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pyrothijs

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Everything posted by pyrothijs

  1. Topic closed, 48 hour posting ban issued.
  2. Nope Hopser even thought of that , you need to enter the main game folder. And the installer will automaticly install it in the Mods directory. You will have to check if you have a Mods folder inside that game folder yourself.
  3. Done, please contact the forum staff if you want it reopened.
  4. Let's get back to topic shall we and let the staff worry about removing caps etc.
  5. I never have issues with the missing person event.
  6. Translation done Winterberg 7 -ambulance 8-83-2 activated for the first time Fixed on 27th of December -Einsatzleiter Winterberg can be alarmed for another call when going back to the station even if it’s undermanned -The door of the Siemens van is closed when sending it back to base. Fixed on 22th of December - Air horn of the Niederfeld engine activated - Changed code for getting a schnellangriff hose -> there should be no more problems when selecting this option. Fixed on 17th of december - Map Updated - vehicles are being correctly alarmed when you choose the ‘local unit’ option. - Bugs for the WOII airplane bomb solved WEM 7 Release -Freeplay possible on Winterberg map -Updated to add the missing map objects. Map should be ok now. -all missions playable (except oil platform and polar station) -Arriving/leaving on the mission map goes smoothly now, all vehicles are on call again after sent back to the station. -Menu 6 contains the status of all vehicles. Hear the status 1-9 for each vehicle will appear and they can be contacted directly on the map. Simply try it. -the TEL can call an emergency doctor now too -It is possible to drive around in first person in an emergency vehicle -external vehicles are being correctly distributed among players in multiplayer -There is a visible difference between water, powder (extinguisher only) and foam (not available yet). -Winterberg engine switched with rescue vehicle, RW and lorry deleted -Engine Winterberg moved to Niedersfeld, group cabine preserved -Engine Niedersfeld moved to Silbach, old Silbach engine deleted -Army ambulance created, kan transport up to 6 patients, but only1 lying down. The backdoor will open when you order to get the stretcher. -The Winterberg engine only caries one pump, when it is being used the Schnellangriff hose can’t be used -New HAZMAT vehicle added -New ambulances for Winterberg and Medebach -AAO (what ever that means) adjusted for Winterberg -no more fire stations for Altastenberg and Elkeringhaussen on the map -TEL function lowered, can be called from the command vehicle -> faster response time and commanding officer can switch vehicles without problems -command vehicles alarmed after first alarm will automaticly assemble at the command vehicle on scene. The second commande vehicle needs to be installed before it can take over command. -The forest fire fighters can open the door at the airport and the barriers in the forest. Roads in the forest are only accessible with open barriers. -the command vehicle of winterberg can be used as a first responder for a quick rescue -the light mast is turned on the vehicle the fire fighters are working on with a traffic accident -pressing the left CTRL when placing a traffic cone starts the auto- redirect function -Emergency operation continues automaticly, you can call the team via menu 4 and clicking on a patient that is inside the hospital -Siren sound deactivated for alarms without radio contact -telling the dog to sit when using the dog handler doesn’t cause Crash -Ambulances with a patient will automatically go to hospital in missions -personal is upgraded maximum at the start of each mission -the tow truck is emptied correctly again -fire fighters can enter boat again -Alarming units for second incident functions again -the priority key for the flytolanding command can be given with the left CTRL key -police are also needed to wear tactal vests. It can be selected on every personnel member with the left CTRL key and will then be the standard command after ALL personel has it -the water cannon of the police riot truck can be disabled again -fire alarms are connected to new buildings, there can also be small fire inside the building that cannot be seen from the outside. -not every fire call will lead to automatically injuring everybody in the building  more time to evacuate  ventilate! -persons will evacuate the building when the fire alarm goes off, if they aren’t wounded -flash over simulation -new codes for fire alarms  old system wasn’t functioning correctly -expanded medical diagnoses -emergency doctor treating a patient can command it’s transport by clicking on an available ambulance. Use the left CTRL key to let the emergency doctor guide him. -removed code for the deleted fire alarms -simpified the way of seeing if a command for the FD can be executed -file Wb parms removed for cod3 responses (can be done without script) -changed code for alarming of the ambulance services, should be smoother now. -Bug in usaxe command that stops you from opening doors fixed WEM 7 construction projects -untis that weren't needed anymore were deleted -the codes of the dispatch order in the Fzcode string [...I have no idea what the mena by case Auswertung...] for the rescue chopper, emergency doctor, ambulances, ladder and truck. -status blocks alarm of dog squad, Itensive care transport heli Kern 7 The choosing of the FD units has been changed in the codes list -codes for FD are OK -vehicle ID's upped to max of 498 -Alarming adjusted to new codes -radio traffic redone EM4 Missions -Radio, status and KatS alarm deactivated -No more problems in campaign like before
  7. I'm working on a translation, will post it tomorrow since it's quite a wall of text you posted there.
  8. Because an English (and a French and an Italian) translation is available and you can get support in English, French, Dutch and Spanish on the German forum. This thread was started to help make the game more understandable and discuss the features of the mod, not to keep everybody updated on the WIB mod progress. But if somebody can find a changelog for WIB 7.0, they're free to post it here. I don't mind translating. I looked on the WIB forum but couldn't find much about 7.0. So I'm sorry but I can't tell you what I don't know.
  9. I'll look into the script tomorrow after work. It isn't exactly my cup of thea either but I'll see what I can find.
  10. The ambulance personel needs to alarm the emergency doctor by giving a status 9. The doctor will appear at the hospital entrance after some time and needs to be picked up by the NEF and driven to the incident site like the ambulance crew.
  11. pyrothijs

