-
Posts
6,574 -
Joined
-
Days Won
25
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by MikeyPI
-
Los Angeles Mod Vehicle Set [STOPPED]
MikeyPI replied to itchboy's topic in Mod Development and Concepts
Itchboy is on a 7 day suspension due to an issue he was involved in, he will respond when that time is up. -
It is possible that it's your PC, but most likely the downloads were corrupted and did not complete properly. There are many reasons the download doesnt complete properly mostly due to latency or server issues but it still claims the thing is completed properly. The best thing you can try to do is to delete the files, clear your temp internet cache and try to download them again. I've had this issue happen a few times in my years of dealing with this game, the modinstaller can be rather fickle at times, but usually re-downloading the files does the trick in getting them to run. If the three files you've tried still bug out when you re-download them, try finding the lightest (smallest) mod you can and downloading and installing that one, if it says they are all corrupted then perhaps there is an issue with your modinstaller that needs to be repaired.
-
I think you are missing NFK's point poole. IF you have others working on the modification (meaning they are being given content to work on) then this modification would no longer be classified as private since you have/are distributing it to other persons. A private modification is an individual's efforts that will not be distributed, this includes to youtube reviewers, other individuals to work on it, clan members, anyone for any reason. If your "private" modification is to be distributed in any shape or form you must have appropriate permissions and credits before doing so.
-
Crashes to desktop after startup windows 10
MikeyPI replied to Erroll123's topic in Technical Related Support
The only other thing you can do is to try to find an alternative version of your video card drivers (that does not mean newer). Sometimes newer drivers cause problems where older ones do not... Kind of a trial and error thing to find drivers that match the programs you run. The DX9 thing is strange to me, as I have had to install DX9.0C several times now (several vista/7/8 machines) and never encountered that issue. Probably related to the version/installer you're running for DX, the one I used doesnt run that check but instead checks file versions and updates as required. Different sources, different results I guess. -
Crashes to desktop after startup windows 10
MikeyPI replied to Erroll123's topic in Technical Related Support
Probably a Codec Pack causing this error: ?VVideoTexture::InitTextureRenderer(): could not find output pin [80040216] That error usually results from Codec packs installed on the machine to permit you to run videos in things like windows media player. If you have codec packs installed, you would have to uninstall them to figure out which is the one responsible for your issues. Your video card driver is relatively new, so I doubt that is at fault. If it is not the result of a codec pack (I think it probably is) then the only other option would be the version of Direct X is too new and requires older dependencies that your machine does not have.. DX9.0 was required for this game, the later versions of DX (DX 10+) lost some functions/features that older games required. -
I have to ask a fairly direct question, I read the idea in the other topic. As Ideas go, it isnt a bad idea at all, some would certainly find appeal in the concept, even though it's going to take massive effort to make the custom script to do the idea. That being said, which of these skills are you going to be the primary responsible party for in which you've stated you need? If you cannot do at least one or more of these skills yourself, and cannot do them yourself as the primary individual responsible for them, you will have an extremely difficult time in finding people to do these things for you. From what I've read into your idea, your critical issue is going to be script/coding to address, which it sounds like you won't be able to do yourself. The Second most difficult issue will be addressing the model requirements for such a unique idea, in general modelers usually also handle the UV map/texture for their projects (though some outsource textures). Are you capable of doing "scratch" model work? Are you able to do any sort of model work, if so what exactly can you do with them? The Model/UV and Script work are the two heaviest loads within this idea, and if the mod "leader" is not helping with that work load, it kind of removes the incentive to work with someone, because in the end the people "helping" are basically doing a great deal of the work, instead of the guy who is "leading" the project. If you're currently incapable of helping in one of those two categories, I would try to look into picking up one, if not both of the fields (be it model/uv work or script/code work). It's a nice concept, so best of luck in pulling it off; hopefully you have some skills in the areas you require to get the ball rolling (so to speak) it gives more incentive for people to invest their time into the project when they see it progressing without them rather than them being necessary to make the project even start rolling.
