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Stan

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  1. I want to put something forward sicne people seem to abuse theiur signatures massively: 15) Signatures incl. picture/banner All signatures must comply to these specifications: Signatures might be composed of userbars, banners or text. Videos are strictly forbidden and will be removed without prior notice! The whole signature may not exceed 140x640 Px (height&width) as well as 350kB (filesize). . The use of animated signatures is tolerated in a limited manner, this means that if your avatar distracts too much from the posts and disturbs members or visitors, we will be authorized to remove your avatar without prior notice. This does not mean we delete signatures being at 141 pixels but 200 is way too huge. A sig is not supposed to be a promotion board. Thank you
  2. Correct I guess I really hope they wont make that mistake again
  3. Stan

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    Youre wrong about that budy
  4. Dear community, We are proud to announce Emergency 2013 and Emergency 5 to you. See the text bellow: Sixteen Tons Entertainment and Deep Silver are, at this time, working on two hot titles for fans of rescue strategy games. Please take a moment to read the full article The popular game range of Emergency will be extended with two new titles: Emergency 2013 and Emergency 5. Emergency 5, the long desired sequel of the classic Emergency 4 is now officially in development. “Modding will be a central element again in Emergency 5, because I know how much our fans like to make their own units and missions”, so Ralph Stock, inventor of the game and Director of the development studios of Sixteen Tons Entertainment. A release date for Emegrency 5 has yet to be announced. To short down the waiting time for the fans Emergency 2013 will be released in November, to be exact the date will be November, 2nd 2012. Emergency 2013 will provide a campaign with four new missions, a new freeplay map and new missions to the owners of Emergency 2012. Think about eruptions, toxic gases, angry citizens and forest fires. Emergency 2013 will appear as a pack for download through digital distribution platforms (Expansion pack, original game will be required). And as an retail version including Emergency 2012 Deluxe. Click here to view the article
  5. Dear community, We are proud to announce Emergency 2013 and Emergency 5 to you. See the text bellow: Sixteen Tons Entertainment and Deep Silver are, at this time, working on two hot titles for fans of rescue strategy games: The popular game range of Emergency will be extended with two new titles: Emergency 2013 and Emergency 5. Emergency 5, the long desired sequel of the classic Emergency 4 is now officially in development. “Modding will be a central element again in Emergency 5, because I know how much our fans like to make their own units and missions”, so Ralph Stock, inventor of the game and Director of the development studios of Sixteen Tons Entertainment. A release date for Emegrency 5 has yet to be announced. To short down the waiting time for the fans Emergency 2013 will be released in November, to be exact the date will be November, 2nd 2012. Emergency 2013 will provide a campaign with four new missions, a new freeplay map and new missions to the owners of Emergency 2012. Think about eruptions, toxic gases, angry citizens and forest fires. Emergency 2013 will appear as a pack for download through digital distribution platforms (Expansion pack, original game will be required). And as an retail version including Emergency 2012 Deluxe. This post has been promoted to an article
  6. Hi, You send me a PM but to be honest I'm not sure at all where your error might be. Just a quick thing, reading through your post you followed this instruction?
  7. http://astore.amazon.de/htteme4organe-21/detail/B00175897S
  8. [pagetitle='Collapse of a crane on a church!']   Recommended Units: 1 Equipment vehicle (RW) with 2 normal firefighters 1 Ambulance with 1 paramedic, without doctor 1 Ambulance with 1 paramedic and 1 doctor Walkthrough: Send your units to the front of the church. The structure isn't very stable and debris will fall down on the left side after sometime (See 1). Take the hose with one of the firemens and connect it to a fire hydrant (see 3), extinguish the small fire. Use a firemen to take the two persons away so that won't get hurt when debris fall down (See 2). Lift the debris away from the wounded (See 4). Send the doctor to the first victim then take him up with the paramedic and send the ambulance back without the doctor, then take the doctor and go on the second victim, take him up and send the ambulance back with the paramedic and the doctor. Avalable pictures (1): (click on each picture to open the bigger version in a new window) Well done, mission completed. [pagebreak] [pagetitle='Fire in a tires warehouse!']   Recommended Units: 1 Pumper (GTF) with 3 normal firefighters & 3 firefighters with mask 2 Ambulance with 1 paramedic, without doctor 1 Ambulance with 1 paramedic and 1 doctor Walkthrough: Send your units to the tire store, put the gtf where i put it. Take 5 firefighters, 3 normal, 2 with mask, raccord 4 to the gtf and one to the hydrant (see 1). Extinguish the tires with those 5 firefighters (see 2). Once 2 is extinguished, extingish the hedges behind point 2. Take the last firefighter you didnt use yet (with mask) take an axe, enter the hangar, then open the door (see 3) to the room where the 2 victims are lying in. Pick each victim up (see 4) with that firefighter and get them out. Get the doctor out of the ambulance, heal the 3 victims and send the 3 ambulances back (1 with doctor, 2 without doctor). Take the firefiger that had the axe and now take an extinguisher, go back to the hangar and extinguish point 5,6,7,8 , if the tires and hedges at the ouside are extinguished, get 2 firefighters with mask that have hoses off and take an extinguished with both, enter the hangar to help the other firefighter with mask. Avalable pictures (3): (click on each picture to open the bigger version in a new window) Well done, mission completed. [pagebreak] [pagetitle='Fictitious transaction!']   Recommended Units: 1 MTW with 1 negociator & 2 police officers 1 RTW with 1 doctor & 1 paramedic Walkthrough: Take the doctor to the victim (See 1). Take the 2 policemens and take roadblocks and lay the roadblocks around the vehicle like i did (See 2). Take the negociator and click on the hosue the dealers are in (See 3). Now take the victim to the ambulance and send the ambulance back to base. Put the 2 policemens and the negociator to the mtw and ride out of the red rectangle. The dealers will now leave the house, now wait until the victim runs away and go back with the mtw. Now the dealers will ride over the roadblocks and you can arrest them (See 4), take them into the mtw and send the mtw back to the base. Avalable pictures (3): (click on each picture to open the bigger version in a new window) Well done, mission complete. [pagebreak] [pagetitle='Monster Truck accident!']   Recommended Units: 1 Pumper (GTF) with 6 normal firefighters 3 Ambulance (RTW) with 1 paramedic, without doctor 1 Ambulance (RTW) with 1 paramedic and 1 doctor 1 Equipment Vehicle (RW) with 2 firefighter 1 Tow Truck (ASF) 1 Recovery Crane (FGRR) Walkthrough: First take the 6 firefighters from the GTF and take the people on point 1, 2 and 3 away to the right side (A bit behind the yellow monster truck). Now take the 2 firefighters of the RW and take the jaws to cut the two victims out of the two monster trucks (See 6). Once this is done send the doctor to both of them and pick them up with paramedics. Send the two ambulances back to base and keep the doctor on scene. Take the crane and pickup the wheel (See 4), put the wheel down behind the vehicles (See 5). Send the crane back to base and take the doctor, heal the first ictim in point 4 and send him to the second while you pickup the victim with the paramedic, put the doctor and the paramedic with victim and an ambulance (do not send back to base yet). Take the second victim with a paramedic and put him in an ambulance (do not send to base yet). Now take 4 firefighters, equip those with hoses and cool down the truck (See 7) Note that your firetruck must be on +- the same place as on the screen to avoid explosion. Take the 4 other firefighters and equip those with fire extinguishers, send those to the blue monster truck (See 6). Now take your tow truck and pickup the blue truck (See 6). Send your tow truck + the 2 remaining ambulances immediatly back to base. Wait until fire goes down and extinguish remaining fires, but note to watch that the red monster truck (See 7) don't explode! Avalable pictures (3): (click on each picture to open the bigger version in a new window) Well done, mission complete. [pagebreak] [pagetitle='Collapse of a motorway bridge!'] [pagebreak] [pagetitle='Bomb at the conference!'] [pagebreak] [pagetitle='A hacker causes total Blackout!'] [pagebreak] [pagetitle='Rupture of the stopping!']   Recommended Units: 1 Equipment vehicle (RW) with 3 divers 4 Ambulance with 1 paramedic and 1 doctor 1 Motorboat (TFMB) 1 Engineer SUV (FGRI) + 1 Engineer 1 Bridge Vehicle (FGRB) 1 TEC Heli (FGRT) + 1 Engineer NOTE: There are 6 persons in the water to pickup with the FMB There are 9 persons on the roofs to pickup with the FGRT There are 3 persons in their cars under water to take out with a diver Avalable pictures (10): (click on each picture to open the bigger version in a new window) Walkthrough: When the vehicles arrive, first take the FGRB and build the bridge at "4". While the FGRB is building the bridge send the FGRI and send it to "5" and put push the 3 switches, the power will be off. Now take the FGRT and begin the rescue the persons that are on the buildings "1", note that you need to get the wounded of the roof fast enough so she won't die. Note to first rescue the persons on the roof of the building on the fllowing screenshot. While taking up the persons on the roof, take the TFMB and rescue the persons in the water with the FMB "2". While the TFMB is going to the victim yous elected take your those 3 divers and send them to "3" (See screenshot 1 & 2). When the divers come up on the water again, get them immediatly back to the site to heal the 3 persons. Go on with rescuing the rest now :) And send the victims back to base. Well done, mission complete. [pagebreak] [pagetitle='Raid in the district of the station!'] [pagebreak] [pagetitle='Explosion at the polar station!'] Recommended Units: Vehicles: 1 Mass Casualty Unit (ITW) 1 Ambulance (RTW) 1 TEC Heli (FGRT) 1 Crane (FGRR) 1 Hazmat Vehicle (Dekon) 1 Bulldozer (TRL) Persons: 2 Doctors 2 Paramedic 1 Engineer 1 Hazmat firefighter 1 Sharpshooter Screenshot of the units: NOTE: There are a total of 3 contamined persons There are a total of 10 wonded civilians, two (2) of them are contamined Avalable pictures (8): (click on each picture to open the bigger version in a new window) Walkthrough: NOTE: We don't say "put the victim in ambulance" because you should see by yourself when the victim reaches the colored ambulance logo. On the moment the victim reaches the colored logo, put him immediatly in the ITW, but remember, always let 1 doctor in the itw. The last victim can be put in the RTW ambulance. Once arrived at scene, take the FGRT and begin rescure of 1A, 1B & 1C (See above screenshot) While doing this take your Hazmat vehicle with hazmat vehicle and begin decontamination of the persons. 2A, 2B, 2C (See following screenshot:) NOTE: Youre free to take away the contaminated barrels While excuting the rescue of 1A to 2C, you can begin to make place for your crane, take your TRL and begin to take the barrels away, move them from the red sector to the blue sector, see following screenshot: While your taking the barrels away, take your crane and move the two wall parts A + B, once the wall parts are gone take an engineer and repair the generator inside. (See following screenshot) Now send the crane to the place where you mvoed the barrels from, pickup the debris and send a doctor to heal the victim. (See screenshot) While the doctor is healing the victim, take your sniper and move to the icebears on the uper side, and shoot them all. NOTE: To kill 1 icebear you need to shoot 3 times NOTE²: Icebears will atack your sniper! (See followingscreenshot) Once all icebars are dead, take the helicopter and pick him up Then take your crane, take away the 3 wall parts to liberate two victims NOTE: Never take away the side part (right side wall part) Take away part 1 then 2 then 3, the "X" marks the part you should NEVER take away. After the part 1 is recovered you can immediatly send a doctor in to heal the victim. Now that you are done with savind victims proced to liberate the scientists in the laboratoty. Take an engineer and push on the switch marked with a "x". Once engineer is done, enter the laboratory. Well done, mission complete. [pagebreak] [pagetitle='Fire on a drilling rig!'] [pagebreak] [pagetitle='Derailment!'] [pagebreak] [pagetitle='Catastrophe in the mine!'] [pagebreak] [pagetitle='Accident in a motorway tunnel!'] [pagebreak] [pagetitle='Explosion in the fireworks factory!'] [pagebreak] [pagetitle='The capital advisor!'] [pagebreak] [pagetitle='Diversion of a plane!'] [pagebreak] [pagetitle='Fire at an open air concert!'] [pagebreak] [pagetitle='Collision at the airport!'] [pagebreak] [pagetitle='The great earthquake!']
