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Everything posted by MikeyPI
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Denver Mod! [Released Not Done Version]
MikeyPI replied to RestingVermin's topic in Mod Development and Concepts
Edited: It is a seal with the Denver PD badge in the center of it with a blue line going diagonally through it, I can't find what the writing states, this is the best picture i've found of it so far. -
The AI is too dumb to flood the map with excessive traffic. Fairly fast the map would turn into gridlock from the user's activities (IE redirecting traffic or blocking an intersection). So while realistic, in this game once a spawn is blocked the traffic won't spawn anymore there, so it'd cause more complaints if the traffic seized up the first time you jammed it resulting in alotta traffic till you cleared it then a ghost town because of the way the game handles that issue.
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If you wish to have your mod moved from this category to the modifications category prior to contacting a staff member to move the topic for you ask yourself the following questions to figure out if your mod is actually completed to Version 1: -Does my mod have all the required vehicles for the mod to function as the original game play does? -Does my mod have all the required personnel for the mod to function as the original game play does? -Does my mod have all applicable lighting done for the vehicles to have them function correctly as the original game does? -Does my mod have a "completed" map within it that not only permits all the original functions of the game to work, but is also "filled in" with the required content to be classified as a completed map? -Does my mod have all the scripts within the version that I intend to release functioning as they are intended to work? Do they do what they are supposed to without causing critical failures? -Does my mod function with regards to performance and stability in such a way that the game can be played without critical failures or defects? If your modification can answer yes to the above questions, then it is probably safe to say that it is in fact a completed mod and it would be suitable to release it as a completed Version 1 modification and as such qualifies to be relocated to the modifications category. Remember that you can have a stable release version of a modification while still developing the modification, you don't have to release mods with scripts/projects that are still in-progress and subsequently unstable or unreliable. The point of a modification is to evolve it, not to have an all-in-one release on day 1 that has every function within it, regardless to whether they work correctly or not. If something is not working as intended, perhaps it would be wiser to leave it out of the release version and add it at a later date once it is stable/functional. Most people who play the mods want a stable gaming experience, not a modification that has features that are unreliable or flat out do not work at all. Bear this in mind when making a release version of the mod, Beta releases are not quite the same as a completed proper mod since they may have issues within them that adversely effect stability of the game and should be noted as such. If your modification does not meet the above criteria, it would be best to categorize it as an Alpha/Beta release and subsequently should remain in this category until it has met all the above criteria. Hopefully this topic makes it a bit easier to understand what denotes a release version vs. a beta trial version. This topic may be edited over the next day or two to refine the information provided by other staff members.
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In my eyes it would be far more appropriate to just go ahead and spring for the Cray CS400-lc and call it a day, if you should run out of power with one of them clearly you should revise your gaming experience. In all honesty people put too much stock in this component or that component when it comes to purchasing computers... What you need to look at is what you will most often use the thing for, and purchase what suits your needs accordingly. For someone who is a casual to moderate gamer you just need a suitable CPU, there are plenty of options out there that fit the bill, just make sure that the clock speed meets what games you've got in mind to play. The GPU is the area where you don't really want to skimp as that is really the bread and butter of gaming, while they do have some nice "integrated" chipsets out there now, and some games can in theory run well on them, they are by no means designed for such a use, in spite of what the people who made them want to claim. An Integrated chipset vs. the dedicated ones from AMD Radeon series (not the HD integrated ones), or the Nvidia lines simply put cannot compete, while the integrated may be able to play those games, it won't have near the framerate that the dedicated card is capable of, not to mention most integrated chipsets lack support for many rendering features games take advantage of today. In short find a fairly well reviewed/liked CPU, there are plenty of reviews out there for them all, just make sure that the reviewer uses the system in a way that is similar to what you'll be doing with it.. If the guy reviewing just surfs the web all day or something of that sort, obviously his review of the performance isnt going to help you very much, find ones that are "casual gamers" or hardcore gamers and see what they have to say about the options when it comes to CPUs. Likewise the same approach should be taken with all aspects of a computer, having the greatest video card is kind of foolish if you'll never use it's full potential in the process. Why spend all that money for something you have no intention of actually using? Find one that has been reviewed on the games that you like to play in benchmark tests, make sure that the card performed well with the types of games you like/play and go from there.. Most of the other components involved in a machine are more end-user preference, things like the ram, hard drive, and things of that nature, most of the companies that make these devices have pretty clear-cut quality out there in the form of reviews for their products.. Worry more about reliability and stability instead of oh this was the fastest thing ever... for the 5 minutes it worked before it crashed anyway. What good is it to have something capable of so much if it's stability is in question most of the time, and you're not well-versed enough in the technicalities to tweak it yourself? Bear in mind your technical abilities when purchasing equipment, sometimes tried and true stability is much better than all-new ultra-fast but not exactly proven technologies. Fat lotta good it does to have the best on the market if the things you intend to use it for doesnt support it's features, or worse drivers and won't even run with the "best hardware" out there.
