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Everything posted by Quincy
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Good Gaming Engines: CryEngine: http://mycryengine.com/ (*VERY RESOURCE INTENSIVE, SAME ENGINE AS CRYSIS*) Unreal Engine: http://www.unrealengine.com/ Unity Engine: http://unity3d.com/ EDIT: All are free to use and you are free to distribute your game along as you dont make money off of it or use copyrighted resources in your project.
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Yeah and that was how i got to meet the Gloucester Police's new K9 Mako, after he woke me up and tore some druggy limb for limb. It was a good time.
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I woke up to a hit and run suspect getting mauled by a K9 behind my garage right by my bed room window last summer, it was really scary because the German Shepard was the size of a wolf and the bark is the part that woke me up.
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Requesting Some Units To be Made! Will Pay Money!
Quincy replied to Res1cue's topic in Alteration Help
Making my own content is frustrating enough for me, never mind having to stick to an outline of what people want. Goodluck kid but I doubt someone will make it for you. Learn how to make textures in Photoshop (will take you like 2 days to learn) and how to do lighting in the editor. -
Well thats awkward,we both posted the same link at almost the same time last night.
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http://forum.emergency-planet.com/index.php?/tutorials/article/1-emergency-4-adding-vehicles/
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Are you still using my Female Deputy I sent you, in the mod?
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edit the unit.xml
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Post the script please. I'll read through it tonight/tomorrow and see what I can find or fix. *EDIT* Can you also PM me a screencap of the Virtual objects used in the firestation, want to make sure its all linked correctly.
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[Released]Call Coroner Script and Call Tow Truck Script
Quincy replied to Quincy's topic in Los Angeles Mod
Could you send me that script, i just want to see how you have it setup. Im curious because i was going to make a command for the battalion chief that would be like a mayday and it would dispatch a bunch of units to the scene. -
[Released]Call Coroner Script and Call Tow Truck Script
Quincy replied to Quincy's topic in Los Angeles Mod
Sorry have practical no idea how to do that. :/ -
Staffing is done by firestationstart.script take a look at that script.
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Got an .mp3 of a PASS alarm. pass_device (1).mp3
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Possibilities with scripting are almost endless, you could make it so when a firefighter is injured it plays an MP3 of a pass device (Personal Alert Safety System).
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Ill write the command script in a little while just move the light to the helmet or the shoulder (more realistic) and select blue light as the light type (even though its white, blue light type is an identifier)
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There was a submod for em4 that had a command like that and I know LA MOD for Em3 had them. But Ill see what I can do firefighter it will probably just be a simple cmd of when button is pressed, activate special light and it will just be a very bright corona somewhere on the model. Could you get me a model of a mag lite (Flashlight/Torch)?
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[Released]Call Coroner Script and Call Tow Truck Script
Quincy replied to Quincy's topic in Los Angeles Mod
That command is run at start up and only when fire alarm is sounded, for that script to be adapted to what your thinking would be more hassle then gain. -
[Released]Call Coroner Script and Call Tow Truck Script
Quincy replied to Quincy's topic in Los Angeles Mod
Yeah it could get the unit based off it not having lights enabled then the script will retrieve its location, save it, delete the unit, spawn the unit in the same place with the staffing you want then dispatch it to the screen. That could work -
[Released]Call Coroner Script and Call Tow Truck Script
Quincy replied to Quincy's topic in Los Angeles Mod
Im going to be making 2 more command post mods, one police and one ems. SWAT and FBI commands will be included with those mods. -
[Released]Call Coroner Script and Call Tow Truck Script
Quincy replied to Quincy's topic in Los Angeles Mod
I have to edit the scripts to allow it to select the unit if its on standby. (Ill do that alter down the road.) and for a vehicle to call in a unit I would have to edit the command to allow vehicles to be the caller. -
[Released]Call Coroner Script and Call Tow Truck Script
Quincy replied to Quincy's topic in Los Angeles Mod
I'll work on the Call SWR, EMS Captain, Battalion Chief Commands during the week. In the mean while enjoy this. http://forum.emergen...d-post-scripts/ its the command post i've been working on for the last 36 hours. -
Here is the Command Post I have created. Command Post is deployed by the Battalion Chief, command post can call in units just like the regular battalion chief in the LA MOD could. This script just makes the game a little more interesting and gives expansion for adding more unit calling commands later down the road. Download Link is below video!! Credits: Hoppah for the scripts for which I studied and took snippets from to make this and Myself (Quincy) for doing the edits. Instructions: Extract Scripts Folder and Prototype Folder to LA MOD directory Play!! WARNING: IF YOU HAVE MADE CHANGES TO YOUR BATTALION CHIEF, DO NOT EXTRACT THE NEW BATTALION CHIEF PROTOTYPE. GO INTO THE EDITOR AND MANUALLY ADD THE "PcmdPostInstall" COMMAND TO THE BATTALION CHIEF. Command Post.zip
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[Released]Call Coroner Script and Call Tow Truck Script
Quincy replied to Quincy's topic in Los Angeles Mod
Un // this line "// Before CollidingWith - && !aCar->HasCommand(DUMMY_VCALLED) && (aCar->HasCommand(CMD_STANDBY_OFF)" And im 90% done with the command post script, just working out a call command glitch where the commands to call the units dont show up on the post. -
[Released]Call Coroner Script and Call Tow Truck Script
Quincy replied to Quincy's topic in Los Angeles Mod
Medical bag and Barricade go based off Vehicle type instead of specific vehicle prototype. -
[Released]Call Coroner Script and Call Tow Truck Script
Quincy replied to Quincy's topic in Los Angeles Mod
Just open up the command script and its the first loop like the second to last line in this snippet, remove and it will make it appear in the main section of commands. PostCallAmbulance1() { SetIcon("callambulance1"); SetCursor("callassistance"); SetValidTargets(ACTOR_FLOOR | ACTOR_VIRTUAL); SetDeselectCaller(false); SetSelfClickActivation(true); SetHighlightingEnabled(false); SetGroupID(CGROUP_GETEQUIPMENT); SetGroupLeader(true); } I'm currently making the command post script but after that I will make the SWR and Chief ones for you. And I will look at the hazmat script for you and see what's wrong with it (i have an idea of what the issue probably is). Also good news I am about 80% done with the command post script. And do you still need help with the medical bag and police barricade thing you mention in your signature?