  9. Note: Click Here before you begin to learn more about the Game Resources. [pagetitle='A road accident near the construction site!'] Mission Requirements: Extinguish the vehicle damaged in the accident! Remove the vehicle damaged in the accident! Transport all injured and dead persons to the hospital! Needed Vehicles: 2 Rescue Transport Vehicle(RTW) with Rescue Medic(RM) and Emergency Doctor(ED) 1 Equipment Vehicle(RW) with 2 firefighters(FF) 1 ASF Mission Solution: Equip 1 firefighter from the firetruck with fire extinguisher and extinguish the fire in the car. Equip the other firefighter with the safety cutter to remove the trapped occupant from the car. As soon as fire is extinguished have both Fire Fighters get back in Firetruck and send it away from the scene. Have the Paramedic from one of your ambulances treat the injured construction worker. Once the occupant from the vehicle has been removed. As soon as both patients are stable, transport them away from the scene. Use the Tow Truck to load the damaged vehicle and send it away from the scene. By Ash [pagebreak] [pagetitle='A stud farm on fire!'] Mission Requirements: Extinguish all fires! Rescue all persons from the guest house! Transport all injured and dead persons to the hospital! Needed Vehicles: 2 Rescue Transport Vehicle(RTW) with Rescue Medic(RM) and Emergency Doctor(ED) 1 Equipment Vehicle(RW) with 3 firefighters(FF) 1 Aerial Ladder Vehicle(DLK) with 1 firefighter(FF) and 1 firefighter w/respiratory gear(FF/R) Mission Solution: Equip the 3 Firefighters from the Firetruck with hoses. Place 1 at each corner of house and 1 on hydrant across from the front of house. Have the regular firefighter from the Aerial truck drag the victim in front of house over to your Ambulances. Now equip that firefighter with a hose and put him on the other hydrant across from the front of the house. Now use the firefighter with respiratory gear to enter the burning building with the help of Aerial Truck to remove trapped occupants. First victim will have a piece of building rubble on them that will have to be removed before you can remove them from the building. Once clear of the building with them, take them to your waiting Ambulances and have Paramedic begin treatment. Send the Firefighter back into the building and escort the other trapped occupants out and to a safe distance away from the building. There are a total of 4 occupants in the building, including the one with the rubble on them. Once both patients are stable, transport them away from scene. By Ash [pagebreak] [pagetitle='Traffic check!'] Mission Requirements: Redirect all speeders to the parking space! Arrest the fugitive and take both the gangsters away! Rescue the driver from the vehicle damaged in the accident! Needed Vehicles: 1 Rescue Transport Vehicle(RTW) with Rescue Medic(RM) and Emergency Doctor(ED) 1 Equipment Vehicle(RW) with 1 firefighter(FF) 1 Patrol Car(STW) with 1 Policeman(PM) Mission Solution: Once the mission starts watch the top of screen. It will tell you up there which car , by color, has been caught violating speed limit. Redirect that vehicle and let all others go. In the cutscene a black car will pull up and shoot the camera. Once he takes off and gets to the other side of the bridge he will blow a tire and lose control of his vehicle. First have the policeman exit the vehicle and pursue and apprehend the shooter. Once apprehended place him in patrol car and remove him from the scene. Second, have the firefighter get out a rescue cutter and free the trapped occupant. Then have your emergency doctor treat the victim. Once the victim is stabilized have your rescue medic place him in the rescue transport, have your doctor get in as well, and send them away. By Ash [pagebreak] [pagetitle='Illegal road race!'] Mission Requirements: Arrest the driver and take him away! Extinguish all fires! Remove the wreckage of vehicles! Transport all injured and dead persons to the hospital! Needed Vehicles: 6 Rescue Transport Vehicle(RTW) with Rescue Medic(RM) and Emergency Doctor(ED) 1 Patrol Car(STW) with 1 Policeman(PM) 2 Fire Truck(TLF) with 2 Firefighters(FF) 1 Fire Truck(TLF) 1 Tow Truck(ASF) Mission Solution: Be sure to send the fire and police units in first. The other vehicle in the race will park his car in a lot two streets over from scene just past a construction zone. Arrest and take him away. Deploy one TLF on the street on side of store where other vehicle is. Use the Firefighters from TLF to drag the injured victims away from fire. Deploy the other TLF in front of store. Deploy your 6 RTW where need be, but away from fire, to begin treating and transportating victims. Deploy your ASF and retrieve the vehicle damaged in the race and remove it from the scene. By Ash [pagebreak] [pagetitle='Multiple Crash'] Mission Requirements: Dispel the bystanders from the lane! Secure the scene of the accident! Redirect the traffic on the highway! Rescue all persons trapped in the wreckage of vehicles! (9) Transport all injured and dead persons to the hospital! Needed Vehicles: 1 EKW Emergency Car(FGRL) with 1 Engineer(EG) 1 Patrol Car(STW) with 1 Policeman(PM) 1 Equipment Vehicle(RW) with 2 firefighters(FF) and 1 Fire Brigade Diver(FBD) 1 Police Helicopter(PHC) with 1 Policeman(PM) 1 Salvage Vehicle(FGRR) 11 Rescue Transport Vehicle(RTW) with Rescue Medic(RM) and Emergency Doctor(ED) Mission Solution: These steps need to be completed in a very certain order, which will be outlined here. Send the FGRL, STW, PHC, FGRR and RW to scene first. Deploy the FGRL to switch box located near the overhead stop sign and activate this switch. Deploy the STW to just past that and place the PM in roadway and re-direct the traffic off the roadway. Deploy the PHC to other side of freeway where there is a break in the guardrail. Deploy the PM and have him question the citizen standing there. Check this periodically and question whoever else stops there. Deploy the RW to just in front of the motor coach. Have the occupants exit vehicle. Have the 2 FF get Rescue Cutters from the RW and start extricating victims from the vehicles. Start with the motor coach. Look for the tire tracks going through the guardrail and send your FBD into the water there. Send your FGRR to the grassy area inside the broken guardrail to retrieve the vehicle your diver will mark. Once it is placed on the highway dont forget to have a FF extricate the victim in vehicle. Start deploying your RTWs where you need to while the vehicle is being pulled from the water. You can begin treating and transporting the victims. Make sure you assign a RTW to the victim in the first red car you see (already extricated) or she will die. By Ash [pagebreak] [pagetitle='An Accident While Bunjee Jumping'] Mission Requirements: Save the drowning Bunjee Jumper! Find the missing Bunjee Jumper! Take unconscious persons to the hospital! Needed Vehicles: 3 Rescue Transport Vehicle(RTW) with Rescue Medic(RM) and Emergency Doctor(ED) 1 Salvage Vehicle(FGRR) 1 Bridge Laying Vehicle(FGRB) 1 Transport Vehicle Motorboat(TFMB) Mission Solution: (SECOND POSSIBLE SOLUTION UNDER THE FIRST ONE) First possible solution: Send FGRI with an engineer, three fully manned RTW, a FRGB, a FGRR, a RHF with a dog handling team and a RW with a diver. Let the engineer drive to the railway crossing and let him get out. To the west is the first stop sign, you can switch it on with the control box that is next to it. Now let the engineer WALK across the railway bridge to the second stop sign and switch it on. Let a RTW go to the crossing and let the personnel get out and treat the victim on the bridge. Let the FGRB make a bridge over the river (this can only be done at the green circle near the river). Let all units cross the bridge, let the RW and one RTW go to the north and stop by the bend in the road. A second victim is in the water fighting for his life, let the diver take him out and tell the doctor to treat him. Let the rescue dog search for the missing bungee jumper (I found him under the tree near the river, but it according to others the location may vary). When the dog finds the victim he will bark real loud, the FGRR then must pick up the tree so that the doctor can treat him. Take all wounded to the hospital and let the engineer switch OFF the stop signs so that trains can move on. Second possible solution: Deploy 1 RTW to the railroad crossing straight ahead of where units enter scene. Deploy all other units to riverbank near where the boat can be deployed at. Have occupants from RTW near tracks exit vehicle. Send the RM down the track towards the victim on tracks. This part here gets a little tricky, but its all timing. As soon as you see the RM and victim on same screen (make sure that is your selected unit) a cutscene will happen with the train crossing activating. Watch the bottom of your screen and as soon as you see that they have the victim move your cursor to the right and send your RM there (it will let you do this even during the cutscene). After that send your RM with victim back to the RTW for exam and treatment by the ED. Now have your TFMB begin laying a bridge across the river. Once laid send 1 RTW and the TFMB across and all the way up to the lake. Deploy the boat in water and rescue the victim that is right there. Begin exam and treatment with the ED. Send the TFMB back across the bridge and deploy the boat. Have the RM get in the boat and send it just past the bridge and deploy your RM there to retrieve the victim. Send the boat back to have ED begin exam and treatment. Send the FGRR across the bridge and just past a bridge where you will see a tree laying inside of a circle of rocks right near the bank. Move the tree and use the boat to rescue the victim there. Send the boat back so exam and treatment can begin on that victim. Once all victims are stable, transport them away from scene. By Ash [pagebreak] [pagetitle='A Tanker Smashes Into A House'] Mission Requirements: Rescue all persons trapped in the wreckage of vehicles! Transport all injured and dead persons to the hospital! Needed Vehicles: 4 Rescue Transport Vehicle(RTW) with Rescue Medic(RM) and Emergency Doctor(ED) 2 Fire Extinguishing Tank(LPF) 2 Tow Truck(ASF) 1 Equipment Vehicle(RW) with 3 firefighters(FF) 1 Personnel Carrier Vehicle(MTW) with 6 Policemen(PM) Mission Solution: This is another mission where things need to happen in a certain order, and they will be outlined here. If you do this right, the two mission objectives can be completed before the tanker explodes. First, deploy your 2 LPFs near the tanker and have them start spraying the tanker. Next send 1 ASF down to remove the wreck closest to diner to clear the traffic flow. Next send the MTW down to the area of the tanker and deploy the 6 officers. They need to be placed around the area of the diner to help keep everyone away and evacuate those already too close. Send your RW to the first wreck you see. Also send 1 RTW to the parking lot near the wreck.Have 1 FF get a rescue cutter and extricate the victim. Have the RM pick up that victim and take him into the parking lot for exam and treatment by the ED. Have the other ASF remove that wreck. Have all 3 FFs get back into the RW and send it down near diner. Also send remaining 3 RTWs to the rear of parking area behind diner. Have the FF with the rescue cutter free the driver of the truck. Then have him put down the rescue cutter and take victim to the RTWs at rear of diner lot. Send the other two FFs into diner asnd get the victims there. Also send them to the RTWs at rear of diner lot. Have the three EDs there begin exam and treatment. Send additional RTWs if you did not manage to clear all the victims before the tanker explodes. By Ash [pagebreak] [pagetitle='Collapse of an Adventure Waterpark'] Mission Requirements: Create an access to the dome!Needed Vehicles! Evacuate all persons from the dome! Transport all injured and dead persons to the hospital! Needed Vehicles: 1 Intensive Transportation Vehicle(ITW) with 1 Rescue Medic(RM) and 3 Emergency Doctor(ED) 1 EKW Emergency Car(FGRL) with 1 Engineer(EG) 1 Equipment Vehicle(RW) with 2 firefighters(FF) and 1 Fire Brigade Diver 1 Personnel Carrier Vehicle(MTW) with 3 Policeman(PM) 1 Salvage Vehicle(FGRR) Mission Solution: Use your FGRR to remove the debris blocking access to the interior. Use your Engineer in the FGRL to shut off the power. These two steps must be done prior to anyone entering the building. Use your forces from your MTW to ensure no one enters the building. Deploy the forces from your RW into the building to begin evacuating the victims. Naturally the diver will concentrate on the two victims in the water. Use your other forces to evacuate all the other victims, naturally the injured ones first. You must get even the non-injured people out to complete mission. Treat and transport all victims, alive or dead, from the scene. By Ash [pagebreak] [pagetitle='Avalanche Disaster'] Mission Requirements: Clear debris from the street! Track down 6 persons who are buried under the snow! Disconnect the hydroelectric power station from the mains! Rescue all persons trapped in the wreckage of vehicles! Transport all injured and dead persons to the hospital! Needed Vehicles: 1 EKW Emergency Car(FGRL) with 1 Engineer(EG) 1 Salvage Vehicle(FGRR) 1 Intensive Transportation Vehicle(ITW) with 1 Rescue Medic(RM) and 3 Emergency Doctor(ED) 2 Rescue Transport Vehicle(RTW) with Rescue Medic(RM) and Emergency Doctor(ED) 1 Rescue Dog Vehicle(RHF) with Rescue Dog Handler(RDH) 1 Equipment Vehicle(RW) with 1 firefighters(FF) 1 Aerial Ladder Vehicle(DLK) with 1 firefighter(FF) 1 Rescue Helicopter(RHC) Mission Solution: Use your FGRR to remove the debris that blocks your path to the main scene. Then send your FGRL along the path to the Dam. Deploy Engineer and have them shut off power. Then have the FGRR remove the larger pieces of debris trapping victims so they can be treated. There are 2 victims that need debris removed from them. Send the DLK to house that looks like a porch on one end and send a firefighter in to search for victims. Deploy your RDH and send him up into the snow to the first pair of skis you see. Have the dog begin searching there. All the victims are located near a pair of skis. There are 6 total. As you locate them, have the RHC claim the victims and take them to the ITW for exam and treatment. Next deploy your forces from your RW. Have the FF get a rescue cutter and start extricating victims where neccessary. By Ash [pagebreak] [pagetitle='Violent Demonstration'] Mission Requirements: Extinguish all fires! Arrest all demonstrators without using force as far as possible and take them away! Bring all dioxin barrels to the land! (14) Transport all injured and dead persons to the hospital! Needed Vehicles: 1 Water Cannon (WAW) 1 Personnel Carrier Vehicle(MTW) with 6 Policeman(PM) 2 Personnel Carrier Vehicle (MTW) 1 Patrol Car(STW) 2 Transport Vehicle Motorboat(TFMB) 1 Intensive Transportation Vehicle(ITW) with 1 Rescue Medic(RM) and 3 Emergency Doctor(ED) 2 Fire Extinguishing Boat(FLB) Mission Solution: First goal is to arrest all the protestors. Usa the WAW to keep them at bay. Use your 6 personnel from the MTW to arrest all the protestors. Transport them all away from the scene. Deploy one TFMB at each pier. One will be used to reclaim the floating barrels and the other to rescue all the drowning victims. Deploy the ITW near the TFMB that will be used to rescue the drowning victims. Utilize the two FLBs to extinguish the fire in the boat. If any of the barrels do sink here is the steps to take: 1 Equipment Vehicle(RW) with 1 Fire Brigade Diver(FBD) 1 Salvage Vehicle(FGRR) Decontamination Vehicle (DP) with 1 Fire Fighter w/ ABC(FF/ABC) Have the divers search the darker areas of water and use the crane to claim them once located. Use the FF/ABC to treat the diver once all barrels are retrieved. By Ash [pagebreak] [pagetitle='Bomb Scare In The Cinema Complex'] Mission Requirements: Extinguish all fires! If possible: Arrest the bomb planter and accomplices! Defuse the bomb! Evacuate the cinema complex! Transport all injured and dead persons to the hospital! Needed Vehicles: 2 Personnel Carrier Vehicle(MTW) with 6 Policeman(PM) 1 Police Helicopter(PHC) with 2 Police Psychologist(PP) 1 Equipment Vehicle(RW) with 3 firefighters(FF) 3 Fire Truck(TLF) 1 Salvage Vehicle(FGRR) 1 Intensive Transportation Vehicle(ITW) with 1 Rescue Medic(RM) and 3 Emergency Doctor(ED) 2 Rescue Dog Vehicle(RHF) with Rescue Dog Handler(RDH) 1 EKW Emergency