-
Policy: Distinction between Mod and Submod
MikeyPI replied to Newfoundking's topic in News & Announcement
If someone wants to help sort what goes where that would be appreciated. We don't try all mods so we don't know where exactly all of them are from/what to re-label them as. -
That's the primary issue with the concept of distinguishing them. What exactly does it take to constitute an "original" work vs a submod of any one, or multiple modifications? The category for "original" is easy enough to figure out, it's the kitbashed mods made up of multiple modification's pieces and/or the ones based mostly on other pieces that are much harder to define at which point they become unique vs submod of one or more pre-existing mods. If it is more than one mod mashed up, which one is the one which gets credit as being the mod that it is a "submod" of? These types of things are hard to figure out and distinguish in a concise, clear-cut way that everyone can understand and recognize. There was some blow-back for the concepts addition, but for the most part that went smooth enough mainly because the criteria for moving on up to the mods section was very straightforward. In this instance there are several bases to cover which is where the problem lies and will certainly ruffle feathers along the way in trying to define the different "tiers" of any specific mods. It's a tougher one to implement because of the many portions in-between really, I think most would agree a straight reskin of X mod is a sub-mod, but it's the ones that are either mixed components of other mods, or have some changes, at what point do they get separated? That's the issue I see anyway.
-
Best guess, probably related to the upgrade to win10 vs. your video card driver not being fully supported/compatible (yet) your driver for the vid card was from "Driver Date/Size: 7/16/2015". Check to see if they have released updated drivers for the vid card that are specifically for win10 instead of your previous OS version. To me if you're seeing no other faults in the logfile, its probably related to a problem with the drivers vs win10.
-
I don't believe most (there are a few out there who do) think reskins are going to kill the community. I do believe that selling them as full-blown modifications is a bit misleading though and tend to agree with others that have stated that it doesnt give the credit due to the original authors of the stuff. You have to learn somewhere, and for most people (even the advanced ones) they started out doing similar things and evolved their skills. That is ultimately what will kill the community, if people are just contented to keep re-using the same stuff over and over again it will eventually get worn out and dull, no matter how you repaint or re-light it. People have to try to evolve and learn more advanced skills to replace older more advanced modders as they move on (in any community they always do eventually outgrow doing it, this one is no different). Without advanced people to replace the ones that move on, it will be nothing but the same old same over and over and that will make the community stale. Mashing up pieces of the existing mods will eventually get old too, no different than using the same core mod over again, you can only take the pieces so many times and mash them together before they'll get worn out too. So imo to keep things fresh it will require people to evolve beyond just mash-ups and reskins, but that is up to those people to try to evolve to that point. Starting on the reskins and mash-ups is where most people start out in modding, so I can't say that I feel it's wrong. But to claim that mashing or reskins is the same as the original guys who did the work you're using as a base is in my view taking a bit more credit for the time/effort than really is involved. To me, those type of mods are sub-mods off the original content. Hopefully more people will work towards advancing their skills, rather than staying at the same skill levels, most are not going to excel at all the required skills for a full-blown mod, but that doesnt mean you can't start trying to do your own content in the form of new scripts or model works. Polygonal lighting and excessive coronas does lead to performance problems, even on high-powered computers, which is why some mods don't make excessive use of them. If it were just one model visible at a time in this game it wouldnt cause a problem, but because there can be 10+ units on scene at a time it kind of has to be weighed into it when lighting stuff. One single model overlit doesnt wipe out performance (for most machines) but when you multiply them it starts to bog the engine of this game, regardless of your computer specs it ultimately boils down to the engine the game uses, which was not intended to support excessive "realistic" lighting. Play much older games than this one and you'll notice the same problems, esp. if the game you run has performance problems built-in from the original devs, the game will still bog or bleed memory and eventually crash. EM4 is one of those games that has the optimization problems and a bleed, so no matter how powerful the machine, eventually it still will bog it's self down regardless of what we do, mods do have the ability to speed up that flaw though and cause the crashes sooner.
