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Everything posted by Newfoundking
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I know here when you get cert'd you get a three piece certificate. One to frame and hang (like I'm going to hang that on my wall, lol) and two little pop out cards, about the size of a credit card. I keep one in my wallet, and the other with the full form, unpopped. Never had I had to actually prove my certifications, since in the event of an emergency, it's obvious if someone knows what they're at, and you can't expect people to take the time to prove their qualifications via a piece of paper. I've met people three years expired, but still know their stuff a lot better than those who are still completely active. I think I have only ever once said no to someone helping, and that was because they were clearly clueless.
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Maybe I should've asked this first, but I didn't because it's the "plugged in" of this game. Is it updated to version 1.3?
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If you can't get it installed, there are one of three problems: 1. You have a pirated copy of the game, or otherwise illegal copy. These aren't supported and you're on your own. 2. You have to reinstall it, due to a corrupt install, or you need to redownload the mod, as it's corrupted. The same thing can happen with EXEs. Note, apparently atari downloads suck and create problems. You're on your own there, we can't do anything with that. 3. You've been doing something wrong. If you legally obtained this, there should be instructions on how to install mods. Follow that step for step. If it's a modfile problem, you've gotta redownload it. If it's a game problem, it's gotta be reinstalled. If you did EXACTLY as you were instructed, and it's still not working, you didn't do EXACTLY what you were instructed. Uninstall the game. Full uninstall. When it's finished, if there is anything in the folder, select it, hit shift+delete. When you have that done, hit enter Restart your computer. Reinstall the game Clear the browser cache. If possible, download from a different browser. Using the modinstaller.exe, install the mod. There won't be any problems. If there are, and you come back saying it's not working, I'll simply delete your post. It'll have the same effect as if I left it there. If there are ANY problems, post EXACTLY what you did, step by step, and post a screen shot of the error, or at the very least, verbatim of what the error is.
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The first is German for Fire department ABC Shutz looks to be another german simulartor (they're really big on simulators, like everything has one) that appears to be more along the lines of HAZMAT, based on the name
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Emergency 5 and Emergency 2013 announced!
Newfoundking replied to Stan's topic in News & Announcement
I think for now, this topic will suffice for wishlists, at least until there is some real concrete stuff for Em 5. -
You mean something like this? http://forum.emergency-planet.com/index.php?/tutorials/article/2-animating-3d-models/
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What your problem appears to be is that you have a corrupt mod file. The fix is almost as simple as the cause. Erase your cache. Redownloading from this site a million times is useless if the first one was crap. If you erase the cache, it'll download a clean copy, and this one should not be corrupt
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Emergency 5 and Emergency 2013 announced!
Newfoundking replied to Stan's topic in News & Announcement
I'm quite surprised there isn't more talk about this. They released one screenshot for GTA V and there were whole sites made to discuss it. I'll fuel a discussion For Emergency 5, what do you guys think there will be in the way of missions? Personally, I'm hoping for more missions along the lines of those in Emergency 1 and 2, large calls, but not too far out there. I'd like to see a bunch of the strategy be returned, and hopefully it'll be done in the way they did it in the older games, like the evacuating a plaza because of a truck bomb. You had to find out where it was and remove it, or evacuate the area, trying to get everyone out before the bomb went off. That's one thing I missed. Those missions offered several big endings, all passes, but would require you to think. If you were spot on enough to catch the van, you'd get full marks on the mission. If you evacuated the plaza, but didn't get the van, reduced marks, etc. All were feasible endings, and I enjoyed how strategically planned you had to be. Maybe it'll be something we can see returned -
Read the tutorials to find out how to use the program, and then when you have a problem, come back and ask for help with that specific problem. Asking for someone to help you with nothing more than the pretence that you want to do this makes it kinda hard to help you
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So you're looking to essentially make a mod based off of fire work caused events? Or something more laong the lines of a pack of fireworks for looks only?
