whonneb
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Everything posted by whonneb
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That is as real as it gets, nice work
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I just started playing this mod - tonight. Where is the switch for the doors? I each station has a switch for the roof,just looking for the doors
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Does anyone have an uncorrupted version that you could send me? The one on the site is corrupt
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If I have a vehicle that gets stucks or will not move, I have a pd unit arrive and shoot the vehcile until it starts smoking, then have the pd officer use an ext to put out the fire and then tow it away. Maybe not the best action, but it wokrs for clearing the traffic jams.
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There is not scripting setup for this unit to return to the firestation or go on patrol. This will be something that you can add. The easyist would be the patrol, which can be done through the editor. It will not happen automatically, but at least you will have the button to make it patrol
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With the addition of the new map (deluxe) am am assuming that we will now get deluxe events, primarily the hazmat calls? Is that the case. I have played free play for a while and have not gotten one. Just curious if I need to put my hazmat back at station 2
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The same thing happned to me. You have top edit the scripting if you are using the prototype and model files from 1.9
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jab, where are you in austin?
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siren 3 and siren 4 - emergency services and fd chief suv
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I have updated the lasiren script for, sg 1.9.3, additional submods, and unmarked units. Let me know who I need to send it to to be added to a submod. I am running all three with no problems, including the supervisor submod, convoys siren submod, and CFD lights.
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you have to replace the station alarm with a wav files consisting of such. Google or youtube the audio and load it.
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Submod: New Freeplay Map Second Edition - update
whonneb replied to w00d's topic in Submods [Not released]
Has anyone been able to use the tiller from 1.9 in this map? -
Not really sure , but this is an easy fix. I first have to understand your level of expertise with game. Have you ever used the editor?
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This is probally unleated to this mod. The files that are associated with the chase command are not in this folder set
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There was an instruction file with it. Copy all of the contents of the folder into the following directory path: Wizardworks/911 First.../Data/Lang/us/Supervisor/ (if you have em4, then: sixteen tons entertainment\Emergency 4 Deluxe\Data\Lang\de\Supervisor
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Your system is not a slump. I would defag your hdd. I suspect that you have had this game loaded on your system for a while and like me have done a ton of added and removeing mods, changing maps, etc. Start the defag and go and catch a football game. When you return all should be great.
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I agree with you, Here in austin we use the Big Box trucks. I like them for visibility and the space that it provides. We have alot accidents on our freeways, and some units carry rescue equipment. Take a look at the pics below http://l.yimg.com/g/images/spaceball.gif http://farm3.static.flickr.com/2666/395739...27feb42c8_b.jpg http://www.x635photos.com/albums/userpics/...l_AusSupAmb.jpg http://www.x635photos.com/albums/userpics/normal_2008WCA.jpg http://www.x635photos.com/albums/userpics/...l_ATCEMS807.jpg http://www.x635photos.com/albums/userpics/...AustinSWUMC.jpg http://www.x635photos.com/albums/userpics/ATCEMS1.jpg
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That is a good idea. I think that I would use it morfe than the reserve unit thatis there now. That large accident on the northwest side takes a while to transport.
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That is what I did. I added the additional submod minus the civil cars, etc and changed the lasiren script. I can upload if you like and will not get me flamed by eveyone
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I have noticed that after I play for a while (2 hours) some of the engines stop staffing. I usually just restart the game
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I know it is a long shot, but how about the script with woods map as well?
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LOL, True When I have a chance, I can send you some of the fire dispatches that we have. We have an "automated" female voice that dispatches for us. On structure fire calls, she list the engines and batt chief assigned and gives us a channel to respond on. The tones go for a few seconds then ends with the la fire tone.
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Send a message to Hoppa to get this added to the sub mods. many people don't know that this exist
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I can uploaded the corrected ones if need be.
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LA Lights 4x4 - Unmarked Charger and Impala Avaliable
whonneb replied to Xplorer4x4's topic in Submods [Not released]
You only sent me the government folder. I need the rest to complete the mod. I have added all of the project lights to the 1.92 sg submod. I can add that if you like. Mods Fans, The mod team of hoppa, xplo, cfd, and others have done alot of work on these. I am not a programmer but one can make some logic if you take a look at the files. For example, the last project reality was not compatible with 1.9 because it took away some of the civil cars. Rather than upload the entire mod, all I did was uploaded the emergency vehicles, added the vmcd follow command and voola it worked. Sometimes it is a bit of trial and error, but just backup your files and try again if it fails. Once you get the hang of it, it is pretty easy. For example, I didn't like the lights on the white ambulance, so I opened editor and copied the lights from the red one, deleted all of the lights from the white one and pasted the ones from the red one. Two click of ok and I was done. I am not trying to jump on anyone or start a rif, but I get a little upset when people get on here about what the mod doesn't do or should do and so forth. If you need help, post up and I will add my novice experience.