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Rlast

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Everything posted by Rlast

  1. I have no real experience with ZModeler, nor in fact do I know that much about modeler, however, is it possible that they're invisible as you have simply not created a UV map for the new parts? Perhaps you should create a new UV map for the whole model, and try from there. Rlast
  2. There are only 3 possible issues I believe could've caused this error: 1. You've got a corrupted UV map file. 2. You've got a missing texture file. 3. You've renamed the original texture file, yet not edited the model config to tell it to use your new UV map instead of the old one. Possible Fixes: 1. Re-download NNICOs Crown Victoria model from here: Use this vehicle instead, and it should work for you as it always works for me 2. You have to ensure all the files that came with the model go in to the 'Model/Vehicles/Police' folder, and not just the file "Victoria.v3o". This means you have to drag in all those other ones, included therein the door files, and most importantly, the PNG files. 3. If you've messed around with the name of the texture file, you might get this error. For example, if you renamed "Victoria.png" to something like "DCPD.png" (DC Police Department), and you haven't 'told' the model you've done this, you'll get an error. Quite simply, go to the "Victoria.v3o" file, right-click it and open it up in Notepad. (I would recommend getting Notepad++, but Notepad will do). Search for this line of code: [VNUM=1.43] [NUMSURFACES=2] [NUMVERTICES=2376] [NUMBLENDVERTS=0] [NUMPOLYGONS=2441] [NUMBONES=0] [NUMMUSCLEANIMS=0] [NUMMUSCLEFRAMES=0] SRF, Crown, 0, 0, 0, Victoria.png, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 SRF, LED, 0, 0, 0, whelen.png, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 It's at the very top. Simply change the part SRF, Crown, 0, 0, 0, Victoria.png, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 replacing Victoria.png with DCPD.png. SRF, Crown, 0, 0, 0, Victoria.png, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 (BEFORE) SRF, Crown, 0, 0, 0, DCPD.png, 517, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 (AFTER) If none of these work, simply re-download it and start from the beginning.
  3. Rlast

    essex mod news

    Alpha textures can be quite tricky sometimes, though once you get the hang of them they shouldn't be too much of a problem. With alpha textures, instead of working mainly with the layers panel you work with the channel panel; this can be found on the right side of the screen, where you find your layers; 3 buttons, Layers, Channels and Paths. If it is not there, you can find it by going to the top of the screen, and clicking on Window and enabling it through there. (Photoshop CS5) In the most basic terms, anything you paint completely black in the channel panel will become transparent on the image, and anything that is painted completely white will be shown; it acts like a layer mask in that respect, hiding and showing parts according to what colour the programme reads them as. For more information, and a much clearer example of how this works, check this out: http://www.axialis.com/tutorials/tutorial-misc001.html
  4. What do you mean by replace a vehicle? Are you switching the model files or just the textures?
  5. They're still a WIP in terms of the scripting to get them working in game, but the models have mostly been textured!
  6. This is my entry for the Skinning Contest, January 2013. Hope you like it! It's a Crown Victoria from DuPage County, Illinois. (MODEL BY NNICO) (DuPage County Sheriff's Office)
  7. Did you make your most of your models Bama? Or are they from other projects? Either way, it looks sweet, keep up the great work.
  8. Hey, thanks for your interest since the beginning The map for v1 is currently being debated, however, we may us the w00ds map! If not, we'll probably use the default LA or simply a freeplay map. Rlast.
  9. Aiken County Update: New Lightbar that's been in development for a while now. (North Augusta Department of Public Safety) Model created by Chompster, Texture work by Rlast. Code 3 LED X 2100
  10. The Aiken County Submod is a modification currently in development as a submod for the Los Angeles v2.1 modification for Emergency 4 (9:11 First Responders). You can find the Los Angeles Mod v2.1 in the download section of this forum. The Aiken County Submod has not been released yet but you can find all information here: It is possible that the mod will be developed as a stand-alone module to the Los Angeles project in future. Rlast.
  11. The stuff you've done already looks awesome and I really appreciate your texture work, good job sir! Regarding the Unita Artificieri, you could try to add some grey outlines on the white section, to give it the impression of depth I mean try to draw them on as if you were adding window on the side of the white section, but just the outline is drawn, and the rest is just white. You could also try and use an overlay. If you need any help, I could sure take a quick look for you; just shoot a quick PM my way. Rlast.
  12. Keep up the hard work; you're doing great and I sure do respect you sir!
  13. Glad you like it! Put the National Park showcase in just for you guys (Fred because I know he loves em')
  14. Aiken County vehicle update with the new Tahoe that has been in production for a while. All credits to Freelancer for the model, and apologies for the somewhat jagged render as the model is perfectly smooth.
  15. Thank you sir! Thank the brilliant EM4Life
  16. Re-uploaded, sorry for the squished video I can't seem to fix it :)

  17. Aiken County Submod lighting update on the Aiken Department of Public Safety, Aiken County Sheriff's Office, Jackson Police Department, Burnettown Police Department, South Carolina Port Authority and the bonus US National Park police vehicles.
  18. I love what you've done already, and I look very forward to see what else you guys are going to do :]
  19. Check here for all your Baltimore Police image needs http://policecarwebs...wcar4l/balt.htm If that link does not work and you're taken to the homepage, simply Police Vehicles, Major City Police Vehicles, 5th Line, 1st Box on the Left.
  20. Yeah, I totally agree, hence I've changed it again XD Currently painting the 747 with a much more professional look!
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