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MikeyPI

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Everything posted by MikeyPI

  1. Idk your OS far as i know XP/VISTA/7 all do the same thing, which is to hide extensions so when you think you've done it right, in reality the damned thing still shows as a DDS file.... You must disable this in the windows browser or use a 3rd party software to rename the files. In the end it's a pain yes but a necessary one since the LA mod not only uses DDS but also uses locked ones... IF you're not correctly getting them to V3O to unpack them they will never make an appropriate DDS thus never will you be able to reskin them. I have explained several times how to unhide known extension types within these types of topics it is under Folder Options... IF that is unchecked you should be able to correctly do the process necessary... Now to be honest I have no clue what happens if you attempted to unpack a file that was incorrectly named if it'd damage it or not, you might need a new install of LA mod I have no clue on that.
  2. More likely than not your COMPUTER is associating the files and or showing the wrong icon... Mine does it from time to time, if it is appropriately named IE .dds .bmp .png. jpeg .jpg the program which you are using must be ASSOCIATED in order to open automatically with said program.... goto your app and select OPEN and select all files instead of .bmp or whatever your app is by default looking for... higher grade programs usually are smart enough to know the difference between image formats and have an option for most image formats to be found manually opening a file from within the program. Crappy ones god only knows if you actually must select it in the drop down list. Simply convert the file to .tga or bmp most paint apps can read them and you can edit them, I hate DDS format thus I dont use it, but in the end converting these files isnt that horrible if you make sure the file format tag is correct IE .Whatever it is.
  3. In NYC most every vehicle can handle any given situation that the original game (not missions) permits so to give everything the capability would negate the strategy aspect this game intended to have.... The LA mod, a much different mod has a more sandbox feel to it, the scripts, the units which you are allowed to use pretty much make it to where send whatever the hell you want and your objective will be done... If your objective in playing the game is to play with blinky lights or flares or sirens, this works out extremely well... However, if you wish to be challenged and actually have to work a bit it doesnt... The NY mod as it was designed is intended to make you have to work for it, in reality SEVERAL vehilces within the NYC system have the ability to address vehicle extrication, along with personnel, damned near everyone could theoretically stabilize victims, this would negate the strategy aspect of the game which is something I intended to preserve and if possible enhance.... Love it or leave it I designed this mod to be far more difficult than reality would be for NYC because the real NYC would result in a sandbox scenario.
  4. Could it work? yes it can... Is it bug-free? absolutely not... The premise of it would make it possible to do but rather unrealistic to have every vehicle mass out is something NYC does do in the form of their "surge" drills but they are merely drills that serve no purpose to the game it's self... In reality a script like this because of checking IF a vehicle was available to surge with would be a serious problem since sometimes you have two incidents going on at once, this script would take vehicles away from what they were potentially doing... Having another script to tell a car to stay put b/c it's on a scene would hinder the ability of players to play the game and instead force them to have to manage the units in an exceedingly annoying fashion by making you HAVE to inform the vehicle hey stay here... A great deal can be scripted in this game but variables such as computer capabilities and what all is going on within the game script, map, and mission wise can seriously screw them up.. If you want a bug-free mod you have to limit what you ask of the engine of the game and how complicated you make scripts since over time as the comp runs lower on resources scripts usually will systematically start to fail.
  5. Activate if you have it read-only the logfile... Usually it'll tell you what is causing the CTDs... I'd guess you have dupe key VOs or something that is causing a massive bleed, whichever way it is without knowing what you've changed it makes it supremely difficult to diagnose. IF it were just simply the script replacing the offending script would resolve it.. Such is why ya gotta go slowly adding new crap to this game, one mistake and it is extremely hard to undo it.
  6. it shouldnt unless they are key vos then they could potentially do it in theory... This games tolerance for mistakes is rather low so that's my guess that there are 2 vos on the map somewhere that should only have one, otherwise his replacing the script with the orig should've resolved it.... he probrably modded the map as well and forgot he did somethin to it.
  7. Probrably a missing VO or mis-placed making one of your start-up scripts impossible to execute correctly... it should just fail the script, not the whole game but you probrably have one in the wrong place or duplicate names for the VO causing a crash.
  8. They steal... They just give credit and all is forgiven? I can tell you that won't be allowed to happen flat out they stole MY mod as a base, tossed in other's work basically compiling LA submods with half-assed reskins of these submods along with my models and claimed them as their own... No we'll be dealing with them as exactly what they are, thieves that intentionally stole. Take your spare time and make something and have someone knowingly and intentionally take credit for your hard work, let me know how you'd feel in our shoes. He'll be getting a notification from stan about copyright infringement and notice to remove the content otherwise... Sucks to be him.
  9. Gotta love when people steal things thinking they will get away with it... Nice example of why people don't like wasting their time making things when other's just steal them like that.