-
Your intentions were not pointless, your intent was to share your perspective and what you view going on in the community, and ultimately what you feel would help improve it. That is not pointless by any stretch of the imagination. Truth of the matter it is quite valuable to express your views in a respectful manner. Had you just been "trolling" in your statement, it would be different, but you were expressing your opinion. I responded to the portions that I see from a different perspective, and you're willing to consider it. I share some of your sentiments, but these areas were where we don't quite see it the same are what I commented on. The fact you're willing to see my perspective speaks to your character, that isnt pointless either. I appreciate your intentions, I just wished to respond to the points that I did, I believe somewhere between the extreme of "mine! nobody touch" and "do whatever" is where we should be as a community, but that isnt for me as an individual to make that choice. The passion to want to do this involves recognition, be it a reskinner, a modeler, a scripter, a lighter, everyone does this and is "paid" in the form of recognition, when that recognition is denied it offends the people who do the work (realistically, since I do it myself I understand why). The alternative would be to move onto other things, or to go for-profit instead similar to FSX or TS and similar games, and honestly that would be horrible for the community, and something I myself don't want to see happen. Take care, as I said earlier you have good intentions, I just wanted to share my perspective being one of the people who come from a different view, there is nothing wrong with sharing your views with others as long as the discussion can take place civilly.
-
I just shortened your post to the parts I wanted to respond to, for the most part I have no issues with your comments but these portions I have to speak on. Shared values: Sadly, for quite some time, it seems, most people do not share the same values, values for some are more flexible than others... Within my time here, many times I have had to take a hiatus due to real-world issues, thus making me be unable to view the forums for long stretches of time, I have seen the changes from a different perspective, because I saw these changes with large "gaps" between the time instead of slowly, methodically watching them shift. And from my perspective in viewing it in this manner, the "community" as a whole has changed in it's core of how it works. In some ways to the benefit of it, in some to the detriment of it. The forgetting is easy to credit is an easy fix, and with how most people work today, quite common. The problem to me is those who cannot be bothered. That is quite wrong to take advantage of the work of others to your benefit and disregard their time. Shows a lack of appreciation for their time, and most importantly energy, time that you did not have to invest because they did so themselves. The creator's can do what they wish to do (even if I do not always agree with their choices), love it or leave it, it is not quite the same. I kinda get tired of explaining it, the original designers own the rights to the likeness, but no different than any other artistic work, be it a painting, clay model (sculpture) or drawing, the author of said drawing does have rights in the format of intellectual property protections. While the artist does not own the original content, they own the artistic representation of it, such as the electronic model they create. To fail to differentiate the two shows a lack of understanding in this regard. I do not take a chevrolet for example, and conceal the bowtie emblem, the vehicle name or brand when I design them, thus I am not omitting the credit of the original designers. An example of what you speak of would be for example, GTA where they replicate the likeness of the original content, but alter them just enough to claim they are not replicas, or a Chinese corporation replicating a ford F series and changing the emblem/name. That is what you describe, not what happens in creating a replica model, there is a big difference between the two. To minimize my time and my effort, is frankly offensive, truth is I can take my very same works I offer for free to this community, and place them on a site which sells 3D models and profit from them instead of providing them free to this community. When people choose to try to minimize my time invested and my perspective, it frankly gives me little incentive to wish to continue to provide my free time to this hobby, since it quite clearly when such statements are made is not appreciated. The passion to make things is what I enjoy, being put in a position to have to defend my feelings since I, myself invest that time is the part I do not enjoy. If someone takes the time to make these things, they too would understand the time invested and would understand why you would want recognition of that time too. Especially when taken into context of the fact many do this aspect of this hobby for-profit instead of providing it to free. (see Flight Simulator/Train Simulator/amongst others)... Those people get their "appreciation" in the form of a paycheck, yet wanting recognition somehow makes me the problem, that I honestly don't get. Backstabbing is a problem, when people intentionally screw one another over, it again points to the lack of shared "values" you referenced earlier, it's a shame but it does happen. Usually for exactly what you said, to get their way. Punishment is how people is kept in line, do I feel some people take it to extremes? Yes, they do, but sometimes people refuse to be reasonable with one another, that cuts both ways from the offender and the victims.. Someone has to mediate those situations, and sometimes that requires punishment. If you want a "wild west" feel, this community was never that way, nor would it function if it was, it would in fact "fail" as you've claimed it is. This community was much different in the past than it is now, it will never be what it was in the past. That is a fact of life, as time goes on things change, people change, but if people want to be friendlier they must learn to understand one another. If you don't understand the other side of an argument, you can never appreciate their feelings, nor can you actually mediate the issue out. If you look at it from a single perspective, you will always be firmly stuck to your "side" and will never be willing to compromise. Compromise and respect, is what ultimately leads to a "friendlier" more helpful forum.
