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Everything posted by Newfoundking
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Denver Mod! [Released Not Done Version]
Newfoundking replied to RestingVermin's topic in Mod Development and Concepts
Topic closed and warning issued. We do not tolerate childish behaviour. If something happened here, report it, if it happened elsewhere, we don't wanna hear about it. -
Hello Chicago Emergency Services, also known as Texas Emergency Response Team, Southern Emergency Response Team. You have received a ban under the other two names, and as per the rules for this site, reincarnations are also disallowed. Although this clan appears to be run by a different user, creating reincarnations with the same admins are considered the same clan. User Josh Peavler is on this clan as an admin and was the admin of the other two clans in question. For this reason, the creator of this topic has been suspended, and this topic has been banned and information redacted. To restate the rules, for the umpteenth time: A clan is considered the exact same if it operates under the same administrative staff. For a new clan to be within our rules, it must have an administrative staff that has not already received a suspension or ban from this site. That is to say, no clan can operate here with Josh Peavler as their admin. Doing so will result in a ban of clan, as well as punitive action to the clan contact for this site. So let this prove as a warning to anyone who thinks they're smarter. We keep logs, and if you have admins here that aren't allowed to have a clan on this site, we'll notice it, and you'll get suspended.
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Coronas. They're called coronas. You need to install the correct ones. Search "Coronas" in this topic up top
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If you look around too, there's several light scripts out there, it's easy to make your own with a little looking And comparison. I agree with the refusal to worP Through PM on explanations. Public tutorials definitely help. Hit an issue post it here and we'll help you troubleshoot but none of us will sit back with arms outstretched to write scripts for everyone
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This topic is for discussion of the RCMP Mod. Please ask questions within the rules, post information about this mod, or discuss information already released. You CANNOT bitch about the mod not being released as you want it to be, nor can you ask anything against the rules, etc. Several people in this page have been warned already for their behaviour and I'd really rather not to warn more people. There's a lot of writing involved in suspending someone. Any questions regarding my or MikeyPI's ruling, please contact us by PM, because asking or commenting here will get a warning.
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I've got a script in my own mod which covers three different light patterns, I have them set as traffic lights and blue lights. What you're looking for could be achieved by editting one of the already released bluelight scripts to control traffic lights. If you want three separate patterns, you could have them run under green, yellow, or red. When you activate one light, the other two won't stay active. My script runs three stages, so the first stage is just basic lights, and rear flashing, second stage turns on lightbar, some others, and third has headlights, additional intersection lights, etc. I believe in mine it goes traffic green, traffic yellow and blue. I have stage one and two on different traffic lights because it allows for different patterns on the same light model
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Help With Montana Mod 2.0.1
Newfoundking replied to FarmOfFendt's topic in Technical Related Support
Test this with other mods, and if this issue is only in this mod, post your logfile and a little more information about what's happening. It's hard to figure out what's wrong when we can barely get what's happening -
http://forum.emergency-planet.com/tutorials/article/12-so-youve-decided-to-make-your-own-mod/ Read this.
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Looks to me like it's something with your map file. Is this the only map that gives you this issue (load up a mission or whatever) if so, I'd suggest replacing the map file (.e4m) with the original to fix this issue.
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I assume you're talking topics in the "View new content" page. If so, lemme take a look at it, see what we can do. Yep, if you buy it yourself.,
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Generally speaking, the people are nice, but tough. You'll spend the duration of your program experiencing the toughest training of your career so you can perform your best. It'll be a lot of hard work
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Okay, so the DLC is free. There's still many more problems with this that haven't been resolved, and resulted in a lot of pissed off modders. Claiming industry standard doesn't make it better. To say a game is fully moddable, that means that it has switching mods, all that capability. This game doesn't. It's unfinished and it's shipped as such, and therefore it's a disappointment. The sad reality is, I, and many more of the members here, have zero faith in the producers to send anything worthwhile our way. A year ago, it was we were getting an amazing new Emergency 5 that'd blow us out of the water. Now it's wait until the DLC and it'll blow us out of the water. I've gotta say, I've been in the water for years, and I'm done waiting
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New emergencies, for sure. As far as in depth more, that depends what your benchmark is. If you want it to be a firefighting simulation, where you have to use one of 600 different tools at your disposal, far from it, however there are more than the base game functions
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What's important to note is that this isn't a new or radical route. It's something we've been doing before, it's now just an explicit rule
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I believe they're referring to the liaison on the German forums. No one came to our forums, only the german one, which pissed a lot of people off. You've got it right that people are pissed off that there's no documentation of substance accompanying this. It comes from the fact that we were told from day one that this would be the return of mods like in Em4. Obviously a different editor was expected, but this was an unfinished product, which people are just disappointed in. The rumor that this DLC will cost more on top of what people have paid for this have totally upset people even more, and driven a lot of the experienced modding community from continuing into this game. Sure this may be the industry standard type editor, but it's been a let down, and an unfinished product, and I know that from my conversations with the community, that's what people are upset about. If you're releasing a game to be modded, it needs to be released ready to go, not half finished with more available later through a DLC.