Car(FGRL) with 1 Engineer(EG) Mission Solution: First use the PHC to evacuate the building. Then use the policeman to send them far away from the building. Then send Policeman in to detain and evacuate those individuals in the building that did not follow orders from the PHC. Send the Engineer in to defuse the bomb. Send 2 Policeman to arrest the bombers, they are located near a phone booth near the Cinema. Distribute the three TLFs around the building to extinguish the fires that will start after the explosion. Make sure they are far enough away from the building so they are not destroyed during the explosion. After the explosion, make sure to treat all the injured. There may be victims trapped under the rubble, use the FGRR to free them. There may also be individuals trapped behind the Cinema, use the search dogs to locate them. By Ash [pagebreak] [pagetitle='Crash of a Military Test Aircraft'] Mission Requirements: Decontaminate all contaminated persons! Extinguish all fires! Find the experimental long-range missile! Recover the experimental long-range missile! Transport the experimental long-range missile! Recover the black box of the test aircraft! Rescue the pilot and co-pilot and transport them to the hospital! Transport all injured and dead persons to the hospital! Needed Vehicles: 2 Rescue Helicopter(RHC) with Rescue Medic(RM) and Emergency Doctor(ED) 1 Rescue Helicopter(RHC) 1 Intensive Transportation Vehicle(ITW) with 1 Rescue Medic(RM) and 3 Emergency Doctor(ED) 1 Bridge Laying Vehicle(FGRB) 1 Salvage Vehicle(FGRR) 1 EKW Emergency Car(FGRL) with 1 Engineer(EG) 1 Fire Extinguishing Tank (LPF) 1 Equipment Vehicle(RW) with 1 Fire Brigade Diver(FBD) and 1 Firefighters(FF) 1 Decontamination Vehicle(DP) with 2 Fire Fighter w/ ABC(FF/ABC) 1 Transport Vehicle Motorboat(TFMB) 1 Salvage Vehicle(FGRR) 1 Fire Extinguishing Aircraft(LF) 1 Aerial Ladder Vehicle(DLK) 1 Fire Truck(TLF) 1 Towing Vehicle(ASF) Mission Solution: First take the 2 RHCs with the RM and ED and land them on the base near the two victims to treat them. Make sure to transport them once ready. Then take the FGRB to the location indicated on the map and build a bridge. Setup your ITW over by the church. Now send the DLK and the DP to the church tower to rescue the pilot stranded on the tower. Have a FF/ABC take the injured pilot to the ITW for treatment, then get back in the DP. Now send the LPF into the forest to extinguish forest fires. Also send the TLF over near the cockpit. These units both need to be assigned to cooling the smoldering engine near the cockpit. Now send the RW and the DP to the cockpit. Use 1 FF with Rescue Cutter to free pilot. Now send the FF to the DP for decontamination. Have the FF/ABC take the pilot into the DP for decontamination. After the pilot is released from the DP, have the FF/ABC place him on the ground. Now use the RHC with no staff to transport the pilot to the ITW for treatment. As soon as the forest near the base catches fire, send the LF to that area. Make sure to set the tarhget at about the middle of the burning area. Make sure to check the area after the LF makes it drop to ensure the fire is extinguished. Repeat if neccessary. In the lake there is a dark mark , that is where the sunken rocket is located. Send a diver in to look for it, and then have the FGRR retrieve it. Use the ASF to transport it to the base (not the military base. There are 2 campers on the lake that need rescued. Send a TFMB with 2 FF/ABC to rescue them. Take them both to DP for treatment. Then transport them using the RHC with no staff to transport them both to the ITW for treatment. Make sure to transport all the patients out of the mission area. And finally send the FGRL to retrieve the Flight Recorder. By Ash [pagebreak] [pagetitle='A Train is About to Ram Into the Station Concourse'] Mission Requirements: Evacuate the railway station! Extinguish all fires! Rescue all persons trapped in the wreckage of the train and vehicles! Transport all injured and dead persons to the hospital! Needed Vehicles: 1 Police Helicopter(PHC) 1 Personnel Carrier Vehicle(MTW) with 6 Policemen 3 TLF with ever 2 Firefighters(FF) 1 Equipment Vehicle(RW) with 3 Firefighters(FF) 4 Intensive Transportation Vehicle(ITW) with 1 Rescue Medic(RM) and 3 Emergency Doctor(ED) 1 Rescue Dog Vehicle(RHF) with Rescue Dog Handler(RDH) 1 Salvage Vehicle(FGRR) Mission Solution: First send the PHC to evacuate the terminal with the loudspeaker. Then start using the policeman to close the roads near the terminal. Send 1 TLF and the 3 firefighters equipped with hoses into the station to the side of entrance. Also send the FGRR there. As soon as the concourse "is hit" send the remaining TLFs out to extinguish fires. Equip whatever firefighters are neccessary with Rescue Cutters and use the FGRR to free victims from the councourse shop and from the cars. By Ash [pagebreak] [pagetitle='A Sniper Threatens the Town'] Mission Requirements: Arrest the gangsters and take the in to custody! Transport all injured and dead persons to the hospital! Needed Vehicles: 2 x SW with 3 police officers & 3 shooters in each sw 1 x STW with a police officer and a psychologist 1 x RTW with doctor and paramedic 3 x TLF with firefighters mask 1 x RW with firefighters mask Mission Solution: Send in two SW with three police officers and three shooters each, a STW with a police officer and a psychologist, a fully manned RTW, three TLF and one RW with firefighters with masks. Send the RTW and the STW to the bank, let a doctor treat the victim and take her to hospital ASAP. The officer can interview witnesses. Park the fire trucks one street north of the bank on the main road. To stop the sniper you�ll have to show police presence at several strategically points, let one SW drop of a police officer and a shooter near a hotdog stand with a lot of benches in front of it (northwest of the bank) and south of the church (west of the bank). Then let it proceed to an alley west of the bank and press shift+B to kill the lights and sirens. The other SW needs to drop of a police officer and a shooter near the market place (east of the bank) and then park near the two ladies with baby carriages the southwest of the bank, kill the sirens. If anyone else gets shot send a fully manned RTW and take the victim to the hospital ASAP. Because of the police presence in public places the sniper and an accomplice will rob the bank, trying to get out of the whole situation. Let the psychologist talk to them, they want a getaway car in five minutes and the removal of all police forces. Send a getaway car (green car in the police vehicle screen) but wait with placing it in front of the bank. First make sure that both SW face the bank and that the shooters are armed with flash bang grenades. Let the psychologist, the STW and the RTW go back to base. Park the getaway car in front of the bank, but park it as far away from the entrance as possible. When the thugs come out drive the western SW to the bank (put the sirens on by pressing B), they will shoot the SW. Let TLF park west, north and east of the bank; cause the sniper has set the bank on fire. Make them extinguish the bank. Let the other SW park behind the two thugs and let the shooters come out and throw the grenade. Now arrest the thugs and take them away. The RW should park in front of the bank, one firefighter should be equipped with a hose and extinguish the front of the bank, the other two should evacuate all the victims from the bank (there is one wounded victim so call for a fully equipped RTW). Once all people are safe (the alley west of the bank is a good spot for them) let the firefighters grab an extinguisher and put out the fire from inside the bank. There is an office still burning which can only be extinguished with an extinguisher. Once the fire is out transport all wounded and the two prisoners to the base. By PyroThijs [pagebreak] [pagetitle='Gale Front'] Needed Vehicles: 2 Rescue Dog Vehicle(RHF) with Rescue Dog Handler(RDH) 2 Equipment Vehicle(RW) with 3 Firefighters(FF) 1 Equipment Vehicle(RW) with 2 Firefighters(FF) and 1 Fire Brigade Diver(FBD) 1 Fire Extinguishing Tank(LPF) with 3 Firefighters(FF) Mission Solution: Send your RHF to the center of town, where they should locate two victims. Now send a firefighter with a rescue cutter to the truck at the outskirts at town, and rescue the trapped driver. Then have the FGRR move the vehicle over to the side, and your dogs should locate one more injured party. Send a FF with a Firemans Axe to the house and break down the door. Then move the piece of rubble to be able to rescue one more victim. There isa vehicle in the center of town near a tree with a victim that needs extricated, send a firefighter with a rescue cutter to free him. Once you see the cutscene showing the vehicle in the river, send the diver in to mark it. Then send the FGRR to retrieve it. Use a firefighter with a rescue cutter to remove the trapped party. Now let your dogs search further and they will find two victims under rubble. Use your FGRR to move the debris and rescue those victims. There will be several fires that break out, use the LPF to ensure that all fires are extinguished. By Ash [pagebreak] [pagetitle='Demolishing a High Rise Building'] Needed Vehicles: 1 x STW fully loaded with police officers 1 x MTW fully loaded with police officers 1 x RW with 3 firefighters 1 x DLK 4 x LPF 1 x FGRR 2 x ITW with 3 doctors and 1 paramedic in each Mission Solution: Send a STW and a MTW fully loaded with police officers, a RW with three firefighters, a DLK, four LPF, a FGRR and two ITW with three doctors and a paramedic each. On arrival send the STW near the traffic lights and let one officer divert the traffic. You can park the MTW on the bus lane, four officers need to send the crowd and the workers near the gates away (only on the road they will be safe) and use the other ones to save the people from the construction yard. Park the DLK, one LPF and the RW near the fountain (but not near the high rise building) park one ITW near the TV-vans (but not on the exit of the construction yard else it will blow up), park the other on the bus lane, also park the FGRR here. Send the remaining LPF to the rear of the building. After a few minutes the building will blow (you don�t have much time for the evacuation). Several wounded will be lying on the streets. There is a construction worker lying in front of the building, rescue him first (the building will collapse further). One firefighter needs to get a rescue cutter and open the two cars in front of the building. The third one needs to get an inflatable cushion to rescue the persons in the adjacent building (some started panicking and can only be rescued this way). Use the DLK to rescue the two wounded persons, once everybody is out, park the LPF in front of this building. There are two injured lying under a piece of debris near the fountain, use the FGRR to free them. A fire will break out, it should be stopped immediately by the LPF, if the fire spreads to the other side of the street surround the building and call in more LPF to combat the fire. Treat all the wounded. Depending on how far back you got the crowd you will need to call in additional transport. Transport all wounded to the hospital, extinguish all fires and stop redirecting traffic. After you�ve accomplished all this the mission should be a success. By PyroThijs [pagebreak] [pagetitle='Derailment of a Train'] Needed Vehicles: Check in the walktrough it's easier ;) Mission Solution: This is the toughest mission of the whole game and frankly I think luck is the only decisive factor to complete this one. All I can do is giving you some guidelines to help turn your bad luck around, but this one is mostly up to you. Send in two MTW with three police officers each, a fully manned RTW, about twenty-five TLF and two RW fully manned with firefighters with respiratory devices. Send in one RW to the factory to the east and a RW and a MTW to the holiday site in the northeast. Send in the other MTW with the RTW to the southern railway crossing. Have the police officers arrest the three kids and take them away. Let the doctor and the paramedics walk to the train driver and treat him. Let the other MTW evacuate the three road workers (the one diverting traffic cannot be rescued, but he doesn�t get injured either). Now send in both MTW to evacuate the two people on towels near the lake, take all evacuees to the base. Let the firefighters from the RW take a hose and connect it to a hydrant at the factory or the camping site. Divide the TLF as followed: West of the train accident: there is a small wooden house with a gas tank in the forest, from this house there is a path through the forest heading southeast towards the railway. Put three TLF on that path, put two near the house and another two or three on the road leading towards the north. Also send in three backup TLF to that area to support the others when necessary. East of the train accident: place two TLF near the southwest corner of the lake and place three TLF at the fire watch tower. Divide the other TLF alongside the road from the holiday site to the railway crossing. By now there should be fireworks coming from the train (the first time you probably haven�t done all the preparations, don�t worry you�ll get the hang of it). Pick up the engine driver and put him in the ambulance together with the doctor, send the ambulance to the base. A few seconds after the fireworks the train will explode (you cannot prevent the train form exploding, but the longer you wait evacuating the engine driver, the longer it takes for the train to explode). A fire will start west and east of the railway. West of the railway the fire will spread north and towards the southwest, send in a LF to stop the fire spreading towards the north. Check if the TLF on this side start extinguishing the fire and if necessary place the backup TLF in strategic positions. The fire on the western side should be under control now but be sure to check once in a while if it doesn�t spread. The east side is a whole other story: the fire will be out of reach of your TLF for some time and it will develop into a massive fire. Make sure the fire doesn�t reach the following places: the factory terrain, the northeast side of the lake, the small line of trees near the coast. If it does reach these places you need to make every effort to stop the fire from spreading any further, or else it will go out of control. You can send in a LF to stop the fire spreading towards the lake and the TLF need to make sure that the fire doesn�t spread �over� the road. If necessary send in extra TLF, but make sure your bank balance doesn�t get any lower than 4000 credits (you�ll need them to pay for extra RTW). When the fire grows big enough the fire watch guy will flee the tower, send in a STW with one officer to rescue him. Use the LF to make sure the fire doesn�t spread north or to far towards the factory. When the fire goes on and one the forest will burn down and so the fire will grow smaller by itself, extinguishing it should become a little easier now providing you have enough TLF standing by near places the fire can spread to. Once the fires are almost out (it took me almost half an hour to control the fires and much longer to put them all out). Send a firefighter with an axe in all the cottages on the holiday site. There are several wounded here if the fire came to close. Send in fully manned RTW to treat them and take them to the hospital. Also check the paths in the west side of the forest: some civilians may have been wounded because of the heat of the fire. Once all fires are out, all the wounded have been transported and the town, the factory and the holiday site have been spared, you have accomplished the toughest mission in the game. Congratulations on such a brilliant achievement. By PyroThijs [pagebreak] [pagetitle='Explosion in a Chemical Factory'] Needed Vehicles: 2 x LPF +- 15 x TLF 1 x ITW with 3 doctors and 1 paramedic 2 x ambulance with 1 doctor and 1 paramedic in each 1 x FGRR 1 x DEKON with 3 abc firefighters 1 x PHC Mission Solution: Send in two LPF, about 15 TLF, a FGRI with an engineer, an ITW with three doctors and a paramedic, two fully manned ambulances, a FGRR, a DEKON with three ABC firefighters and a PHC. Tell the PHC to evacuate the buildings west and east of the explosion. On arrival send two TLF to the southwest corner of the burning building (if the park west of this building catches fire send in a LF to put it