. Personally, I don't think your idea regarding the ambulance is a good one - though you could script it if you wanted.
  16. Stupid useless post just done to bump post-count, reported.
  17. In missions, you can use the bulldozer to clear debris if required. General firefighting advice: Position firefighters with hoses on hydrants surrounding fires, and if it's a big fire, keep the vehicles away from it - they can damage and explode, igniting more fires and causing more casualties. Cool buildings/objects that are likely to catch fire, make burning vehicles a priority to cool. If a vehicle is likely to catch fire, and you don't have the resources to cool it, simply get a TEC recovery truck to take it away. Make sure not to recover burning vehicles, for obvious reasons. If you have enough money, I tend to call in a fireplane for any forest fires - there difficult to manage when they get out of hand. Make full use of the watercannons, which are useful when you don't want to/are too busy to micromanage your units. Call in the armoured hydro-tank for intense fires, deploy early as it is VERY slow. Note that a quick fireplane run can often extinguish a building fire before it starts. With forest fires, to stop them spreading to other forest areas seperated by paths, put watercannon engines and firefighter units along the path to stop them making the jump, and use the axe to chop trees on the other side to stop them catching. You can get an axe from the Heavy Rescue Vehicle. Tl;dr version: Surround the fire! Hope it helped
  18. In standard mode, I handle a riot in one of two ways - this usually works with mods, as well: If there are only one or two demonstrators when I get the call, I simply send 2-3 patrol cars and arrest them, before it spills over. If there are lots of demonstrators, or too many for the patrol car cops to deal with - call in a water cannon, position it in front of your police units and turn it on. Use armoured vehicles like the Special Carriers in case of projectiles, failing that vans. I usually send vans/carries of marksman (and one sniper). Remember your ultimate aim is to arrest the suspect holding the sign - once this is done and he is placed in custody inside a vehicle, the riot ends. With the water cannons active, simply pick off the demonstrators if any of them stray to close to your police units. Failing that, snipers and an ICA If it's getting big, bring in a watercannon/armoured hydro tank on standby - also cool the buildings near the protest. Until the riot ends, don't deploy medics or firegihters outside of vehicles, the rioters will attack them and casualty numbers will spiral. And if you wan't to avoid too many casualties, bear in mind that the water cannon's jet does lower rioters helath. Hope it helps
  19. I can't understand fully what you're talking about, but if you want to know how to edit the params file, I've explained that in full here:http://forum.emergency-planet.com/index.php?/topic/14533-riot/page__fromsearch__1.
  20. @JohnJoson Are you sure you're editing the file that's in the New York Mod's specs folder, not the generic EM4 one? Also, you did remember to save it didn't you (easy mistake to make, I've done that before ).? Might be worth double-checking that if you've edited the endless params you're playing endless and if you've edited the challenge params you're playing challenge
  21. @salvador.c You can edit the parameters file to control which events you want to happen in freeplay. To do this, go to C:\Program Files\sixteen tons entertainment\Emergency 4\Data\Specs, and choose either fp_params_challenge.xml or fp_params_endless.xml. Here you can set the freeplay parameters - to ONLY get a riot call, simply set all the events 'Enabled value' to 0, apart from demonstration. You can also change other settings; make sure to save the file (in the same location). Then launch either challenge mode or endless mode in the standard EM4 mode, and you *should* only get riot calls. If you're using a mod, do the same, but go through C:\Program Files\sixteen tons entertainment\Emergency 4\Mods\MOD NAME\Specs instead. Hope it helps
  22. The Los Angeles Super Mod Freeplay allows full parking for Police, Fire, EMS and Tech units (as well as National Guard units), I'm not sure about your other request. You can download the Super Mod here: http://forum.emergency-planet.com/index.php?/files/file/468-los-angeles-mod-super-freeplay/
×
×
  • Create New...