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MikeyPI

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Everything posted by MikeyPI

  1. As for the ambulance, not bad (I hate the new econoline van headlights) maybe it'll happen, I don't know. I have to re-fit my econoline headlights to accomodate the difference. So that's a maybe. Yes, that is basically your two options. You can currently either manually send a diver into the water to retrieve the person (sometimes pathfinding is an issue to get him into the water). Alternatively, you can use a boat and just run over the victim, the victims automatically get pulled into the boat, you do not need a diver to get the victim in the boat unless he is in a place the boat cannot fit. As ya can see there isnt a need to refine that since it's already present and already offers a few techniques. In Multiplayer if I am stuck with fire, I always send a boat out as soon as I can so it is there if it is needed, then I send the truck back and sell it (minus the boat of course), you don't need a diver on board for it to function, it can run people over and pick them up.
  2. For FDNYRes1cue: Check the first post in the thread and you will see why posts magically disappear. The diver idea is a cool one, but we can't figure out a way outside of a mission to drop someone from an elevated position into the water. Same deal with picking someone up from the water, we can't figure out a way to make that work either. I agree it's a shame considering that the diver is insanely slow. The fire captain would loose his special purpose if he was in every vehicle, which is why he has his own vehicle, aside from that it would result in confusion if you had to deal with finding the one unique capt. that could bring in the variety the current one can compared to the rest.
  3. The whole line has their uses, the lighter armored vehicle is currently replacing the limo he used for the escort mission. The Diplolimo with the NL flags should be replacing the standard crappy limo's prototype, so that will be roaming as that. The Standard Limo and the DTS Sedan are traffic vehicles. Presidential limo was built just because it could be. The fleet was done so that I NEVER have to touch the model again, not because we needed to have them have a use right now.
  4. From my understanding I think some are more common to be stolen, but the odds of a specific one being boosted are completely random, so it may end up stolen but I can't say for sure. Driving the Cadillacs: No. There would be no gainful purpose to driving them, they are not law enforcement vehicles, they are both designed for traffic usage and missions, there is no officer associated with the vehicle in the em4 modification. So ya just have to play the mission or manually make it drive, we are not going to make it drivable in the mod.
  5. Your Pricing sounds more on keel for what it should be, the armor package alone they are trying to sell with it will rake the price at least 20,000, possibly more depending on how complex it is. This thing won't be replacing traditional vehicles, though it may be a gateway for other developers to attempt at a later date. Though few fields have had a knockout with a single manufactuer of their resource, I bet this will be the same thing in this case. For a good example, see MICROSOFT! Their control of the market worked well for us, a single supplier for a cop car will work well for the criminals too:)
  6. I would not even want to guess what the average maintainance fee would be on something like that, just the lights alone are not very accessable to change should one go out. The problems I see with it are as already mentioned maintainance issues being highly probable with this thing, along with the fact that flat out armor is not cheap at all. For Level III which I think they are proposing you'll be spending in the neighborhood of 20,000 dollars to apply it. That alone throws out the window the "competitive pricing" unless the car only costs them an additional 5 thousand to make. The problem with these start-up companies are they just flat out can't compete. It does not matter what market you apply the model to, these guys NEED more revenue than the established people do, it costs money to do R&D, which is why custom-purpose cop cars are not pursued by any large manufactuer. Check out Fire Departments, or Medical Services, how big is the fleet they are required to operate? That is why they have custom vehicles compared to police that have hundreds of vehicles in their fleets that they are required to maintain and purchase. Thus they buy fleet wholesales, which essentially means very little profit margin for the manufactuer. Unless this company is trying to do a community service I highly doubt their car will make it out of prototypical development and into service in any major city. Either way I honestly could not care, I like some of the features but I think it's hideous, but that is my personal opinon.
  7. The name is actually a mis-nomer, the State Department limo is heavilly armored, just designed to appear as though it is not, for naming purposes I just did not list the fact that it is armored so that it would not be confused with the other one which is clearly armored. The reason there is a Dutch flag on the vehicle is as a tribute of sorts to two people: LAMOD-Hoppah=NL EMP-Stan=NL That particular model is not going into the escort mission, the escort mission uses the heavier armored vehicle that carries the USMC flag on it, the army one did not look as cool. The Cadillac Escalades are just like the GMC/Chevrolet Equivalent in practically every way, just change the grilles, add some trim here and there, and replace the taillights and you have a cadillac now. I am not in a hurry to do it. So their flag was thrown on the vehicle:)
  8. yes attach just the model I will look at it.