out), two to the northwest corner, two to the south of the plant that is south of the burning building and three to the gas tank north of the burning building (let one of them cool the big tank next to the gas tank). Send the engineer to the south of the pipeline (the one that runs east of the exploded factory). Send the two LPF in the alley next to the pipeline to protect the adjacent building. Let the engineer pull the switch to stop the gas, now let him drive to the north of the pipeline and pull the second switch. Let two TLF extinguish the containers next to the exploded building and divide the remaining TLF to where you most need them. Once the engineer has pulled the second switch let him drive to the train gate in the east and open it so the train can get away. Now drive to the big building east of the exploded factory let the engineer enter the building and press the big red button in the top right hand corner of the factory. Send the engineer out of harms way. Send the DEKON to the building west of the exploded factory, let one of the ABC-firefighters grab an axe from a TLF and bash the door. Rescue the three victims and let the people from the RTW treat them (don�t park the RTW to close to the fire or else they�ll explode). Now let the FGRR make an opening in the factory. There are three pieces of debris lying in front of the entrance. You must remove them in the right order (top one first) else the other pieces will fall on the injured persons. Once the debris is removed let the ABC firefighters rescue the people in front of the entrance that are lying under pieces of debris and take them in the ITW. If the park or the pipeline have caught fire send in a second LF to put it out (the park has priority over the pipeline). Let doctors treat the injured (there is also an injured in the small building in the top right hand corner of the screen) and let the ABC firefighters decontaminate them. One injured is lying under a big piece of debris; you�ll need the FGRR to move that for you, the other ones can be freed by firefighters. Once all the injured are decontaminated and taken away to the hospital and all the fires are out you have won the mission. By PyroThijs [pagebreak] [pagetitle='Climatic Upheavals'] Needed Vehicles: You can't order vehicles in this mission Mission Solution: To make sure you understand what�s going on: due to a climate change rescue vehicles cannot travel the roads anymore, so you�ll only have resources that can walk and two helicopters at you disposal. You�ll have to be very careful not to lose the resources, because they are replaced with only one resource of the same type. Wolves are seen in the area and that�s why you�ll need to rescue all injured and uninjured persons and take them inside your base camp (the emergency tent). All right, lets get started: arm the three shooters and place them near the people southwest of your base camp, have police officers and firefighters pick them up and take them to the emergency tent. The first wolves will appear: shoot them but make sure the shooters do not stand in front of each other (or else they�ll wound each other). Now let a fire fighter with rescue cutters open the car in the alley and use the RHC to transport the wounded to your base camp. Retreat the firefighter. Use the RHC to search for the two injured persons on the rooftops. One is near the intersection north of the base camp and the other is west of the people standing under the giant ship. Rescue the people under the ship next. Send the shooters to the intersection near the ship and send a firefighter and a firefighter with rescue cutters after them. Wait until the wolves from the north have passed. At the intersection there is a victim buried under debris, use the normal fire fighter to rescue him. Send the firefighter with the cutters to a car north of the crossing and cut it open. The firefighter can stand near the burning pile of debris, wolves won�t attack him there. Use the RHC to rescue the victim. Send the shooters to the base camp. East of the base camp there is a house where smoke is coming out of the chimney. Wait until the wolves have passed, now send in two police officers and rescue the persons inside. Near the house there is another person buried under debris, use a firefighter to rescue him. Let shooters keep watch and shoot the wolves that come by. North of the base camp there is a street with a car buried under the snow and some people standing near a burning barrel. Send in the shooters for protection and let the firefighters and police officers rescue the persons near the barrel. Use a firefighter with rescue cutters to open the vehicle. And then let him return to your base camp, use the RHC to rescue the victim. This was the last wounded victim. Remember the burning pile of debris in the north? Send the shooters and all firefighters and police officers towards that burning pile. There is an alley to the east and at the end of the alley there is another house with smoke coming from the chimney. West of this house there is another house and west of that building is an alley, position the shooters near that alley facing north (wolves will appear here). Now let the other rescue services walk towards the house. A cut scene will follow: the house explodes and people are running towards the street. The wolves will now appear, shoot all five of them and take the victims back to the base camp (don�t go via the main street but return via the alley and head south!). You�ll probably need two trips to rescue everybody. Once everybody is inside the base camp the mission is a success. By PyroThijs [pagebreak] [pagetitle='Terorist Attack: Dirty Bomb'] Needed Vehicles: 18 x TLF 1 x ITW with 3 doctors and 1 paramedic 1 x RW with 3 firefighter mask 1 x DEKON with 3 ABC firefighters 1 x DLK 1 x FGRR 8 x ASF Mission Solution: Send in 18 TLF, an ITW with three doctors and one paramedic, a RW with firefighters with respiratory devices, a DEKON with three ABC-firefighters, a DLK, a FGRR and eight ASF Send one TLF to each smoking car and cool it down so they won�t explode. Place five TLF west of the mall, five north of the mall and five east of the mall, spread them so they�ll each extinguish a different part of the building. Let the ASF trucks remove the contaminated pieces of debris lying on the street (there�s green smoke coming from them). Let the ABC firefighters decontaminate the contaminated victims and place them in the ITW. Use a firefighter with rescue cutters to free the two people inside wrecked cars (both in the middle of the street). Once the fire in the southwestern building is out place the DLK there and have firefighters enter the room, there is an old wounded lady here, rescue her and have a doctor take a look at her. Also rescue the wounded under the big piece of debris lying in the middle of the street (use the FGRR to pick it up) and the two wounded that are lying inside the collapsed building to the east of the exploded shop. If necessary call some ambulances for transport. Extinguish all fires and take the last two pieces of contaminated debris from the inner court. By now a message should appear: a plain clothed policeman tracked the terrorists down to a hotel, but got shot trying to arrest them. The terrorists now hold the hotel guests hostage. The hotel is located northeast of the exploded store, the injured officer is lying in front of it. Use a RHC to rescue him and take him away to a safe resort. Call in reinforcements: a SW fully manned with shooters and an MTW with three police officers, one psychologist and two shooters. Place roadblocks on all roads that lead to the hotel (north, east near the crossing, west of the intersection and south near the intersection). Have police officers divert the traffic and park the MTW out of harms way. You�ll get a second message stating the CIA was informed that more terrorists are on their way to the hotel in a black van. Park the SW near the roadblock in the south. Arm all shooters and make sure they are standing behind the SW. When the black van arrives its tires will pop and six (!) terrorists will get out and start shooting the SW. Let the shooters return fire and take all terrorists down. Call an ITW to transport the wounded. Now let�s focus on the hostages: let the psychologist talk to the terrorists in the hotel and call in an escape car and an FGRI with an engineer. Let the shooters stand north of the northern roadblock and park the getaway vehicle in front of the hotel. The terrorists will drive away in northern direction, their tires will pop too and they will get out. Arrest them (they won�t stop and shoot but run away). Send the engineer in the hotel to disarm the bomb and let the shooters take the hostages out of the hotel. You completed the last mission, enjoy the movie and congratulations! If you get a score of 95% or more you�ll be awarded the national gold medal for your excellent management of rescue forces. By PyroThijs [pagebreak] [pagetitle='Game Resources']   Game Resources This section will be broke down into several additional sections to break everything down by category. In each of these categories will be a list of the equipment types available and a list of their individual equipment abilities. This will also include a list of the various personnel available in that category and their abilities. In each of the sub-categories I will review the personnel and their abilities first. Listed behind each item/description there will be an abbreviation contained in parentheses that will be used periodically through this walkthrough. 1. Fire Units ,Personnel and Available Equipment A. Available Equipment Fire Extinguisher (FE) - Used to extinguish small fires and cool small hot spots. Fire Hose (FH) - Used to extinguish larger fires and cool larger hot spots. Rescue Cutter (RC) - Used to aid in removing trapped individuals from wreckage. Power Saw (PS) - Used to remove trees that may be blocking a path you need. Fireman's Axe (FA) - Used to break down locked doors to gain access to trapped individuals. Inflatable Life Net (ILN) - Placed near a building with individuals trapped on higher fllors to evacuate them. B. Available Personnel Fire Fighter (FF) - Cost 25 Credits. Can use all available equipment and relocate injured victims. Fire Fighter w/ Respiratory (FF/R) - Cost 75 Credits. Used in heavy smoke situations. Can use fire extinguisher, fire hose and power saw. Can also relocate injured victims. Fire Fighter w/ ABC (FF/ABC) - Cost 100 Credits. Used in situations with chemical, biological or radioactive exposure. Can use fire extinguisher, fireman's axe and relocate injured victims. Fire Brigade Diver (FBD) - Cost 250 Credits. Used to rescue vitims in water. Also used to search for sunken objects and mark them for recovery. C. Available Vehicles RW - Equipment Vehicle (RW) - Cost 1500 Credits. Transports 3 Teams. Carries all available equipment and can transport all personnel. TLF - Fire Truck (TLF) - Cost 2500 Credits. Transports 3 Teams. Equipment - FE and FA. Can transport all personnel. DLK - Aerial Ladder Vehicle (DLK) - Cost 2500 Credits. Transports 2 Teams. Carries no equipment. Can Transport all personnel. If placed near a multi-story building will transport a fire brigade team to higher floor to evacuate trapped victims. LPF - Fire Extinguishing Tank (LPF) - Cost 3000 Credits. Transports 2 Teams. Carries no equipment. Can Transport all personnel. Design makes it suitable for fighting extremely hot fires. ASF - Towing Vehicle (ASF) - Cost 250 Credits. Carries no equipment. Transports no personnel. Used to remove vehicle wreckage and certain pieces of debris. Dekon P - Decontamination Vehicle (DP) - Cost 2500 Credits. Carries no equipment. Can only transport FF/ABC. Helps decontaminate those who have been exposed to biological, radioactive or chemical substances. TFMB - Transport Vehicle Motorboat (TFMB) - Cost 750 Credits. Carries no equipment, but can carry fire brigade teams equipped with equipment. Can carry 4 fire brigade teams AND 4 rescued parties. Used to transport resources in water. Can rescue victims in water and retrieve objects in water. LF - Fire Extinguishing Aircraft (LF) - Cost 4000 Credits. Used to combat fires spread over a large area. Do not use in residential/inhabited areas as people will be hurt from spray. Once assigned to mission it will not be available again for three minutes. FLB - Fire Extinguishing Boat (FLB) - Cost 3000 Credits. Carries no equipment. Transports no personnel. Used to extinguish items on/near water. Has an extremely long range. 2. Technical Units and Personnel A. Available Personnel Engineer (EG) - Cost 500 Credits. Used to repair defective signals and crossings. Can also operate a wide variety of equipemt meant to turn on/off certain items. B. Available Vehicles FGrL - EKW Emergency Car (FGRL) - Cost 150 Credits. Used to transport EG from location to location as fast as possible. FGrR - Salvage Vehicle (FGRR) - Cost 2000 Credits. Used to lift/move heavy loads to rescue people trapped under it or to create a path to reach victims. FGrB - Bridge Laying Vehicle (FGRB) - Cost 3000 Credits. Used to lay pontoon bridge to allow emergency vehicles to cross river. Once a pontoon bridge is laid, it can not be retrieved. 3. Police Forces Vehicles, Personnel and Equipment A. Available Equipment Roadblock (RB) - Used as a barrier for blocking streets or paths. If a car runs over a roadblock it functions as a spike strip and will flatten their tires. Can be picked up and moved if neccessary. Stun Grenade (SG) - Should only be used in dangerous or unpredictable situations. Blinds and Disorients all people in bladt radius. B. Available Personnel Policeman (PM) - Cost 25 Credits. Can use roadblock. Used to interrogate and arrest people. Police Psychologist (PP) - Cost 25 Credits. Used to negotiate with hostage takers or talk to a panicked citizen to help calm them down. Marksman (MM) - Cost 200 Credits. Can use stun grenade. Can interrogate and arrest people if weapon is not drawn. Weapon provides a non lethal shot everytime. Sharp Shooter (SS) - Cost 350 Credits. Carries a standard precision sharp-shooter rifle. Used only in extreme situations as every shot is fatal. C. Available Vehicles StW - Patrol Car (STW) - Cost 150 Credits. Transports 2 members of the police forces. Can also transport arrested persons. MTW - Personnel Carrier Vehicle (MTW) - Cost 500 Credits. Transports 6 members of the police forces. Carries Roadblock. Can also transport arrested persons. SW - Special Car (SW) - Cost 1000 Credits. Transports 6 members of the police forces. Carries Roadblock and Stun grenade. Can also transport arrested persons. This is basically a armoured police van. PHC - Police Helicopter (PHC) - Cost 3000 Credits. Transports 2 members of the police forces. Can automatically track vehicles/people with its spotlight. Has externally mounted loudspeakers that can be used to evacuate a building. WaW - Water Cannon (WAW) - Cost 1000 Credits. Used to hold and/or push back a crowd with its auto slewing water cannon. 4. Rescue Service Teams A. Available Personnel RM - Rescue Medic (RM) - Cost 25 Credits. Used to move victims from mission area using rope stretcher. ED - Emergency Doctor (ED) - Cost 75 Credits. Only he/she can perform exam on patient prior to transport. Can also make reanimation attempt if neccessary. RDH - Rescue Dog Handler (RDH) - Cost 75 Credits. Consists of handler and rescue dog. Unit is responsible for searching for and locating people in obscure areas or trapped under debris. B. Available Vehicles NEF - Emergency Ambulance (NEF) - Cost 150 Credits. Transports 1 member of rescue services. Used to transport emergency doctor to scene quickly. RTW - Rescue Transport Vehicle (RTW) - Cost 500 Credits. Transports 2 members of rescue services. Used to transport ED and RM to scene and then take victim away from scene. RHF - Rescue Dog Vehicle (RHF) - Cost 150 Credits. Transports 1 member of rescue services. Used to transport the rescue dog handler and rescue dog to the scene. RHC - Rescue Helicopter (RHC) - Cost 3000 Credits. Transports 2 members of rescue services. Used in areas not accessible by ground. Injured can be airlifted with stretcher and taken elsewhere. ITW - Intensive Transportation Vehicle (ITW) - Cost 3000 Credits. Transports 4 members of rescue services. Transports 9 victims. Used to treat and transport a large number of patients. Victims must still be examined by doctor before entering, but will be stabilized automatically once inside.