  10. EDIT LINK REMOVED Can someone from the staff DL this and verify that it indeed has NY mod stuff in it, because I/WE never authorized it but at 109mb I can't dl it just to verify what I'm already fairly sure of... Once verified stanny can email the guy's host and take em down since they can't even include a readme they just straight stole it...
  11. Best guess would be it's an alpha layer setting that is the culprit, attempt removing the alpha layer from the DDS file and see if it looks "normal" again.. Some programs by default put an alpha layer back on that isnt set for the correct settings... Alphas as far as I know can do two things for this game, one is make them glossy/flat, the other is to make them transparent... I only ever use the transparency aspect of the alpha channels so I'm not sure what triggers the shiney aspect of it.
  12. You want it, it's up to you to figure this one out =) I have mein own things of extreme pain that I have to do=-(
  13. *points you to the NY MOD (not submod) I am best suited as a modeler/skinner, decent with the editor work, and not the best scripter around... Didnt realize I was applying for a job, oh wait I wasnt.
  14. DSS= Diplomatic Security Services, a branch under the State Dept.
  15. Pretty much how I learned to use the programs, I use Z1 and Z2 but I just played with them till I figured them out... Then asked specific questions when I got hung up to people who knew the apps better than I did... There are tutorials everywhere for Z1 and Z2 for other games, but the same principles apply regardless of what game it is for that you're using the proggy... Just remember to try to keep the models you create on the lighter side, more complex models cause more lag on slower machines... LA mod=lighter cars so they're a good example of how to build em... Mine are a bit heavier on my mod so they're examples of what the game can take but not necessarilly what you should aim to do if at all possible to avoid it.
  16. Import the V3O files into Zmod and you can view/manipulate them.. V3O=model file the game uses... Usually cars are torn into wheel(s) door(s) and main body... Then you can manipulate the vehicle completely.. I do believe there are tutorials/questions asked that cover most "basic" features you'd want to do in reskinning/modding a vehicle already scattered on the forum or under the tutorials section. Zmod does have a bit of a learning curve but if you know no other modeling software learning on zmod would be no more difficult. UV mapping is the thing that a model has that tells it what parts of it's model are associated to the texture(s) and how they are oriented on the texture.... Think of it as a 2D representation of the 3D model which the texture is linked to.... No UV mapping=no textures on the car.
  17. One word.. Parades Never know when one might break out after all
  18. The reason for the blotching/blurring is usually compression settings in the DDS converter it's self, other formats can be compressed as well but more compression=smaller file at the cost of quality... The reason Nnico's vic looks different isnt just the format, it is also the size of the texture, a larger texture provides you with a higher resolution in which to work on... Given the fact this game is old and you're usually zoomed out, all the quality in the world doesnt matter since the game automatically compresses everything regardless of what you do... Such is how it works. IF you have a detail that is very elaborate and it pixelates too much, with zmod you can always remap the part you're putting the writing onto giving it a larger space.. Rather advanced task but a worthwhile one since rarely will a UV map be perfect for what you're doing... Especially if it's one of my cars (I do it on purpose because of how I make em)... Z-mod 2 is the app which is required to edit the V3O model files, and more importantly Export them... It is a rather important program if you're going to take a mod to appropriate levels, without having zmod you can't change components on a vehicle unless it's a slicktop and you add the lights as a child in the editor... The problem with doing that is that the lights float on the car meaning that when the car moves/stops the lightbars will float around a bit... idk why the dev's made em do that but it's what they do, probrably because that feature was meant for ladders and cranes not for little details.
  19. It may have been added on XP I honestly don't remember I customize all my OS' so they look like 98SE How I miss that operating system... I believe it was a feature of XP as well though too.
  20. Press F-10 to display the menu at the top of the windows explorer... Tools menu find Folder Options Scroll through the list and find the checkbox that says "hide extensions for known file types" Uncheck this and press OK now you can alter the extensions, it is a Vista/7 feature to try to prevent users from breaking their files.
  21. The adding vehicles tutorial explains.. you have to add commands to said prototype, the doors that it will have gotta be added, then it has to be added to the game via the xml files.... It isnt as simple as just make a model and a prototype if you want to use it in more than just the editor.
  22. Last I checked I had included three different Hi-Riser bars so um yeah? Well it is rekeased if you mean when the next version comes along I'm figuring about the time Hell freezes over we'll release a new version=) Read the TOS.... *sighs
  23. Lag kills dynamic scripts so be careful to put down system spec limits... mods usually push up min requirements but the more you do to the mod, the more prone to script failure it becomes if you're creating lag elsewhere... It'll help cut down bug reports due to latency.
  24. When we get it to a satisfactory level to where pictures are justifiable yes... I see no reason to show the floor partially done, floor done, floor with 1 building etc... It shows we're working on it perhaps, but new models take time and unfortunately this version update has a few very complex ones..
  25. people always looked wrecked, it's how they were created vs how zmod2 imports them.. if you do not damage the original person models they still work... I believe hoppah did a tutorial on adding things to person models it's a good place to start
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