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Everything posted by Newfoundking
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Well not exactly. There's a large majority of mods here that are alive, either in production or have some release. Sure you see a lot of dead "mods" but these mods are more often than not submods, and we don't police dead topics by removing them for inactivity like our german counterparts. We also have a community of people who are younger and therefore not as skilled as others, so they start on reskins. Many give up sure, but percentage wise, at least by my own count, we don't have that many failed mods lately, especially when compared with the other community. We're about on par. To my recollection, there's only one mod which has been a WIP for some time that's being called dead by people. The rest are either active WIPs, release or mods that started up with an announcement, followed almost immediately by a retraction because they can't mod and don't have the time to learn.
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Chances are you can run Emergency 4, it's literally 10 years old. http://www.game-debate.com/games/index.php?g_id=3406&game=Emergency%204 It's not an overly taxing game. If your laptop is slightly modern, you can run it.
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I think there will be some of the light optimizations in the works as well. Can't remember where I read it
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Montana Mod v2.0.1 question
Newfoundking replied to TheAxeMan33's topic in Technical Related Support
Itchboy is working with Bama to develop a more stable version that won't have the problems with intel graphics right now, but as it stands, this version cannot be handled through intel graphics. -
Unable to install 911 First Responders
Newfoundking replied to Perplex's topic in Technical Related Support
Troubleshooting: Ensure that you are running the program as an administrator (right click, run as admin) Make sure it's a legitimate copy. Many pirated version will have corruptions and not install right If it is a digital download, try erasing the file from your computer and redownloading. The file may be corrupted during download and need a new download If it is a physical copy, attempt it on another computer. If you're getting issues with it on other computers there could be a problem with the disk, meaning you may need to purchase another copy (Steam has it for $5 USD) Check back in if none of this works and let us know what's on the go -
How to add dispatch tones to a mod
Newfoundking replied to Firefighter Sipe's topic in Modding Related Support
There isn't an exact tutorial perse, however I am sure we can help you out with getting it set up. It appears that you've been having trouble SELECTING the model. Does it show up on the map with a dot? These prototypes have to be made as a vehicle to be able to accept commands and ultimately issue the dispatch noises you want to hear. Set it as a fire truck or something and make sure your commands are in place (don't give it any move commands, that'll just be silly) and you should be fine. Let me know if you're having any more trouble or if this solves the issue? -
Edgewood Mod (Slow WIP) *NEW MODEL PREVIEW!*
Newfoundking replied to ThinBlueLineKY4's topic in Mod Development and Concepts
You're not being accused of theft right now, at least by staff. What we're asking is that you comply to the showcase crediting requirements, so that if you are indeed using a model by someone else, they can find out if you haven't obtained permission directly from them. That way something can be worked out before a release, which is usually better than after release which results in much less cooperative people. I don't need to know you have permission or not, I'm going on good faith that you do until told otherwise, I just need you to credit the authors of the model (author doesn't always equal who sent it to you) -
Edgewood Mod (Slow WIP) *NEW MODEL PREVIEW!*
Newfoundking replied to ThinBlueLineKY4's topic in Mod Development and Concepts
Actually, I'd like to know that too. It appears to be a bastardization of a couple models. I immediately recognize MikeyPI's model there, the NYPDBigTowCrane, though I don't off hand recognize any of the other models. Please credit authors as per the showcasing rules. Please don't make me come back here -
And is the prototype for the stretcher with person a Rescue personnel?
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Do you have the vehicle set as an ambulance with passenger limit of 1?
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If you have released that mod and it has a topic here, people will make comments based on how interesting your mod is to them. Does it have new features or is it a straight reskin of an existing mod? If you're the latter, then at least add some new things to that mod. If you don't have a topic with a full showcase, like pictures, videos, etc, people will be more likely to comment and play it.
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Stating your opinion isn't always asked for, wanted, right, or in many cases even allowed. If your opinion is that someone who does something completely free to you and of their own time isn't doing it how you want, don't expect everyone to welcome you with warm arms. Your opinion was that you're entitled to more from the author, which is not the case whatsoever. Just because you call it your opinion doesn't grant any special status to that statement. I'm willing to bet you're still a teenager, likely unemployed, therefore having much more time to contribute to your hobbies than many adults, which makes up the majority of the modding community. You stated that you just wanted more information on what was being done, and not one page prior to this post was one from the author stating what's going on and that the mod is not really receiving much work. If the last thing they say is "I'm busy with something else, I'm not working on this right now, I'm focusing on that" you can assume that until they say they are working on it, they are not working on it. If Dyson posted every single week to say "I've done nothing with this project still, it's still on the back burner" he'd be called a spammer. If progress is being made and he shared it, that's not spam. If his worry was people losing interest, but he continued to post "still haven't done anything yet" they'd still lose interest. By your logic the only way people will ever maintain interest is if he consistently releases updates on a schedule, but I guarantee his download count will be identical when it is released with OR without the weekly updates. Since Dyson said that this mod was not was his priority, he's working on another project and there's not much progress being made, there's been no questions about the mod, nor any status to report. What I want to know is: What is he supposed to do with weekly updates? To me, it doesn't really make sense. No one asks him anything, and he has nothing to report. Thread bumping is against the rules, so what point does weekly updates have here? What Mike said summarizes it perfectly, you're not entitled to updates, nor will you get them at weekly intervals (especially if nothing's happened). As an inactive staff member once said, asking for updates isn't gonna get you anything. If there's news, it'll be reported.
