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Everything posted by KILLERxCOP
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sounds good
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I can't remember who I heard talking about this but it was a reputable source, it would cause more harm than good to do this because all the cars driving around follow preset paths, if they were scripted to say move off the road when an emergency vehicle was behind them it'd force them off of these paths, and them trying to get off and back on to these paths would just make them go crazy. So basically you'd just have cars all over the place anytime you sent out a unit on a code run. Maybe there's a way to get around it with the scripting or the way the paths are set up but I couldn't tell you how that would be able to happen.
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You should keep the trucks white, they look awesome and it's something different than the same ol' same ol' red trucks that every mod has. *runs away before every actual firefighter on this forum tries to lynch him*
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I really like the ambulances. Nice lights too
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It happens in the LA mod too, the patrol feature is the same in both mods. I'm not a scripter but I'm guessing there is a reason (not out of choice) why Hoppah didn't make it so patrolling vehicles act as civilian vehicles and stop at stoplights. That's one of the downsides of setting your units to patrol and if you choose to do so you need to keep an eye out for them so if a jam up does happen you can catch it early. For example even after a considerate amount of editing to the Woods Map I play on I still have traffic troubles so I choose to park PD units around the city so they don't have to get stuck patrolling. The only way to really deal with the traffic problems is constant testing and minor fixes. Its kind of a pain to constantly be changing between game and editor all while still trying to keep the traffic looking realistic (I can fix all your traffic troubles for any map in a couple minutes but there's only gonna be 5 civilian cars on the map ) Making patrolling vehicles stop at lights might be something the Red Watch team should look into as it would definitely make the lives of the mod players a lot easier so they can focus on their tasks, not traffic.
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To build on the funeral idea for the LODD do like the one mission where you escort the general from the la mod where you have to shut down the streets along the route, except its from a church on map to a cemetery. Also there aren't people trying to ambush you so it's more just traffic control I do love the idea of multiple tones to pick from.
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Great start to the map. Can't wait to see the final product
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Looks awesome
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Wow I love the idea of random lighting through the night
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Wow that look great. Much smoother and life like
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Not sure how plausible this will be but I figured I'd throw it out there with all this river talk. What if when a criminal reaches a certain point(s) along the river he/she throws their weapon into the river and runs off (If they have a weapon of course). Then not only would you have to take down the criminal but you would also have to pull out the water rescue team with the divers to go recover it. Now this might have to be a separate event (it comes over the radio as a armed criminal fleeing, who was spotted throwing their weapon into the river), however I think it would be more interesting/realistic if it was random. So any armed criminal in the city could get to one of the points along the river if they ran long enough and ditch their weapon. This will motivate players to deal with the gunman call in a swift manner and also bring more realism to the mod because just like in real life a fleeing suspect is going to try to get rid of the evidence if possible. Another idea I had is to make a medical call event where you have a trapped person. So maybe a piece of a building fell on a person, now they are trapped under the debris. This way you would have to roll FD along with EMS to get the person free and treat them. Just a couple event ideas I had, hopefully I explained them clearly. Mostly they're focused to make more events multifaceted. That way it's not as much like it is now where a majority of events require you to just use either PD,FD, or EMS, but more like real life where all 3 must work together.
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Only thing I can think of right now is to make sure to extensively test the traffic on the new map. It's a constant struggle between keeping a realistic amount of civilian vehicle flow without overloading the map and increasing the chances of having a large traffic jam. Nothing is more frustrating than knocking down a huge fire and looking across the map to see a giant traffic jam. I'll keep my thinking cap on cause I would love to contribute more to this mod.
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I agree, this street concept seems pretty interesting. You should post a video of it. (If you have time of course)
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Haha that's pretty awesome. Definitely will have to check out this mod when it is released.
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Very nice work so far. Keep it up.
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[Fictional] Hamilton County Mod (Downtown America)
KILLERxCOP replied to firefighting32's topic in Mods
What he said