  9. Check to ensure that the model file you are saving is actually saving to the right location, it is possible you are saving the file to a different location than where it belongs in your mod. As a rule for simplicity I try to save them to a folder somewhere else on my computer, then copy them to the location they will be in the mod. The reason is two-fold, it gives you a solid backup somewhere else should you damage the model and it ensures you are modifying the proper model before you attempt to tamper with it. IF the .V3O is exported rescaled it should show up in the editor as changed, regardless of whether or not the prototype 100% done so it is not the editor. I am guessing the vehicle is very oversized, so you have to re-scale it down dramatically to see a difference. Say your model is 2000% larger in the editor, it will continue to show it's self as oversized if you are only re-scaling 10% or so. I had one truck that took up a good quater of the map, took an extreme rescale to make it appear smaller. goodluck mike
  10. If you are asking me, I have to finish my base models before I pick a location. I would hope that you can guess that I am going to choose an american city. I want to make sure I actually have the cars I'll need before I go and try to find a place to do a mod. The Presidential Limo was Requested for the LA Mod, so I figured since I have to do one of the vehicles anyway, I might as well clear the fleet so that should a mission require one I won't have to go back and redo the work later on. I tend to do that with all of my cars I do.
  11. Right now I am already backlogged on projects I have to complete, but out of curiousity, why do you need an 89 caprice?
  12. Ok, later on (probrably sunday night) I will be cleaning out all the Responded to suggestions, those of you who have contributed and had your suggestions answered will now find them in the Frequently Asked List. We will continue to use this method to help keep the topic fresh and clean. Here is a list of those things that have been added to the list of frequently asked: The responses to them were elaborated on so you can see what was said concerning them now up there. A Shotgun for Police: A Stun Gun/Taser: Make The Swat Team Automatically Clear A Room: Make it Possible For SWAT Team Snipers To Deploy To Rooftops: Addition Of More Riot Gear For Police Officers: Addition Of New Air Units: Prevent A Vehicle From Exploding When It Is Damaged/Shot: Add Additional Commands To The Police Officers (Such As Calling Additional Units): Things not added but the responses to them right here: The Addition of another parking space in the Fire Department for Paramedic Captain: We have no desire to add additional parking due to the scripting and other issues listed in the Frequently Asked Section, you can easilly manually park the vehicle now in one of the vacant areas in the station area. I understand this is not as convenient, but since this suggestion is so user-oriented for the time being there is not any real desire to attempt to add further parking. Traffic Advisor Bar on the Battalion Chief: Have to check to see if the vehicle includes a lighting device that has a Traffic Advisor present on it, if it does this may be done even though it is not technically necessary. If there is no lighting on the vehicle at this time that would support it, I am afraid a cop car or fire engine will have to do the job of blocking the road for you since that would mean the vehicle is accurate as it is and does not support the feature. Change all the LAPD Lightbars over to Arjent: In my opinion it would detract from the originality of some of the units to have the same lightbar on them all. We like the variety of lightbars currently present, and given the age of some of the vehicles I highly doubt that the LAPD would spend the money to convert the lightbars over to the Arjent on some of the older units. So we will be keeping the variety. Make the police vehicles more resistant to bullets so that they are less likely to be destroyed by gunfire: Perhaps they can be increased in protection some, but if they were totally resistant it would make the SWAT vehicles obsolete, so it would be a matter of finding a good middle ground, good idea though. We may try to adjust that. Rehab Truck: While I like the specialized units, without some special attribute that they can do they just really never get used; If we could figure out some specialty use for the truck it might be a worthwhile investment of our time. Unfortunately the Fire Department and EMS lack the same possibilities that the Police do with all of their Weapons and Tactics they can employ. Turnout Clothing: The turnout Pants Idea I believe would probrably just make more effort required before you could do whatever it is you're there to do.. For some users this would not bother them, for a large majority it probrably would. EMS 14 Truck: EMS Captain 14 once again falls in the same category as the Rehab Truck, without something unique to make you have a reason for pulling it out I do not know if I see the need for another vehicle that does the same purpose as the Crown Victora does right now. If some other use were to exist that would require either of these ideas and make them unique it would be worth considering. Unfortunately, the Tec, Fire, and EMS are all lacking in variables to their missions and tasks they preform in the game, so there is not really too much you can do that will make a vehicle have a support role that would benefit the mod. I wish these tasks were more involving, but sadly they are not. Regarding the LASD Lightbars: Same statement still applies, we like variety:) Two FireFighters in the Basket: No, not possible. The basket is a hard-coded item, we can't just decide to add another individual to it, there have been many times I wish it had a higher capacity so one FF could use the extinguisher, the other could get the victims. But unfortunately, you can't. Breaking Windows: As was said regarding the Axes to smash the windows, there are no windows in emergency anyway, so you can't break out windows. If an entrypoint is accessable, it will automatically open. Now, it may be possible to create a facade window that mimics a door, but at the end of the day it would behave similar to the door. Police Battering Ram to bust down doors: Not a bad idea, swat does carry them so it might make it into the mod. It would help to have it on the apcs.