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Start Run>dxdiag Save that information and attach it to this topic so we can actually see the physical system specs.
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Em5 was rushed out frankly way before it should have been, poorly optimized and requiring too much power to make it run on machines, for a graphics upgrade only it demands quite a bit of power considering if anything the gameplay was dumbed down. Everyone who's been within the community for a while and played previous entries can admit that the game is and always was tailored to the German community first and foremost, that really is not anything new for this franchise. Most people have been spoiled by all the mods from various other places and forget that even the moddable games previous to 5 were when they initially came about German games, modders took them from German to various other locales which increased the appeal to a larger niche group. The thing that rubs most people the wrong way with regards to em5 I believe is more or less what was promised to them in comparison to what was delivered.. They promised far more than what was given on release, and even still today, but that aside I think the price-point that they sold this thing at is what really upset most people. For what was paid for the game people were expecting a proper premium game title to be delivered, instead what was delivered was more or less at best a budget title with very attractive graphics but largely unoptimized and incomplete in many ways. The end result that was delivered is more comparable to a "project greenlight" early-access game you could find on steam, the difference being the price and the fact most of them are honest about the incomplete nature of the product they're selling. Seems to me they were expecting the end-user to make the game complete for them, but without documentation it made it to where many modders asked why would I want to step backwards and have to learn all this over again just to maybe break even with what I already have with just better graphics? They never cared about the international market directly in their games before, so it should not come as a shock that they still did not when it came to em5. In the end I think it was more the price point for what was delivered that really got under people's skins, far too often devs will overcharge for something that is simplified but prettier, and requires a monster machine to run it right.. That just makes people feel like they've been taken for a ride and in this case I can't fault them for feeling that way. In regards to the patch vs DLC thing, it's a minor point, but I do agree their "DLC" is more of a patch to put in the things they promised in the first place, so in my book that was more of a patch than a DLC, but in the end the terminology does not really matter in my book unless you're planning to charge for content that is added.
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We are the equivalent of the "union" modders. we work on our own timetables when we can and more importantly feel like working on the mod. We are making progress and will release some more pictures sometime soon =) Patience is a virtue, and unions can go on strike >)
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Texture problems with mods (transparency?)
MikeyPI replied to legionix's topic in Technical Related Support
The reference in the v3o must be updated to match the changed texture, so if it was originally a .dds or .png and you've changed it to .bmp you would have to open the model files that are linked to that texture in notepad and change the srf lines from what they were to match what you changed them to. If you see strange text that is not plain english then that model file has been "locked" by the author and must be unpacked in the editor. The process to do this is well documented on the forum. -
If the game is uninstalled manually and ALL references to EM4/911 are removed from the registry it will permit re-install of the product.. If CCleaner did not get all references to EM4/911 FR you would have to manually remove the registry entries by entering an advanced editing utility. Start>Run>regedit press ok You would want to manually search for any reference to the installation directory within there: EX: C:\Program Files\EM4\ C:\Program Files\911 First Responders\ This is much easier if you know exactly where you installed the game to in the first place. If you find a registry reference that says "install dir" and lists the location you installed the game you want to remove that from the registry.