  10. [pagetitle='Accident at Uncontrolled Train Crossing!'] Mission requirements: -Secure the accident scene -Transport all wounded to hospital -Remove the wreck from the accident scene Required units: 1 SatCom vehicle 1 Equipment vehicle with 1 firefighter 2 Ambulances with 1 paramedic in each 1 Tow truck Mission solution: First of all to do is turn on the stop sign, to do this take the firefighter and click on the switch (located at 1 on the screenshot). Now equip the firefighter with the Jaws Of Life and cut off the trapped person from the wreck (located at 2 on the screenshot). Now take the two paramedics and pickup the victims (located at 2 & 3 on the screenshot). Send them back to base. Equip the firefighter with the chainsaw and cut away the tree. (located at 4 on the screenshot). Take the tow truck to tow off the wreck and send it back to base. (located at 2 on the screenshot) Well done, mission completed. [pagebreak] [pagetitle='Elite Soldier Threatens His Family!'] Mission requirements: -Prevent the soldier from hurting himself and his family Required units: 1 SatCom vehicle 1 Helicopter with 1 Psychologist and 1 policeman Mission solution: First of all drop off the psychologist at the house (See 1) and talk to the soldier (See 2). Once the soldier told you why he wants to hurt himself take the helicopter with the police officer and fly to the island, land next to the swimming pool (See 3) and interrogate the three girls that are next to the swimming pool (See 4). One of those girls will tell you the location of the soldier's wife, she is on a yacht that will now appear around the left corner of your map. Fly to the yacht with your helicopter (See 5) and give the yacht an order to stop at the next dock (See 6). The yacht will now sail back to the dock at the island, so fly back with the helicopter and land next to the dock (See 7). Wait on the wife coming out of the yacht and interrogate her, then, arrest her. Put the wife and your officer in the helicopter and land next to the soldier's house (See 1). Once the helicopter reaches ground, let the wife and the officer exit the helicopter and arrest the wife again. Now you can bring the wife to the house (See 8). Well done, mission completed [pagebreak] [pagetitle='Bank Robbery Ends In Hostage Situation!'] Mission requirements: - Prevent the hostages from being injured or killed! - Prevent the robbers to escape! - Prevent civilians being involved! - Prevent excessive injured emergency personnel! Required units: 1 SatCom vehicle 1 Escape car 1 Patrol Car with 1 Psychologist 1 Armored police van with 4 shooters Mission solution: Incomplete :(
  11. The mod is probably dead since the ast post was more then 6 months ago
  12. [pagetitle='Accident on the Highway'] Needed Vehicles: 1 F201 with 1 doctor and 2 paramedics 2 F110 1 F104 with 2 normal firefighters 1 F301 with 1 policeman Mission Solution: Send back the vehicles come from the right side, give a policeman the command �send back�. With an extinguisher cool down the fuel that leaked out of the motor. Now send a doctor to the two victims, heal them and send them back to base. Take the two tow trucks and tow of the cars, send them back to base. Now put your policeman in the car and send it back to base. Mission complete :) [pagebreak] [pagetitle='Fire in Apartment Building'] Needed Vehicles: 1 F201 with 1 doctor and 2 paramedics 1 F104 with 2 Firefighters with oxygen mask Mission Solution: Send the F104 in front of the building to extinguish immediatly, now let the 2 firefighters enter the building and get the two (2) victims out of it. Let the doctors heal the victims and send them back to base. Mission complete :) [pagebreak] [pagetitle='Mountain Climber Missing'] Needed Vehicles: 1 F203 with 1 doctor and 1 paramedic 1 F301 with 1 policeman Mission Solution: Send the F301 to the speed switch and turn it onw ith the policeman, now take the F203 and fly over the mountains,w e can't give you an exact position of the victim since he always apears on another place. Once you found the victim let him down on the left side of thefast lane and land next to him. Once hes ready for transport send him back to base and turn the speed switch. Send the F301 back to base. Mission complete [pagebreak] [pagetitle='Formula 1 Race'] Needed Vehicles: F102 with 2 standard Firefighters (2) F104 with 1 standard Firefighter (2) F201 with 1 Doctor, 2 Orderly units (2-3) F110 (3) Mission Solution: Arrange all vehicles along the racecourse. Park an F102 on the green area directly adjacent to the first stack of tires. These are close to the entrance to the racetrack. A fireman should remove the two tires from the track and get back into the car. The other fireman should proceed to the door of the race control tower. Send the second F102, together with an F104 to the start/finish line and proceed west, where a second tire is lying on the track. On the way there, you'll find two civilians, who have mistakenly ended up between the racecars. Have some firemen escort them from the track. One fireman should carry the tires to the green area. There are three more tires lying a bit further south. Carry these off as well. Now proceed a bit further south. There's a stack of tires lying at the edge of a curve. Park both vehicles here, on the green area. The crew should remain in their vehicles. Park all your other vehicles on the green area south of the entrance to the racetrack. Now your vehicles are well disbursed. Choose the fireman standing in front of the race control tower and click on the tower entrance. This signals the start of the race. After the accident, three racecars remain on the track. Proceed as follows: Send the F104, which is located closest to the accident site. Put out the burning car as quickly as you can, using at least one, preferably two, fire extinguishers. You can free the injured drivers in two of the cars by using your metal cutters, located on board the F102 vehicle. There are a total of three injured persons. Treat them ASAP and take them away in ambulances. Once you've taken care of the injured, you'll need to get the demolished racecars off the tracks. Send in the F110 and haul them away from the mission area. Now get all your remaining vehicles from the area. Mission complete [pagebreak] [pagetitle='Arsonist Sets Fire in Apartment Building'] Needed Vehicles: F301 with 1 Police Officer (1) F104 with 1 Firefighter with oxygen mask (3-4) F201 with 1 Doctor, 2 Orderly units (1) Mission Solution: Send the three F104s immediately to the mission area. Two F104s should start battling the flames which are already raging. Send the third to the new fire as soon as it breaks out. You can send another F104 later for assistance. For safety's sake, send a fireman, equipped with an oxygen mask, into all homes (whether burning or already blackened) to look for injured persons. Should he find any, carry them immediately outside, have a doctor treat them and take them away. Carefully examine the mission area. All doors are normally closed. If you see an open door, the arsonist is either in the house or has just left it. That means he must be somewhere in the area. He�s travelling on foot, so keep your eyes peeled! If you see someone going from house to house, or waiting for people to leave their houses, you�ve found him! As soon as you�ve located the arsonist, wait for him to enter a house. Then send the F301. Select the police officer and wait for the arsonist to leave the house again. Now you can arrest him and take him away in the F301. After the arrest of our culprit, you must put out all fires burning in the town. Mission complete [pagebreak] [pagetitle='Raft Tipped Over'] Needed Vehicles: F117 with Motor Boat (1) F102 with 2 standard Firefighters (2) F201 with 1 Doctor, 2 Orderly units (2) F201 with 1 Doctor, 1 Orderly unit (1) Mission Solution: First get an F102 over the bridge. Send the vehicle�s two firefighters to the west and east of the bridge with life preservers for the drowning children. It is critical that ALL those in the water get a life preserver immediately! As soon as all �swimmers� have their life preservers, all other vehicles should arrive in the mission area. Send the vehicles on the road due west, until they reach a small path leading south from the river. You�ll see some tents set up on the side of the path. The two firemen should get out of the second F102 and take out their power saws. At the southern end of the path is a small bay, where you could launch a motor boat if the two trees weren�t in the way. So send the two firemen in to cut down the trees and remove the trunks (the easiest thing to do is simply move them to the side, where they are out of the way). As soon as you�ve cleared the path to the bay, a red marker starts blinking. �Install� the motor boat at this location and it will automatically launch into the river. The motor boat should speed as quickly as possible toward the swimmers and pick them up. Now bring the boat back to the bay and the waiting vehicle. Drop the injured swimmers off at the riverbank. As the motor boat is picking the swimmers out of the river, you should get the orderlies to bring the injured to the road, where the doctors can treat them. As soon as all five injured persons have been treated, you can take them away in the ambulances. Mission complete [pagebreak] [pagetitle='Gas Explosion in a Shopping Center'] Needed Vehicles: F102 with 2 standard Firefighters (1) F104 with 2 standard Firefighters (1) F301 with 1 Police Officer (1) F201 with 1 Doctor, 2 Orderly units (4) F201 with 1 Doctor, 1 Orderly unit (1) Mission Solution: First off, get your police officer to move the �rubberneck� spectators hanging around the shopping center�s southern entrance. He should take them to a secure place, as far from the shopping center as possible. Put out the burning mobile home with your F104, before the adjacent vehicles also catch fire. You should gather all your vehicles and crew here. Meanwhile, send one of the firemen from the F104 to the northwest and have him circle the shopping center. He�ll find a small building marked �GAS�. Turn off the gas immediately, or there�ll be an explosion. The two firemen from the F102 should start clearing up the rubble. Two injured civilians are buried here somewhere. You must find and treat ALL injured persons, whether in front of, or within the shopping center area. But don�t let your crew members walk over the spark-spraying hi-voltage power cable! While your firemen are clearing away debris, send another fireman to the shopping center�s northern entrance. He should �hit� (i.e. first click on the fireman, then the door) the first door on the western side of the northern entrance. There�s a fuse box on the back wall of the room. �Hit� this to turn off the dangerous hi-voltage power line. Now you can send two firemen into the room previously blocked by the power cable. There are two more injured people in the room. Bring them outside, where the doctors can treat them. When their condition has stabilized, take them away in ambulances. The mission is successfully completed once all injured persons have been stabilized and taken away. Mission complete [pagebreak] [pagetitle='Roller Coaster Accident'] Needed Vehicles: F102 with 2 standard Firefighters (1) F301 with 1 Police Officer (1) F201 with 1 Doctor, 2 Orderly units (1) F201 with 1 Doctor, 1 Orderly unit (1) F203 with 1 Doctor, 1 Orderly unit (1) Mission Solution: Get the officer to send the rubbernecks as far away as possible. As usual, they are hampering our efforts. To do this, select the officer, then hold down the left mouse button, form a box around the rubbernecks and point to the location where they should go. During the mission, some of these will behave like typical rubbernecks and try to return to the accident site. You�ll need to keep them away. Take the three injured persons lying on the ground to the area in front of the blue-and-white beer tent. Have the doctors treat them there. Now you need to get the roller coaster car free from the rubble. First, a fireman must remove the long, dark-red beams which are laying across it. After you�ve dealt with these, remove the harness directly in front of the car. Now a fireman can use his metal cutters to free the injured people in the roller coaster car. After initial medical treatment, evacuate them with your F203 Helicopter. Take the remaining injured from the scene with the ambulances. Mission complete [pagebreak] [pagetitle='Bus Accident on the Motorway'] Needed Vehicles: F201 with 1 Doctor, 2 Orderly units (5) F203 with 1 Doctor, 1 Orderly unit (2) F301 with 1 Police Officer (1) F102 with 2 standard Firefighters (1) F104 (2) F110 (1) F204 (1) Careful, without a Mobile Command Unit, you can only deploy 10 vehicles at the same time. This means you won�t be able to deploy all your vehicles simultaneously. First send 3 F201s to the mission area. You can get the other two F201s later, when the first vehicles have left the area. Send in your F110 last. Mission Solution: To successfully complete this mission, you need to perform several tasks almost at the same time. These actions are as follows: Extinguish the burning bus with the 2 F104s. Get a fireman with metal cutters to open the bus (once the flames are out, of course) and free the two injured people. Stop the traffic on the motorway by sending the police car due west to the T-shaped scaffold. �Hit� this to roll out a sign warning drivers of the impending traffic jam. Now the officer can turn back the traffic. Send a fireman to the wrecked car, which is lying on the motorway north of the bus, and cut it open with the metal cutters. This will free the injured person inside. You must get all injured persons medical treatment ASAP. There are some extremely critical cases among those already lying in the open. You can solve this mission if a total of two people die, but this will badly affect your score (not to mention your conscience). So try to get through with no casualties. If an injured person should die, you can try bringing in the F204 for a resuscitation attempt. Have the orderlies carry the victim in on a stretcher and lay him/her down on one of the vehicle�s four beds, where a doctor can start treatment. Critically injured people are easy to recognize. In contrast to those with only slight injuries, they aren�t moving. You should always treat them on the F104�s beds or evacuate them immediately by helicopter. Haul the wrecked car away with your F110 Transporter. You can then restore the normal flow of traffic on the motorway and remove the traffic jam warning sign. Mission complete [pagebreak] [pagetitle='Football Championship'] Needed Vehicles: (Note � there are several solutions to this mission. The one described here uses the fewest possible vehicles and crew, and is only possible with a trick! Another solution, which requires a much larger deployment, is described in the game�s hints) F301 with 2 Police Officers (1) F302 with 1 Police Officer (1) Mission Solution: Send the two officers to the right-hand stadium exit and block it off completely � post one officer directly to the left of the turnstile, the other directly to the right. This way the spectators will be unable to leave from this exit. Now wait until ALL spectators who are leaving the stadium via the remaining exit have departed on the train waiting in the lower section of the mission area. Now the officers can clear the right-hand exit. More spectators will start to leave. As soon as they have departed on the train, the mission is successfully completed. It�s possible that a few hooligans (easy to recognize with their red and blue shirts) could refuse to board the train. Arrest them and take them away with the F302 to complete the mission. Mission complete [pagebreak] [pagetitle='Jack-Knifed Gasoline Truck'] Needed Vehicles: F117 with a Bulldozer (1) F102 with 1 standard Firefighter (1) F105 with 1 standard Firefighter (1) F301 with 1 Police Officer (1) F201 with 1 Doctor, 1 Orderly unit (1) Mission Solution: This mission requires you to get all your vehicles started as quickly as possible and to steer them precisely. Important � you mustn�t park any vehicles around the manholes north of the accident site. You must also make sure no civilians or crew members are standing there. If the truck explodes, the manhole covers will fly around wildly, causing death and destruction! First get the mass of spectators away from the accident site. A police officer should take them as far away as possible. Right after that, send a fireman from the F102, equipped with metal cutters, to cut open the truck�s cab and free the injured driver. Get the driver out of the truck. The F201 is waiting a short distance away. Here you can give him medical treatment. While you�re cutting open the cab, send the F117 to push away the sand pile lying to the right of the accident site. Push it over the puddle of fuel to the left. Do this by unloading the bulldozer, selecting it and �hitting� the pile of sand. Now send the F117 away. You can�t prevent the explosion, but at least you�ve managed to cushion it somewhat. Make sure that after you free the driver and push the sand pile, no vehicles or persons are anywhere near the truck! Should the explosion injure any civilian, get him/her immediate medical attention and, together with the injured driver, transportation from the scene. If a house should catch fire put it out with the F105. You can also use the hose from the F105. Send a fireman into the houses around the explosion site to evacuate any civilians trapped in their burning homes. Once you�ve removed all injured from the mission area and put out all the fires, you have successfully completed the mission. Mission complete [pagebreak] [pagetitle='Raging Forest Fire'] Needed Vehicles: F302 with 1 Police Officer (2) F102 with 1 standard Firefighter (1) F105 with 1 standard Firefighter (5) F111 Mission Solution: Start the mission by using your F111 Firefighting Plane on the burning area northwest of the Boy Scout camp. This will buy some time as the rest of your crews arrive at the mission area. Send the two F302s immediately to the forest path (the one which leads to the Boy Scout camp). They should drive up the path and park at the point where it turns off to the west. The officers should get out of the vehicle. Use one officer to escort all the Boy Scouts to the vehicles. Meanwhile, distribute your F105 Pumpers as follows: Send 2 F105s to the northeastern sector, where the red motor boat is docked. You must prevent the fire there from spreading to the houses. As soon as you have the situation under control, these two pumpers can join the others (see below). Send 1 F105 directly to the clubhouse near the tennis courts. Use this vehicle to douse the clubhouse and put out the fire threatening to spread from the trees behind it. Send the fireman from the vehicle, equipped with a hose. Attach the hose to the nearby hydrant and start dousing the northwest section of the courts. Send 1 F105 directly south