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Everything posted by MikeyPI
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Absolutely, the mod would not make sense to be a ground-up replacement for the original, given the time it would take to replace everything so many of the original components carry over into the current version. Just as LA did not abandon it's resources neither will NY.
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I shall be on standby as shall my attorney regarding this statement if come your announcement tomorrow all my problems are not fixed after said announcement.
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We already support Emergency 5 as evidenced by it having a forum category. I have added a section for EM5 in the downloads section but do not expect it to be very "busy" since there are not many modifications for em5. Most are just alterations of the existing framework. Full mods as of yet do not exist really. If you're asking if the staff ourselves will be supporting em5 by creating mods, that is highly unlikely to occur. As to the question about cheats, there are no known cheats from what I understand related to EM5, the closest you may find would be trainers, but we @ EMP will never upload trainers to this site, you will have to search for one yourself on the net.
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No, the kuruma's window's arent armored =-( the one fatal flaw in both of those toys.. I personally <3 the insurgent more, it squishes anything in it's path.. Far more fun to play with. On topic we're very slowly because of the above working on more boat toys.. I will eventually knock them all out, but yep blame GTA.
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It's going but a minor hiccup has taken place that has caused untimely delays in the progress of the mod. Still work on it but it has to timeshare now.
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National Emergency Response Team is found to be a reincarnation of previously banned clans for inappropriate actions, as such trying to evade our system results in both yourself and the other member(s) who has previously led the other clans. The most recent alias they went under was Southern Emergency Response Team, before that Portland First Responders. Since everyone in this lot seems unable to learn the lesson I will just take the action of banning everyone associated with this clan. You may not create new accounts and/or rename the same clan and expect it to be permitted here, we will ban ANY users caught participating in such acts! Brad Maze aka Kyle Heimstead aka "not_so_social" sps25678 AthenaDK All of you will be banned from this site for this misconduct. See the first name for the other two individuals for why you've had actions taken against you.
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Fire Station Control Panel Broken in ALL Mods Except Mine?
MikeyPI replied to Xplorer4x4's topic in Technical Related Support
Idk why it does it for your version, but here's the way you can fix it for your purposes. Copy the freeplay map, rename it as dfreeplay, along with it's dependents and it should work for your deluxe then. We didnt do a Deluxe map, but for most people it just loads the freeplay included... So thats a fix for that which should make it work, it just wont have the deluxe missions. -
Integrated graphics chipsets are not ideal for gaming, so it is likely you will experience graphical problems with that particular graphics card. Laptops are not ideal for gaming but can sometimes work good enough. Many intel graphics chipsets have problems rendering for EM4 causing graphical glitches and defects. My particular intel card does not have these issues but many especially lower generation versions do have those problems. If you want to be able to run gaming smoothly/well and you must have a laptop, you would be looking for a "dedicated" graphics chipset. The most common dedicated cards that tend to do well are made by Nvidia and AMD Radeon R* series cards (IE R7 r8 r9) If a laptop has "shared memory" for it's video card and system it is an integrated video card and not ideal for gaming. Dedicated video cards have the memory for themselves built into them, they are more expensive but more suitable for gaming purposes. Avoid any video card that is sold with HD Graphics in it's name, most of those are integrated chipsets, for example the AMD Radeon HD series or the Intel HD Graphics Series.
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The above response pretty well sums it up. Most of the content created for games like GTA are simply too complex to be used in this game without ruining the performance of the game. So to make them work you have to "retool" them for emergency 4, which is usually far more work than just creating the new content from scratch. It just simply takes too much time and effort to effectively port those model files over to this game in a way that makes them usable without damaging the performance of the game.
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You're starting a mod? READ THIS FIRST!
MikeyPI replied to Newfoundking's topic in Mod Development and Concepts
You've started a project and I'd presume you're going to try to move forth on your own with it, not expect everyone else to make it happen for you. That is the difference between what is covered in this topic and what you're speaking about. This is targeted to people who believe that their idea is just so fantastic that nobody else has possibly thought of it, thus just announcing the idea and the fact they're willing to "lead" others to making it happen is sufficient enough. That particular mentality is what this topic is intended to cover, not the people who have an idea they want to see developed and intend to put in the effort themselves to try to make it happen on their own. Many people see so many modders around and figure they can just outsource and get those people to do the work for them instead of actually starting out on their own learning what they can. In general it occurs quite frequently and this topic was intended to guide those type of users into attempting to learn to do things on their own before they even try to get other's assistance in making it happen. The key point in this topic is that nobody will create a mod for someone else. The skilled modders have their own ideas that they want to implement in their own works, to believe that an idea by someone else without any progression from that individual is sufficient to get the other people on board to do the work for them is simply a misconception. We're trying to encourage members who want to make a mod to go about it in their own way with their own skills, developing those skills rather than figuring others will make their idea happen for them. -
The EOC clan violated the terms of service for this site, so their ability to advertise and "play" here as a clan was removed... They earned it quite well with the antics they were involved in, the same thing has happened to many other clans that had the inability to play nice on this forum. As for a light pack I have no clue, "that light pack" does not help anyone figure out what exactly you mean in the first place. As for this topic it will now be terminated since the primary question was answered, along with several other useful hints added by other users.. I strongly urge you to read the TOS to understand what conduct is acceptable on the site, spamming tons of topics and double posting are things we don't appreciate around these parts. Correct we as a staff don't appreciate "spamming" how ever it is done. Your response quite well sums it up on what would have been a more prudent method to find out who likes what.