  13. They are extremely common up and down the east coast either on trailers or as that one is, mounted to the rear of the vehicle. Roadwork typically takes place all hours on the east coast, but often at night. I believe it is primarilly due to intoxicated or sleepy drivers who ignore the big yellow flashing sign that tells you that you may want to move, along with the heavy stopped yellow truck. It is rather common on the east coast for people to speed through construction zones and occasionally they do end up hitting one of those vehicles. Just a fact of life, even on off-peak hours people still roam the roads, and on the east coast it is just impractical to shut them down completley.
  14. Because the majority of it is done with textures, so it really doesnt effect gameplay by having the vehicle's interior detailled. Plus, it does make a difference compared to a blank interior on a car. Just shows a bit more professionalism when you take the time to do the whole vehicle well.
  15. Maybe this will help.Stops you from ramming vehicle and causing fatalities to anyone but maybe yourself
  16. Never again do I have to touch the DTS so I am very happy now. I have not had to ram any and since I am done hopefully hours of therapy will make the pain go away, maybe it is wishful thinking but I hope the nightmares stop now
  17. These models should be roaming around in one or two mods pretty soon, some of them will probrably be put in as traffic vehicles, the rest will make it into missions.
  18. I am not exactly sure when the first high-riser came out on their cars, I am pretty sure it was the end of the 80's so it's possible that they had it first, I am not sure though. Do the jap traffic trucks have the crash barriers like alot of the american DOT vehicles have? The big portable barrier on the back that drops down to protect from a rear-end collision?
  19. @ hoppah your tears make the popcorn nice and salty:) I believe that all that can be done through the editor if you are talking about adding a new event like a traffic accident to the freeplay/challenge system. Personally I would just modifiy the existing incidents since they're already setup, you might have an easier time of it. Just open up like the LA Mod map in the editor and look around it, find an accident that already exists, add to it and change the accident appearance to be more invovling through the properties or adding more prototypes to the accident to make it much larger, this would be easier than trying to make your own accident since I don't know how many accidents there originally were on the map. Take a look at the screen shots and you will see an Accident I found, ccar_1 (car#1 involved in the accident) ccars_1 (car#2 involved in the accident) ccard_1 (the area in which the accident takes place) this is underneath of the accident, a small box that covers the area of the accident and has the debris from the accident on it. ccarp_1a (first person involved in the accident) ccarp_1b (second person involved in the accident) I hope this helps you
  20. Commonly Proposed Ideas and Suggestions: Also Included are the responses to each proposal that has been given, please do not request these futher unless something has changed within the mod that would now potentially permit the item in question to function correctly now. If the concept does not work completely even with any changes that have occured to the mod, please do not request it again since it still would not function properly. A Third Fire Station, A Second Police Department, or A Second Hospital: There realistically is no need for any further structures related to the above listed fields, with the additional entry points that have been created on the map you can easilly reach anywhere on the maps within a reasonable timeframe. Add The Fire Station/Police Department/Hospital to the Multiplayer Maps: The concept is a bad idea even if you could get beyond everyone (up to 4 players) wanting to use the fire department to park their vehicles in, also the fact of ownership of the console that permits you to order new men. It is true you could place four consoles, but in the end parking spaces are insufficient for multiplayer, also the instability that such objects would likely cause to the already somewhat unstable online experience in this game to begin with. All the stations would do is to create further lag and a gathering location for players realistically, the police station and hospital would likely just cause lag and occasionally due to the latency fail to activate all necessary scripts. Add A Fire Truck Tiller With Ladder (Trailer Mounted Ladder with Rig Cab Pulling It): The idea and concept of this is a great idea to some of us, however, Emergency 4/FR Scripts currently do not enable a fully-functioning trailer to be used. The current trailers have no collision data associated with them, which sometimes will result in a game crash, the other problems are pathfinding due to it's length and the problems with managing to get your man to go from the ladder into a structure or fight a fire are most likely going to get worse with the increased size of the vehicle and the fact that the game was not intended for trailers, so it cannot back up easilly. Add A Police Supervisor: The Current Police Officers in the modification can already call in ambulances and additional support, so adding a supervisor would not add any additional quality improvement to gameplay. Make the Paramedic teams have to manually retrieve a stretcher from the ambulance before they can pick up a victim: While this may improve the realism of the mod, it would be too much interaction necessary to effectively retrieve the equiptment and the victim, this will reduce the speed of gameplay and probrably upset more users than it pleases. This will not be added to this modification. Vehicles are only permitted to move when a passenger (driver) is present: With the exception of the Harley Davidson LAPD Motorcycle, no other vehicle will have this feature, while it adds realism to the mod it will