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andrew2007

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Everything posted by andrew2007

  1. I think it's just an accident as it hasn't been updated.
  2. If you edit the link to the prototype files in the scripts you can edit what vehicle parks where. You will need to edit the Firestationstart, firestation and tofirestation scripts for that. To change staffing, that is done via firestationstart/firestation. Same as for the police station, edit the links to the prototypes in the firestation start, and to police station scripts.
  3. I was wondering if someone would be able to give me the specs on the LAFD TP1 (Dozer Team 1 - Transport 1), specs as in the brand and model of the truck.
  4. Take a little read back a few pages and you'd find his post..
  5. Sorry If I'm sounding impatient, but this is really getting on my nerves now. I've pretty much exhausted any method i know of (starting again, one by one) and it's still occuring and throwing those error messages. I'd love some help, as I don't want to give up on the project.
  6. Oh, you can download Patch 3 which includes Patches 1, 2 & 3.
  7. The 1.9.3 version of the submod is currently pending release, so it shouldn't be too long. The download for v1.9.2 is in the first post.
  8. That's awesome! You have to send me a private message as so we can chat some more. I take it you live in QLD.. right?
  9. Structure Fire: Light Force (Tiller or Ladders and Engine), along with Additional ALS Engine. Battalion Chief on Standby and LAPD for Traffic Control if requested. Shrub Fire: Closest Available Engine, Brush Patrol If Inaccessible and Additional Engine if situation escalates. Car Fire: Nearest Engine or Patrol Vehicle, Tow Truck Single Car MVA: USAR/Ladder or HES, ALS Ambulance and LAPD. Multi Car MVA: USAR, ALS Engine, Battalion Chief, ALS Ambulance(s), LAPD Stroke / Fall: ALS Ambulance Hazmat Related: HAZMAT, Battalion Chief, LAPD, ALS Ambulance (Don't think there are any HAZMAT incidents on the new map anyway) Robbery: Nearest Police Unit (Plus additional units if shots fired, or suspect flees.) Hostages: Nearest Police Unit + LAPD Patrol Unit, SWAT SUV or ATF NRU/FBI, ALS Ambulance Riots: Nearest Police Unit + LAPD Patrol Unit, SWAT SUV, LASD Van, SWAT 3 (Water Cannon), ALS Ambulance(s) on Standby
  10. I've got an account, it's pretty cool.
  11. Thanks, I'll see what i can do in regards to some radio content. Alright, I'll fix that up. Thanks
  12. New Division 3 Chief Created, The D3 Chief will have commands to call the Battalion Chief, and EMS Captain aswell as the other commands the Battalion Chief has to call units. Also, the Division 3 Car skin updated and finalized.
  13. Hmm, Well I've copied the unit.xml files from the Battalion Cheif, then editied where neccessary.
  14. I've even removed all the additional units that i've added, and it's still occurring. It's very strange, Could it have anything to do with edited scripts (lasiren/bombrobot)?
  15. I think i found the problem, but can't decode what it means exactly:
  16. I\'ve edited the LAFD Support Utility 2 unit to better reflect it's actual standing with new lights and some edited markings. The screenshot in the first post has now been updated.
  17. Hmm, I have, and it doesnt seem to make a difference. I will retake a look at my unit files to check for issues there.
  18. Sure, lang/en/portraits.xml : http://andrew2007.pastebin.com/m1efa4071 lang/en/infotexts.xml : http://andrew2007.pastebin.com/m426d2153 specs/portraits.xml : http://andrew2007.pastebin.com/m3e650965 specs/freeplaybase.xml : http://andrew2007.pastebin.com/m291d511b
  19. Right, for the time being, most are skins. I am looking and working towards a few new models to add.
  20. Congratulations Stan on creating and maintain a great community, and resource for players, modders and all alike. Through the Ups and Downs the versatility of the community has been shown, and with the changes that have occurred recently - Emergency Planet is bound to carry on far into the future! Once again, a Big Congratulations to Stan, and a Big Happy Birthday over to Emergency Planet!
  21. I had a call out to a reported fire in freeplay (v1.9,Patch 3, Additional Units Submod), but when i hovered over the scene there was no visible fire until i had a truck onscene and then they started to extinguish it. Not sure if it is a bug, or what not, but below is a screenshot.
  22. Hey Everyone, I edited the portraits and freeplaybase files in the spec folder, and the infotexts and portraits files in the language folder to add some newly created units ingame. (Also created the unit files in their respective places) I've encountered an issue, and checked over what i've edited and what not - I just can't seem to spot it. Maybe its because I can't spot it, But I'd appreciate someone giving me a hand with this. Below is a screenshot of what is occurring. (I'm probably going to slap myself in the head, because it's bound to be something simple..)
  23. The large ambulance is way too big in size to fit into the station, so adding it will totally mess up the freeplay game.
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