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Kent (UK) Mod (Dev Release)
Newfoundking replied to Pottyscotty's topic in Early Access/Alpha Stage Modifications
Do not double post. This was totally unnecessary, not to mention off topic. Use the search function our board has for one of the numerous topics on how to disable callouts. -
So everything is named properly and you click the go to hospital command and it doesn't go to hospital? If that's the case, with no error box, open up freeplay in this mod, call 2 cops, have one shoot the other (so you don't need to stabilize and all that crap) and have an ambulance pick him up, click send to hospital a couple times and then post your logfile so we can see what the game says about the script command
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Im looking for Emergency 4 deluxe English patch
Newfoundking replied to a topic in Technical Related Support
Dude. The topic's last post was literally 5.5 years ago! 5 YEARS AGO! If this was a person, their zombie wouldn't even still have flesh. They'd have toxic leather in place of skin at best. Seriously, how do people even find topics this old? -
Yes. If you created new prototypes (to prevent errors with scripts) and followed the process of the adding vehicles in the tutorials sections, that would put it in
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The US Army mod is made to operate totally different from the basic mods out here. You're not going to be able to port one over to the other, as the USA mod uses a mission script that milks it all together
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Okay, so I'm gonna explain this here. If you were asking just in here, it would not be a bad thing. You're roundabout asking for release dates in a lot of places, so let's get a few things clear: We don't allow people to ask for release dates because it a) pushes people and harasses them for a hobby of theirs. b) it's impossible to give an accurate timeline if you're volunteering your time and c) before this rule every post or second post was asking about a release date As the rules state, you're going to get a 2 day suspension for asking release dates
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But I'd like to comment on the "serves little purpose" part - technically, at least three quarters of units in the game serve no actual purpose if we're honest. What makes this mod and scene thrive is to add little details and then play it somewhat realistic for our own pleasure. To complete the missions the game throws at you you never need more than one police vehicle with one officer, one ambulance and one kind of fire truck - every emergency in "Emergency" is solveable by those (and yes, a tow truck probably ). Technically yes, you could go through the LA mod for instance, delete all but like say 2, maybe 3 cop cars, and over half the other units in the mod as well, BUT they're much easier to make. A good modeler can probably make a car, fully skinned and in game in under 12 hours. That's still probably a week for most people with lives, but it's still manageable. Plus most models can be at least partially reused to make numerous more. This means that you can get away with the 12 initial hours to make it only a few for each additional. So to rephrase: The horse is not practically useful. The amount of time for something solely aesthetic is not practical, when that time could pretty much develop an entire mod in place of the horse. And almost certainly the mod would be much better functioning than the horse
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If you wanted people to go away from the horse on command, that'd be easy enough, similar to the dog script already in existence. To clear people always, you need to set a dummy object to spawn and always clear away people in all directions (or in front, whateveR) The reason there isn't a horse in any mod yet is due to the size and work required for something relatively useless other than aesthetics. To put into perspective: You need to find a model size that works. It needs to be bigger than a human, but not comically large, which is a task in and of itself You need to develop a script that activates animations of moving legs when the vehicle is moving. This would likely take weeks to make it look natural. Even still, it could only go forward, not turn or anything like that. Just spin. If you want the horse to have more than one speed that's another set of animations. Also comes the logistics of having the horse become injured and die, but not explode, which is a queer thing to script. There also lies the problem of how does the horse get to the map. Walk onto the map from the edge, or come in a trailer? Then there's the method of making a trailer and script to work with the horse spawning. All in all, it's a complex set of scripts, which would likely be prone to many many error all for something that looks nice but serves little purpose in game.
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[WIP] Boston Mod Guys- Boston Mod V3
Newfoundking replied to ENG51INE's topic in Mod Development and Concepts
Hi Ryan, So let's get some sense outta this here, see what happened. Eng51ine is the mod author, or at least for the purposes of this forum, he is. His last post was in February saying he would do some work on the mod. That was 8 months ago. If he didn't post anything here since then, which he hasn't, we're going to assume it's dead unless he says otherwise. In regards to him setting a release date, those are usually optimistic and often missed. Teams say I hope to have it by this date, set one months in the future, and then burn out, moving it back, or just giving up all together, since modding sucks a lot some times. It's not easy and people don't wanna put in all that effort for relatively little outcome. He probably gave up and dropped the mod many months ago. Unless he comes back here and posts some updates, it's to be assumed dead. N.B. It's a big rule of thumb here not to try to stomp up on moderators. We're generally right in what we say around here, and probably have more experience moderating this site, than you have years with this game. If you have a problem with something we said, prove us wrong, sure. Don't tell us we're wrong with no evidence to support it, when plenty exists to your opposition. Around here that kinda behaviour earns people vacations. It's unecessary, unhelpful and unwanted. -
Emergency Planet Download Centre?
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It's an old way. Games that are very modding friendly will far outlive any other game. The reason GTA SA lasted as long as it did, despite better sequels coming out, was the ability to mod, and provide a fun experience time after time. The only reason this game didn't fizzle out with the miserable sequels was the modding capabilities. If they were not as open with 4, it would've died long before 2012 came to life.
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Emergency 4 is available for purchase on websites like Amazon http://www.amazon.com/Atari-40477rst-Responders-911-Download/dp/B0049B2FP4 The latest version is 1.3, which was released about a decade ago. This game is not available as a free to play game
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Harbor Ka City Modification[W I P]
Newfoundking replied to PeterRixon's topic in Mod Development and Concepts
Dear god no. This thread hasn't had a post in over a year. It's dead. Leave it to be dead. FFS