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16.Permissions/Credit Requirements for use of other author's content Under the new section in the terms of service, we have added specific rules regarding content use, and more importantly, descriptions to prevent confusion in the future. If you have any questions, please post them here. If you do not agree with this new section, please contact a staff member directly, and we'll remove your account with this site. As a requirement, all members must view and reaffirm their agreement to the Terms of Service. Thank You, NFK 16.Permissions/Credit Requirements for use of other author's content Emergency-Planet reserves the right to act on the behalf of the original creators of content regarding issues such as copyright protections, compliance with terms of usage of their content, compliance with credit requirements under the terms of usage specified by the authors, and any other pertaining issues that may arise related to original content within our site. Should issues be brought to our attention of non-compliance with the creator's terms of usage we will act accordingly to attempt to resolve the situation as the author requests, we reserve the right to remove any content that is non-compliant with protections or terms of usage and subsequently discipline any violators of the terms at our discretion. If you use someone else's content, realize they have taken the time to create the content which you are allowed to use under specific conditions set forth by those authors, you must be compliant with any terms of usage and/or conditions which they set forth for the usage of their content by other authors. This includes giving proper credits for anyone who created content used within your mod, including the actual author(s) of the content, not just another mod name but the actual author of the content that you've used. You would like to be recognized and credited for your efforts, realize so do the authors who've been kind enough to permit you to use their content under their terms of usage. NOTE: The exception to terms of usage compliance is in the instance of private mods that will never be distributed to anyone. We state this specifically so that it is clear that private authorization means for personal-use only, it may not be distributed to other users, clans, groups or organizations in order to be classified as private usage and be permitted to be exempt from the terms of usage requirements.
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Emergency fans who stick to playing EM4
Newfoundking replied to Ropie58's topic in Technical Related Support
Whether it's on purpose or not, breaking the rules is still breaking the rules. Just like in the real world, you can't claim ignorance as a defense. Here, you have to read and agree to the terms of service to use the site. Whether you read them, it doesn't matter, you're still bound to follow them. -
Holy thread resurrecting batman. It's Dead. Here's a warning.
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Emergency fans who stick to playing EM4
Newfoundking replied to Ropie58's topic in Technical Related Support
Unfortunately it is around here. If we say do something people generally don't listen to us. If we say do it or you'll be punished, then they listen. Plus under the terms of service you agree not to double post -
Hello, Kyle Heimstead, claiming not to be in PFR Yeah, no. http://forum.emergen...002#entry292002 So, Portland First Responders, big issue there, is googling Texas ERT, another banned clan, brings you to a link listed as Texas ERT, but it brings your to the PFR page... IP Bans issued to Kyle Heimstead and linked accounts. Anyone else involved will get more bans.
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If I recall correctly, the shooter just spawns randomly. The only thing you can do is have several crowd rich areas, and hope they spawn there. That'd create a lot of other problems too though. You can't change how missions behave in freeplay. To do that, you're looking at a lot of scripting probably way beyond your level at this time. To create a mission, which is better suited for your kinda thing would be a lot easier, and relatively basic in comparison.
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My experience with the active shooter is they just shoot at cars galore. I guess if you over populated the map, you could experience a more bang bang scenario, but as far as what you're describing, you're better off to do a mission for that event, you'll get it more big scale. Deluxe has a sniper mission, guns down people, kinda what you're looking at
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I'm having trouble getting what you're asking for... Are you looking to create a mission, or make a more advanced type mission in freeplay using mission scripts?
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LA Mod 3.5 [CANCELLED]
Newfoundking replied to PaganiZonda760's topic in Mod Development and Concepts
Under our tutorial section, there's at least one I know of that explains how to edit a script already in existence, so if you work, you'll be able to at least learn