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Everything posted by Newfoundking
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Guess the Emergency Vehicle Challenge
Newfoundking replied to Newfoundking's topic in [EN] Off Topic
Oh woops, I've neglected you. And yeah, that's the RNC. Bomb squad actually! I was going to post the picture of the bomb squad running in circles, but they aren't vehicles.. Oh well (And yes they were actually running in circles.) -
Children, I'm going to actually ban some people soon if we all don't grow up and get back on topic of the mod please. DNR to this post else wise you're eligible or a suspension. -Newfoundking
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Hey, I work here too! Warning issued. Watch yourself bud. You should know at least a few of the rules!
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Guess the Emergency Vehicle Challenge
Newfoundking replied to Newfoundking's topic in [EN] Off Topic
Bomb Squad. -
Guess the Emergency Vehicle Challenge
Newfoundking replied to Newfoundking's topic in [EN] Off Topic
Portugal? -
Haha truth be told, Mikey is still giving me models that he has that I would have use for. But anything he doesn't have, I have to make. For the reason of if someone has already made the exact model you need, why make it when you can borrow theirs? I borrowed his Ambulance model, made some adjustments and you have Rescue 42, and I took his impala and you get RNC 262.. The express is also from him, however most of the other models will be either edits of those three or four models, or by me. It's just I needed those, and instead of wasting time making them, he just sent me his
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512 years ago... Not possible.. Good attempt though. Do you mean 1998? Now I think we should get on the topic of SJM
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I mean the North Western Hemisphere.. Which it is. John Cabot came along in like 1498
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It was, then I got pulled into making it real Indeed. Makes more sense now?
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What script did you add to the BC?
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I used a few things from Em4, however not em4 itself I'd like to thank Mikey for a good bit with the layout of the shot as well as a few models for it.. I can't remember if I included a special unreleased model in there, or if that's hidden under text/shadows I'm assuming you mean on the storefront? That's the prologue, and although it does open up the whole series and lead us all in, it has nothing to do with the main characters. Well it doesn't include them, later on we see it has EVERYTHING to do with EVERYONE Spoiler I dear say?
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Double posting after talking to yourself.. Smooth.. And we have a community of emergency gamers, and we are well known to the other sites where emergency would be found, however, since this is a fan forum for a game, placing ads along other unrelated sites would not do much except get people we don't want here (don't play the game, just coming to fool around) ORRRR your mom. Now that I'm finished with acting 12, I'll return to being my real age. Well pretending to act my real age, while really I beat little forum kiddies The bot is good, however if we had 18 trillion that doesn't affect anything..
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Alright, well I'll reveal three pictures now, just cause I am in a good mood. The Sir Wilfred Grenfell is a Canadian Coast guard ship based in the Coast Guard dock in the St. John's Harbour. The actual ship has about 4 or 5 cannons on top of the cabin, however the game will not allow this. This is the Emergency 4 version This is a little reskin of the Transaid.. I didn't like the base game skin, so I changed it CSJ truck with engineer
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I am, I've just been getting skimpy with updates for you guys.. Let's see, last thing I showed you was the Rescue 42 and a firefighter and an RNC slicktop impala right? Well the impala is fictional, I spent a day or so last week down at Fort Townsend (I usually spend time either at the TRU centre or a satellite office) and there are NO slicktop IMPALAs on staff right now, at least not of that model year. Well I will be keeping the impala, possibly adding the older model of it too, however I am working on a lightbar for the impalas, as well as a dodge charger. Problem is, RNC uses custom lightbars on their units, so it's rather hard to find models, or even pictures, so I have to do all the work myself for that. Since then I've thrown together a male and female RNC officer, in vest and in jacket, so that's four RNC people, as well as started work on the forensics van, which I will be having the profiler to be sent in (mainly for the missing persons investigations in deluxe mode) I haven't touched the SJRFD lately, though I think I'll get around to doing the Chief car, and possibly the engine sometime in the future... Oh and the firefighters wear can SCBA too now, just sayin The St John's public works department now has an engineer and van, which will function like the regular emergency 4 engineer and his pickup. And for EMS, I will be starting the ambulance soon, and I have paramedics thrown together now, just waiting for a transport vehicle.. In the near future I plan on starting two things. The TRU team, and some scripting work, so I can have a fire station on the map. Any questions regarding work I'm doing, what something is, or anything to do with St. John's emergency stuff can be asked here, and I will answer it. And yes for those of you wondering, if Emergency 2012 is modable and it will work decent on my computer, I will probably carry this mod over to that game.. But that's future stuff to worry about.
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Thank you, remember currently, this is the only way you can purchase this book... The full version of it that is. The cover is made with certain vehicles and modified models from EM4.. All used by permission of original authors.
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Winterberg is still under work unless I missed something.. Most of the released mods are still available unless they were closed for certain reasons such as copyright infringement or something... The only ones that were actually all out cancelled were never released. Some mods also have ceased for updating, especially with Emergency 2012 set for release sometime later this year (October?)
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You can look at names of events such as car accidents and see things like ccar_11 or whatever.. I don't know what all the names are off ahnd but just check the map in the editor and see... You create events by naming.. the bumber at the end corresponds to the event, so make sure it belongs to the right event
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Hey, thought I'd post an update. The book has finally gone through everything it needs. I am currently distributing on the web, and I will provide the link now to one of my distribution sites. You can purchase the eBook for $5.99 and the actual physical paperback for 10.99 plus shipping and handling (however much UPS will charge.. varies by location.) If you have any questions, feel free to contact me at the listed email on the storefront, or via PM here. Book signings may be offered in certain situations, at customers expense http://stores.lulu.com/Daveburke
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You can add them to the map as much as you want, however creating new events, like say if I wanted to create a structure collapse, that'd be much harder to do
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You need to export it as a model file that can be imported into Zmod2, such as 3ds... once you do that, then you must export out of Zmod2 as a v3o.. You need to register Zmod2 for sure, however google sketchup I don't know if it needs to be registered.. If you cant export it, then you will have to register, which from what I've heard is rather expensive.
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This was discussed before I do believe and they said they are attempting to do it, though I cannot recall if they said it'd be in the first version, however I'm willing to go on a limb and say no it won't be in the first version..
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Actually there are 4 NY mods running, just one hasn't been announced
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Barrier, Spotlight and trafficlight script
Newfoundking replied to gamesbond's topic in Modding Related Support
Just checking, but did you even get permission? -
Need help on creating my own person vehicles?
Newfoundking replied to a topic in Modding Related Support
Follow the making a new vehicle tutorial, and the other fine tutorials on our homepage -
in reply about the SCBA thing, if you create a fire in an enterable building and place on it a restriction trigger so that if anyone with SCBA enters and the fire is still going, health will decrease.. Look at mission 2