also increase difficulty and most users will find this frustrating, so this will not be changed. The Motorcycle was given the attribute due to the fact that when it has no operator as a passenger it does not have one on the vehicle either, unlike all the other vehicles in the mod it would make the motorcycle look funny so that is why this was done specifically to that vehicle only. Add A Mid-Mount Ladder Truck or any other varient of the Mid-Mount fire engine: The current ladder truck is acceptable for the time being, and although it may be possible to have a Mid-Mounted ladder present in the game now, it would still have the same problems that the current ladder truck has with reaching upper level floors and fighting fires. The fact is they may be made worse by the Mid-Mounted truck since placement in deployment is extremely important and how a Mid-Mount works in the game it would probrably not work perfectly. For the time being this idea is not one that will be pursued, it may change in the future but currently there is no desire to do so. Add A Meter or a Water Level to the fire vehicles that will not permit them to pump water unless they are attatched to a hose or a Water Tanker Truck This is not possible due to the fact that the game is hard-coded to have an unlimited water capacity for all the fire fighting vehicles, including fire extinguishers. There is no known way around this, so please do not propose it since we can not find a solution around it Addition: This may be possible in a mission, but probrably does not work in freeplay/challenge. Add Reserve Units or Auxiliary Units (Vehicles and Personnel): This may improve realism, but there is already a wide variety of units available in the game from many different departments, also most the time the reserves and auxiliary departments tend to use older vehicles that have since been retired from the respective primary office's fleets, so this would realistically not add anything great to gameplay. All that it would really add is yet another unit that serves the same purpose as the many vehicles already present in the mod. Add a new vehicle with nothing but a lightbar change: This may improve realism, but for example if the only change is a new lightbar on top of another Ford Crown Victoria, there is no need to add it since there are already so many of that type available in the mod as it is. The same can be said about another unmarked vehicle if it is a Crown Victoria with different lighting for example, there is no need to add this since it really will not add anything too spectacular. You may propose an interesting new lightbar to be on one of the existing vehicles, but there is no guarentee that the new lightbar will replace an older one since they merely are asthetics and asthetics tend to be extremely favored personally by some, while disliked by others. Add More of the same Units (vehicles) but with different Unit Numbers: EX: The LAPD Charger with different unit numbers (100,120,130,140, etc.) This will not be done even though it increases the realism of the game, it does not effect gameplay and only makes the mod larger and the UI purchase menu much much longer. Add The Ability to have random unit numbers come out for a specific vehicle when you request it from the station: EX: Have the ability when you purchase or send the LAPD Charger from the Police Department to have a random unit number from a list that has been created as mentiones above (#12). While this is a cool idea that adds realism and perhaps possible, this idea would make the mod file larger. For that reason and the fact that no script currently exists to do such a thing this idea is not one that is currently being pursued. Add More of the same Units (vehicles) but with different setups or paint schemes: EX: The existing vehicles seen in the mod that already have a few varients in the game like the Dodge Charger, the Crown Victoria, the Ford Ambulances are already well represented so there is no reason to suggest more of the same vehicles. If you happen to find a new unique looking vehicle that could add something new to the game, we are open to those suggestions. Such as new vehicle designs, unique purpose vehicles like command vehicles and things like that. We want a variety of special purpose vehicles in the mod more than we want more of the same. Add A Conventional Pickup Truck Based Tow Truck (Compact Tow Truck): This may be possible to add into a mission, but unfortunately it will not function properly in freeplay or multiplayer modes due to the fact that you can't have the tow truck go and pick up a specific vehicle type. For Example if you were to send it to go get a sports car, and then sent another one to get a sedan it can't pick up the vehicle as you see it on the map and drag it back to HQ. It would have to carry a generic model covered up like the current tow truck uses, in my opinion that would not be an improvement, it would look much more strange than the covered box on the rollback model that currently serves as the tow truck. Aside from that in order to function correctly the cargo would have to be more along the lines of a trailer to simulate the method that a tow truck based on the Compact Tow Truck Design would. As mentioned before Trailers do not function 100% perfectly in this game and it could potentially crash the game. The Idea is an interesting idea, but it will not be pursued at this time if at all since there are so many problems with the concept right now. Add Additional Parking to the Fire Station and Police Departments: This idea is a decent idea overall for those who wish to have a large deal of vehicles parked outside, or those who want realism. Unfortunately, the idea would require both stations lots to be re-designed due to the fact that vehicles would have a difficult time parking correctly in the respective spaces with the way the spaces are around the fire station and police department is right now. Add on top of that the extra scripts required in order to check to ensure that A). Parking is available