of the tennis courts due west into the forest and put out the fires there. Send 1 F104 to the Boy Scout camp and start battling the flames there. Evacuate the Boy Scouts from the mission area with the F302s. Using the power saws from the F102, you can cut some paths through the forest, enabling the pumpers to get closer to the blaze. This is especially useful around the closed barriers to the east of the camp, since the forest there cannot be reached with pumpers. This means it will either burn a long time or require you to use your firefighting plane � both solutions having a negative impact on your rating. As soon as you�ve put out the flames around the barriers, cut down enough trees to the right or left to allow more pumpers to proceed north and east to battle the fires raging there. Once all fires have been put out, the mission is successfully completed. Mission complete [pagebreak] [pagetitle='Crash at a Fast Food Restaurant'] Needed Vehicles: F102 with 2 normal Firefighters (1) F117 with Bulldozer (1) F105 (3) F201 with 1 Doctor, 2 Orderlies (1) F201 with 1 Doctor, 1 Orderly (1) Mission Solution: Dispatch your F105 Pumpers as follows: Send 1 F105 to the southeast region. Part of the forest is burning there. Send 1 F105 to the burning trees directly south of the crash site. These should prevent the flames from reaching the houses. Send 1 F105 directly to the fast-food restaurant to put out the fire there. Move the plane wreck with your bulldozer far enough to the right that the restaurant entrance is no longer blocked. Send a fireman from the F102 to cut open the restaurant entrance with the metal cutters. After the fire has been put out, there are some injured persons still in the restaurant (normally 3 of them). Send two firemen from the F102 to carry them out. Once outside, the doctors can treat them, after which you can send them off in the ambulance. When all fires are extinguished and all injured persons are safely on their way to the hospital, the mission is successfully completed Mission complete [pagebreak] [pagetitle='Protect the Atomic Waste Transport'] Needed Vehicles: F302 with 3 Police Officers (5) F303 (3) F110 (1) F201 with 1 Doctor, 2 Orderlies (1) Mission Solution: You can take your time with this mission at the beginning. First, distribute your vehicles as follows: The vehicles meet on the main avenue of the mission area. If you send them a little more to the south, you'll reach a forest road. Now send the vehicles as follows: Send 1 F302 to the west, through the forest road, until it reaches the edge of the mission area � where the transport starts. You'll see the train already waiting to leave. Disembark all police officers. Send one police officer to the gate directly to the west of the forest road and have him open it. He should enter the area and go south until he reaches the large gate currently preventing the train from travelling east. He should remain there. Send 1 F302 along the forest road due west until it reaches the first turnoff heading north. This is where all the police officers should disembark. 1 F302 should travel a short distance on the forest road and remain there. All police officers should disembark. Each F302 on the forest road is equipped with a water cannon. Be sure to set the option "Water On"! Send 1 F302 further south on the main avenue until it reaches the junction heading east. Here it should go east and travel until it reaches the country road (the one running north). This is where the officers should disembark. Send the remaining F302 further east until it reaches the construction vehicle on the northern bend. Disembark all officers here. One officer will position himself on the tracks approximately parallel to the bend. Here he prepares to "stop" the train. Send the Flatbed F110 Transporter to the construction vehicle. You should park the F201 Ambulance somewhere around the middle of the mission area. You'll only need it if anyone gets injured during the mission. These should be quickly treated and taken from the scene. As soon as all vehicles and crew are in place, the police officer waiting at the train station will open the gate and the train begins to move. Now the task is to have the police officers, which are posted along the forest road, arrest all the demonstrators coming toward the train tracks from the north. Once arrested, they should be immediately placed in the F302. It's critical that no demonstrator reaches the tracks! You should post your water cannons so that they douse the demonstrators, thereby making the officers' job easier. It is also possible that some demonstrators also approach the tracks from the area to the east of the mission area. Get the officers posted at the country road to arrest them. The officers on the tracks will stop the train in order to load the atomic waste container onto the F110 Transporter, leaving the empty train behind. There shouldn't be any other hooligans approaching the tracks. All water cannons should return to the F110 Transporter, which will first travel north, then east to the container unloading area.. There are 5 black-clothed hooligans at the unloading area. You should push them away to the south with the water cannon vehicles. These are slowly making their way from the north, with water cannons loaded and ready. If the water cannons don't do the trick, you'll have to arrest the hooligans. Use the officers in the F302 which haven't seen any action yet, since this may be the only truck with any room in it. Keep in mind that you'll have to arrest the hooligans before they manage to throw their �molotov cocktail� firebombs. Do this by spraying a steady stream of water at them, while the officers close in. As soon as the unloading area is free of hooligans, the transporter can enter and unload the container. The mission is then successfully completed. Mission complete [pagebreak] [pagetitle='Fire in the Subway Station'] Needed Vehicles: F102 with 2 standard Firefighters (1) F301 with 1 standard Police Officer (1) F103 with 2 standard Firefighters (1) F201 with 1 Doctor, 2 Orderlies (3) Mission Solution: First send the Policeman and the four firemen from the F102 and F103 into the subway station. Two of the firemen are equipped with hoses. The other two must carry metal cutters. At the same time, you'll need to send two orderlies into the station. The policeman should get all the injured civilians out of the station. Once this is done, he can leave. Start loading (using the orderlies) the injured people lying by the hydrants onto stretchers and carry them to the parking lot in front of the station entrance. Here the doctors can treat them. As soon as the two hydrants are free, the firefighters can attach their hoses and begin battling the flames. Keep in mind that you fire on the subway car is smoldering. This means you can temporarily put it out, but it will flare up again. The only way to prevent this is to keep a hose pointed at it (spraying water, of course) during the entire mission. While this is taking place, the two firefighters with the metal cutters should open up the three subway cars. Once they have managed this, the firemen drop the metal cutters and begin carrying the injured (4 in all) from the cars to the outermost station platform. Here you can have the orderlies take them outside, where the doctors can treat them and send them off in ambulances. As soon as all the civilians are out of the subway station, all injured are taken off to the hospital and all flames at least temporarily extinguished, the mission is over. Mission complete [pagebreak] [pagetitle='Tornado'] Needed Vehicles: F101 (1) F102 with 1 standard Firefighter (2) (F204) (1) F117 with Bulldozer (1) F110 (5) F103 with 2 standard Firefighters (1) Doctors and Orderlies: If you've carefully followed our instructions until now, you should have at least 75,000 credits on your account. We recommend that, for each injured person you find in the mission area (total of 10), you send a helicopter with one doctor and one orderly on board. If you don't, you'll have to simultaneously operate a large number of F210 Ambulances and at least two F204 Mobile Medical Units. This method might be cheaper, but requires much more time and effort. Mission Solution: Success in this mission requires you to perform multiple actions at the same time and, above all, very quickly. Here are the actions in no particular order. The F103 should go systematically from house to house. If you hold the mouse button while drawing a box around a house, the you�ll see if any injured people are inside. If so, you must immediately send a firefighter to get carry the him/her onto the street. Be sure to check every house! We recommend you get the doctor and orderly to treat each injured person as soon as the helicopter lands (see the Required Vehicles and Crew, above). To keep the crew coordination from getting out of hand, let the doctors treat each injured person until all the injured (total of 10) are found and treated. Once this has happened, you can evacuate the injured, person by person, out of the area. There are two wrecked cars at an intersection near the entrance to the mission area. There's an injured person in one of them. You'll have to free the driver with a fireman, equipped with a metal cutters (from the first F102). Take both cars away with your F110 Transporter. You should take care of this right away, otherwise you won't have enough free vehicles later in the mission, which will require the expensive solution of enlisting a second Mobile Command Unit. There are two uprooted trees on the street crossing the entire northern part of the city. Haul each of these away with an F110 Transporter. As this relatively unimportant task isn't very time critical, you should save this for the very end. The remaining F110, together with the second F102, should go to the knocked-over power mast, located on the same street as the uprooted trees. Send the F102 a bit to the east. There's a small house with a red roof. This is where the power cable ends. The fireman should leave his vehicle and �hit� the house to turn off the power. Now return him to the power mast and use his metal cutters to cut the wires lying over the injured. Once this is completed, you can haul the mast away with the F110 and get the injured medical treatment. In the eastern section, you'll see an oil tank lying on its side, which is blocking the entrance to a house. There are two injured persons inside, so you'll have to move the tank with the bulldozer from the F117 before the firemen can get them out. The mission is successfully completed once you've satisfied these conditions: The two wrecked cars have been taken away. The two uprooted trees have been taken away. All injured and/or dead persons have been taken away. Mission complete [pagebreak] [pagetitle='Violent Mass Demonstration'] Needed Vehicles: F101 (1) F303 (11) F302 with 3 Police Officers (5) F104 with 1 standard Firefighter (1) F201 with 1 Doctor, 2 Orderlies (1) Mission Solution: Use two F303 Water Cannon Vehicles to stop the demonstration either before or at the first intersection. Just place them right in the path of the demonstrators. The water cannons are automatically turned on. There are two black-clothed hooligans among the marchers. Before the demonstration continues, you must arrest them while the water cannons are preventing them from throwing their �molotov� firebombs. Thee are a total of three roads crossing the mission area from north to south. Send a police officer to each of these streets to turn back traffic. This should happen before the demonstration march starts up again. To the north and south there are a total of 8 park trails leading into the mission area. During the demonstration, hooligans will try to enter the mission area using these trails AND the last cross street before the speaker's platform. Prevent this by posting an F303 with active water cannon at the start of each trail and the cross street. Any hooligans who manage to enter should be immediately arrested. Post the officers from the F302 vehicle near the water cannons. The hooligans favorite vandalism targets are civilian traffic, parked cars and, of course, all your vehicles and crew. If a fire breaks out, you must extinguish it immediately with your F104 Pumper. Take care that nobody gets injured during this mission. If so, make sure they are treated and transported from the scene. The mission is successfully completed once you've satisfied these conditions: The two hooligans marching in the demonstration have been arrested and taken away. Any and all fires have been put out. Any and all injured persons have been transported from the scene. The demonstration march has reached the speaker�s platform at the eastern end of the street. Mission complete [pagebreak] [pagetitle='Bomb Set Off'] Needed Vehicles: F110 (1) F103 with 2 standard Firefighters (1) Mission Solution: The bomb is in a blue-and-white VW bus (the only one parked on the street). You first need to load the VW bus onto the F110 Transporter. While this is going on, equip the two firemen in the F103 with power saws. To the southwest of the VW bus is a small treeless land area which juts a bit into the river. Some trees block the entrance to this area. The firefighters should cut down the two trees nearest to one another. Once completed, the firemen can drop the saws and move the felled trees to the side. Now the transporter can drive onto the land area and �hit� the river. The VW bus sinks harmlessly. The explosion is prevented and the mission is over. Mission complete [pagebreak] [pagetitle='Propeller Plane Crashed'] Needed Vehicles: F117 with Motor Boat (1) F102 with 2 standard Firefighters (1) F105 with 1 standard Firefighter (1) F104 with 1 standard Firefighter (1) F201 with 1 Doctor, 2 Orderlies (1) F201 with 1 Doctor, 1 Orderly (1) Mission Solution: There's a yellow traffic sign just before the bridge. The forest here isn't quite as thick as it is elsewhere. Get one of the firefighters from the F102, equipped with a power saw, to cut down the two trees just above the three diagonally standing ones. The second firefighter from the F102 should move the tree trunks out of the way. The F117 can now use this clearance to drive directly to the river. A red marker is blinking there. If the F117 "hits" this marker, the motor boat will automatically launch into the river. You should have the following crew members board the boat: A firefighter from the F102, equipped with a power saw The second firefighter from the F102, equipped with metal cutters The firefighter from the F104, equipped with a fire extinguisher The firefighter from the F105, equipped with a rope The motor boat now travels north on the river, until level with the crash site, where another red marker is blinking. If the motor boat "hits" the marker, it will anchor here. Now you should disembark your crew. First take care of the puddle of fuel next to the plane. The fire extinguisher should do the job here. Afterwards, the fireman can put the extinguisher away. Now the fireman with the metal cutters can cut open the plane, freeing the injured pilot. He can then drop the cutters. He should carry the pilot immediately to the boat, which will bring him back to the F117. Leave the pilot there and have a doctor treat him. There are still three firemen at the crash site. One is equipped with a saw, the other with a rope and one has no equipment. They should leave the crash site go west to the rock crevice, then south. Here there's a small rock formation sandwiched between two larger ones. On the left side of this are two trees clumped closely together. The fireman with the saw should cut these down, while the one without equipment should move the trunks to the side. There's small chapel further to the south. That's where the second injured person is lying. Leave him there for now. There's another rock crevice a short distance south. Just to the north of this is another clump of two trees. Cut these as well and move the trunks over to the side. When this is done, the fireman should put down the saw and go to the crevice, "hitting" it. He'll then automatically throw a flare into the crevice, revealing a third injured person. The fireman with the rope "hits" the injured person and pulls him out of the crevice. The fireman can now drop the rope and carry the injured party to the stop where the motor boat was anchored. At the same time, one of the two remaining firemen should pick up the injured person lying at the chapel and carry him to the boat. Send the motor boat back to the anchor site. The firemen and the two injured persons now board the boat. Take them back to the F117, where the doctors can treat them and send them off in an ambulance. Once this is done, the mission is over. Mission complete [pagebreak] [pagetitle='Accident at a Nuclear Power Plant'] Needed Vehicles: F301 with 1 Police Officer (3) F104 (2) F201 with 1 Doctor, 2 Orderlies (1) F109 with 2 Firefighters equipped with ABC Protection Suits (3) F108 with 1 Firefighter unit with a jumping net (1) Mission Solution: You should first post the three F301 Police Cars at the end of the two streets which cross the entire mission area from east to west. There is one exception � keep the point where your vehicles enter the mission area clear. At the other three spots, the officers must exit their vehicles and stop the oncoming traffic. You need to carry this out quickly and precisely, as the first civilian traffic starts flowing shortly after the mission starts! Now send the two F104 Pumpers onto the plant grounds. The first task is to put out the burning building in the northeast sector. While this is going on, you should send the F108 Supply Truck with the inscription "SUN" to the building. When the firemen exit the vehicle, the jumping net will unfold automatically. The unit can "hit" the building, upon which the civilian standing on the roof jumps into the net. Post two F109 ABC Vehicles in front of the plant gate. The firemen inside should leave the vehicle and enter the grounds, in order to bring any contaminated civilians to safety. First take care of the two injured persons lying in front of the burning building. After you've carried them away, you can escort the uninjured persons. Your ABC-protected firemen should get all contaminated persons, including the two injured, into the ABC Vehicle as quickly as possible. As soon as they are de-contaminated, they leave the vehicle. Lead them to the side, in order to make room for more contamination victims. The exceptions, of course, are the two injured. After they're decontaminated, a doctor must treat them, before sending them off in the ambulance. Meanwhile, send the third remaining ABC Vehicle into the region east of the plant grounds. The firemen must search each accessible house for contaminated civilians. Get them out of the houses and into the ABC Vehicle. The mission is successfully completed once you've satisfied these conditions: The suicidal director has been saved. All