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MikeyPI

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Everything posted by MikeyPI

  1. that would be cool actually, instead of crashing the cars fall apart
  2. Cybex, even though it is not related to you I will explain it, it is ok to post the same username twice in a row if a reasonable duration has passed, however, wheawell is incapable of understanding that when we are speaking of hours, that is totally unacceptable.. His original post and the one immediately following it were within roughly 7 hours of one another. The exceptions to double posting are whenever something important has changed (such as you have additional screen shots you wish to include, or days have passed since the last post in a thread. Wheawell has double posted several times and every time I have merged them for him without doing any further actions, in this topic alone I believe I am up to # 4 of merging his posts. It is allright to respond as you have when speaking to lushinho for example, double and triple posting is not permitted however, with the exceptions I've listed above being considered reasonable enough exceptions to do such acts... In all other instances double posting is not necessary and instead you should use the EDIT POST button. Double Posting-Posting twice with the same username in a row, even if the content is different, there is an edit post button when you are logged in that permits you to edit your posts, it is there to prevent multiple posts from the same user in a line.
  3. Xplorer is correct, it compresses the file size further when you "lock" the file, however, you must wait a little bit longer for the game to "unpack" them when it loads the mods as well, so it's a compromise. puppy's on a scale of 1-10 MS paint ranks to a -20 or so in usefulness regarding skinning... Even a freeware paint application is vastly superior in it's functions compared to MS paint... To do more advanced things, generally speaking you're going to need a higher grade application (PSP or Photoshop).
  4. EDIT Your posts! You do not need to post two messages in a row when yours is the last one in line you can just edit them instead of double posting.
  5. There is a simple purpose behind DDS format, it does not "lock" the file as you say, it in fact is used to compress the file size down, look at a BMP format image file, PNG, and compare it to the DDS format. That is why people opt to use the DDS files, they are much smaller which is a good thing for a mod you intend to distribute.
  6. Move the view to a STRAIGHT-ON view of the vehicle and press the arrow keys to move your view so that where you are working is as centered as you can get it, this takes work but once you are "zeroed" onto the area, you still have to deal with the fact the vertices do NOT line up with the model perfectly, you're objective is to align the lines correctly.... Make sure that the line is completely visible and did not fall into the vehicle, if it did you will not see the polygon in that area... The polygon lights seriously suck unfortunately and require a great deal of patience to place, this is why most people opt not to use them heavilly... They just are a nuissance to place.
  7. Correct, animations are hidden within the models (as part of the V3O), look in the editor you will see some have animations in them like Deploy/undeploy and things like that, it's how the legs on the ladders deploy and things like that... The problem is that the way we have to add them is rather complicated, in order to tamper with a person, anyone who's loaded one in zmod knows they're a wreck and with how we do animations we could not add an additional animation, it simply won't function..
  8. Logfile shows an odd error, so I am wondering, is it just the LA mod that causes these problems or does even the default normal game behave the same? There is an error in the logfile that points to a resource bleed, that might be the reason you're having problems....
  9. Apparently you missed the point, not surprising to me, but hey... The fundamental problem is that there are very few who "know" what you wish to inform other's of... Now, if you wish to scan through the forums and try to compile it, by all means, but we certainly do not have the time to do this.. Blogs in general, even corporate REQUIRE that there be something to add... Being this is a hobby for many, there is simply no way you can guarentee that there will be updates, someone such as myself won't release updates like "I added a light to this model" because in the end, what point does it serve other than adding another post to an already convoluted forum. Sad fact is that there is not nearly enough going on most the time to justify blogs about it, the tutorials placed into a system similar to the FAQs would have the same impact without requiring further modifications or infrastructure put into place, merely a compilation on a specific topic and a request to have it locked and moved. This would be very simple and unlike the concept of an "elite" 10 people responsible for attempting to update something regularly, which is what this concept would require to not go dead in the water, the method I proposed would meet the same objective but permit all users currently active to have the same opportunity to contribute to compile related items into their respective topics. Perhaps this will clarify the concerns to a level which you might understand rather than just the "poetic" side you apparently opted to take from the last post.
  10. You misunderstand, litterally you'd have to make a person just like a vehicle, and animate it the same way you animate a car, which is an extremely time consuming process.... Obviously animations are possible, there are several in the LA Mod if you play the thing you'll see them, The Fast Rope, the Rotor Assembly on the Blackhawk, the FBI MCV, LAPD Harley's cop, some of the doors that slide up on trucks were animated..... It just is a great deal of work and to create a new person you'd have to recreate ALL animations for the original functions, walking, standing, moving, picking up, using equiptment, everything...... It's just not worth it, unless someone knows what they made the people with and how to revert them back to that form, you can't mod the existing models, you MUST create a new one. Animations in general are not an easy task with how we've figured out to do them... there are other ways but I do not know if the app we all have to use support them, z2 doesnt have most the functions you'd need to make a decent person.