B). The vehicle can fit in the parking space C). The Vehicle is authorized to park in that space. It would take a great deal of time in order to ensure that such things were correctly done in a script with all the various vehicles that could possibly park in the spaces around the stations. This feature while cool really would not effect gameplay much, it may actually hinder the gameplay since a cop would have a much longer distance to go in order to drop a suspect off, and he could possibly jam up the parking lot exit point for new units called on the map by the player from the police station. For these reasons this suggestion is not likely to be pursued at this time, possibly ever. Add New Freeplay Events: While other modifications have successfully added new events, due to the fact this modification only has one scripter and the amount of time it takes to create a new script for a new event this is currently not something that will be pursued. Aside from the time involved, there are also issues with possible conflicts, bugs, and stability of the mod being effected by the addition of new events. Add A System like the one present in the Winterberg Modification: Like written somewhere before, we wish to keep some of the original gameplay. It would require a lot of new vehicles, because each vehicle in that system is unique and can be called only once. What concerns us the most, is the fact you can't use the menu to call vehicles anymore. It would also make the mod unnecessarily complex for something that doesn't change gameplay that much (you still need to fight fires and arrest gangsters the same way as before). A huge change to the interface would be necessary to make a system actually fun to play with. Besides the fact we have no intentions to change the original gameplay, a system like this won't be added because interface changes are not possible in freeplay mode and the amount of time it requires to add it. It would be better to spend my time on a whole new game with many other (better) improvements. In our opinion, the Emergency 4 game engine is not really build for this. A pullover command: Theoratically possible, but it would probably be bugged because of pathfinding, collisioning and updating problems that might accor. Such a command would never work very smoothly like it has too. It would still be a great addition to the mod though. A Shotgun for Police: There is no animation for the officer to carry a weapon like a shotgun nor is there any support for such a weapon. This is not a necessary weapon and will not be added to the mod even if there were some way to make it work. A Stun Gun/Taser: There is current no known way to temporarilly stun a suspect other than the hard-coded flashbang effect, which does not function like a hand held weapon. We currently do not know a way around this issue, or if it is even possible. Make The Swat Team Automatically Clear A Room: The Emergency Series is not a First Person Shooter (like SWAT), it was not designed for this and can't really do it anyway. At best you could maybe get through a script for the officers to breach the door and throw a flashbang, taking the suspects into custody would still be your responsibility. For that reason we are not going to pursue this concept. Make it Possible For SWAT Team Snipers To Deploy To Rooftops: This idea would require a very large amount of work to permit the officer to get on the roof, the existing rooftops are not landable by aircraft, nor walkable for the units.. Considering it does not change too much overall we do not believe this is going to happen. Addition Of More Riot Gear For Police Officers: This idea would just add more point and clicking necessary to deal with a situation easilly addressed by sending a normal cop to go and arrest the primary protester, not to mention this is not a riot simulation. While it would add more asthetic improvements, that is about all it would be adding since as far as functionality goes it does not change much in the freeplay riot scenarios. This is something we are not pursuing due to how little it will change. Addition Of New Air Units: While we agree that it is a good idea to have more variety in the air units, the level of difficulty associated with animating a new helicopter prohibits us at this time from adding any new aircraft. It does not take that long to design an airframe, most of the time spent is put into creating the animations for the new rotor assembly. Hoppah spent around 3 weeks designing the animation associated with the Blackhawk Helicopter for example. For this reason we will not be considering any further air unit additions at this time, should we decide to create a new air unit we will select one we feel is necessary or would contribute to the modification. Prevent A Vehicle From Exploding When It Is Damaged/Shot: This concept may work in a mission, however, the particles and audio effects would still continue as though the vehicle were to be destroyed. The Prototype could be swapped in a mission. In Freeplay, this event is hard-coded and cannot be prevented. Add Additional Commands To The Police Officers (Such As Calling Additional Units): The Police units already have plenty of commands and giving them special rights to call in the units would negate the purpose of the other special units in the game, not to mention the UI that you already have as well. There are plenty of methods to order new units to begin with, along with the fact that it is not possible to add any additional commands to the Police Officer. Make The Firemen Capable of Breaking Windows Out: The game does not include breakable windows, so the only thing you could theoretically do outside of a mission would be to have a window that emulated a door which you could break with an axe to gain entry. This is the only possible use that you could grant to a window in freeplay as the game currently stands. You cannot add the ability to use it to vent the room or anything like that except in a mission. Permit Multiple Firemen on the ladder truck's basket at the same