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prmdc

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Everything posted by prmdc

  1. Cheers, I thought the same for the fire truck, just couldn't decide. They will probably change as my confidence (& imagination) grows, need to find out to alter the other vehicles though, cant see any more .png files.
  2. Just trying out some different things and wanted to know (from the experienced modders) if these are any good?
  3. How do I get a copy of the map that you have?
  4. Does anyone have the LA Mod deluxe map in .TGA format, would love to import it over the la map and try my hand at editing, just a little novice at this Thanks
  5. Does anyone have the LA Mod deluxe map in .TGA format, would love to import it over the la map and try my hand at editing, just a little novice at this Thanks
  6. Just as you described, moved the green circles to where i wanted them (shortened the arrows) to spwan from and then added a blue box (virtual object) and named it S
  7. I have finally sorted the problem, TEC spwans from their "new" base & all the Ems spawn from their "new" base.
  8. Ok, thanks for the advice, messed around a bit with it, and voila! all sorted!!
  9. I want to mave the point from where the tow trucks spawn from, (off map-to on map) am creating a base for them and would really like them to spawn from there instead of "off map" any help would be appreciated thanks
  10. Does anyone know how to alter the UMCV so that you can put prisoners in and then send it to the police station?
  11. I'm in!!!!!!!!!!!!!! thanks. Just need to figure out a few things, spent last night altering a few things on the map (just static additions) but i'm getting there. Better move this topic over to the modding thread now! thanks
  12. Kinda new to the messing about with the workings of the game, but I would love to know how to bring up the map in the editor, so far I can only bring up objects (vehicles/people etc) onto the grid.
  13. The new ambo returns to the station and sits fine with two other ALS units. I Am not sure if two (& ALS) would sit okay, but just looking at the sizes, I for sure could not fit three. The bomb Squad truck is different, but I take it you mean the light bar is LA mod (you guys have not touched it)? Then of course that would make perfect sense. Tried my self to edit the inward door opening, but can't open the .ep4 file (back to playing with mud!).
  14. Was going to mention about the doors!, also, not sure if intentional, but the light bar on the "Bomb squad" does not flash? only two small steady burning lights. Feel like i'm being picky, but i am not. What you guys have done and keep doing is amazing, thank you for your dedication and attention to detail.
  15. Hey goog, I downloaded your previous copy you put up, and all was good. I tried the download again yesterday (just for kicks) and got a mess. CHP Charger had no wheels, CHP CV had no doors!. So not sure how that has happened, maybe something with the download?
  16. Thats good enough for me then, looking forward to the RCMP mod when you guys have finished working your magic, keep up the good work!
  17. Thanks for the info CFD. I am not a modder so have to default to the geniuses. This a screen shot of night and as close as I can get it. Is there any settings that allow me to change the angle (lower????). I am running this game on a Mac that has both OS on it (Windows 7) Is this good quality or am I wanting too much?
  18. Did CFD do the lights for this update?, was watching the videos for the upcoming RCMP Mod (Outstanding by the way) and noticed how cool the lights are, then I looked at the ones for this update and mine seem to be much brighter and a bit of overburn maybe, tried playing th egame at night to get better effect, but alas. The ATF CV is a mobile christmas tree, Have i got my settings (if any) wrong, or is there a way to tone them down?
  19. Hey goog, I was also going to ask you what a p-71 is? with me being from 'across' the pond and not having fancy names for cop cars, but I figured it out... , one last thing, did you say that LAPD Tahoe light issue was going to be rectified?
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