  11. No new program, people work differently than the beloved vehicles, the only way you're going to put a new animation on the peons is to actually create a whole new one, and give him new animations for all the original functions, have fun with that.... Chances are they used a diff much more elaborate app to create the animations used on the people, then converted them over... I don't have a clue what the app was but in the end the answer remains the same... Default dude is stuck with what he's got... he can't gain new animations without making a new guy and doing it all over, since none of us know what program they used.
  12. Just plan a month in advance when you wish to play the game and load it and go write a novel or something... Without the logfile and DX Diag from the pooter, we can't tell you what is going on that might be causing this, if your specs are accurate it should not be happening. The mod can take from around 3-10 minutes depending on specs, the average wait time for loading the mod from the mod selection screen appears to be about 5-7 minutes... Starting a new freeplay game again does not take that long, usually 2-4 min. depending on computer... Something is not right and we can't help you unless you give us more info.
  13. This idea does not float too well for a few reasons, essentailly your "bloggers" (or writers) would have to be insiders that the people who do the work (that'd be the mod makers) actually enjoy talking to... Basically there's your fundamental problem right there, you have no way of gettin information any more efficiently than is already provided by the people who are doing the work themselves... Blogs by definition SHOULD have some requirement of intimate knowledge of what ye speaks of... Sadly, as I've seen many blogs around, that generally is not the case.. One may be a supreme wordsmith, however purty the flow of words may be from your lips, those words are just as empty as the "NUH UH" from a 5 year old unless you know the field which you are speaking of... Forums may be loaded with useless banter and ravel from the masses, but none the less a blog can be just as difficult if those who are writing it lack the ability to write any productive information. Perhaps I am mistaken here and this time it will see success, it all depends on who you manage to pool and how well "connected" they really are, along with whether or not they know enough to actually push informative things in their blogs....
  14. I made the ambulance, not Hoppah, he did the 1969 Camaro
  15. Hey, we worked really hard on these models to get them photorealistic Took us 5 extremely difficult minutes of work to make such accurate models.
  16. For those who can't seem to figure it out I've provided a public service spokesman like smokey the bear to assist!
  17. Same here, no restrictions, new model... South Placer FPD Medic 17 Freightliner Ambulance Photorealistic textures! Download Link!!!! Click
  18. That I doubt will work, you'd basically have to deploy it's self into the water and have the land based model disappear and a new seafaring model appear in the water (think like the rescue boat)... The problem is that instead of loading onto a vehicle which is what the things want to do on the original script, you'd have to basically make a script that changed the prototype... It would be a great deal of work and I'm not even sure if it would work in the first place. The problem would lie in getting it back out of the water, that probrably would not go too well since the original game wants a vehicle to piggyback the water vehicles on... Chances are it would have a hard time getting back out.
  19. They don't work 100% but you can make the tracks move forward, just that they lack the function of a wheel perfectly, you can't for example lock one track to turn the thing, in order to that would need an extremely complicated script and several animated variations to cover it, you'd need Stop, Forward, Backward for each "track" separately... Too much work, the best alternative would be just the stop and forward animation and just try not to let it drive backwards, towing a trailer like it does chanes are it doesnt like going backwards anyway.
  20. No chances are they do not have Zmod to develop these games, probrably a program with a price tag of over 6,000 dollars and generally not available to most users... So you have to settle for what we do have, which would mean learning to use an app that can go easilly into 3ds so that zmod stands a chance of taking it without mutilating it.
  21. 5 USD in unmarked 1 Dollar Bills.
  22. Reading it wrong, the topics were consolidated to the same forum; ONLY those pinned have been authorized, those which are not authorized are left below.
  23. Nice job on the fire engine, but yeah uhm you'll wanna cut the polygons wayyyy down=( EM4 loads alotta crap, your models don't want to add too much to it, for a complicated vehicle 4-5,000 polygons for a normal sedan or pickup or something generally simple you want to aim for 2,500ish polygons for the end result. It may seem hard to do but generally what I do is go a bit more complicated and merge them once the model is done wherever I happened to put too many polygons, my average as of late is 2,200-2600 (including all parts needed). If you happen to go over here and there it is not a big deal, but generally you want to aim for a goal number and do your absolute BEST to stay under it, if you go with say 10,000 polygon models it can easilly overtax the game, and result in CTD's if you sent too many vehicles or too much were to happen.
  24. I will post my results IF someone pays me
  25. He might not, but I do! Ya'll made your point, either motivate one another or move on=)
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