time: This concept will not work due to the fact the basket is hard-coded to permit one firemen to occupy it at a time, we cannot change this. Add A Police Battering Ram To Break Down Doors: Pretty good idea, perhaps we will add it at a later date. We have to ensure that the Police can have this attribute and use it. It is possible they lack the animations to do it amongst other potential issues. Add A Command for Police Vehicles On The Ground To Pursue Suspects/Stolen Vehicles: I Wanted this as well, but we can't make it work. What ends up happening is if you just take the helicopter's command and apply it to a car the vehicle will just drive through all objects in a straight line to the target vehicle/person due to the fact that it no longer has collision data. The second method we attempted would permit the vehicle to go to the position of the target when the command was executed, this behavior was as if you were to manually move the vehicle after the target. Also the game does not permit "chained" scripts in freeplay, for that reason we can't make a chain of events occur such as dynamic movement to chase the target then pull it over. Add A Police Chief/Supervisor, Technical Supervisor, or S.W.A.T Supervisor: Realistically adding any of these individuals will not be done for the following reasons. Technical Supervisor is not necessary considering the fact that you really only use the Tow Truck a great deal, the engineer occasionally has to come out but the other ones rarely ever come onto the map, adding another man to the list would not change very much about the gameplay for most users. The Police Supervisor is not possible due to the fact there are no command slots available for police officers in this mod, aside from that the supervisor for police is not totally necessary considering that it is not too difficult to send additional units as needed to handle the police related missions, if they were more involving I would agree this should be done but since only the protest/riot missions involve any real effort sometimes along with the fact that there are so many police units that we could not make a practical UI for handling this task; For these reasons we are not pursuing this idea. The S.W.A.T. Supervisor is not being pursued for similar reasons as the Police Supervisor, even though there are not that many S.W.A.T. units in the game, there just are not enough missions that would require you to need an individual to do this task for you, most the time if you need S.W.A.T. you send in the Unmarked Sedan or one of the APCs anyway. Add A Police K-9: Adding a K-9 Dog is a problem because the default dog does not behave like a police dog, it is hard-coded to search for people that are injured on the map, we cannot change this behavior. In order to put a dog into the game we would either have to use one of the other dogs in the game or create our own model with unique animations, this would take a great deal of time that we are not willing to put in for these reasons: If we did create a dog and it's respective animations, we could not make the dog behave like a police dog, the game does not permit "chain" scripts, so you would have to control the dog like a police officer in order for it to be able to do anything elaborate. Aside from that if we were to do automated behaviors the best it could emulate would be the armed arrest script which police officers already have, and the fact that we can't change the pedestrian speeds so the dog would move at the same pace as a police officer can, which would mean that it would be just as slow and have to go through the same process to catch a suspect. While a K-9 would be cool, as you can see the problems with it make it either impossible or something that won't change gameplay much. Add A United States Coast Guard Diver To The Helicopter: We liked this idea also, but unfortunately we can't drop the diver from the helicopter or pick him up via the helicopter. Throwing him out the door or putting him on a rope does not make a difference, the way that he would enter the water would likely cause the game to crash since in freeplay it is not designed for this behavior to occur, the man falling into the water is a scripted event, so this may work for a single mission but would not work in freeplay. Basically what you can do is to put a boat in the water (does not require a diver) and run over the individual who you wish to save, they are automatically picked up and placed in the boat, or use the slow diver and walk him into the water or put him into a boat. Make The Brush Truck Patrol: In Los Angeles, they do not patrol the streets normally. Aside from that we can't make the Brush Truck follow it's own individual path around the map, it would join the rest of the vehicles on the map driving along the streets. Modernizing Vehicles To Their Most Recent Years: This will be looked at on a case by case basis, some of the new years do not have any significant changes or are just prototypical test vehicles which are generally not in service in large quantities at this time. If we like the way the vehicle looks and feel it is worth pursuing we very well may, if we do not feel it is worth the effort we will decline it. You are welcome to post suggestions for modernizing units, but understand at the end of the day we will decide acording to our own personal preference since rarely will it effect the gameplay. Add A Police Vehicle For Addressing Crowds: While it is an interesting vehicle, I really do not see where it would come into use in the modification, it might keep people away if we could make a script that permitted this, but most the time you can get by with police officers. The vehicles I have seen with the speakers do not really have any unique appearance to them, and since they would require a script to do the same job that the police officers already do well enough, I do not feel that it is necessary. Add Investigations To The Freeplay Events: Freeplay events are hard coded and cannot be changed beyond a few simple edits, as it stands