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mostly just some lighting issues, and a little bit of skinning work, as well as all units now have proper pictures, instead of the LA mod version of it
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Emergency 3 HELP WITH MODS PLEASE CHECK OUT THIS NEW TOPIC
Newfoundking replied to emergency 2013's topic in Technical Help
If they're anything like me, they won't really read it until you make it sensible. I'm sorry, I don't like being yelled at. Edit your post to a regular font size, remove the unnecessary capitals (ie not the beginning of a sentence, or proper nouns) and then I'm sure members will read it. Before I was supposed to read through all the topics to make sure things worked, I didn't even open topics with CAPITAL LETTERS as their title -
I think he means like all the other mods with stations, when you send them to station, their lights turn off, instead of stay on until you manually switch them off
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In regards to people reacting to medical emergencies, many people would rather keep on walking, as they fear they could screw up, or it could go wrong, and then they've gotta live knowing they weren't able to save XYZ. In theory, everyone would do it, I mean it's a chance to save a life, but in the real world, it seldom happens. Car accidents, even before emergency crews arrive, I've never seen one person get out of their car or come over before me. I'll always do it, because I know as soon as I do, a dozen more will. If you're the first, you're the leader, and you're shagged. Believe rank all you want, when you're the first there, unless you get a pompous asshole, even the higher trained ones will recognize it as your scene until someone getting paid to handle it responds. By this I mean like off duty paramedics, nurses, doctors, firefighters, etc. Now with that salesman, I don't know how it is in Europe, but most places here it's illegal to identify yourself as a medical responder if you're not. People are like, oh I'm a doctor, I'm a paramedic whatever, if they don't look it, I demand proof. Not always demand, but I ask it. Finally, with uniforms, here they have laws requiring medical responders, really all first responders to have some sort of reflective material. Most even have like the square inches or area for reflective per height. At the very least, if you're not yellow, you're in a big, bright red jacket, so they know you're a medic at least. Plus what are they going to do? Fire you for wearing stripes? Let's see how far that'd get in court
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No, this was merely an appearances patch. I'm working on much more in the coming weeks though that will fix some known bugs, so keep reporting them!
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editing Rockport TRT station and units
Newfoundking replied to met police999's topic in Modding Related Support
1)change the station to one with four bays (where can find one like that?) To find a four bay station may be a little tricky. Most mods have smaller stations than this. I'd recommend making one yourself in Zmod. Stations are easy to make. 2)add the Renault Kerux from the Latvia mod into it Look at Hoppah's tutorial on how to add units to the game. It should be in the tutorial library for this site, and just skip any of the parts that talk about getting a new vehicle from scratch, you've got the vehicle already done up. 3)edit how many FFs can enter an engine From the station, this is handled on the station.script file. If you want to change the maximum amount of people that can sit in a vehicle, you do that in the unit's unit.xml file, found under units/department/folder. (Note, department and folder aren't the actual names of the folders) 4)make it so i can have four engines like this TRT command vehicle, TRT truck (the one like rescue 1), foam tender, and the Renault Again, this is something that you would edit in the station script, and you could select the units that would spawn there and all that jazz. There should be one or two topics in the older parts of the forum where Hoppah explains this. Just search firestation.script or something along those lines, and you should turn up some results. I can't recall where, but he does explain how to change units in the station and all that manually. 5)change the FFs helmets to gallet ones Gallet, I'm going to assume that's a brand name. This is a real pain to do, I'll let you know right now you'd be spending a lot of time screwing around with the person models, which spawn into zmod2 as a blurb of death. Honestly, I have no sweet clue how to do it, and I won't try to explain because I don't know what to do for it. I know it can be done, since Hoppah did it several times for the LA mod, but I don't know exactly what you'd need to do to make it work. -
Any way to disable failing a mission?