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Los Angeles Mod Vehicle Set [STOPPED]
MikeyPI replied to itchboy's topic in Mod Development and Concepts
I actually meant "fictional" mods, not so much the vehicle in particular. The reason most favor the fictional route for mods is because they can't be told they're wrong, as opposed to basing on a real vehicle where you're going to run into issues with things being inaccurate due to lack of information. You could try to contact mikesphotos regarding assistance with vehicles in making them accurate, I am sure if he has valid information to the vehicle you're doing he'd be more than willing to provide it. Problem is I have not seen him around these parts for quite some time and am uncertain if he maintains any interest in the em4 game series anymore or if he's moved on. Worth a shot to try to contact him none the less since it is an area he is quite well versed in, along with helping the original la mod team in the past quite extensively. -
Los Angeles Mod Vehicle Set [STOPPED]
MikeyPI replied to itchboy's topic in Mod Development and Concepts
Welcome to the world of authentic replication. No matter how hard you try you'll always come up short on the whole picture, Mikesphotos helped him improve many of the models in the LA Mod, prior to that they had to be largely guesswork. Especially on the roofs of the larger vehicles, kind of hard to find pics of the tops of vehicles that are over 8 feet tall. Such is why "fictional" is easier, nobody can say it aint accurate if it doesnt really exist in the first place. -
Los Angeles Mod Vehicle Set [STOPPED]
MikeyPI replied to itchboy's topic in Mod Development and Concepts
Not quite true, it's just case-by-case basis, you can lemme know what you need in pm and I'll tell you if it's possible to borrow =) -
Filling in the map more.... Building a few odds and ends that are dependent for new types of calls, things like that.
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There is not a hazmat tent, the large hazmat truck is the decontamination unit, people are put into that vehicle to be decontaminated.
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Warning Acknowledgement - Please Read
MikeyPI replied to Newfoundking's topic in News & Announcement
It does remove that potential excuse from that stand point, but more importantly it makes it very clear to someone who may otherwise not notice it that they have indeed received some type of warning from the staff and can rectify the behavior for themselves to prevent further actions. Its much better if you end up with a verbal warning (no issued points) and heed that notice, change the behavior and never have to cross the bridge of an actual warning point. Through this being activated so that you're made aware very clearly if an action is taken against you in a way that can't be simply dismissed, hopefully it will serve to help people be more aware of anything that happens and act accordingly. -
Los Angeles Mod Vehicle Set [STOPPED]
MikeyPI replied to itchboy's topic in Mod Development and Concepts
brush humvee is missing =( -
Try re-downloading the file, its possible it was corrupted somehow in your install. Alternatively could be hardware related (video card).
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Los Angeles Mod Vehicle Set [STOPPED]
MikeyPI replied to itchboy's topic in Mod Development and Concepts
See, you admit it, you just fell in love with the ford and didnt want to do the dodge, even now you question yourself and instead keep hearing voices saying you know you want to do the hummer version instead =) -
Los Angeles Mod Vehicle Set [STOPPED]
MikeyPI replied to itchboy's topic in Mod Development and Concepts
I gave ya pictures that included the ram lol, so you just picked the ford b/c deep down you know you liked the ford better.. I personally want the hummer brush truck! I deserve it. -
You've never played the game my way, when they protest I snipe the guy with the sign, when the next guy picks it up I snipe him too, and keep going till nobody is left, then call in MERVs to clean up (long after everyone is dead)
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Most of the #2 category could not care if there are mods developed for EM5, it's mostly 1 or 3 on that score. Most of those in Cat.2 won't touch the game period, the off handed ones that may would be because the devs change it in a way to make it worth another try. You're not the only one who "burst" onto the modding scene, you're just the only one that has done it since you've been around, many people have sprouted up in the past out of the blue with full-blown mods before.. It used to happen, these days not so much. People come and go as time goes on, some contribute more than others, but it's a fact of life that over time most are forgotten in lieu of those who still give the candy out. It's the way of the world that most are not remembered after their time of contributing passes. In the end though with this game having such a limited market I don't see it as highly likely that someone will "burst" onto the scene wanting to learn their way through the minefield that is EM5 to make something special happen there, the game just doesnt have the following to expect many from outside to be lining up to take a shot at it. It's the reality of a niche market game, and where the developers failed miserably in not trying to make it easier for their current following to pick up their new system. Most don't have the time to invest in an all-new structure to do mostly what they've already done before, so the motivation isnt quite there either for most of the cat. 2 people.
