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FireFightersKid

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Everything posted by FireFightersKid

  1. I've got a problem with my mod. I've downloaded the expanded freeplaymap v1.4 and put it in my own mod. But when i have a fire, the fire spread rapidly. And if I send to the fire my firetrucks then they explode.. How can I fix this?
  2. Ow man, i'm love this mod! ;-) Keep up the good work!
  3. Does anybody know where I can find a easy script that the roof of my firestation disappears and appears when I click the command?
  4. Yeah, ok that's the truth, but you know, just like me, that an ordaniry fire truck from belgium will never win from one of the american trucks. They should say for the contest a subject and place. Then we got all the same. Example: fire truck from iraq or ambulance from china
  5. ERS Berlin has such a script but the Winterberg also. I prefer the ERS Berlin script because he has less bugs.
  6. Got a question.. Does non-american vehicles have a chance too?
  7. Ambulance truck from Fire Department Torhout (Belgium) This is my entry
  8. Ok, now it works, but the problem i've got now is that the boat doens't get into the water anymore. In the superstructs from the truck there are 3 boats, FMB, FMB1 and FMB2. How can I fix it? Problem solved. Thanks!
  9. Ok, so if I understand it, in the original emergency 4 the .e4p is in the map of Prototypes/Fire Department, my .e4p is under the map Prototypes/02Brandweer. That should fix the problem? I'm gonne try this now
  10. I've made a fire truck with a boat on it. A custom TFMB and a custom FMB. But, if I spawn the truck ingame, then is it my custom TFMB but the original/standard emergency 4 motor boat on it.. Could somebody help me?
  11. I think I've found it, it's something with the coordinates. But how can I know the coordinates from my virtual object?
  12. I don't think this will work, because for my ladder truck it was already 0 and 1 in the front and 2 and 3 in the back. But he still parks not as it must be. This is the go to station command script. What do they mean with: Game::FindFreePosition(&v, parkpos); v.PushActionmove(ACTION_NEWLIST, parkpos+anfahrpos); v.PushActionTurnTo(ACTION_APPEND, parkpos+wendepos); v.PushActionmove(ACTION_APPEND, parkpos); v.PushActionExecuteCommand(ACTION_APPEND, INBASE_TRUE, &v, 1, true); v.PushActionExecuteCommand(ACTION_APPEND, COMMANDABLE_FALSE, &v, 1, true); v.PushActionExecuteCommand(ACTION_APPEND, DUMMYGOHOME_P, &v, 1, true); v.PushActionExecuteCommand(ACTION_APPEND, "CloseGate", Caller, 1, true);
  13. Ok, thanks, I will let you know something
  14. Ok, so maybe if the number 0 and 1 on the front and the 2 and 3 at the rear?
  15. Ok, now I have stations in my map. But the problem now is, when i send them to the base, they often park backwards in the station. With the rear at the gate. But I want them with the front at the gate. How can i fix this? I work with the scripts of the Vierheim modification
  16. Could somebody help me with making firestations in my map? I know I need script, but I don't no which one.
  17. How can I make a decontamination unit? I've already tried it, but it doesn't really work..
  18. I've made an decontamination unit in my mod. But if i've got an fire with toxic gas then i cannot decontaminate my firefighter with a civil person. But if i send my firefighter alone in the decontamination truck then he is decontaminate. How can i make this possible?
  19. Haha, lol, next time, look under the photo
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