Newfoundking replied to PFD Emergency Reasponder's topic in Mission Related Support
I personally like to play the game sometimes with a realistic feel, meaning you can't fail, you can only do poorly. I went into all those, turned the max numbers for everything way up, that way you can still ge ta failing percentage, but you can't be booted from the command seat. It's not very realistic. One thing you've gotta make sure you do though, is for like max fires and that, you need to jack it way up, since on missions like the oil rig one, that'll kill you real quick if you aren't fast enough -
About Portuguese mods by bombeiro39 and alleged theft
Newfoundking replied to Voodoo_Operator's topic in Mods
So suffice it to say, I think that we won't be seeing much of him anymore. I do want to add in one piece of explanation. Considering my source for information on this member, I think his most recent message is regarding the fact that he's been harassing some members, as well as doing some other illegal things, which I think a member could have brought to the police. Yes, harassment is illegal in most countries with internet access, so are threats. Anyways, enjoy your time here folks, I'm sure this has brightened a couple days -
About Portuguese mods by bombeiro39 and alleged theft
Newfoundking replied to Voodoo_Operator's topic in Mods
He has been banned every time he's come here for two reasons. First, he tends to break about every single rule when it comes to posting, including posting stuff he isn't the owner of, the other reason is because he's been creating multiple accounts, which isn't allowed. We know what he's like and we're well prepared for him -
I will be starting on some more work as soon as I can. I'm a little busy right now, but once I finish up, we'll be looking at some new things added in
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With the team we have, we can achieve what we want, however when I joined up, I asked what jobs are we looking for most specifically, because I knew this would be the first question I was asked. They said the most useful would be a modeller and a coder. Can we function without them? Yes, however if someone can prove they know what they're at, then we'll be all the more pleased to have them. Right now, we don't have as large a team as you'd expect. Most teams that are large fail to achieve pleasing results because they're not accurately managed, and I understand the limitations, however my goal is to try and get rid of them. I don't just act as the liaison to you guys, but also to keep the team updated internally. I can assure you that I will do my best to ensure that this mod reaches its potential.
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Brad Kidvue 24 Male 1. I would not accept this as barter, or trade 2. It has no return value 3. The US dollar, or any other currency has its value because it can be exchanged. I don't know if they still do, but it used to say that it would pay to the bearer on demand BILL VALUE, so if I had a $20, and brought it to the bank/federal reserve, I could receive $20 worth of commodity that they had that I wanted. It's a note used for trade. It's the same reason why cheques work. If I had a hundred dollar cheque from the gov't, most places in canada, people too, would take it. I'd endorse it, so I could trade it in exchange for goods worth that value. It serves as a promissory note that is able to be used in court. If your teacher gave you a note that said he would give me $100, or that value in materials, and you wanted to trade that, and I knew I could trust him, I would take it, because I could then get it. The reason why real money will work, and not that is because I don't know who the hell that teacher is, and I don't trust Kane. The government though is known by everyone, and has been proven that when presented these notes, will give you the money value of it. A comparison would be like the guy that traded a pen for a house through a bunch of steps. One of the objects he traded was an instant party, which included a kegstand, and an IOU for one keg of beer from a local club. This note could then be exchanged, giving it the value equivalent of money. The difference is, that beer's value will go up eventually, meaning you've made an investment worth something. It also serves the risk of losing its value. Money is always worth the face value when presented. A twenty dollar bill from now has the same value at a cash register as a twenty dollar bill from 1990, 1930, and hell 1890 (if they had them then). I'm not talking trade value, just cash value. (We all know old stuff is worth a tonne of money.
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Okay, I'm back for a brief run-down of some questions, specifically ones where I was used as an answer. To clarify, we're only looking for two types of people that want to help out with this mod. Those who can create 3-dimensional models of structures such as buildings, but also giant monuments to myself, and those who can code complex scripts, such as those required for commands, missions, and of course, the worshipping of the aforementioned monument. We do not have a need for a web desginer now, nor will we for some time. We're still a work in progress and unless you would like to make an internet-based copy of said monument, we won't be requiring your services. As for updates, they'll be issued when we have something worth issuing. I could do two alternative options, which is show you every little thing we finish, and deal with all the complaints about how we don't have a quicker release of the mod, or I could even go as far as telling everyone every idea we have. Neither will do any good, and although you may think it's great, something that works in theory doesn't always apply in the real world (see marxism). That meaning, if we for example decided to add in a new type of event on freeplay, but when we put it in, it wouldn't work, well now we've gotta go back after announcing this great new thing, and say it doesn't work, letting you folks down. Now you understand my logic behind the releasing of info. Oh, while I'm here, I'll let you know what we're doing now, behind the scenes. We're trying to finish up the first phase to this mod, and get on to getting it working. Does that mean a near release date? Hell no. It just means we are making progress