    Emergency 1

    And what is the error you are getting? Do you get a mission failed or does the pc go back to desktop?
  12. Just played the forest fire mission and it seems the taxi in the lower left corner is stuck from the beginning of the mission and can't be redirected.
  13. We know, he already had a pm telling him to change that.
  14. The emergency doctor is carying the medicine bag by default. If you tell hem to work on a patient you can open the medicine bag as soon as the emergency doctor starts working. You do need to create IV acces before the medicines can be injected. Also the pruple bag is not a rape kit. It's an emergency kit used for accidents involving children, not for rapes. I think you didn't fully understood the posts about saving... They say that you CAN save a game but only when you have no outstanding calls (so the window you get when you press TAB should be empty). Then you can just press ESC and go to the main menu to save like in a normal game. BUT when you try to load the saved games AND you have the patches installed the game will most likely crash if you have been playing for a long time. Because of this bug the mod creators entered a cheat code in the internal computer (in the ambulance station) that gives you 100 credits so you can buy the upgraded ambulances from the start of the mission
  15. You're kinda saying that like you would be doing us a favor by downloading the WIB MOD. We really don't care. If you don't want to update your version of the Winterberg mod, you're the only one still playing with the old version while everybody else is having fun with the new version.
  16. You could use Hoppah's FBI command mode script as an example. Only you would have to delete the animations in that script and replace it by animations of locker doors opening.
  17. Last few posts cleaned. Will everybody on this forum grow up real fast and stop those stupid agruments over nothing. If you don't want to participate in a mod anymore, fine. Tell it to the team via PM and get on with your life. And the team shouldn't be making a big deal out of it as wel. Simply find someone else who is willing to participate.
  18. Merged the Mikes photos topic with other easter egg topic.
  19. Update what info? Non of the winterberg modders have an account at this forum so we know as much about the progress of the WIB mod as you do.
  20. Do you have a file called Mods inside your main EM4/911:FR folder? If no create that folder manually (file --> new --> folder) and try again.
  21. I'm not sure if the number of hot keys is hardcoded. If it isn't you would have to change the user interface and also assign 7-9 as hotkeys too (0 already has some other use). But it could work.
  22. It is possible, it won't happen. In the first post of this thread you can download the additional units submod for V2.0. And if you click "submods" in the LA MOD forum you can find lot's of other submods.
  23. = the same as GMT+1 for those of you who aren't familiar with militairy/nautical time zones
  24. Merged all traffic threads since 5 seperate threads was beginning to get a bit too much.
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