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Everything posted by Newfoundking
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CCleaner and similar tools let you view the registry a little nicer, but if you said you found nothing in that list, then you're pretty much set to have to view the registry through regedit
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Directly into your mods folder and overwrite the existing files.
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What makes it more interesting is that because we're a multinational team, our union isn't quite one. We each have different time tables, for instance, I only work for a minimum of four hours work, with a minimum of 30 minutes break time included. And my hours have to be a certain time frame with a certain amount of notice. Not to say work isn't being done, it's just we're relaxed about how it's done
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Houston Mod(ON HOLD)
Newfoundking replied to willowfork fire capt's topic in Mod Development and Concepts
Please keep topic bumping to a minimum. This entire page, including posts that moderators removed, is only you. If you post something and no one replies, wait a minimum of a couple days before posting something else. -
Warning Acknowledgement - Please Read
Newfoundking replied to Newfoundking's topic in News & Announcement
Depending on the warning point and what for. Sometimes the issuer may retract points after a long enough stint with them, some expire automatically, some can be worked off in exchange for contribution towards the community in some way. It all depends on what you did to get it and how long you've had it. Sometimes, you can get them removed because they've been there for a long time and there's been no further issue. Simply put, yes, but it depends on what you need to do. -
This topic is eight years old. Do not resurrect threads.
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To do that you need to place virtual objects that are big enough to hold an ambulance (use the largest one in that mod) and name them something like VO_AMBU_01 or whatever, and then edit the go to hospital command to set these as the station for the vehicle. Take a look at the LAToHospital.script that Hoppah made to get a better idea of what has to happen?
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Zombie Project on Emergency 4 (WIP)
Newfoundking replied to tot07's topic in Mod Development and Concepts
Your best bet then is to read up on editing some of the scripts here. There's lots of literature on the LA mod scripts, and that sort of thing can give you a point in the right direction and how to use it, read it etc. Once you get that down pat, you might be able to get a better understanding of the mission script type freeplay, and how better to make it work. -
Zombie Project on Emergency 4 (WIP)
Newfoundking replied to tot07's topic in Mod Development and Concepts
Before I start, do you have ANY idea on scripting? -
The problem doesn't lie in the fact that it's a crappy game, the problems are that it is not friendly to us, nor is there any documentation being provided to anyone in the English world. The skilled modders have called this game quits for now, not willing to pay their hard earned money to a company releasing what equates to a bargain brand title at brand name prices
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Zombie Project on Emergency 4 (WIP)
Newfoundking replied to tot07's topic in Mod Development and Concepts
This I feel would be a very interesting mod if done with a missionscript approach, initially your job is to defend the base of operations from zombies and rescue people with only officers on duty, then as you level up, it unlocks mutual aid departments, and finally the national guard, and then it becomes a game of rescue and defeat zombies. Perhaps this could be done? -
vehicle call out menu disable
Newfoundking replied to seamonc8329's topic in Technical Related Support
So you replaced the files back to original backups? Or you just deleted the lines you added? If you didn't put back the original backups, try that first, and see if this issue is still occurring. Freeplaybase would be the file I suggest looking at first. You probably screwed that up when editing it. A simple ; or > out of place screws the file up -
vehicle call out menu disable
Newfoundking replied to seamonc8329's topic in Technical Related Support
Okay, now since you apparently only answer questions vaguely, I'll be very specific. Which mod are you playing? What version? Have you made any edits? If so, what did you do? Have you reloaded the game and attempted it again? If so, is the issue still present? Have you tried pressing 1-6 on your keyboard, see if it gives you commands to call vehicles? Did you read the readme to the mod to make sure you're understanding how to play it? -
vehicle call out menu disable
Newfoundking replied to seamonc8329's topic in Technical Related Support
Are you playing base game or a mod? -
Just physically placing a model there does nothing. If you look at one of the other stations on the map, you'll see blue boxes in there, they're called virtual objects. You must created VOs for the new station, as well as name them and the station appropiately, and then edit the station script file to match. Look at these http://forum.emergency-planet.com/topic/7020-replacing-a-vehicle-in-one-of-the-fire-stations/?hl=station http://forum.emergency-planet.com/forum/82-alteration-help/
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The game is still in your registry. You need to delete the registry key for that game. But if you don't know how to do this, don't do it manually because you can screw some serious stuff up. Google CCleaner and look at the registry key tool, that should help
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Looking for somebody to help me change a mod
Newfoundking replied to medic957's topic in Modding Related Support
Nobody will make you a mod. Get that idea out of your head good and early. You've tried this tutorial step by step and it didn't work? What part didn't work? -
Looking for somebody to help me change a mod
Newfoundking replied to medic957's topic in Modding Related Support
http://forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/ -
Texture problems with mods (transparency?)
Newfoundking replied to legionix's topic in Technical Related Support
No, those are locked files. Use the search feature to find out how to unlock v3o files. -
You can edit the people that are in a vehicle either through the unit.xml in the units folder, or if you're looking for what goes in a vehicle on a script command, you need to edit that script.
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If you changed nothing more than skins and accidents, then there should be no issues with a CTD. Which firefighter paramedic is the issue with? What exactly have you changed? Specifically that is. Did you change a skin, add a command, edit the vehicle list?
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Texture problems with mods (transparency?)
Newfoundking replied to legionix's topic in Technical Related Support
If you change the file from a png to a bmp, you need to make sure that the v3o is looking for the bmp. If you open an unlocked v3o in a text editor, you'll see a line not too far down that says something like yourunit, yourunit.png. You need to change the png to a bmp for it to use the right file