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About ARMYBDYGUARD
- Birthday 08/23/1972
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TORONTO, ON, CANADA
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Hello and happy new year all. I have searched for this answer, but I have found the problem and not the solution. The traffic lights that have been reported that stay redis really bugging me. Is there a solution? Thanks
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[EM4] Los Angeles Mod bugs, issues and problems
ARMYBDYGUARD replied to Hoppah's topic in Los Angeles Mod
DOH!!! too late I hit the new campaign button. Oh well. lol -
[EM4] Los Angeles Mod bugs, issues and problems
ARMYBDYGUARD replied to Hoppah's topic in Los Angeles Mod
I have the same problem with the meat wagon (ambulance), and the unmarked vehicle can not pull vehicles over. -
Thank you all very much everyone, It seemed to work.
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Ok so to get less traffic, I increase the intervals? and do I have to reapeat for all the vehicles listed?
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Hello all, I have tried searching for the solution, but have not seen anything that explains how to get less traffic clearly. I have seen the editor, but I am confused, do I change all the vehicles to less amounts, or is there a one stop change?
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[EM4] Los Angeles Mod bugs, issues and problems
ARMYBDYGUARD replied to Hoppah's topic in Los Angeles Mod
Hello all, I too have the traffic problem. and the boat lunch. I have found a new problem, the Fire cheif vehicle will not report back to the station after the button is selected. I am using 911 FR and I have the patch as well. -
A grand job as always Hoppah, and everyone who helped. Now if only if i can remember how to change the idle time in the endless game. lol
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What would you do in a hostage situation
ARMYBDYGUARD replied to 917893678251's topic in Los Angeles Mod
WOW all very good ideas. Some using negligence force. But all fun. What I do is, Block off the roads, I call in the swat teams, the scout, and the negotiator. the scout does his thing, and the negotiator does his thing. while they are doing their part, I have two swat members take a flash each. and stage them on the out side on each corner of the building. i have three swat ready to gain entry. After the hostage taker, makes his demands, the two flash are thrown, and the entry team enters. normally timed pretty well, they arrest everyone that are now dancin, and all taken away. no loss of life and no clean up -
Sorry to say that isnt new. it is standard in most NATO field Ambs.
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I use the port police in the port area, and i have the crash tender staged in the port area as well. It doesn't bother me to loose the LAX vehicles, unless there is an airport in the missions. Also I use the army in the power plant since it is a high security site.
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I have 2 "gun teams" staged one near the bank and the other one around the dealership. Here in Toronto, we have patrolling teams, called gun teams. used mainly for quick response until the rest of the equipment arrives. With the request for swat, i sent the closest gun team, then dispatch the swat trucks and command post. FBI i call off from the map.
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fantastic work.
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Happy new year all. I just got back from overseas, and happy to see that 1.8 came out. Thank you so very much, to those that worked so hard on this mod.
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This 1.8 mod will be great, and thank you everyone involved. I personally think the "stand by"vehicles are ones that are parked, not on a call, or on patrol. As for the limos and Cadies, will you put them on the unit sheet so we can use them in freeplay. If you don't mind