fires on the plant grounds have been extinguished. All injured persons have been taken away. All contamination victims have been de-contaminated. Mission complete [pagebreak] [pagetitle='Heavy Rains are Threatening the Dam']   a) Before the dam breaks Needed Vehicles: F102 with 2 standard Firefighters (1) F302 with 1 Police Officer (1) F117 with Motor Boat (1) F113 (1) Mission Solution: There's a small town located in the western section of the mission area. Note the 4 persons standing outside. Send the F302 Police Truck to evacuate them. You should NOT try to evacuate the civilians still in their homes, as there is not enough time before the dam breaks to allow for even a single extra action! There's a telephone booth to the right of the church and a street that ends there. Send the F102 to this spot, disembark the two firemen, and, with power saws, cut down the trees blocking the path to the riverbank. Drop the saws and move the tree trunks out of the way. The firemen should get back into the vehicle. Send your F113 Bridge Repair Vehicle to the riverbank and "hit" the blinking red marker. A bridge will then appear over the river. Send your F102 and F117 over the bridge as quickly as possible. Send both vehicles on the road, due north. Now head east, then through the tunnel and onto the high ground, where they should come to a stop. You should quickly de-install the F113 and send it back to the base. The dam will break and the second part of the mission begins. b) After the dam breaks After the dam breaks - Additionally required vehicles and crew F203 with 1 Doctor, 1 Orderly crew Once the dam breaks, you are faced with the following situation: Two people are swimming in the water A total of 11 people are standing helplessly on the roofs of their houses, which barely extend above the water level. Several are injured, though the number changes each time you start the mission. You should first choose the F117 with motor boat, which is situated on high ground. "Hit" it with the blinking red marker and the motor boat will launch into the water. Now you can save the two "swimmers" and bring them to high ground. At the same time, you should bring two helicopters crewed with doctors and orderlies on the high ground, where they can start treating the injured. Use the helicopter to evacuate them after they receive medical attention. Launch the motor boat into the water again, this time with one of the firemen from the F102 on board. Now go from rooftop to rooftop, saving the people trapped there and bringing them all to high ground. To do this, just "hit" the rooftop with the motor boat. The fireman gets out of the boat (if you select the appropriate option in the Motor Boat Menu), picks up an injured person and carries him/her onto the boat. Once there, the boat returns to the F117 vehicle on the high ground. Depending on the number of injured, you'll have to fly your helicopter a few times to and from the high ground � bringing them for treatment and then evacuating them from the scene. You'll also have to do quite a bit of "motor boating" from rooftop to rooftop. Naturally, this can be time-consuming, so get a move on and don't waste any! When all injured persons are taken care of, you'll need to get the uninjured civilians from the rooftops onto the high ground. A fireman must assist each one onto the boat. Only 4 people can fit in the boat at a time, so you'll have to do a bit of "motor boating" here as well. The mission is completed once you've brought all civilians � injured and uninjured � onto high ground. Mission complete [pagebreak] [pagetitle='Plane Crash at an Air Show'] Needed Vehicles: F102 with 1 standard Firefighter (1) F105 (4) F301 with 1 Police Officer (1) F201 with 1 Doctor, 2 Orderly units (see below) F203 with 1 Doctor, 1 Orderly unit (see below) F202 with 1 Doctor (5) F101 (1) Note: You'll have to deal with a large number of injured persons in this mission, many of whom are seriously hurt. In addition, some are already dead from the beginning. How many die is purely a matter of the speed in which you carry out the mission. There are some things you should keep in mind. First off, don't send too many ambulances and/or helicopters with doctors and orderlies into the mission area. Coordinating them is difficult and could cost valuable time. The best thing to do is send 5 doctors (as listed above) in the quick F202 vehicle. They can quickly separate the injured from the dead and treat them immediately, stabilizing their condition. Once their condition stabilizes, you can fly the injured out of the area with F203 Helicopters. Mission Solution: This mission also requires you to perform several actions almost simultaneously. Here is a list of these. Send the F301 Police Car to the area around the airport entrance, where the "rubberneck" spectators have gathered. The police officer should get out and send all the spectators to the northeast, away from the grounds. Don't forget to bring the officer in safely when he's finished! At the same time, bring two of the four F105 Pumpers to the airport grounds, turn east on the taxi way in front of the hangars, then go south across the grass until they reach the runway. Note that one of the injured pilots is lying here! Now go as quickly as possible to the west and turn north at the end of the runway, where you'll see some burning airplane parts. It is important to a) extinguish these immediately with the F105 Pumper, and b) send the other F105 to cool down the planes and fuel tanks sitting by the hangars to the north. You don't have much time before these, too, catch fire and explode! Once you�ve put these fires out, proceed to the burning hangars to the north and extinguish these as well. Don�t let the flames reach the fuel tanks and don�t forget the burning bushes! Now send your other two F105s onto the grounds. They should turn west as soon as they pass the entrance to the airport. Here you�ll find some more burning plane parts and hangars. Put out the flames as quickly as possible. Send the F102 and the F202 Doctor�s Vehicle to the injured pilot lying on the southern runway. The fireman in the F102 should cut the tangled parachute lines with his metal cutters. Once free, have a doctor treat him. Later you can fly in a helicopter with an orderly and carry him to safety. Park the last four F202 Doctor�s Vehicles south of the airport entrance in the area around the plane wreckage. The doctors should start systematically examining the people lying scattered around the area. Leave the dead alone. Stabilize the condition of any person still breathing before moving on to the next one. Send a helicopter in immediately for each injured person. Each helicopter should have a doctor and an orderly crew on board. The mission is successfully completed once you've satisfied these conditions: All fires on the airport grounds have been extinguished. All injured persons have been taken away. The injured pilot has been cared for and evacuated (and is still alive). Mission complete [pagebreak] [pagetitle='Fire in Bio-Weapons Factory'] Needed Vehicles: F111 F101 (1) F107 (2) F113 (1) F109 with 2 ABC-Firefighters (2) F105 (4) F103 with 2 standard Firefighters (1) F201 with 1 Doctor, 2 Orderly units (1) F201 with 1 Doctor, 1 Orderly units (1) Mission Solution: First send in your F111 Firefighting Plane to deal with the fire area spreading west to the river. Keep in mind that the plane is unusable for a few minutes afterwards. As soon as it�s operational again, use it against the flames closest to the river. This way you can make sure the flames don�t jump the river and threaten the town to the west of the mission area. If you�re unsuccessful here, and the flames spread beyond the river, you must do the following: Send the F103 along the road in the southernmost section. There�s a point where the road runs extremely close to the riverbank. In fact there are only two trees separating the two. The firemen can cut these quickly with power saws and move them out of the way. Now you can use your F113 to build a bridge across the river. Send one or more F105 Pumpers across the river to the opposite riverbank and extinguish the flames. Your Firefighting Plane could also come in handy here. Send the two F107 vehicles as quickly as possible to the factory grounds and put out the fires there. Prevent the flames from jumping from one factory building to another! If you sense there�s a danger of the flames burning out of control, send in your F105 Firefighting Plane. But don�t let it get too close to the fire! Post the two F109 ABC-Vehicles and the Ambulances directly in front of the entrance to the factory grounds. The firemen with ABC protection suits can enter the grounds and carry out the injured (3 in all). These are lying in the area around the burning building you dealt with at the beginning of this mission. Get them into the ABC-Vehicle for decontamination. After they�re �clean�, have the doctors treat them and take them away in the ambulances. Now get the ABC-Firefighters to take the uninjured persons (6 in all) into the ABC-Vehicle and decontaminate them. The mission is successfully completed once you've satisfied these conditions: All fires in the mission area have been put out. All injured persons have been decontaminated and taken away. Any persons who did not survive have also been taken away. All uninjured persons have been decontaminate Mission complete [pagebreak] [pagetitle='Race Riot'] Needed Vehicles: F302 with 2 Police Officers (3) F105 (1) F203 with 1 Doctor, 1 Orderly unit (?) F110 (1) F303 (3) Mission Solution: Some general rules - should any injuries occur during this mission, whether to your crew, civilians or hooligans, you must get them immediate medical attention, including transportation from the scene. The hooligans you arrest are carrying �molotov cocktail� firebombs and might not go quietly, so there�s a high risk of injuries. You may have to use F203 helicopters crewed with doctors and orderlies. Your first task is to arrest the black-clothed hooligans as quickly as possible. Here�s how to do this. Send an F302 and an F303 Water Cannon Vehicle (with �cannons� ready) into the mission area, then directly southeast. Since the F303 will reach the mission area first, let it lead the way. Don�t wait for the F302 to arrive � this goes for all subsequent actions as well! In the southeast sector, there�s a road leading all the way to the east. Follow it until you reach the two hooligans. Hold these guys in check with the water cannons until your two police officers arrive. Arrest them and take them away in the F302. Send one F302 and an F303 (also with �cannons� ready) north from the mission area entrance to the first intersection. Two more hooligans will approach from this direction. Deal with them just like you did the last two � arrest �em! Send another F302 and F303 to the northeast. There�s a park with a water fountain in the middle. Position the two vehicles by the western entrance to the park, where two more hooligans will show up. Arrest the black-clothed hooligans as quickly as possible. Here�s how to do this. As soon as you�ve arrested these six hooligans, arrange your vehicles again, keeping them always in pairs (F302+F303). Send an F302 and an F303 Water Cannon Vehicle (with �cannons� ready) into the mission area, then directly southeast. Since the F303 will reach the mission area first, let it lead the way. Don�t wait for the F302 to arrive � this goes for all subsequent actions as well! In the southeast sector, there�s a road leading all the way to the east. Follow it until you reach the two hooligans. Hold these guys in check with the water cannons until your two police officers arrive. Arrest them and take them away in the F302. Send one F302 and an F303 (also with �cannons� ready) north from the mission area entrance to the first intersection. Two more hooligans will approach from this direction. Deal with them just like you did the last two � arrest �em! Send another F302 and F303 to the northeast. There�s a park with a water fountain in the middle. Position the two vehicles by the western entrance to the park, where two more hooligans will show up. Arrest them. As soon as you�ve arrested these six hooligans, arrange your vehicles again, keeping them always in pairs (F302+F303). Send one pair to the southernmost barricades, located near the prison. Send a water cannon right up to the barricades and push the hooligan standing there as far back as possible, so he can�t throw any more firebombs at the oncoming traffic. Send another pair to the easternmost barricade by the prison. For a better perspective, turn the house directly to the south invisible. Now you can push the hooligans back with your water cannons. Send the last pair to the northernmost barricade. Push these hooligans back as well. Your water cannon should do the trick. This action might not proceed without a hitch. If the hooligans manage to throw their bombs, fires could break out on the barricades or even the houses. Put these out immediately with your F105 Pumper. Now that the hooligans are gone, send in your F110 Transporter to haul the barricades away. This will clear the way to the demonstrators in front of the prison. Your officer should order all �peaceful� demonstrators to leave the scene. Do this by clicking on the officer, then hold down the left mouse button and make a box around all demonstrators. Then click on a location far from the prison and you�ll see all �peaceful� demonstrators go there. But not all the demonstrators are peaceful! There are still some �men in black� around. Push these hooligans in from three sides with your water cannons. Send in four police officers to arrest them. Make sure to send in your strongest (i.e. those with the fewest injuries) officers. This won�t be an easy arrest. The hooligans could still manage to throw their firebombs despite the stream of water. Keep your officers moving at all times! If anyone is injured (hooligan or officer), he must be treated right away and evacuated, ideally by helicopter. As soon as you�ve removed all barricades in front of the prison and arrested all hooligans, you�re mission is successfully completed. Mission complete [pagebreak] [pagetitle='Poison Gas Attack in the Subway'] Needed Vehicles: F102 with 2 ABC-Firefighters (1) F301 with 1 Police Officer (1) F104 (1) F201 with 1 Doctor, 2 Orderly units (1) F201 with 1 Doctor, 1 Orderly unit (1) F109 with 2 ABC-Firefighters (2) F203 with 1 Doctor, 1 Orderly unit (?) Mission Solution: General rule: Only firefighters with ABC Protection Suits may enter the subway! First send the two firefighters, equipped with metal cutters, from the F102 into the station. Cut open the doors to the subway car and drop the metal cutters. Now send the four remaining firemen from the two F109 ABC-Vehicles into the station and start bringing out the injured and the contaminated. Once this is done, the culprit will try to make a run for it. He�s been hiding in the house directly next to the pillar with the SIM sign on it. Get an officer to arrest him and take him away in the F301. Be careful � if he manages to elude arrest long enough to reach your vehicles, he�ll firebomb them. Should this happen, put out the flames immediately with the F104, treat any injured and take them away. Send in an F203 Helicopter for each injured person. There are a total of three injured people in the subway station, one is located in the subway car, while two are on the platform. The firemen should first bring them into the ABC-Vehicle, where they can be decontaminated, if necessary. As soon as you bring the injured person outside, you may see the yellow contamination symbol. If you do, get them decontaminated right away. Then have the personnel in the two ambulances treat them and take them away. Meanwhile, take the uninjured contaminated people (7 in all � two are in the subway car) from the station and into the ABC-Vehicle for decontamination. The mission is successfully completed once you've satisfied these conditions: The culprit has been arrested and taken away. All injured persons have been decontaminated and taken away. All uninjured people have been decontaminated. Mission complete [pagebreak] [pagetitle='Burning Luxury Liner'] There are many ways to successfully complete this mission. We've described here the easiest variation, rather than the most efficient and highest scoring. Needed Vehicles: F101 (1) F115 (2) F203 without crew (3) F201 with 1 Doctor, 2 Orderly units (?) F110 (1) F117 with Motor Boat (2) F105 (4) F111 Mission Solution: Although it's risky to use the fire-fighting plane around civilians, you'll have to take the chance and use it repeatedly here to put out the flames on the ship's deck. If you've held to our instructions, you should have at least 160,000 credits at the start of this mission. This means that financing the expensive F111 shouldn't be any problem. You'll need to get the crates out of the way first, since they're blocking the entrance to the harbor area. Use your F110 Transporter for this. Stack the two crates on the left and move them to the side to make room for your other vehicles. There are a total of five injured persons on the ship's deck. Bring in your helicopters as quickly as possible and carry them to the road. Make sure you have at least 4 F201 Ambulances crewed with doctors and orderlies posted at the roadside at all times, so the injured brought in on the helicopters can be treated right away. The moment an injured person is taken from the scene in an ambulance, another should be sent in. Send the F105 Pumpers into the harbor area and spread them across the length of the ship. This will let you douse the largest possible area. Make sure the flames don't spread beyond the crates at the dock's edge, to the oil tanks or the houses in the eastern section of the mission area! As soon as one of the crates catches fire, put it out immediately with an F105. Send in the two F115 Pumper Boats. They'll arrive (via water, of course) at the northwest section. One should proceed quickly east behind the ship. The other should go southeast in front of the ship. The Pumper Boats have a much greater range than the standard F105 Pumpers, which makes them ideal for preventing the fire from spreading. Meanwhile, send your F110 Transporter to the northwest part of the harbor area. There are two crates there, which you should haul away. Now you can bring the F117 to the spot where the red marker is blinking and launch the motor boat. The boat will let you rescue the passengers who jumped into the water to escape the flames. While the first boat is loading its maximum of four swimmers, send the F117 away. Bring in another F117 and launch a second boat. Once you've loaded the swimmers into the boat, you'll need to get them on land. To do this, you must park an F117 right on the red blinking marker. "Hit" the motor boat with the F117 and the passengers on board will lie injured on the ground. Now you can take them by helicopter to the waiting