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The thermal paste may help some, the external fan cooling system not so much really.... The key thing to remember for laptops are the things have a single heat exchange that goes to all the vital components, which then transfers to the heatsink and fan unit on them, IF that fan does not have sufficient intake/exhaust ports and enough power for the fan it's self the laptop won't push the heat out effectively enough to make a difference, thus overheat. The key is that the intake/exhaust ports on the chassis (case) are designed in such a way to force air through effectively, without that no amount of thermal paste and no "auxiliary" cooling through the use of a pad or "system" will make much of a difference. Verify that this particular case does not have issues with excessive heat from users that have purchased it, some users may not "know" better and post problems with the computer "randomly shutting down on it's own". We could sit here and tell you oh yes these components are the best and so on and so forth, but the key is real-world use. The components on a laptop are one aspect of the device, but the chassis is what holds it together, in laptops everything is so crammed together heat is a serious issue if you intend to do serious gaming, so looking at what people who've used the chassis in a similar way as you is the vital part you'll have to research on. The components themselves tbh there is nothing wrong with any of the ones you've looked into, the thing I'd hunt around for is reviews of the "base" core system and any major issues encountered with it. To be totally honest on all the many laptops I've owned over the years on the really heavy gaming situations (think like GTA for over 1 hour) they all had to be put on a table/desk to not overheat, but not all laptops are created equal and some still have issues when placed on hard flat surfaces that don't insulate heat as well as say your lap and/or bed will. Gotta kind of find that part out from other's misfortune out there in order to have a better idea for the particular chassis you've got in mind. Sadly with these things you can't spring for a slightly "larger" case size to have more space for the equipment inside, so instead you have to accept the compromise of having everything crammed into the smallest "package" possible. Most laptops except the most horrible designs won't overheat off of relatively light loads like word processing, web surfing, watching movies. But when it comes to the more modern high sys requirement games they start to lose ground on cooling. If you intend to play games which are known to be pretty demanding you'll want to bear in mind the cooling capacity of the chassis when deciding if it's right for you, most systems are designed for portability not efficiency.
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All of this really doesnt mean much on laptops tbh. The vulnerability in ALL laptops, especially gaming ones is that most of them do not sufficiently cool themselves when doing extremely demanding things. I have an extremely powerful laptop and the thing runs extremely hot on things like GTA5. The last thing in the world you need is to put out alotta cash for a massive powerplant just to have inadequate cooling systems. Verify that this computer's chassis has excellent cooling capacities otherwise you're just spinning your wheels if it just overheats and shuts down all the time. Just a word to the wise, don't rely on cooling pads to supplement an already weak cooling system, they won't work if the computer it's self does not vent well enough on it's own. Make sure the chassis is designed in a fashion to support all these over the top elements before you start thinking about them, preferably check real-world reviews of the same chassis to see if people complain of "randomly shutting down" or overheating with it. Mine does not overheat as long as it is on a tabletop when playing GTA5 but if I put it on my lap it will cook fairly fast, resulting in a shutdown.. Pity but most companies (even going back for years) have yet to figure out that they need to cool down the gaming rigs much better if they want them to actually have uses in that area. Outside of extremely demanding things like GTA the overheating issue isnt a problem, but remember that on most laptops the cooling system isnt "dedicated" like it is on a desktop, the same cooling system in most laptops is responsible for the CPU and GPU units, meaning twice the heat on much less fan power.
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The mod runs on a mission-script for it's freeplay now, it no longer uses the original freeplay framework, so the "missions" in the game are what you play for the actual mod's freeplay now. We have no intentions of doing single missions in addition to the freeplay missionscript setup, because of the freeplay mission script though we will have more elaborate missions included along with the original style missions found in the basic freeplay.
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Amateur Question - Vehicle Prototypes.
