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Newfoundking

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Everything posted by Newfoundking

  1. I was hoping we could have LA mod version: 00110010 00101110 00110000 Binary for 2.0 I do beleive calling a tow truck was discussed, and it was said this would overload the command menu with controls...
  2. LABombRobot.script Yes there is one... it includes : part in regards to the getting of the robot from what vehicle... Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0) { return true; } return false; I do believe that's it
  3. A good few commands are scripted to not be added to a vehicle, until another one is used, like the fire sation alarm panel, you look, and I do believe it's just vcmd alarm or something to that effect... As for the bomb robot, I do believe it's vehicles are included in the script..
  4. That would not be an acurate model at all... This was in Emergency 3 LA mod, and correct me if I am wrong, but earlier versions of Hopah's LA mod for Em4, but was replaced by the current brush truck.
  5. 1. Not going to answer.. I don't know whats wrong there.. 2. At the start of freeplay you have to call in those units off map to place them there.. It's not a bug. 3. Maybe your system is not fast enough, lower the settings perhaps? 4. It does not, you have to call ladder one out of station to HQ, or where ever, then call the tiller on map, and send it to the station
  6. Because the suggestions topic is closed...
  7. I've only gotten like the same six... It kinda sucks.. Like just after an earth quake (I always disperse my ems, then send them all to the hospital at the same time during earthquake) I got that one, and of course all my EMS were busy with patient transports -.-
  8. Well what it could be, is thevehcle starts to turn and hits the traffic light... if he removed the light and the problem was gone, then I guess that means it's the traffic lgiht's fault
  9. Hi, I'd like to let you know, since I was hired on that has quadrupled...
  10. 1. There is two mikes.. Mikesphotos and MikeyPI... It was stated it could be either of them 2. Yes, And General Hoppah will be quite upset by this... Seriously that's an expensive limo!
  11. I've always been a big fan of logfiles.. If you still have that logfile (haven't played since) or you can replicate the problem, do it and upload the logfile here...
  12. Well when the traffic from here dies down, there should be a much decreased DL time... However google translate should help you navigate throughout
  13. I'm sure the download link is somewhere here.. maybe the Download DB? Always search, that way, when you ask stupid questions, you won't look so stupid
  14. A bunch of those events were disabled because of compatibility issues... And using the normal Freeplay params would be no good... For most events to happen (except random ones such as petty thefts, and falls) you need to place it on the map in the editor
  15. But it doesn't change audio, or the unit names to something english, like pumper, ambulance, etc. And yes it'd just be create a script to make a command for the officers to follow the path called policepatrol, or whatever you want. It's like the patrol script, but without having to worry about traffic, or turning lanes and all that.
  16. It's possible, all you are doing is setting a command for a unit to follow a patrol path set out.
  17. Because, I'm your favourite moderator, I've changed the title for you
  18. That's because there isn't a path at the hospital parking lot, and they attempt to go through a building to get to the nearest one...
  19. The flood lights weren't put on it either, I noticed that too... I just added them in myself... Forgot to mention that
  20. It wasn't working, and was excluded to not further delay the release of 1.9
  21. I think that's how it is, the game is just slightly stupid And the SWAT Rescues, the slicktop (I think) the helicopter, and the LAPD SUV have the negotiator
  22. Is general Hoppah the appearence of the LA mod creator? Or is that just something you did a little while ago, for fun?
  23. I wonder... were you corny enough to actually go and put an actual easter egg somewhere on the map? I like the insane stunt bonus sign... There should be an incident where there is like an over turned car from like a failed insane stunt
  24. Yes, that's what he was saying.. Though I don't see how that could help really..
  25. Yeah, with a completly new map, ther eis going to be a few pathing problems, and traffic may be a little bit of a pain, but I'm sure this will get sorted out as best as possible within a few patches
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