anto.fra88
Members-
Posts
104 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by anto.fra88
-
[EM4] Central suggestions/ideas topic (CLOSED)
anto.fra88 replied to Hoppah's topic in Los Angeles Mod
hoppah I read the manual, when will the final version you must add that the mod is also compatible with Real Danger: Operazioni ad Alto Rischio --> is the italian version of emergency 4 -
ahahahah thanks excuse we hadn't seen the other posts I didn't know existed
-
ok i will try:)
-
do you think that hoppah would help us?
-
ok but, we are looking for someone that can do that or, at least, that can explain us how
-
Hi all! it is possible to use the horses that are in the game to create a unit with a policeman riding a horse?
-
Places in the World for Mods
anto.fra88 replied to Commander Rasseru's topic in Modding Related Support
I and my team we are developing a italian mod -
I not succeed do other prospects. :(
-
:D in the tutorial does not explain how to create models with blueprints
-
yes, I do not know much English and it is very difficult for me
-
yes, after how to make the model?
-
hi all, knows someone tell me how to create models in zmodeler with blueprints? thx
-
ah ok :( I put hours to read the code doma do I see it, however, there was a parenthesis in +
-
see if it do object DummyCheckParkedSub : CommandScript { DummyCheckParkedSub() { SetGroupID(DummyGroup); } bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID) { } void PushActions(GameObject *Caller, Actor *Target, int ChildID) { bool ParkinglotFound = false; Vehicle v(Caller); if(StrCompare(v.GetPrototypeFileName(), OBJ_ENGINE01) == 0 || StrCompare(v.GetPrototypeFileName(), OBJ_ENGINE02) == 0) { GameObjectList l3; Game::CollectObstaclesOnVirtualObject(VO_ENGINE05, l3, ACTOR_VEHICLE); if(l3.GetNumObjects() > 0) { Mission::PlayHint(HINT_NOSPACE); v.PushActionReturnToBase(ACTION_NEWLIST); return; } else { ParkinglotFound = true; ActorList l1 = Game::GetActors(VO_ENGINE05); v.AssignCommand(DUMMY_ENGINE); } } if(ParkinglotFound) { if(l1.GetNumActors() > 0) Vector Park = l1.GetActor(0)->GetPosition(); if (v.HasCommand(DUMMY_VCALLED)) v.RemoveCommand(DUMMY_VCALLED); if(StrCompare(v.GetPrototypeFileName(), OBJ_ENGINE01) == 0 || StrCompare(v.GetPrototypeFileName(), OBJ_ENGINE02) { v.PushActionWait(ACTION_APPEND, 10.0f); v.PushActionMove(ACTION_APPEND, Park); v.PushActionWait(ACTION_APPEND, 0.5f); PersonList passengers = v.GetPassengers(); if (passengers.GetNumPersons() > 0) v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_SUBSTATION, Caller, 0, false); } } };
-
hi all, knows someone tell me how to export. v3o with zmodeler 1? :(
-
How long have you made to learn all c++?
-
c++ is not easy to learn and it takes time you must first learn the basic functions and after the object-oriented programming that is the most complex, however, the scripting language is inherited from c++. I'm a programmer c++ and c#, if you need help send me a pm
-
Yes, you are right. I was seeing the script of the arrest hoppah, want that the gangster lies down on the ground when the officer points him with the gun instead of he kneels.
-
yes, there are functions that are not in the script but in the game and in the script are called. I just do not understand that for the rest of the script I understand everything.
-
I do not know, in general, the various functions
-
hello to everyone, someone I can explain how a script? I know the c, c + + and c #. ps: sorry for my bad english
-
[EM4] Central suggestions/ideas topic (CLOSED)
anto.fra88 replied to Hoppah's topic in Los Angeles Mod
I have an idea of the next version of the mod, create units of CTU(Counter Terrorist Unit) and the CIA(Central Intelligent Agency). -
we ciao ti do il mio contatto รจ anto.fra88@hotmail.it