-
Posts
1,117 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by rafaelmfernandez
-
https://www.youtube.com/user/rafaelmfernandezable
-
[Released] FDNY Fire Academy Modification *SD*
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
-
[Released] FDNY Fire Academy Modification *SD*
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
-
[Released] FDNY Fire Academy Modification *SD*
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
RELEASED FDNY Fire Academy Modification *SD* Notice there are now mannequins for the Truck companies to recover in searches, the truck making forcible entry on the metal door out front so that the engine can stretch a line in and knock the fire down. This is a project Ive started working on in the last few days to train mostly my NYCERU members for action. Ive also set my goal to release this as an updated Standard Definition Version. Ive shaved and optimized it from 500mbs down to 150mbs. Quick download, quick install, quick load up and smooth gameplay. Even on intels! It only includes: 4 fully searchable on all floors, ventable, and dynamic fires (Something that has NEVER been done before) These buildings are almost 100% Replicas of the ones at the actual FDNY Fire Academy. Each building has its own number and its number indicates its purpose: 2. Smoke Training 3. Taxpayer 4. Multiple Dwelling 5. Live Fire Training 5 FDNY Apparatus: 1 Rearmount, 1 Tower Ladder, 2 Engines, and a Division Car New command to click what you want to light on fire or extinguish everything all together for the training feel. Keep in mind this is the training academy and no events happen on there own. No EMS runs, no PD runs, just fire training. This mod includes new features that will be in the Brooklyn Modification. It is also to give the low spec PCs something to play with in the mean time. RELEASED! Download links! Mirror 1: https://mega.co.nz/#!IF5glL7b!7wWrnCFP13ObjNsm96Jc2XcClo9fMDCaqNfcDSZ3pvQ Mirror 2: https://www.mediafire.com/?hwob9dpzio7m73d Simply Extract and place into your mods folder! Enjoy! -
[Released] FDNY Fire Academy Modification *SD*
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
I love how you say, "I gotta jump in here at this point" Better if you didn't. That is your own opinion.. you can either look at it the way you are looking at it, or look at it as we have not only released a mod, but several versions and updates. We are one of the few modding teams that ACTUALLY delivers. I change and move onto other versions because people want new product. No one wants to play the same mod everyday for the rest of their EM4 gaming time. Its like if they just made one Grand Theft Auto, shitty graphics etc. Same with us, we went along started shitty with NYC Submod as noob developers, now look at us. Delivering some of the most high quality product out there at this point. As for your comment on V3, it is our most stable version as of 3.0.5C. As long as you have a computer that can actually run the mod you won't be complaining. We are not going to lower the quality of our mod for someone who does not have a decent computer. This mod is for people who have decent PCs that can run other games such as GTA IV. It is not our fault. Mikey was not saying the mod was pointless he was saying that we should try and put them together instead of separate releases. I have never seen anybody in my life down talk a developer that is ACTUALLY delivering to the people here. I can make as many mods as I want as long as I deliver. I have never started a mod and dropped it. (Besides WTC Mod) Notice how all of our releases are different. New maps, new features, new scripts, new sounds, new units. I go through with my work whether you like it or not. There are people with Low spec computers that I feel we owe something. This is a small mod that will only take me a week to develop not 4 or 5 years and counting. This is a mod to give people the features that they are missing out on in Manhattan and Brooklyn and Maybe just maybe, motivate them to upgrade there computers which not only will benefit them with our mod, but will open up a new door for them called PC gaming. Battlefield, GTA, Minecraft, so much to play. Now when your mod comes out and its flawless (No CTDs, no bugs, no lag) then you can tell me how I should do things, When the reality does slap you in the face, be prepared to take so much shit from people like you that you will need an island the size of Staten Island to dump it on. 102.5 sq miles (265.5 kmĀ²) -
Its plain white as well, it took me a second to see if that thing on top of the van was a lightbar or not but I see its just an Air ventilation. Other than that all angles on the OCME van should be covered, let me know if you have any other questions.