doctors at the road. Should a shark threaten the swimmers, you can keep it at bay for a while by "hitting" it with the motor boat. The mission is successfully completed once you've satisfied these conditions: All fires have been put out. All passengers are off the ship. All "swimmers" have been rescued. All injured and/or dead persons have been taken away. Mission complete [pagebreak] [pagetitle='Earthquake']   a) Before the quake Needed Vehicles: F301 with 1 Police Officer (2) F103 with 1 standard Firefighter (1) Mission Solution part 1: There are two small houses in the mission area, marked "GAS". Send the F103 there. The fireman should get out of the vehicle and "hit" both houses. Make sure he hits both houses, otherwise raging fires will destroy the city after the quake! After he's "hit" both houses, the fireman must leave the mission area as quickly as possible. The two police officers must see to the evacuation of all civilians from their homes. The officers must "hit" each house, whereupon all those inside automatically follow them outside. It's important that ALL persons evacuate their homes. Otherwise you'll lose a tremendous amount of time after the quake searching for injured in the rubble. As soon as they've brought all civilians into the open, the officers and their vehicles should leave the mission area a) After the quake Needed Vehicles: F101 (1) F113 (5) F303 (2) F302 with 3 Police Officers (1) F302 with 1 Police Officer (?) F105 with 2 standard Firefighters (2) F203 with 1 Doctor, 1 Orderly unit (?) Mission Solution part 2: A total of 3 black-clothed hooligans have broken out of prison. Pin them down with your F303's water cannons and get your officers to arrest them and take them away in an F302. Make sure to arrest the hooligans as quickly as you can, otherwise they'll create mayhem with their firebombs. A large fissure has erupted in the middle of the town, running from north to south. There are five spots along the fissure where you'll need to post F113 Bridge Repair Vehicles. The spots start blinking in red as soon as you've selected an F113. To post the vehicle, "hit" the spot. But watch out �vehicles can only drive over the bridge if they first "hit" it! The two F105 Pumpers should cross the newly erected bridge as quickly as possible and proceed east to the burning houses. As soon as they've extinguished the flames they can leave the mission area. Putting out the fires is not necessarily required for a successful completion; however, if left "untreated" they could hamper and delay your evacuation efforts. Now you'll need to evacuate the uninjured civilians out of the mission area. Use the F302s manned by only one officer each. It makes sense to always send the vehicles, which can fit six civilians, in pairs. This will naturally increase the number of civilians you can rescue in each run. Since the exact number of civilians changes each time you play this mission, we can't say exactly how many F302s you'll need. If you properly carried out the procedures in part a), there won't be any injured people in the houses! ALL injured persons must be medically treated and taken away immediately. Send in a helicopter (crewed with a doctor and orderly unit) for each injured person, since it will take far too long to coordinate the large number of ambulances. After a few minutes, an aftershock will hit. The message line at the bottom of the screen will warn you continuously. The following must be completed before the aftershock hits; otherwise the mission is unsuccessful: The three hooligans must be arrested and taken away. All injured persons must be evacuated from the mission area. ALMOST all uninjured civilians must be evacuated. You can have a maximum of 6 un-evacuated civilians. All your vehicles and crew must be withdrawn from the mission area. Mission complete :) [pagebreak] [pagetitle='Jet Plane Has Made an Emergency Landing'] Needed Vehicles: F102 with 2 standard Firefighters (1) F105 (2) F201 with 1 Doctor, 2 Orderly units (12) F201 with 1 Doctor, 1 Orderly unit (1) F106 with 2 standard Firefighters (1) F101 (1) F113 (2) F108 with 1 Firefighter Units, incl. Jumping net (1) F203 (1) Mission Solution: General rules � You should send three doctors with ambulances into the mission area right at the beginning. Post the three doctors at the roadside. Here they can treat each injured person who is brought in by helicopter during the course of the mission. The ambulances can then take the injured from the scene, leaving the doctors behind to treat new arrivals. Each time an ambulance is sent back to base, send a new one to take its place. Send the helicopter to the wrecked plane right at the start of the mission. There are three injured people lying around the tail area. Evacuate them via helicopter (one after the other) and bring them to the doctors waiting at the roadside. After treatment, send them away in the ambulances. Meanwhile, send your F102 along the road a bit to the east until it reaches the scaffold forming a sort of "bridge" over the road. There's an open grass area a short distance to the north, which is bordered by four trees. Send the two firemen in the F102 to cut down the middle two trees with power saws. The firemen should drop the saws, move the trunks out of the way and get back in the F102. Send one of the F113 Bridge Repair Vehicles through the newly created gap in the trees and onto the grass. Proceed north until it reaches the blinking red marker. "Hit" the marker with the F113 and it automatically builds a bridge to the east, over the swamp pool. "Hit" the bridge with the F102 and it crosses. Equip your firemen with power saws and send them out of the vehicle. They're now in a swamp-free area. To the north are two trees, standing very close together along the edge of a swamp. The firemen should cut these down and move the trunks out of the way. Leave one of the firemen here. The other should get back into the F102. You should keep searching the entire mission area, as a few uninjured passengers are still wandering aimlessly through the marshes. Sooner or later they're bound to fall in a pool. If that should occur, get one of the firemen you've posted behind the first bridge to rescue them before they drown. He should be able to rescue any in this area. Should any passengers fall into one of the swamp pools to the south of the plane crash, you'll have to send the firemen who are posted there. Once you've pulled them from the water, carry them to an open space and send a helicopter to take them to the road and the ever-present doctors. As always, take them away after they've received medical treatment. In the course of the mission, you'll need to rescue a total of four people in this way. Now send the second F113 over the bridge to the blinking red marker located where the trees used to be. Post the vehicle there (by "hitting" the red mark, as before) and a bridge will automatically appear over the swamp pool. Send the two F105 Pumpers over the two bridges and proceed to the plane wreck. Use one of the vehicles to douse the burning engine, while the other cools the wing it is attached to. Keep in mind that you cannot completely extinguish the engine fire. However, if you don't douse it with enough water it will heat up and explode. If this happens your mission is over and out! Meanwhile, send the F108 over both bridges and proceed to the plane's tail section. The firemen with the jumping net should exit the vehicle and "hit" the passenger standing on the plane's rear exit. The passenger and all those waiting behind him will now jump into the net. Send the F102 and the F106 Ladder Truck to the cockpit section of the plane where there's another exit, though this one is closed. The F106 should "hit" the door. The F106 automatically sets up in front of the plane. Equip the fireman in the F102 with metal cutters and "hit" the F106. He'll then start ascending the platform. Now select the Ladder Truck and "hit" the closed exit doors. The ladder now brings the fireman up. Once at the doors, the fireman "hits" them, thereby cutting them open with the metal cutters. When the doors are open, drop the cutters and enter the plane. It is advisable to let the two firemen leave the F106 and enter the plane. Do this by selecting the F106 and clicking on "Lower Platform". Now another fireman can "hit" the F106, which will bring him up to the doors. The firemen inside the plane should gather the injured (6 in all) and take them down the ladder. This is a bit tricky � the fireman must pick up the injured person, then "hit" the ladder in front of the exit door. He'll then climb onto the ladder, together with the injured person and, with the "Lower Platform" command, descend to the ground. The fireman should then set the person down on the ground, where the helicopter can take him/her from the scene and to our roadside doctors. As soon as you've evacuated all injured persons and/or casualties from the mission area - even if a few confused passengers are still wandering around the marshes � the mission is successfully completed. Mission complete :) [pagebreak] [pagetitle='Crowds Pressing Into the Noble Area'] Needed Vehicles: F301 with 2 Police Officers (1) Mission Solution: There are two roads � one in the northern section of the mission area and one in the southern - with civilian traffic flowing west to east. A rather noticeable fish truck passes intermittently. Get a police officer to stop the truck. The other police officer should "hit" the stopped truck. He is rewarded for his efforts with a fish. Send the fish bearing (no pun intended) officer to the cat sitting in the tree. He must simply "hit" the cat, causing the furry animal to jump into his arms. The mission is now successfully complete Mission complete :) [pagebreak] [pagetitle='Forest Fire'] Needed Vehicles: F111 F115 (2) F101 (2) F303 (2) F109 with 2 ABC-Firefighters (1) F201 with 1 Doctor, 2 Orderly units (depending on how well you follow the instructions which follow, you'll be forced to deal with many or just a few injured persons. Employ your F201Ambulances spontaneously as the need develops. It's advisable to send 3 ambulances into the mission area right at the start.) F103 with 2 standard Firefighters (2) F302 with 3 Police Officers (1) F117 with a Motor Boat (1) F105 (8) F203 with 1 Doctor, 1 Orderly unit (?) Mission Solution: This is an extremely complex mission. You'll have to perform a wide variety of tasks concurrently. Here is a list of these actions, in approximately chronological order. Right at the beginning of the mission, the F111 Fire-fighting Plane must "hit" the extreme western reaches of the fire. Now send the required vehicles into the mission area as follows: Bring the two F115 Pumper Boats to the southeast. Send one due west until it reaches the row of four gas tanks. Just north of these are three containers. Start dousing the forest at this latitude. Send the second pumper boat a bit to the west, travelling parallel to the road. When it is level with the end of the road, it should stop and start dousing the home there. Post the two F101 Mobile Command Units on the roadside, as close as possible to the location where your vehicles enter the mission area. Send an F105 Pumper south to the gas tanks mentioned above. Once there, it should start dousing the container furthest to the right. Your task here is to keep a fire from breaking out, particularly in the factory. If you fail in your efforts, and a blaze does ignite, anyone in the area will suffer contamination and you'll need to call in the ABC-Vehicle. Send an F105 south to the house with a telephone booth and start dousing. Send another F105 to the house where the motorcycles are parked and start dousing that as well. Send an F105 to the next house (directly to the north) and start dousing. Send an F105 southeast along the road running from west to east (the one with the manhole covers). Proceed until level with the second manhole cover (counting from the left). Now start watering down the forest edge. Send an F105 along the same road, proceeding further east until it reaches the third manhole cover (from left). Start watering down the forest edge. Send an F105 along the same road, proceeding further east until it reaches the fourth manhole cover (from left). Start watering down the forest edge. Send an F105 along the same road, proceeding until it reaches the open gas lines, which are marked by a construction sign. Start watering down the gas line. Send an F103 along the same road, all the way to the east, then all the way to the south, until it reaches the yacht harbor. The two firemen should get out of the vehicle immediately and start throwing life preserves to the drowning persons. Send the second F103 due south until it reaches the four gas tanks. Here, on the southern banks, is a short sidewalk next to two deciduous trees. Equip the firemen in the F103 with power saws and cut down these two trees. Drop the saws and move the trunks. Now select the F117 and bring it to the blinking red marker (where the trees were). "Hit" the marker and launch the motor boat. Send the motor boat ASAP due east to the yacht harbor, where the drowning people are. Take on four swimmers and return to the F117. "Hit" the F117 and the passengers will emerge, injured, on the riverbank. Since there's a total of 5 people in the water, you'll have to send the motor boat twice (unless you were too late and some of them died in the water). Send the two newly arrived F201 Ambulances to the F117 as well. Get the injured people lying at the riverbank immediate medical assistance and take them away from the scene. Send the two F303s and the F302 Police Truck along the "manhole" road due east, then, at the bend, due south. Further to the south on the left-hand side is a bar with a neon sign. Four black-clothed hooligans will emerge shortly from the bar, and start throwing firebombs at the houses. Post the two F303s, with cannons ready, in front of the bar. As soon as the hooligans appear, start spraying. This should keep them from the road. The officers in the F302 should now arrest them and take them back to the base. If anyone is injured during the arrest, fly in a doctor via helicopter to treat the person immediately. Then fly him/her to safety. While you are carrying out these actions, keep your eye on the fire. If it looks like it might spread past the vehicles or the Pumber Boat you've posted, you'll need to select these and re-deploy them wherever necessary. Just keep the following in mind � A) you mustn't allow the flames to reach the homes to the west of the forest. That's why our F105 Pumpers started dousing the homes at the eastern boundary right from the beginning. B) Don't let the factory or the gas tanks to the south catch ablaze. C) Prevent the flames from leaping over the "manhole" road. D) Don't let the open gas lines burn. E) Keep the flames from the homes at the eastern end of the forest. Should the flames manage, despite your diligent efforts, to spread to any of these objects, send in the F111 Fire-fighting Plane right away! Keep searching the area and studying the fire. Select the F105 Pumper and the pumper boat posted to the west The flames will reach the homes in the western section of the mission area much quicker than those in the east. Don't try to fight the flames DIRECTLY everywhere. Rather, you should pick out a few critical objects, like homes, the container, or the forest edge, and douse these. Do this properly and the flames will burn out eventually. Once you've eliminated the danger to the western and northwestern sectors, send the F105 and the pumper boat which you posted by the gas tanks due east. Stop parallel to the forest edge and prevent the flames from reaching the roa Once the fire on the western side of the forest is permanently extinguished, your firemen in the two F103 vehicles can start cutting down and removing the burned-out trees with their power saws. This will create a gap through which you can quickly transfer one or two F105 Pumpers to the burning areas in the east. Once there, they can battle the flames. The mission is successfully completed once you've satisfied these conditions: All injured persons and/or casualties have been evacuated from the mission area. The three hooligans have been arrested and taken away. All fires have been put out. Mission complete :) Congratulations, you just finished Emergency 1!
  13. Would it be handy for you to be able to upload your pictures in a gallery? They look amazing, me and MS Paint are not best friends
  14. Stan

    Vacation

    In a resort near Hasselt in Belgium
  15. Hello, I will be on vacation till 16th of Jule. All work ont he website will resume on monday. Kind regards, Stan
  16. The Dedicated root server is managed by me It came empty without even an OS thats why we are on Debian with Usermin/Webmin/Virtualmin which works great most of time I'll take a look at your links
  17. Plesk is 1/5 of the costs of Cpanel At this time I use Virtualmin in combination with Usermin and Webmin, which is at no costs
  18. I will be preparing a clean server install in the coming 15days. I will be experimenting with a combination of Debian and Plesk in that time. More info about how long this downtime will be and when this will take place will be released later
  19. Maintenance is finished - Updated IPB to latest version - Updated tutorials to latest version - Cleaned IPB installation on FTP to make sure theres no file added by the hacker - Added IP Content to integrate the homepage to the forum - Added queued items hook for easier administration
  20. We will have shedulled maintenance between 10.00AM CET and 2PM CET on 1st of June We will be upgrading our forum to a new version in that time.
  21. Stan

    Email

    ** Mails are working again ** Data has been forwarded to the FBI
  22. Stan

    Email

    Dakota it's not coming from IPB, the mails are send out from the user www-data. This makes www-data@srv1.ictwereld which is quite strange because this user has not even right to login. My guess is they uploaded a file and got that file to auto-run the second issue is...i can't fine that file anywhere. However, a few hours after I disabled the main site and removed two websites from the server the queue began fill slower then first and then it stopped, now the thing I am currently wondering about it....whas it that? Or did the attack just end? But i got a mail tonight... Warning: The file '/usr/sbin/unhide' exists on the system, but it is not present in the rkhunter.dat file. Warning: The file '/usr/sbin/unhide-linux26' exists on the system, but it is not present in the rkhunter.dat file. Warning: Suspicious file types found in /dev: /dev/shm/7gbhujb54g8z9hu43jre8: data One or more warnings have been found while checking the system. Please check the log file (/var/log/rkhunter.log)
  23. Stan

    Email

    As long i don't know where the slightly terroristic mails come from no mails will go through
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