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Luisinho

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Everything posted by Luisinho

  1. I will be using the RapidDeployment and MP5 script for the London Mod. Well, only if you don't mind.
  2. That's the whole point why it's against the rules, its like you're yelling at someone.
  3. May i ask you, where you got the Engine 1, Rescue 1 and Rescue Ambulance 1 for GTA: SA? Thanks, nice videos by the way.
  4. We (team) have decided to release it as a "full mod", we don't want anything incomplete. Back to your question, yeah. We're planning on making new scripts later on.
  5. We do have plans, but for now, we're okay without one. Maybe in future versions.
  6. I think we all should get back to topic, right?
  7. I don't think there ain't any way to make the pistol deadly. Unless a new pistol command is created, but that is hard work. Yes, you can change how fast you want the wounded to bleed out in the editor, but unfortunately I don't know how to do this, I suggest you ask someone who's more familiar with that. About the LAPD and Military sharpshooter. I'm looking into that right now, I had forgotten that it doesn't use the same script as the PSG Sniper Rifle (FBI). Once I find out, I will edit this post.
  8. Why don't you take the "New Campaign" button out?
  9. In that case, you will need to open a different file called "em4.cfg" (also called "em4deluxe.cfg" if you're using the Deluxe version), but this time it isn't inside the LA Mod directory, it's inside: ... \Program Files\sixteen tons entertainment\Emergency 4 Once you have opened it, look for: <var name="e4_shooter_power" value="200." /> Then change the value of 200. to a bigger number such as 1000.
  10. I have absolutely no idea where you're getting your intel from, but I must say you're wrong mate. Not all Zafiras are used by supervisors (including the new ones). Here's a picture for you: Picture taken by TrainsandEVs And know that BloodBiker is part of the team too, if you're not aware.
  11. The civilian cars wouldn't, only the ones with the follow command.
  12. Hope this helps ... 1. Open the following: ... Program Files\sixteen tons entertainment\Emergency 4\Mods\Los Angeles Mod v1.9\Scripts\Game\Command\LAM4a1.script Note: If you have 911: First Responders or Deluxe. The directory won't be the same as the one above, But you get the idea where to go. 2. Scroll down until you find the following line: if (Target->GetType() == ACTOR_PERSON) 3. Then replace the following: t.Injure(INJUREREASON_SHOT); and t.Hurt(INJUREREASON_SHOT, 600.f); with t.Kill(INJUREREASON_SHOT); If you are having any troubles, tell me EDIT: I thought you wanted to change the M4a1. I didn't notice it was the sharpshooter you wanted. But it's quite similar, if you read carefully what I wrote above, you will get the idea on how to edit the sharpshooters.
  13. There is still a lot of work to be done. So don't get so happy
  14. Wow, amazing!!! I highly recommended it too
  15. Nice looking models! I can't understand a thing on your website :\ But anyways. Keep up the good work !!!
  16. 1. Open your "freeplayparameters.xml" file inside your specs folder (make sure it's the one in the LA Mod folder). 2. Scroll down until you find find this: (Line 573). <EFPEarthquake> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.3" /> <!-- AverageNumberOfBurningHouses (50% spreading) --> <AverageNumberOfBurningHouses value = "2" /> <!-- AverageNumberOfInjuredPersons (50% spreading) --> <AverageNumberOfInjuredPersons value = "6" /> <!-- CameraShakeDuration (in sec.) --> <CameraShakeDuration value = "10.0" /> <!-- CameraShakeStrength --> <CameraShakeStrength value = "30.0" /> <Worth value = "25.0" /> <SupervisorStart value = "ID_SUPERV_EVENT16" /> <SupervisorFinish value = "" /> </EFPEarthquake> 3. Replace this: <Enabled value = "0" /> with this: <Enabled value = "1" />
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