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Everything posted by soulbody
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do you have a second mission list? might be coming later, first the basics have to be done. later i can change this but for now i have to do it this way.
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thanks for the answer, topic can be closed, link is bookmarked Later added: still don't work i get this message: this is a part of the script: Vehicle *theCar = NULL; float bestCar = 0.; VehicleList patrolCars(VT_FIREFIGHTERS_ASF); for (int i = 0; i < patrolCars.GetNumVehicles(); i++) { Vehicle *aCar = patrolCars.GetVehicle(i); if (aCar->GetPlayerMP() == Caller->GetPlayerMP() && !aCar->IsCurrentAnimation("Getoff") && (aCar->HasCommand(CMD_STANDBY_OFF) || aCar->HasCommand(DUMMY_PATROL) || aCar->IsCollidingWithVirtualObject(VO_PARK01) || aCar->IsCollidingWithVirtualObject(VO_PARK02) || aCar->IsCollidingWithVirtualObject(VO_PARK03))) { float distCurrCar = Math::dist(CmdPos.x, CmdPos.y, aCar->GetPosition().x, aCar->GetPosition().y); if (distCurrCar < bestCar || bestCar == 0.) { theCar = aCar; bestCar = distCurrCar; } } }
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New plans for submods are made, The los angeles mod works fine as it is but the tutorail is still not working fine. We don't want to fix those bugs so we planned something else for it. We gone change the deluxe missions to the normal missions (just list switch) and add four tutorails to the deluxe list, one for each section (police department, fire station, medical responses and the technical forces and etc.) so be warned that this mod has only compatibility with the deluxe version of the game. more details will be added later on.
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i want to create a back-up script and need it to assign it to the technical forces ASF type the script is good the only thing is i dont know the code name for the ASF i have already tried: - VT_THW_ASF - VT_TEC_ASF does anybody know what need to be use on the place where i put "TEC" and "THW"
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im already busy with a patch and that bug is already fixed
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Submods i do neither, i do need a clean la mod if i want bugless submods
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I'm not offering any support to other mods then the los angeles mod, you have to do it your own way.
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not a bad idea either, might be sarcasm but it would also be awesome
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if you combined all images in the first post it would be good, then modelers can easily search for pic eithers
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indeed, i aint like htc (is sarcasm cause the 2.1 rom for hero) to release everything perfect, i make what i can and that do i release. i can always added later i wan't you guys to have what i have
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well, it might be much but i think it won't be so hard, most part is editing old scripts of hoppah mods and the other part is some training for me, if i get stuck the release date won't be damaged because i just will skip it and add it later when i will be able to do it.
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News Flash Because of the ban of BritischArmyReserveCadets i decided to ban him either from the I Mark's Productions testers list. I already asked someone to be tester so i don't want to recieve any request to be tester. Also the first small steps on the Realistic Submod are taken, i have tried to make a good back-up command from the Tow Truck and this one hasn't any bugs the command isnt finished but those bugs which i couldnt fix in the US Army Submod aren't there in the Tow Truck back-up command. I will try to make a fix for the US Army Submod Besides that i also working on a better setup, there are some problems which i can't figure out why they still there but some changes have been possible for the feature.
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Creating Parking at Hospital
soulbody replied to Paramedic_Engine_2's topic in Submods [Not released]
you just need to add virtual objects in the editor and to edit the go to police station command. but this require some scripting skills. -
each mod is compatible but they might not be it with each other
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can you show some pics either
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who said that, i justed to use the default emergency 4 path, this is your program files path (no matter if have x86 or x64) then sixtons... then emergency 4 then mods and then los angeles mod. that is no mistake, i warned in the installation instruction that this can be different from the default (which i have entered) besides it's also mentioned in the setup himself. the inattention from installers is not a fault of me. i did my best to warn and for know i don't now the layout for the script for the path's so i can only use the default (I use install creator pro) besides who said this guy his problem was the installation directory, there can be more problems. so let the support over to me please, i am the maker so i know the problems the best.
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he said: they Don't contains things i Don't want to see. so he said everything what i planned to get in the realistic mod is approved by the rules i have... have fun with the download BTW, screenshot is in the make hoppah will be added today or tomorrow, can i use a spoiler on this forum or isnt that able? please tell me how if it is able
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The new download link for you guys for the US Army Submod version 2.0.1 is available, it contains a readme and install instructions either so read those before you install it, it will inform you allot and prevent that it won't work. Download it here: US Army Submod Version 2.0.1
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which version of the la mod, which location, and do you have soms pics? problemly i can't be solved cause the cars do you react to the red lighting
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thank you very much, i will add those readme's and stuff as soon as possible to the setup so you can read them when the setup if finished, and one for before with some installation instruction because some still dont get the clue with different game versions. that why i asked permission again, at least i got my permission now so lets get back to the topic, i now know where i have to contact hoppah so pre-release (without permission) won't happend again.
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no, it is the US Army Submod, the realistic mod isnt started yet, but if you want to give permission already you're allowed to it. or to say what you want to see changed
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just one script need to be compatability so you got luck with that. i wish you luck with it...
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can i have permission for the US Army Submod v2.0.1? if not what do i need to change?
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the limousine are to buggy to add, the doors has no animation so the crash direct when you call-in the vehichle. but can you atleast now say what i need to do to get permission, you doesn't react either on that.
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congrats Francis