MikeyPI replied to Lisa Rose's topic in Modding Related Support
Best bet is that for whatever reason your "backup" copy is not overwriting the existing files within the mod when you reinstall the mod. Check to verify that UAC is disabled for the EM4 folder if it's installed default to program files, UAC will prevent copying/altering files. The editor will run as an "administrator" thus permitting it to change those files, while your user (even if you are an admin profile) will not have those rights without altering the permissions of the game folder in program files and/or disabling user account control (which allows changes without the pop-up notification about admin permissions). The above is the most probable culprit for why your backup is not "taking" when you attempt to overwrite the files. I am assuming you are backing up the whole mod folder and not just certain files of the mod folder, if you are are only backing up certain files ensure that you are backing up the prototype files since they are what control how things are "loaded" in the game/mod. -
Need Help! I'm A New Modder Starting Off
MikeyPI replied to ThinBlueLineKY4's topic in Mod Development and Concepts
Please in the future use the edit button found on the bottom right of your post, on this forum it isnt permitted to post repeatedly in a row yourself, that is called "double posting". Instead edit the post if nobody else has replied to your post before you need to/wish to say something else. -
Use an existing vehicle as a guide that has what you want on it, many mods have vehicles with functioning directional lights.. There are two formats though, some have them that are "on" all the time and do not redirect, others have ones that are activated by the player and redirect, if you want the latter you would do best to find one that has it within the mod you're using as a base to see how it's set up and replicate the dummies/light settings it has.
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slight error in your mapping bud, you've got the chrome trim running up the "ends" on the bumper, they are body colored. other than that you're good.
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I never stipulated that it would be required to have a vest or not have a vest, just that pedestrian vs vehicle mva's may be possible. Truth is though anyone standing in the street (even some who arent) are fair game for distracted drivers, so depending on where/how they stand could increase the odds you'll get struck by a motor vehicle... Just throwing ideas in the air at this point because we havent even tested mowing down peds with the cars, let alone set the conditions for who or where they would be mowed down.. The Devil is in the details when it comes to that. As I said just above: So I aint trying to kill everyone who's struck, but just like someone slipping on ice, many people end up requiring transport that probably don't really need it, even emergency personnel. We can set the conditions for what "happens" to the victim on our terms, as to how it looks that is kind of set by the game's physics, so it's just a theoretical situation at this time. But we could have someone mowed down like in GTA and get right back up if we were so inclined, or we can have them stay down and just be minor injuries, or we can turn em into road kill, that part of it is totally up to us.
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Believe it or not while not while they arent usually fatal, its quite common for pedestrian MVA's in most urban centers. The low-speed nature of these type of accidents equate to mostly "fender bender" accidents and minor pedestrian injuries, but in urban environments people (usually distracted by cell phones) do have a tendency to not pay attention because of the security of low speed and boom do stupid things. Though in those instances the high-visibility vests don't really get a chance to come into play, you'd be amazed how often people can ignore flashing lights and still cream the rear of your vehicle. To have people killed in most of these instances of accidents would be extremely rare, unless it was a large vehicle like a bus or a heavy truck, but it is quite common in most major cities to have pedestrian vs vehicle mva's as a result of either the pedestrian or the operator of the vehicle not paying attention.
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That is why we abandoned the vehicle vs vehicle collisions, the bugs that resulted from the engine's problems while hilarious to watch were so inconsistent that it made it kind of pointless to implement them. The script was fine but the reliability in the engine's physics to complete the task the same way every time just wasnt there. Mowing down a ped with a car in theory should be more reliable but we'd have to test it to see if it would respond as intended reliably, so maybe that can happen but I wouldnt bet the farm on it given what we've learned previously from using vehicles in a similar fashion.
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We did tests on playing with the physics for real-time crashes before, while it looked interesting and clever, there were alotta drawbacks to implementing it. In the end it was more comical than actually a cool thing when we totaled our test car with a script. Hitting a ped with a car is probably easier in comparison so idk bout that one at this time.
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According to your DX diag you do not have a nvidia graphics chipset, you only are displayed as having an intel integrated chipset. This is why some mods will have problems running on your machine, and you will likely experience graphical issues as a result of having the intel integrated chipset. If you had a nvidia geforce series chipset or the amd dedicated radeons you likely would not run into the graphical problems or performance problems you've had. IF your computer actually does have a nvidia geforce series video card, it does not have drivers loaded for it so the machine is not detecting that display option.
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Unfortunately since you answered so vaguely, we can't answer your problem specifically. Chances are your text is on a layer floating above the base texture, causing you to not see it. Try flattening the image layers to one layer, make sure you do not have an alpha channel on your texture.