@Squad51 You "wrap" UV textures around your models in the 3d editor. With that you refer to the general process of wrapping a 2d picture around your 3d geometric objects. When you have your model in the 3d Progamm of your choice you see them in flat grey tones. So to "get some color" onto your creations, you "unwrap" the 3d model or mesh into a 2d plane and this Process is called UV Mapping. In it's simpliest term think of it you have a object made out of paper, you take the single pieces and put them on a flat surface, color on them with crayons and fold them back up into the original object. Normals, well that is the orientation of the faces that comprise your mesh. You want to make sure that your normals are all facing outward, becasue otherwise your model seems to be invisible, Models with reversed Normals are those where, for example a simple haouse, it seems like the modder forgot to put one wall in, while in fact all there is is a reversed normal. Now lastly, reflections, there are about 12 different kinds of reflections when it comes to creating 3d models, so on that one you need to eleborate a little bit what kind you exactly mean. I hope that shed a little bit of light on your questions.