-
Written on the passenger door is "City of New York Office of Chief Medical Examiner"
-
[Released] FDNY Fire Academy Modification *SD*
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
I don't see how that would work. We have released the following mods: Manhattan Modification V1 Manhattan Modification V2 Manhattan Modification V3 WIP Brooklyn Modification and the Training Academy Each one is completely different units, sounds and map. Each version is a different mod but each update is just a patch. You don't have v3.0.2, v3.0.4 and v3.0.5 all in your mods folder, we make that clear in the instructions. Each update is a stand alone and you should delete the previous one. Honestly the only thing related through each version is probably the units, however we update them with details and accuracy through each patch and update we release. Go back to release 1 of the Manhattan Mod and look at the difference between those units and the ones we are showing now. For me its just a big learning process, each release I have learned more and gotten more knowledge and experience under my belt as a modder which is really beneficial. Each release is different and putting them into one big one would just be even more of a clutter and to me would be more confusing, Id have no idea how to make that work unless through a third party launcher which would be pretty cool, self updates n stuff but one can only dream. I know it can, Ive done a lot but when it comes to Manhattan Mod I have 500+ textures needing optimization coming from GTA IV's multiple textures per building and the way we made our rigs we have on average 10 textures per vehicle model that me and Dyson produced. Optimization would take a lot longer than an afternoon. We went through and converted a large amount of images before release of v3 and found transparency had been lost, we went through trying to delete prototypes and models not needed finding out we needed them later on. We will start completely fresh when EM5 is out but for now our base that we have been working off of since New York Submod is really unstable and Im afraid if we even touch one thing it could all collapse. But were looking into options. Brooklyn Mod for one is extremely optimized so were excited to see how that will run on the low end computers. P.S Tested the mod on an Intel laptop, runs extremely smooth. Notice there are now mannequins for the Truck companies to recover in searches, the truck making forcible entry on the metal door out front so that the engine can stretch a line in and knock the fire down. -
[WIP] Manhattan Modification [The Upper East Side] *New Video*
rafaelmfernandez replied to Dyson's topic in Mods
Reinstall it, when you load the Modification does it say 3.0.5C? -
[Released] FDNY Fire Academy Modification *SD*
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
Well you are not very familiar with our mods then. They are poorly optimized, if we were to include the Brooklyn modifications and the Manhattan Modifications into one project the mod would probably be about 5-6 Gbs and take about 15-20 minutes to load each session. Besides we are the only modification out there to continuously update and patch our mod. We go through and update our models and textures all the time and release updates to the public so that they can get something new out of our mod and not play the same things all the time. I.E Engine 65 and Engine 34 received new rigs last year and when they did in real life, we made them in the mod and included them in the next update. We feel this gives our player base more motivation to follow our progress and play our mods. The Brooklyn mod is to take people away from the crowded city streets of New York City and the automatic fire alarms and EMS runs and throw them into a neighborhood of crime and arson and lots of fires. That being said each time we do something new we try to optimize best we can going through removing useless things that are not being used. In this case, we are trying to remove ALL unnecessary and make our mod as small as possible, that would be all of the Manhattan and Brooklyn buildings used. The only models under houses now are just 5 buildings that will be at the Training Academy. We removed 80% of our apparatus fleet keeping 2 engines and 2 ladders. So far we have bought our mod from 2.5 Gbs to 400mbs. Everyone making suggestions, I'm sorry but this is not a modification I am going to spend a lot of time on. This is a small time project I will have done probably by the end of this weekend. It was going to be private just so we could train our multiplayer guys but being so much easier to run and smaller in size I decided I would release it so you low spec guys could mess around with the new features. There will be no progress bar, and there will be no calls outside the academy. -
[Released] FDNY Fire Academy Modification *SD*
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
I use it to catch people's interest. So that they actually read important things. JMHO -
RELEASED FDNY Fire Academy Modification *SD* Notice there are now mannequins for the Truck companies to recover in searches, the truck making forcible entry on the metal door out front so that the engine can stretch a line in and knock the fire down. This is a project Ive started working on in the last few days to train mostly my NYCERU members for action. Ive also set my goal to release this as an updated Standard Definition Version. Ive shaved and optimized it from 500mbs down to 150mbs. Quick download, quick install, quick load up and smooth gameplay. Even on intels! It only includes: 4 fully searchable on all floors, ventable, and dynamic fires (Something that has NEVER been done before) These buildings are almost 100% Replicas of the ones at the actual FDNY Fire Academy. Each building has its own number and its number indicates its purpose: 2. Smoke Training 3. Taxpayer 4. Multiple Dwelling 5. Live Fire Training 5 FDNY Apparatus: 1 Rearmount, 1 Tower Ladder, 2 Engines, and a Division Car New command to click what you want to light on fire or extinguish everything all together for the training feel. Keep in mind this is the training academy and no events happen on there own. No EMS runs, no PD runs, just fire training. This mod includes new features that will be in the Brooklyn Modification. It is also to give the low spec PCs something to play with in the mean time. Enjoy!