right now you can change the freeplay event file to have the suspect remain in place for however long you want instead of running around setting multiple fires, but adding an Inspector is something that could only useful as part of a mission, not a freeplay event. Add Masks To The S.W.A.T Officers: I am unsure if we can add the mask through resistances (but I think so), I know we could add it to the model if we wanted to spend the time doing so. The problem with what you suggest honestly is, the Respiratory masks only protect your lungs, mouth, nose, and eyes, everything else tends to be fair game. Since most suits out there are not Biologically or Chemically protected, if there was a chemical in the area it would still drastically effect the officers. Probrably the suspect too, which is why you don't hear of many attacks where the suspect sticks around to watch. The Fire department has the superior protection for hazardous materials, for law enforcement it is more or less to protect against CS/Tear gas rather than chemicals or biological. Military personnel have pretty decent protection against the threat but I really don't know what necessity they have in the mod. The missions can be accomplished as they are currently, you just have to be careful, which is realistic for the scenarios as they are setup. Add DOT/Parking Enforcement: It has already been suggested and discussed within the mod that they be added much like the original unarmed police in the game. Seeing as how a DOT van is already in the game with an arrow bar, and police are prevalent with cones and flares, as of now, it is super low on the consideration scale for it really doesn't add anything that can't already be accomplished easily with units in game. This list is incomplete and will continue to increase, please be patient untill all addition are made unless you are familiar with ideas already proposed in the previous topic.
  21. Eventually this will be open to the public, however I cannot say when since it is a great deal of content to go through before I can open this, if I open it in advance please understand that suggestions may not be answered by the modification designers. This topic is NOT for questions regarding whether or not something exists in the area which this mod takes place, this is for suggestions and ideas. If you have a question about whether or not a certain vehicle or agency exists in the area this mod takes place go to the emergency question thread to ask about it. This topic is for members to post their Ideas and Suggestions related to the Emergency: 4 and Emergency: First Responders version of the Los Angeles Modification. Before you post here we request that you read through the list of the most commonly proposed suggestions and ideas to ensure that your suggestion has not been offered already. Secondly, please take the time and effort to thoughtfully propose your suggestions or ideas. Please make sure you do research and ensure that your suggestion is relevant and meets one of the following criteria: The Proposed Suggestion relates to one of the following criteria: Exists in the City of Los Angeles.Exists in the County of Los Angeles.Exists as a state agency in the state of California.Exists as an agency in the federal government of the United States of America. If your suggestion is relevant to one of the above mentioned places, we are willing to hear your suggestion, please do your research and make your suggestion as informed as possible so that we may take the time to respond to a creative, well thought out idea! Below are some of the criteria we strongly suggest you do prior to making a suggestion: Do Research your suggestion to ensure that it may be possible for the game, requesting something that we have clearly stated does not work correctly is not beneficial to anyone.Do try to find an example from Los Angeles or any of the other mentioned locations of what you wish to suggest, this will help give an idea of what it is you are proposing.Do Clearly write a description of what you would like to see! If you clearly write out what it is you want in a nice description, it makes it easier to decide if it is something worth pursuing and if we can manage to make it work.Do try to ensure that what you are requesting is something that will make the function of the modification improve, we do not mind asthetic modification suggestions, however they are lower priorities over the more involving items that will improve the mod function or the gameplay.Do remember to write your idea/suggestion as clearly as possible, we understand that english is not the primary language of many visitors, but if we cannot understand your point there is no way we will be able to figure out what your suggestion is actually about.Do be patient when you submit suggestions or ideas, the people here are more often than not willing to discuss your contributions but we all have other things we must do so you have to allow time for other's to view your proposed suggestion or idea in order to get a sufficient response.Do try stay on task, we do not wish to see posts such as "that is a cool idea" or "I like this idea". Only post comments regarding someone's idea's functionality and whether or not it will work correctly and contribute to the modification. We do not wish to have this topic cluttered up with needless posts. Things we request you do not do within the suggestions/ideas topic. Do Not request something listed at the beginning of this topic, if it is at the front of the topic in the post below this one, in our minds it has already been resolved at this time and does not require any more comments about it. If you post something that is already listed in previously covered suggestions your whole suggestion will be deleted. (The time was taken to compile the list, you should have the courtesy to read through the list before posting)Do Not disrespect other users or their suggestions, this is supposed to be a friendly topic so please keep in mind that while you may believe their suggestions are stupid or