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w00d last won the day on January 28 2018
w00d had the most liked content!
About w00d
- Birthday 11/14/1985
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http://www.lazyadmin.nl
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Netherlands
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freelance webdesigner, Business Intelligence, IT Architect, web application designer.
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Hey Xplorer4x4, Great to see that you are still working on the map. Keep it up (I'm still working on my house.. but it almost done) Regards, Ruud
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Today I noticed an email from Xplorer4x4 with the request of the texture file, well I had the time so I uploaded the files, both from my first and second map. The files are around the 400mb large and in psd format. You can use them conform the copyrights that are with the origanal map. Read it here. Download here the texture of the first map Download here the texture of the second map
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Well working in that kind of files is possible in PS if you have some good equipment. I self am working on a quad core AMD with 4gb mem and a decent vid
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I am alive!! But very busy at the moment. The renovation of my new property had some unexpected wendings but it's going the right way now. I won't be able to do any modding until the holiday's so I won't fix bugs etc untill then. Poeple have been asking to me for the texture file of the underground (map). The problem is that the psd file is 400mb's large due the highresolution. Also the TGA file is 200mb, so I can't upload it anywhere. If somebody can give me an adres where I can place the files, then I will upload it there.
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Submod: New Freeplay Map Second Edition - update
w00d replied to w00d's topic in Submods [Not released]
To help us, the modders, fixing that kind of problems, please make a screenshot of it. Because last time I looked for the pile ups but I couldn't find one. So a screenshot will help a lot. -
Submod: New Freeplay Map Second Edition - update
w00d replied to w00d's topic in Submods [Not released]
Start post modified, good work. -
Positioning lights in the editor on vehicles
w00d replied to w00d's topic in Modding Related Support
A ok, I allready tried to so many times, but well I forgot to configure the middle mouse button.. thnxs ----------- Arrg what a relieve is this. I always positioned the lights from the default view. -
I know the editor now pretty well, but there is one thing that I am still don't understand. How can I position lights on the vehicles. I know how to edit vehicles, how to modify lights and how to add them. But in the light editor you see a small model of the vehicles, how the **** can you rotate that or rotate your view in that window. Or is there a way to move the corona of the light only one way, so lets say only over the x axes then later of the y axes for example. Just like you can move a object vertical in the editor by using the alt key. There must be a simple way, how can you otherwise place the braking lights easily?
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Submod: New Freeplay Map Second Edition - update
w00d replied to w00d's topic in Submods [Not released]
You don't need to rename the .eft file. When do people start to read!? The install instruction are in the first post! I don't write it for myself but for you guys, so please take a minute and read it. -
Submod: New Freeplay Map Second Edition - update
w00d replied to w00d's topic in Submods [Not released]
I allready added more traffic then normal. That's causing the traffic jams. Well yes it should be the new files. Check the file date of the .em4 file. It should be from today (16-08-2009). The name of the zip file is Freeplay map Second Edition. -
Submod: New Freeplay Map Second Edition - update
w00d replied to w00d's topic in Submods [Not released]
Update Because the files of the small crew had been lost have I taken some time to fix the small bugs. The paths are now correct, gunman deleted, FS2 is working ok, added trafficlights, added a sniper event, silo can be towed away, cockpit of crashed plane can be towed away, people that are standing under a building is fixed, added some fences to block ambu from driving trough forest and some other small things witch I can't remember. I didn't change the traffic flow, because that requires a lot of testing. You can download the files here. Install instruction are at the first post. Download here the files I want to thanks the crew that have been working on the bugs. I hope that they will continue on improving this map. -
Submod: New Freeplay Map Second Edition - update
w00d replied to w00d's topic in Submods [Not released]
I have been working on my house for the last 5 weeks. I had taken sometime of so I could make a good start with the renovation. But this is my last weekend so I need to rest a bit for monday. And I thought lets play EM4 again. But with that thought I noticed that there are still some irritating bugs. A small group of people have been working on the map but I readed that GB619 lost the work due a computer crash. I don't know what is left of it and I haven't spoke any of the guys lately, but I fixed some of the bugs tonight. Thnxs to the small crew that has been working on it. I am planning to release it tomorrow, sunday. So people can play the map in a better form until the next release of the crew. I fixed the gunman, path issue, FS2 issue, added a traffic light, silo and cockpit can be towed awayand some other small bugs. So there are still some issues left, but the map is a little bit better this way. -
Submod: New Freeplay Map Second Edition - update
w00d replied to w00d's topic in Submods [Not released]
Well nothing nothing.. I don't have the time anymore. And I spend a few years on modifying maps etc, so now is it time for some one else. I looked trough the post and pictures of the modified map. I see some good things and also some thing that I don't like to much. The street trough the park, that's something that I don;t like. I know that it's the easy way to go, but with that street you will lose in my opinion some of the reality. In the old situation you will had to run trough the park to get to a patient or drive around. Yeah that cost some time but it's more realistic. And ok it takes more time for a firetruck to get to the construction site, but you can't always have a fire near the corner. The second thing that I don't like to much is the extra bushes that are places by the houses. You need to place something there to stop the EM vehicles from driving trought the forest, thats trough. But you also need to have access from that sides for the childeren that are playing there, and to get to the crashed plane. It also looks not to realistic, better is to place a fence with an opening for people. But overall am I really happy that there people that are willing to finish the map. About any approval, you don't need to change the thing that I mentioned to "get" approval, but it's just mine opinion on these points. And to the modders: I am really unreachable for the next 2 weeks. Just send me a email if you have questions and I will answer them as soon as I can. Good luck with the map. w00d -
Submod: New Freeplay Map Second Edition - update
w00d replied to w00d's topic in Submods [Not released]
You only need to upload the em4 file. That file contains the everything besides the underground and the small mini map. The underground is the .eft file (the big one). The other one is the minimap. Well you should be able to just buy the vehicles just like the normal freeplay maps. -
You don't need to quote the whole startpost for asking the question . And yes it's compatible with 1.8.