-
There was no reason to take action against the user "Frozenone-94", he has done nothing wrong to justify an action to be taken against him, if nothing wrong is done we will not take an action against a user. I have checked the logs of actions and no staff has altered his topics. The user in question would be the one responsible for removing the content of his topics, which is his right. IMO it would have been better-served to either directly request removal of the content and/or to post an announcement as to why he was removing the projects, but that is more of a courtesy than a requirement. To my knowledge, nobody in the staff knows the reasons for him seemingly abandoning the projects, but the state of his topics pretty much leads to the conclusion that he's done just that.
-
Well, to be honest with you there are pretty much two basic courses of action for you: 1). Try to learn to modify the game yourself. 2). Wait to see if anyone shows any interest in attempting to mod this game. Love it or leave it, they did not provide enough documentation to really get cracking into thorough modding of this game, add into it the massive performance requirements to get good gameplay outta this game. I can't say I'm shocked more modders arent chewing at the bit for this product. To most of the modder community, they were promised a good deal, and found out that alotta what was promised just isnt there. The truth is that no game is a 100% guarantee of a proper modding community for it, even if software is included to make that process easier/the files are unlocked to be modified. If people are not interested in taking their valued time and putting it into working on a game, they have a right to have their reasons, after all people are not currently paid to make these mods. IMO it is unfair to expect people to modify a game, which for their reasons they do not wish to do (be it time constraints limiting their ability to learn the new systems, disappointment with the game in general, or lack of access to required programs/apps to work with this new system) to you, it is unfair that you don't have the mods you want, to me it's just as unfair to expect others to do what they do for their hobby in a way they don't wish to. Either you can try to learn the system which this game employs yourself, along with purchasing all required programs to make the resources it uses and see what you can do, or you will have to learn to be patient and hope someone finds the same appeal you do within this game, enough so that they wish to invest their time and money into making a proper mod for it. Sorry to have to state the truth about it and I do feel bad for those who purchased EM5 expecting it to be a feeding frenzy, but for many many reasons most of the modding community just does not seem to want to get behind this game.
-
Game crash to desktop before any videos (Win10)
MikeyPI replied to Starz1996's topic in Technical Related Support
You are wrong actually, what happens is the old version installs the missing components which older software requires. The "most current" version of DX is always displayed, but without having older directx installed, 9.0C for example, you cannot play older games out-of-the-box. Take a brand new fresh from the factory pc running win Vista/7/8/8.1/10 and try to play an older game, and it will not be able to do it. Then take that very same computer and run and install 9.0 and suddenly the very same computer that could not run the games, instantly can in spite of it still showing DX10/11 as it's dx version. One of those things, kind of like the VB runtimes, even though you may have a newer version, sometimes you need things that are only found in an older version of the software, it doesnt replace the new files but only adds the older/obsolete files which were not included with the newer bundles. I have had to do it myself with several Vistas, and 2 8.1's in order to make the older games run without problems. -
Game crash to desktop before any videos (Win10)
MikeyPI replied to Starz1996's topic in Technical Related Support
Try reinstalling an earlier version of Direct-X.. It is possible in the update it removed the DX dependencies the game uses and only has DX10 on your machine now. http://forum.emergency-planet.com/files/file/613-microsoft-directx/ -
Please try to provide a directx log, so we can try to determine your problem.