impractical, they are entitled to ask about them just as you are.Do Not repeatedly suggest the same thing repeatedly if someone has already responded in a sufficient manner concerning your suggestion or idea.Do Not complain if someone respectfully responds concerning your idea or suggestion, if someone explains that an idea is not going to work properly or that they suggestion/idea is inappropriate for this mod feel free to ask them to elaborate if they were not clear in their response but do not take it into an arguement.Do Not fight or argue in this topic, this topic is for friendly discussion and constructive concepts or ideas that you may have, anyone who instigates/provokes/or gets involved in a dispute will have their suggestions removed and will no longer be permitted to make suggestions.Do Not post in this forum any type of post that is just to try to get a response regarding your idea such as the following: "What do you think?" "Will this work?" "Anybody know if this will work?" "Please comment on my suggestion!" etc. Anyone who double posts with such comments will have their suggestions removed and will no longer be permitted to make suggestions. We will try to answer your suggestions and ideas, but we cannot guarentee that we can get to them within a certain time frame, so be patient and hopefully someone will be able to sufficiently respond to your ideas. As the Suggestions and Ideas are added to the list below, the posts regarding such suggestions will be removed in an attempt to help maintain a very systematic order to the new Suggestions/Ideas Forum. Do not worry if your posts are removed, if we remove your posts and you have done nothing inappropriate, it has simply been added to the list below this post. So we can easilly track/maintain a list of what suggestions and ideas have been proposed, also the users who wish to make a suggestion can clearly see what has been covered previously and ensure their ideas are unique. This should also help eliminate the necessity to search the forums to see if your idea has been proposed previously. This topic is still under construction, however, I will open it shortly to the public so that friendly discussions may be held here, however, please be advised that as the list of previously suggested ideas/concepts is extended any posts related to the ones added to the list of frequently proposed ideas/suggestions will may removed to prevent them from being discussed/propsed again since they are already covered in the beginning of this topic.
  22. Yeah it is time to move on:) I give you credit for being a volunteer, not getting paid definately makes ya understand a bit more:) Unfortunately, we had to close the suggestions because of the double posts that people tended to bring up, but hoppah did post the last post in there about the reason for the closings. Hopefully one of these days we will get that back up and manage to sort through it all, but unfortunately, as you can tell by looking at the topic, it is huge so it'll be a while before that is completely done:( The Respect thing is important and I believe at times all of us, including myself need to take a step back and think so I applogize for saying you probrably do not care, that was inappropriate and I should not have done that. When people are new occasionally they will make mistakes, it happens and usually a friendly reminder is posted regarding the issue, unfortunately I think you just happened into the wrong situation, so for that we appologize. Unfortunately you are right there is no mention of suggestions being forbidden in the LA Mod, this is a recent development due to time and repeat suggestions that take time from us all to have to respond to, so it was decided and posted in the Suggestions topic why it was shut down for now. Technically speaking it is not against the rules to suggest things, we just do not have the time to review them all, but to satisfy everyone who may want to I will open a new suggestions topic as soon as I can with the condensed responses for the most common requests as well as a notice that the suggestions/requests may not recieve responses at this time.
  23. A new interesting take on the High-Riser that the NYPD has used for years I guess.
  24. I know you probrably do not care but here goes: I do not believe that his comment was directed directly at you, if you see who he quoted you will see who it was intended for. Next onto the rules of the forum, when you join I am fairly certain they are displayed for you upon registration, if not they are clearly displayed at the top of each forum ( Announcement: Terms Of use ). So they are very easilly located and read if one takes the time. Then to your last comment, you took on the responsibility on a job that you are paid to do, we are unfortunately not paid to do these things... We have to devote our free time in order to make these mods, and unfortunately we like to have lives outside of modifying this game so we can't possibly respond to all the requests and suggestions that are made. Most people are not satisfied with just making a suggestion, they also wish to have a response from one of us as to what will happen with it, realistically we cannot afford the time to do this. Then you have the problem of newer members suggesting things which have already been suggested, so someone has to go through and clarify what happened with that. I hope you understand why the suggestions section for this mod was shut down, other modifications are still accepting suggestions, it is just the LA mod that does not wish to have suggestions everywhere at this time. Eventually, someone will re-organize the suggestions thread so the most commonly asked questions are listed first so that they may not be repeated, but this takes time we currently do not have. Mike
  25. I am assuming you are trying to modify one of the mod's textures, hopefully you have permission... Most of those files were packaged to keep down on space. If this is the case, let me know.
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