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Everything posted by bennie900
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I ban you because i agree
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I ban you because my brother is my mother lol
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I ban you because I don't feel like it
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Wow, people are that sad that they need to talk to them selfs on a forum? Jeez what's wrong with some people and yer, this post made my day!
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A Newbie needs help with a few items
bennie900 replied to Turk_WLF's topic in Technical Related Support
Hi, Welcome This is the mission walk through for the mission: http://www.emergency-planet.com/index.php?...0&Itemid=72 that should help you. And I'm not sure if you did this but, you need to download and install the mod (with the mod installer or double click the mod file in the .zip or .rar), load the game up and you will see modifications, click it, select the mod and click "Load" this should freeze the game for a little bit then the mod SHOULD be playable. You will notice the difference in the unit selection if you have a mod on. Hope this helps. EDIT, for the moving stuff, you should select a fire fighter and hover your mouse over the object, then a icon should appear. -
Do you already have the LA Mod installed? Check it in your Mod's folder if its there, delete it and try again.
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It's ok, just some times people dont..... (Never mind) Now lets get back to photoshop FUN!!
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I find that pathetic, and offensive. Do you not read the news?
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As long as its for personal use i.e dont publish it to anyone then you can do what you like. As seen in the FIRST post by Hoppah..
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You COULD but good luck with that because there will be ALOT of scripting which would take a while.
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Use this script, i cant explain it in an easy way, Just replace the old siren script. It works, if not write in here again. Take care LASiren.zip
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Find this part in the LASiren.script file (located LAmod/scripts/game/command/) StrCompare(v.GetPrototypeFileName(), PROTO_FBI_SUV) == 0) { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren06.wav", CarPos, true); } } Change both of these lines soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren05.wav", CarPos, true); to soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/ALTERNATE SIRENS/Siren05.wav", CarPos, true); That should do it P.S this will also change the, LASD_VAN, BOMB_SQUAD, HUMMERH2_LASD, WATERCANNON, RESCUE02, RESCUE01 and SUV_LAPD vehicles. If you dont want to change them, write back here and i can change it for you.
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yeah - connectors called "connector0" etc.. but thing is you can only add childs if its classed as a "vehicle" and doors aswell. Thats why its not working i guess because its not scripted in the game. I also replaced the original hydrant but because its on the floor the connector is placed up off the floor and is floating. I guess i have to give up for now. Thanks anyway guys, if you find out how to, please let me know
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Im trying to make a new fire hydrant, i have a base model and i attach a GTF tube super and every time i want a man to attach a hose it wont connect, this is a simple issue im sure but i cant work it out. Basicaly i want when the fire man connects his house it opens a door (the panel on the floor) and 2 hydrants are in the floor (want them to raise up but animations etc.. i can do it later) Hope you get what i meen. P.S i can see the tube in the editor but when i load a game up, it does not show. Or does some one know how to make one?
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Yeah, as long as it is a multiple of 512x512 it works, also how do i get the police etc... to spawn when i call them? Can i do it in the editor or is it a script?
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.V3O from Zmodeler.
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Do the map sizes have to be equal? E.g 6144x6144 or can it be 6144x4608 for example? Thanks
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im banning you fro being Member No.: 1,087
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im banning you for welcoming people to the forum
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Use Audacity Free and easy to use and you can make the sirens shorter by deleting the sections of sound.
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I ban you for banning me because i dont see a google bot
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I ban you because i got owned LOL
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I ban you for having a small green hobbit in your DP!