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pyrothijs

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Everything posted by pyrothijs

  1. Asking for release dates is a big no no, please read the TOS (seeing your warning level you really should take the time for this)! Also what does the "I'm ready to break this damn game" part is about? It really makes no sense. I think you should consider this your very last warning! :1046276313_Up_to_something:
  2. if you loaded the LA mod only the roll back truck is available. See the manual.
  3. ?ERROR: dynlight.vsf Version 3.0.0.0 or higher required! | This message can mean two things: 1: you need to update your videodrivers. I saw you did that last month I'm guessing that's not the problem. 2: you need to delete all codec packs from your system (K-lite codec, mobile phone software, basicly all programs for external devices). mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found The logfile also displays a lot of these messages which could mean that the mod or the game isn't properly installed. So I would recommend reinstaling it and trying again. greetz,
  4. First you wait for thew problem to show up. Then you stop playing EM4 and then you upload the logfile via the upload function in the forum. If you ad a new replay to a topic you'll see an attachment system directly below the white box where you type the messages. Browse to select the logfile and upload it. Furthermore don't forget to ad your DXDIAG file (start --> run --> type DXDIAG --> press enter --> save result and upload it).
  5. there's only one logfile.txt in the main folder of EM4 If you wanted to talk in NL you had to post in the NL section of the forum.
  6. you need to upload a logfile (see the em4 folder) and your system specs (start --> run --> type DXDIAG --> press enter and save result). Also you can try disabling your firewall
  7. http://forum.emergency-planet.com/index.ph...ost&p=47456
  8. You'll need to edit the LApoliceBarricade.script script to add those to a vehicle. once you've opened the script and you scroll down a bit you'll see this text: if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/hummerh2_lasd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/rescue_truck01_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/rescue_truck02_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/swat_armoured_vehicle.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/swat_truck.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 US Army/hmmwv.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/us_army_truck.e4p") == 0) return true; These are all the vehicles that carry the police barricade fence. BEFORE DOING ANYTHING ELSE MAKE A BACKUP COPY OF THE SCRIPT. If something goes wrong you can always replace it with the original and keep on playing. Now copy the second line of text (the one about the sherrifs department hummer), creat an extra line beneath that text and paste the rule. Like this: if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/hummerh2_lasd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/hummerh2_lasd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/rescue_truck01_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/rescue_truck02_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/swat_armoured_vehicle.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/swat_truck.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 US Army/hmmwv.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/us_army_truck.e4p") == 0) return true; Now replace the prototype pad of the hummer with the pad of the vehicle you're looking for. If you don't know the name then simple open the LA mod 1.7 folder, open the data folder and open the prototype folder. You can find all vehicles in there. For example the LAPD cruiser: if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/hummerh2_lasd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_lapd_slicktop.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/rescue_truck01_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/rescue_truck02_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/swat_armoured_vehicle.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/swat_truck.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 US Army/hmmwv.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/05 US Army/us_army_truck.e4p") == 0) return true; Now safe the file and see if it worked. good luck Now about your second question: what exactly do you mean? Do you want to remove all incidents of one sort from freeplay (for example no more heart attacks), do you want to remove all incidents for one group of services (no more incidents for the tech department), do you want to disable all freeplay events or do you just want to remove one specific incident (e.g. a single accident)? greetz,
  9. Try to disable your firewall and see if it wil run now
  10. Driver: C:\WINDOWS\system32\Ati2mdxx.exe, 6.14.0010.2495 (English), 9/24/2008 03:06:44 it says here you downloaded your drivers the 24th of september is that correct? If not then the new drivers aren't properly installed and you need to install them again.
  11. Hint: if you enlarge the picture you can see the model and the license plate. That has got to give you some leads...
  12. Does this error report date from after you've installed the video drivers? If yes could you please upload your dxdiag file (start --> run --> type DXDIAG --> press enter --> save result and upload it in your next post). greetz,
  13. the video drivers (see red text in my previous post)
  14. First of all: what mod??? Second where is the logfile? Third: where are your system specs? Fourth: does nothing happen or does it start to load the freeplay map and are you just impatient (it takes about 5-10 minutes). please make sure you review the TOS about posting help requests for technical questions... greetz
  15. You also installed those drivers???
  16. I'm not sure if the old floor texture has been deleted or overwritten. But the game just loads the new floor texture when you start it now. Maybe w00d can answer your question. If you want to have the old texture back you can always download the original LA mod again, remove the LA mod you adapted and install the original mod again.
  17. if all the three files I mentioned are in the maps folder then it will be in the game automaticly next time you start the mod. Simple trial and error start game and load the mod.
  18. If you open the EM4 folder you'll see two folders: DATA and MODS. Open the MODS folder. NOW open the 'Los Angeles mod v1.7' folder. Inside this folder you'll see another folder called MAPS (with or without caps doesn't mater). If you open that folder at least three files need to be there: -newfreepley.eft -freeplay.e4m -freeplay.dds
  19. Copy the folder 'Los Angeles Mod v1.7' from the current location (meaning the folder in which you unzipped it) and paste it into the folder C:\....\Emergency 4\mods. The same folder as where you installed the original LA MOD 1.7
  20. I could be mistaken, but that doens't look very militairy to me?
  21. Technically: Brabant-Noord (the difference, Brabant-Noord is only a section of Noord-Brabant). But I think it's good enough, nice job :1046275747_biggthumpup:
  22. I'm guessing (since your talking about LA MOD) that you want to make changes to the vehicles in the LA mod, correct? In that case open the Mods folder in the EM4 main directory. Now open the LA MOD1.7 folder. Open the Units folder and open the vehicles folder. Now it depends on the vehicle you want to edit which folders you need to open. For example I'll add the flash bang to the normal police cruiser. So open the police folder and open the 090lapdpatrolcar folder. Now you see a file called unit.xml. Use notepad or wordpad or whatever to open the file (right click --> open with...). Look for the following text (it appears twice: once for campaign once for freeplay): <equipment> <unit id="ROAD BLOCK" /> <unit id="FIRE EXTINGUISHER" /> </equipment> Now create an extra line between <unit id="FIRE EXTINGUISHER" /> and </equipment>. You then copy the text <unit id="FIRE EXTINGUISHER" /> on that empty line like this: <equipment> <unit id="ROAD BLOCK" /> <unit id="FIRE EXTINGUISHER" /> <unit id="FIRE EXTINGUISHER" /> </equipment> Now replace FIRE EXTINGUISHER with the name of the equipment you want (look for a vehicle that carries the equipment and copy the name of their unit.xml file if you don't know how to spell the item). In our case FLASH GRENADE (found it in the LAPDSUV folder). <equipment> <unit id="ROAD BLOCK" /> <unit id="FIRE EXTINGUISHER" /> <unit id="FLASH GRENADE" /> </equipment> Now also copy the text above over the freeplay part and save the file. BTW for as far as i know this only works with vehicles you call via the side menu (F1 till F4). I'm not sure if it will work with the vehicles already stationed on the map (in freeplay)... I'm going to bed now, I'll explain that tomorrow.
  23. You did notice you need to download two seperate files? One (the one you can't find) is the underground texture and one (the other one) contains all changes to the mod needed to make the submod work. You can download both files from the first post. You also did copy the folders before checking if the undeground texture was there? greetz,
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