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KILLERxCOP

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Everything posted by KILLERxCOP

  1. While I enjoy Third Watch it'd essentially be another NY mod with some semi different skins.
  2. Like an automated response? That kind of takes away the whole point of the game which is to decide which units need to respond to these calls.
  3. KILLERxCOP

    [WIP] San Diego

    And this is why I'm never going to make a mod, because it seems like 90% of the people that do have their computer blow up on them or something.
  4. The creator of the Queensland mod halted production on his mod and is allowing anyone to use the taser script as long as you give him credit
  5. That was a Tahoe. Pretty much exactly like a suburban just shorter.
  6. HOLY TASER SCRIPT BATMAN! All in all a pretty cool mod. Hope you have a chance to finish it.
  7. Fios is pretty awesome. That's what I have at home now. I used to have Hughesnet. It's garbage if you want to play game online because there is a delay as the signal has to relay off a satellite. Plus if there is a lot a wind or rain then you can kiss your internet goodbye.
  8. What are you talking about helojumper? It's coming along nicely though.
  9. I believe this has been addressed before and it won't be in the game because A) The NYPD doesn't use it and the mod is based on real life units and B) They can't use it because, unless I'm mistaken, the Ford Police Interceptor hasn't even entered production.
  10. Out of curiosity why 2 tankers in station 1? You usually don't find one let alone two tankers in a city area
  11. I looked and found where the pics of the personnel used to be but I guess you took them off due to the picture limit on the forum. I remember the pictures of the Surrey Firefighters really peaked my interest in this mod because you had the names of the FFs on the back of their turnout gear which is pretty badass.
  12. Awesome, I've been wondering how to do freeplay events for a while. Thanks. Also can't wait for the gates one because it might help me with an idea I want to incorporate with a mod I'm helping with.
  13. Patrol paths really don't take that long to make. Longest part about it would be switching between editor and the game and loading the mod/map everytime to test it to make sure you the patrolling vehicle doesn't get snagged on something.
  14. Downloaded this last night and it is pretty sweet. I need to get my dual monitors set up again so I can play the game and have the manual for the units on the other screen so I know what the hell I'm sending out on a call lol. I do really like the fact that only 4x4 vehicles can travel on the beach, nice touch.
  15. I agree with CFD on this greatly. If you go back and look at some of Goog's early skins and compare them to his new updated skins that he re-did as he furthered his skills it really goes to show hwo this mod has improved and will continue to improve over time instead of rushing it out the door.
  16. My county's sheriff's office has all blue lighters, it's a little weird but once you get used to seeing them they are really nice. I almost prefer them to the red-blue light bars the State Troopers use. On topic: Just wanted to say for your first venture into modding you do some very nice work, keep at it and maybe your next project you will be able to release it.
  17. Of course it is possible. However you will have to learn the skills to skin/make models as you will have a very hard time finding people to do this for you.
  18. That's probably due to recording+EM4 online isn't the smoothest running game always. I've played the beta freeplay wise with really no issues* *=The first time I ran the mod there was a slight lag issues however I ran a quick disk defragment to consolidate my files and it runs beautifully now. EDIT: You might have some lag issues if you have a poor computer as with any high quality mod.
  19. It's on the Red Watch poster that is on the first page. As mentioned above goog and CFD have said the mod will not be ready by that date though.
  20. Did you do all the lights in the mod rettungstier? If so very good job, they look awesome.
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