-
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
Brooklyn Modification v0.1 has been released: Simply place the downloaded folder into your mods folder. Completely new map Tons of New units New sounds and sirens New scripts and features New buildings Download link 1: http://tinyurl.com/95wd7a9 Download link Mirror 2: http://tinyurl.com/92m7w58 Enjoy guys! -
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
That is way beyond what you would need for this mod so it should run it flawlessly. -
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
I recommend any type of Nvidia Geforce card, I have a 680m Which is awesome, I don't recommend ATI or AMD just cause I've heard of a lot of problems with them. Graphics card is all that really matters. Most likely unlimited water still. -
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
rafaelmfernandez replied to rafaelmfernandez's topic in Mods
Brooklyn Borough of Fire Modification: Heavy fire in a 1 story Commercial There will be many more options of roof ventilation in the Brooklyn Modification. In Manhattan most of the buildings were way too tall and were just prototypes for what we were planning with this mod. This modification virtually every building will be searchable with Hoppah's search house script, and able to get on the roof for Roof operations. Enjoy the following screenshots of the fire, the new squad and the new units! -
[WIP] Manhattan Modification [The Upper East Side] *New Video*
rafaelmfernandez replied to Dyson's topic in Mods
V3.0.5 Hotfix C (Contains Hotfixes A & B) This hotfix hopefully fixes any remaining bugs such as Rescue 1 Doors, St Lukes speed commands, and the control panels continuing to have the command. Thanks to everyone who has reported a bug. To be sure that the hotfix is installed, when loading the modification, check the description to see if it says 3/30/13 as the date and 3.0.5C. Link: https://mega.co.nz/#!xIBh3IYb!Df73eFtjxowWg-fgk0twhPHK1gxY18ilV7C4-eKfeDw -
[WIP] Manhattan Modification [The Upper East Side] *New Video*
rafaelmfernandez replied to Dyson's topic in Mods
Thanks, I noticed these issues after, apparently something went wrong in the patching I will fix it asap. -
[WIP] Manhattan Modification [The Upper East Side] *New Video*
rafaelmfernandez replied to Dyson's topic in Mods
V3.0.5 Hotfix B (Contains Hotfix A as well) Link: https://mega.co.nz/#!0NgRwZwT!OfC5QiDqy9viX6lxesgdHJzmjVf_VlWf0fB0-MosVwg Changelog: -Rescue FFs not being able to open gates -New sirens added back onto the different ambulances -Speed commands to units that were missing them -Light fixes, corona edits -Added a dynamic light to the Tower Ladder Bucket -Limited water on Ladders, they will now have unlimited water -Removed the gates command on the control panel to avoid confusion -Fixed Battalion 9 Headlights stuck on even when engine is off This is likely the last Manhattan Modification Release until Emergency 5 unless any major bugs come to our attention. -
[WIP] Manhattan Modification [The Upper East Side] *New Video*
rafaelmfernandez replied to Dyson's topic in Mods
CHALLENGE MODE does NOT work in this mod, only do endless. Check out this great gameplay video from Sanddunes on youtube of 3.0.5 showing off all of our new features! -
[WIP] Manhattan Modification [The Upper East Side] *New Video*
rafaelmfernandez replied to Dyson's topic in Mods
Thanks everyone for reporting these issues, they will be addressed in hotfix3.0.5b this weekend! Along with the new sirens not being on the ambulances. Thanks for hanging in there and not saying this mod sucks lol -
[WIP] Manhattan Modification [The Upper East Side] *New Video*
rafaelmfernandez replied to Dyson's topic in Mods
Get a firefighter and click the gray box with the red button to open the door -
V3.0.5 Has been released! Check the thread! http://forum.emergency-planet.com/topic/18258-released-manhattan-modification-v300-discussion-topic/page-31#entry267983
-
[WIP] Manhattan Modification [The Upper East Side] *New Video*
rafaelmfernandez replied to Dyson's topic in Mods
Manhattan Modification V3.0.5 *COME PLAY YOUR FIRST V3.0.5 GAME WITH NYCERU MULTIPLAYER GROUP* Teamspeak IP: 64.154.38.226:9494 Final Manhattan Modification V3 Version. Completely Delete your old Manhattan Modification V3.0.2 or 3.0.4 Folders and place this new one into your Mods folder. THIS IS A STANDALONE MOD Download link: https://mega.co.nz/#!dJpmETpA!DHr2-sMlBN2v62qK0xoAYkRpqvxp5zSdJqmuUvz4Kww V3.0.5 Hotfix B (Contains Hotfix A as well) Link: https://mega.co.nz/#!0NgRwZwT!OfC5QiDqy9viX6lxesgdHJzmjVf_VlWf0fB0-MosVwg Changelog: -Rescue FFs not being able to open gates -New sirens added back onto the different ambulances -Speed commands to units that were missing them -Light fixes, corona edits -Added a dynamic light to the Tower Ladder Bucket -Limited water on Ladders, they will now have unlimited water -Removed the gates command on the control panel to avoid confusion -Fixed Battalion 9 Headlights stuck on even when engine is off This is likely the last Manhattan Modification Release until Emergency 5 unless any major bugs come to our attention. Place it over the current mods prototypes folder and overwrite and replace. In the hotfix only move the Prototypes folder, ignore or delete the other 4 files in there. (Fixes Tower Ladder being unenterable after being used.) Changelog Features: -Both Tower Ladders 21, and 35 are fully functional (Do not reverse, lights added to Installed Tower Ladders) -New Units added and updated (Engine 1, Ladder 24, Engine 40 and Division 3 GMC Sierra)-New gate opening system (No longer works with control panel, use a firefighter and right click the gray block on the wall to open the gate)-Camera hack added into startup script (If you do not have the camera hack, no worries, it is now in the mod by default so no need to put it in)-Traffic Bug fixes-New Sirens-New gate opening sounds-Battalion 9 added back onto the dispatch menu-New NYPD Ford Taurus Skinned by Finn-New EMS & PD Lights by Finn-Chase Command added back in -Other bug fixes