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The sad truth is that this game covers what would be termed a "niche" market, meaning that the overall potential interest in the whole wide world (not this community) is extremely limited. This game in essence caters to a very select group of people interested in emergency services, but in no way can it be termed as a simulation, so that further decreases the number of potential players out there for it. It even doesnt do that great of a job as an arcade-style game, since it is probably oversimplified to the point that most people would miss the challenge of a RTS, on top of not being a war-based RTS, yet another limiting factor for it. That being said, because of it's limited consumer-base the number of people who have an interest and would have the time to delve into this new game when the older one is much much better documented with F.A.Qs/tutorials/videos to help you get started, and more core content available to start with in the older EM4 kind of lends to the fact of why most new entries will likely go to em4 over the simplified but prettier em5. It sucks, but the reality is that with the limited help to get people into the new game, most people won't want to take the time to attempt to learn something completely new, especially if there flat out isnt much support out there to do so. Why go into trailblazing when you can just re-use readily available content with documentation to help you integrate it how you want to make your mod? From a practical standpoint it isnt hard to see why the new game is so limited in it's reach, nor why more people don't want to get into it. The relatively small base for this game further limits the potential for there to be too many trailblazers out there who'll want to start anew with a brand new game, regardless of what potential there may be buried within the game code.. To me, I hear all this potential for what can be done, but find it quite sad that if that potential existed the original developer did not even use but a fraction of it themselves and expect the end-user to be the one to actually make the game complete.. And with that at a full retail price as high as it is, yeah... Not hard to fathom why this game has all but flopped for most people out there. Typical Snatch and Grab of the cash with minor efforts to soothe the wounds for the people they got over on, but that's more to preserve the consumer base than to actually improve the situation in my eyes. Too little too late for all those who spent the money for an incomplete game in the first place. Remember the game is from a developer widely known for lower-cost/lower budget titles, they are not considered to be one of the premiere labels out there for development, so the price point doesnt leave much room for the "ehh I'll give it a shot" crowd considering they can get a much much better-known and widely accepted title elsewhere at near if not the same price-point. As to your development aspect of the questions I am sorry I cannot help as I have not/will not do em5 myself, hopefully someone else can help ya out with it somewhat anyway.
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Some of those items listed back in 2008 can now be worked around to be made to work, but only under specific conditions and with a great deal of time invested. A quint from my understanding is in essence a fire engine+water cannon+ladder thing combined all-in one, in short absolutely one can be made to exist, but it would require a good bit of work and would not work flawlessly... Ultimately it comes down to time invested vs. return, in this game how often are you really needing something like a quint's purpose? Truth is in the game you can send multiple units pretty fast/easy to the scene, where in reality the truck serves an integral purpose here in this game it really isnt required considering all the effort you'd put into making it happen. Itchie has to build everything from the ground up for the experience they want to project, that alone is an insane bit of work, the more added into the equation the longer it takes and the more issues that will follow. Think of scripting these things as layering a cake, there are only so many layers before the thing becomes cumbersome and unstable, inevitably collapsing under it's own weight. You don't want that happening when it comes to such a critical script, if the mission script fails then the whole thing will fail. Bear that in mind when you suggest items to them.
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Los Angeles Mod Vehicle Set [STOPPED]
MikeyPI replied to itchboy's topic in Mod Development and Concepts
ehh it'd be kinda hard to rework it into that shape since it's a dynamically different shape than the mx-7k It looks similar in the straight portion across the vehicle, but the outriggers (the parts that stick out to the front) also sit lower than the middle portion on the lower tier.. The "guts" of an MX 7k can be modified for this purpose most likely, but the actual physical glass if someone made the MX-7k right (less polys) it would most likely be easier to just remake the glass component yourself, because of the outrigger height difference. -
Los Angeles Mod Vehicle Set [STOPPED]
MikeyPI replied to itchboy's topic in Mod Development and Concepts
The lightbar is a code 360 lightbar I think.