Luisinho
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Everything posted by Luisinho
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Strange. I don't even get an answer.
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I've re-checked the mod files again, I couldn't find any Camaros in there, there's used a CHP Camaro in one of the previous versions, but Hoppah took it off because there was no use and it wasn't realistic.
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What about a Transport Dozer for LA Mod?
Luisinho replied to nycguy555666's topic in Los Angeles Mod
That would be nice. But the question is, would that be possible? -
In that case, I will need to create a new model from scratch, which I'm not intending to make new models at the moment. But I will keep that in mind.
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Yeah, I could try to do that later
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Unmarked Units Submod v1.1.2 Note: I am no longer updating this submod from now on. Swano is now in charge. Screenshots: Dodge Charger Chevrolet Impala Ford Econoline Features: Dodge Charger - converted by: Luisinho - New unit images and icons added - New flashing lights added - Warning lights - Compatible with patrol command - Compatible with chase command Chevrolet Impala - converted by: swano - New flashing lights added - Warning lights - Compatible with patrol command - Compatible with chase command Ford Econoline - converted by: swano - New flashing lights added - Warning lights - Compatible with patrol command - Compatible with chase command Notes: - This submod is not compatible with any other submods at the moment. - Make sure you have got the latest LA Mod patch installed. If not, it might not work properly. - This won't replace any existing vehicles in the mod. Credits: - Hoppah - Luisinho - Swano Download: Click here to download - v1.1.2 How to install: Unmarked_Dodge_Charger_v1.0.zip
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I've made a unmarked charger submod just for you, all I need is Hoppah's approval to release it http://forum.emergency-planet.com/index.ph...ic=8353&hl=
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Adding the jaws of life to the bls fire engine
Luisinho replied to firefightercommando120's topic in Alteration Help
1. Open your "fireengine2" unit.xml file which can be located in the directory below: Los Angeles Mod v1.9 > Units > Vehicle > Fire Department > 120fireengine2 > unit.xml 2. Once you've opened that, find this line: <unit id="FIRE EXTINGUISHER" /> 3. Then add this underneath it: <unit id="JAWS OF LIFE" /> 4. And it's all done! Don't forget to save it before closing it. -
Lol .. That's only a joke! You didn't actually believe he's been in there for long .. Did you?
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[EM4] Los Angeles Mod bugs, issues and problems
Luisinho replied to Hoppah's topic in Los Angeles Mod
There's this hostage event that doesn't really have a hostage inside the building, only the hostage taker. This has happened to me twice already. Here's a screenshot of the building: -
Good luck with your Norwegian mod! Also looking forward for some updates
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v2.0 - The new era! Lol, stunt bonus? I agree, Hoppah has been playing a lot of GTA lately...
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Yeah, I can't agree more... Nice job on those vehicles and the video
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Thanks guys
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I agree.
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Did you make any changes on this script yourself?
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More updates coming soon!
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Thanks for replying randomperson139. I've found where the problem was, it was in one of the vehicles I had added in today. It worked fine after I disabled it. But I'm still looking for a solution for this. If anyone knows what that error is, please tell me about it. Any help is appreciated. I've managed to fixed it!
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[EM4] Los Angeles Mod bugs, issues and problems
Luisinho replied to Hoppah's topic in Los Angeles Mod
Not sure if this has been reported already. But anyways, when you send the battalion chief vehicle back to the station, it parks at the same place as the engine 1 instead of the parking lot outside the station. -
It does work on Windows 7. It just doesn't work on 911: First Responders for some reason.
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While testing London Mod, my game crashes when it finishes loading the freeplay map. It was working fine until some changes such as new vehicles. This is the message I'm getting in my logfile: |[VNUM=1.43] |Model contains 4 vertices, 2 polygons, 0 bones, 0 muscleanimframes |Vision Core: Resized memory for Entities to 587 kB. !WARNING: global listener object is still registered! Unregister listener before destroying object! Note: This isn't really a technical problem, so don't bother asking me to attach my dxdiag or the whole of my logfile in this thread, because that is not the issue. Thanks, Luisinho
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Yes, there will.
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It would be even better if you could post your dxdiag here.