Soldjaboy
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Everything posted by Soldjaboy
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Dude, That is one bad ass engine. Very good job!
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Awesome work guys! 100% improvement from the previous mod! Definitely going to be watching for it's release
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That's awesome, goog!
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Yeah, I definitely have to say this version is a major improvement from the previous as far as the model quality.
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Is the topkick going to be a replacement for the Large Rescue Ambulance?
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Oh wow!! That's an amazing job on the ambulance. VERY IMPRESSED!
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1.1 beta zip file won't open for me. when i download it and try to open it. An error message appears and states that the file is invalid.
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Bad ass skin, goog. Very high quality
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OH SNAP! Goog has a contender! I can already see that this is going to be a tough choice....
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Show here your documentary/repo about editor/ingame call outs
Soldjaboy replied to cops's topic in [EN] Off Topic
Armed fugitive is gunned down by a LAPD officer. Responding units secure the scene and investigators question the officers involved, while medics tend to the shooting victims. Office building is ablaze as firefighters from Station 1 attempt to control it. One vehicle MVA claims one life in LA suburb. -
Show here your documentary/repo about editor/ingame call outs
Soldjaboy replied to cops's topic in [EN] Off Topic
Yup, I did the upgrading on my own. The ambulance on the right is from Goog's sub mod, Thanks Goog! Also, the coroner is a reskin of NNICOs E-Series van, which is for personal use. I hated the original coroner van. -
Show here your documentary/repo about editor/ingame call outs
Soldjaboy replied to cops's topic in [EN] Off Topic
At 18:30 PM, a brush fire was reported in a residential area on the outskirts of town. An engine from station 2 was dispatched, along with a brush truck and USFS. The fire quickly gained momentum and an additional pumper was dispatched for additional assistance. At 21:00, after all scenes were cleared in the city limits, a major MVA with multiple vehicles and multiple entrapment was dispatched. Two traffic motorcycles and a police cruiser made scene first, followed by heavy rescue and an ALS pumper. EMS1 made the scene to coordinate EMS crews in this mass casualty scenario. Two people were killed as a result of the accident. -
Show here your documentary/repo about editor/ingame call outs
Soldjaboy replied to cops's topic in [EN] Off Topic
One hell of a night. At 17:45 PM, patrol units were dispatched to an armed robbery incident with the suspect attempting to flee. The responding units arrived quickly and a gun fight ensued. One suspect and two officers were injured. Responding medics treated both officers and the shooter. Detectives made the scene to investigate. At 18:00 on the same day, a reported warehouse fire was dispatched to the fire department. Engine 2 and Ladder 1 responded to find a single story warehouse on fire with flames showing from the roof. Another engine was dispatched along with EMS crews. The fire quickly spread to an adjacent building and containers, before causing 3 parked trucks to explode. One person was injured as a result. -
Hey goog, I don't know if this has been mentioned, if so, sorry for the bother. I've noticed that when the patrol feature is used on your vehicles, their response speed is vastly reduced. So, I just place them in certain areas and just put them on stand-by. I was wondering if there was a setting in the scripts that affects that. If there is, can you point me in the direction of it please.
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The only beef that I have with your ambulance is that the lightbar on it looks half assed, as far as the lighting detail goes. That's just comparing it to the rest of your work and the lights on the ambulance. As far as the radiation goes, I think you did good on it, may want to shorten the distance the radiation goes a tad bit if anything. Overall, I give the ambulance an "A"! Hey, another question, doesn't really apply to this, but do you know where I can get a free or cheaply priced screen capturing program from? I had one a few years ago, but I can't remember the name of it to save my life...