-
When DXdiag finishes running press the "save all information" button, save it to your desktop. In the reply to this post you will see "more reply options" press that button, at the bottom of that screen you will see "attach files" add your DX diag and add it to the posting so that it can be downloaded/viewed.
-
Please in the future do not double post, it is against the TOS. I have merged your posts within this topic, if you wish to add further information to a post you may use the edit button found in the bottom right of the post you have made. As to whether or not you can run it.. I cannot say since you have still failed to provide the DXdiagnosis from the machine in question. You say you have had the drive replaced within the computer, chances are you had the drive replaced not with a clone of the original system drive, but a "brand new" installation of windows (whichever version you have since you did not provide the DX Diag). When you clone an existing drive, everything that is on that drive will remain installed/functioning, when you get a brand new drive with a "clean" install of the operating system, you will lose all data from the original drive and basically be starting over. Without the DX diag anyone who tried to help you would be just taking shots in the dark.
-
Well, here's the issues I see that prevent even trying to guess. Need the DX Diagnosis for the computer: start>run>dxdiag win8/10 Windows key+R>dxdiag Save the information and attach it to a post. You've stated Did the game work perfectly fine with this particular machine or a previous machine you've had before? If it is this machine that it did work with previously, what change(s) have you made recently to the machine that might be responsible for it not working anymore? I know you wish to have help to resolve your problems you're experiencing, but we are not psychic and we cannot just "will" the information about your particulars into our heads to even stand a chance of telling you what exactly is going on within your system to explain why you've experienced problems and how they may potentially get resolved. Please note: if this machine is an HP laptop there is likely to be nothing that can be done to assist you since HP's use custom drivers from HP instead of OEM hardware drivers, the HP drivers tend to be older, and have less compatibility compared to OEM drivers.
-
Help for a newbie (actually parent of a newbie)
MikeyPI replied to Jeff Flynn's topic in Technical Related Support
The mods which do not use the modinstaller for the most part are based on the LA mod for their "framework". Some of those people will not create the icon for their modification, but will simply remove the original LA mod icon only, when this occurs it is pretty normal to see the green wrench (means there is no icon for the mod). With that part of it out of the way we'll go onto installing these things, when you download the ones which do not use the modinstaller you'll have to manually copy the "root" folder for the mod (should be the mod's name for that folder) into the installdir\mods\ folder where you would find the LA mod and other modinstaller mods at. If when you open the download these other mods and you open the folder to find many folders like Audio: Lang: Maps: Models: Scripts: etc, then unfortunately that individual that made the mod did not include the root-directory for the mod. What that means for you is that you will have to manually create a folder for the mod to be put into. The name isnt important, the game gets the information for the mod from the files included. Ensure that the mod folder has all these subcats, some may have forgotten to have the "structure" saved in the rar file for the mod, without the structure being in the right places you'd have problems with it not loading the resources. Hopefully this helps. Goodluck. -
Mouse over the top-right corner of a category (blue bar @ the top of them) and you can minimize them with the - symbol that appears, hit the + symbol to make it visible once again... Only works for whole cats, not individual subcats, but it's better than nothing.
-
The macro is incompatible with the latest offices, perhaps hoopah will update it''s compatibility for them one of these days, but that's why you're experiencing that error.
-
1). I've never done them as separate parts, tbh I'm not certain the game could interpret that correctly, but it is worth a shot in trying it to see what would happen. All of my attempts have always been with the blades in the same animation. 2). Why exactly would it not work on your computer? Describe what the issue(s) were in order to try to resolve them gotta know more than it would not work.. There are many reasons why it would not work, mostly related to "security" settings such as that you have to enable macros and permit the macro to run, along with having an appropriate version of office (certain versions do not run the macro correctly, guess different coding was in effect for those).